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TRANSCRIPT
I love to play Maths!
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I LOVE TO PLAY MATHS
COUNTRIES
Turkey
Estonia
Belgium
Italy
Poland
April 2016
I love to play Maths!
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"This project has been funded with support from the European Commission.
This website reflects the views only of the author, and the Commission cannot
be held responsible for any use which may be made of the information
contained therein."
I love to play Maths!
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TABLE OF CONTENTS-1
TABLE OF PRE-PRIMARY SCHOOLS GAMES
Area-Perimeter Game ............................................................................ 32
Change Your Place Game ....................................................................... 34
Go to the Right Shape Game ................................................................. 36
Candy Land Game .................................................................................. 38
The Waltz of the Squares Game ............................................................ 46
Musical Fractions Game ......................................................................... 66
Finding Right Point with Plumb Game ................................................... 68
Whose Feast Is Bigger Game ................................................................. 70
Adding Numbers in the Basket Game .................................................... 74
Numbers Tree Game .............................................................................. 86
Mosaic Game ......................................................................................... 90
Maths Snake Game ................................................................................ 92
Colourful Circles Game .......................................................................... 94
Maths Clouds Game ............................................................................... 96
Adding With Buttons Game ................................................................... 108
“Where Are You?” Game ....................................................................... 112
Around the World Game ....................................................................... 114
Boom-Fiz Game ...................................................................................... 120
Square Game ......................................................................................... 122
Geometric Shapes with Body Game ...................................................... 124
I love to play Maths!
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TABLE OF CONTENTS-2
TABLE OF PRIMARY SCHOOLS GAMES
Equivalent Fraction Game ..................................................................... 4
Basic Geometry with Body Game .......................................................... 6
Exponential Power of Spinach ............................................................... 8
Bowling Games with Prisms .................................................................. 10
Addition and Subtraction Game With Fractions ................................... 14
Sit Down-Stand Up Game ...................................................................... 22
Boom Game ........................................................................................... 24
Occupying the Castle Operations Game ................................................ 26
Labyrinth with Numbers Game ............................................................. 30
Area-Perimeter Game ........................................................................... 32
Change Your Place Game ...................................................................... 34
Candy Land Game .................................................................................. 38
Chess Board Game ................................................................................. 40
Memory Game ....................................................................................... 42
Banker Game ......................................................................................... 44
The Waltz of the Squares Game ............................................................ 46
“I am Dividing All Numbers” Game ....................................................... 52
Coloured Squares Game ........................................................................ 60
Bastille Solitaire Game ........................................................................... 62
Musical Fractions Game ........................................................................ 66
Finding Right Point with Plumb Game ................................................... 68
Whose Feast Is Bigger Game ................................................................. 70
Balancing Shapes Game ........................................................................ 72
Adding Numbers in the Basket Game ................................................... 74
Pentamino Game ................................................................................... 78
Numbers Tree Game ............................................................................. 86
Maths Circle Game ................................................................................ 88
Mosaic Game ......................................................................................... 90
Maths Snake Game ................................................................................ 92
Dominoes Game with Fractions ............................................................ 98
Fraction Performance Game ................................................................. 100
I love to play Maths!
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Perimeter and Area Game With Squares .............................................. 106
Addition with Buttons Game ................................................................. 108
Domino Game with Fractions ................................................................ 110
“Where Are You?” Game ....................................................................... 112
Around the World Game ....................................................................... 114
Adder Stairs Game ................................................................................. 116
Back to Back Game ................................................................................ 118
Boom-Fiz Game ...................................................................................... 120
Square Game ......................................................................................... 122
Geometric Shapes with Body Game ...................................................... 124
Types of Angles Game ........................................................................... 128
I love to play Maths!
