how video games may transform education, and why we may not like it
DESCRIPTION
My presentation on video games and educational reform at the TedX Manitoba event in 2011, Winnipeg, Manitoba, CATRANSCRIPT
How Video Games May Transform Education
(and why we might not like it)
Richard Van EckAssociate Professor, University of North Dakota
• Technology = 2%
• Lecture/Independent Work = 92%
22%
*Center for Labor Market Studies, May 5, 2009“Left Behind: The Nation's Dropout Crisis”
(Educational Reform)
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Why No True Reform?
We Don’t Care About Learning
(we care about preserving the system)
REFORM
Disruptive Technology
Change in Environment
al Requirement
s
2.6 Million Years Ago 788,000 BCE 8000–5000 BCE
3000–4000 BCE 1400–1500 CE
1700–1800 CE
1950 – Present
Games and the 21st Century
Situated Cognition/Authentic Learning
Area of a Triangle: 1/2 Base x Height
Area of a Rectangle: Length x WidthPerimeter of a Rectangle: (Length x 2) + (Width x 2)
Length
Wid
th
Heig
ht
Base
Systems Thinking
Collaboration
Problem Solving
Engagement
Zone of Proximal Development
Too Hard
Too Easy
ZPDJust Right
Be Careful What You Ask For...
Situated Cognition/Authentic
Learning
Systems Thinking
Collaboration, Collective Intelligence
Problem Solving
Engagement
Individualized Instruction
Too Hard
Too Easy
ZPD