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TABLE OF CONTENTS-3
TABLE OF SECONDARY SCHOOLS GAMES
Serial Equation Solving Game ................................................................ 2
Equivalent Fraction Game ..................................................................... 4
Basic Geometry with Body Game .......................................................... 6
Exponential Power Of Spinach .............................................................. 8
Bowling Games with Prisms .................................................................. 10
Decimal Display War Game ................................................................... 12
Addition and Subtraction Game With Fractions ................................... 14
Square Crossword Game ....................................................................... 16
The Power of 10 Game ........................................................................... 18
Competition in Number Line Game ....................................................... 20
Sit Down-Stand Up Game ...................................................................... 22
Boom Game ........................................................................................... 24
Occupying the Castle Operations Game ................................................ 26
Equation Game ...................................................................................... 28
Labyrinth with Numbers Game ............................................................. 30
Area-Perimeter Game ........................................................................... 32
Chess Board Game ................................................................................. 40
Memory Game ....................................................................................... 42
The Waltz of the Squares Game ............................................................ 46
Angles and Bouncing Caps Game .......................................................... 48
“I am Dividing All Numbers” Game ....................................................... 52
Square Root is Looking For Perfect Square Game ................................. 56
Coloured Squares Game ........................................................................ 60
Bastille Solitaire Game ........................................................................... 62
Probability Game ................................................................................... 64
Musical Fractions Game ........................................................................ 66
Finding Right Point with Plumb Game ................................................... 68
Balancing Shapes Game ........................................................................ 72
The Path Game ...................................................................................... 76
Pentamino Game ................................................................................... 78
Goal Game ............................................................................................. 80
I love to play Maths!
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Magical Square Game ............................................................................ 82
Logic Game ............................................................................................ 84
Maths Circle Game ................................................................................ 88
Dominoes Game with Fractions ............................................................ 98
Fraction Performance Game ................................................................. 100
Maths Bingo Game ................................................................................ 102
Polynomial Crossword Game ................................................................. 104
Perimeter and Area Game With Squares .............................................. 106
Domino Game with Fractions ................................................................ 110
Around the World Game ....................................................................... 114
Carry the Numbers Game ...................................................................... 126
Area and Perimeter of Circle Game ....................................................... 130
I love to play Maths!
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TABLE OF CONTENTS-4
TABLE OF SPECIAL EDUCATION SCHOOLS GAMES
Candy Land Game .................................................................................. 38
Chess Board Game ................................................................................. 40
Memory Game ....................................................................................... 42
Banker Game ......................................................................................... 44
The Waltz of the Squares Game ............................................................ 46
Musical Fractions Game ........................................................................ 66
Finding Right Point with Plumb Game ................................................... 68
Whose Feast Is Bigger Game ................................................................. 70
Balancing Shapes Game ........................................................................ 72
Adding Numbers in the Basket Game ................................................... 74
Numbers Tree Game ............................................................................. 86
Mosaic Game ......................................................................................... 90
Maths Snake Game ................................................................................ 92
Colourful Circles Game .......................................................................... 94
Maths Clouds Game .............................................................................. 96
Perimeter and Area Game With Squares .............................................. 106
Addition with Buttons Game ................................................................. 108
“Where Are You?” Game ....................................................................... 112
Around the World Game ....................................................................... 114
Adder Stairs Game ................................................................................. 116
Back to Back Game ................................................................................ 118
Boom-Fiz Game ..................................................................................... 120
Square Game ......................................................................................... 122
Geometric Shapes with Body Game ...................................................... 124
Types of Angles Game ........................................................................... 128
I love to play Maths!
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SERIAL EQUATION SOLVING GAME
Subject It Is Related Equations
Aims of the Game To endear maths to pupils by making it
entertaining
To teach solving equation
Tools and Materials
Printout of solution sort paper
Colourful printouts of question papers
Broadsheet
Pencil and pilot pen
Eraser
Scissors
Glue
The Number of
Players At least 2 persons
Level Secondary (aged between 10-15 )
HOW TO PLAY?
1. The game is started with the question on the 1st card.
2. Pupil goes to the card written opposite the option he/she has found
after the solution and solves the equation there.
3. In this way by solving all the cards in order the game is finished.
It is necessary for the pupil to know card sorting properly. If a mistake is
made in a card, he/she loses the game as the sorting is wrong. The pupil who
finds the right order by solving carefully and solves in the shortest time wins
the game. The game is played by at least 2 persons. If solving card is prepared
for more pupils, the game can be also played with multiple participation.
I love to play Maths!
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GAME VISUALS
As in the figure a card of solution
sorting is prepared. This card is
prepared for each pupil who is going to
attend the game.
10 equation cards which teacher
specifies from 1 to 10 are prepared.
The questions in the game are
sorted according to difficulty level.
To write on cards by erasable
coloured pens all cards are covered
with PVC.
I love to play Maths!
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EQUIVALENT FRACTION GAME
Subject It Is Related Equivalent fraction, abbreviation in fraction and expansion in fraction
Aims of the Game
To make pupils like maths by making it
enjoyable
To teach the concept of equivalent fraction
To teach abbreviation in fractions
To teach expanding in fractions
Tools and Materials
Colourful cardboard
Colourful print of game template
Coloured printouts of equivalent fraction cards
Colourful print of pawns
Pencil, pilot pen, eraser
Scissors
Acetate
Glue
The Number of
Players For two (2) or three (3) persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Players put moving pawns on start part.
2. Equivalent fraction cards are mixed upside down and put next to game
board.
3. Player who throws large number with dice starts the game. 4. Pupil throws the dice and takes a card from the top of the cards.
He/She finds the ungiven and move forward the number he/she has
sold.
5. If the pupil comes to penalty parts he/she move forwards that back.
6. The earliest pupil who reaches FINISH box wins the game.
I love to play Maths!
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GAME VISUALS
As in the figure game board with 85
squares is prepared. Punishment and
award squares are placed to boxes
depieceded.
Game cards are prepared as in the
figure according to abbreviation or
expanding.
Cards can be grouped according to
abbreviation and expansion subject. 50 cards
are prepared.
Cards and game are covered by PVC.
I love to play Maths!
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BASIC GEOMETRY WITH GESTURES
Subject It Is Related Basic Geometry: Line, point, half-line, plane, line segment
Aims of the Game To comprehend basics of geometry by
comparison with gestures
Tools and Materials -
The Number of
Players At least 3 persons or all the pupils in the class
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. A pupil comes to the board to tell basic geometry concepts. The
teacher can also tell these basic gestures.
2. All the pupils make the terms the teacher tells with their own gestures.
3. The pupil who makes wrong gesture is eliminated from the game. The
pupils who make right continue the game.
4. Pupils who make all the things said and stays last wins the game.
This game can be played by the whole class. Teacher tells the pupils point,
line, line segment, half-line words complexly several times. Pupils do the things
said form the place they sit. This game can be repeated periodically to teach
basic concepts in geometry.
I love to play Maths!
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GAME VISUALS
Line: Arms and hands are spread
evenly. Hands are kept sharply.
Half-line: One of the arms is spread
evenly as in the figure. The other arm is
closed towards chest.
Line segment: Arms are spread evenly.
Hands are closed by making fist.
Point: Arms and head are put together
closely.
Plane: Arms are put up as they stand
straight at head level.
I love to play Maths!
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EXPONENTIAL POWER OF SPINACH
Subject It Is Related Exponential Numbers
Aims of the Game To teach calculating exponential numbers and
improve with examples
Tools and Materials
40x60 game card
Packaging tape
Acetate pen
Stretch film
Glue
Colourful comics pictures
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. The pupil enters the labyrinth to deliver Popeye to spinach tins.
2. The pupil go ahead in the labyrinth by answering right to the results of
exponential numbers.
3. The way the pupil follows can be marked on the labyrinth with
coloured boardmarkers.
4. Popeye must reach spinach tins by passing the labyrinth properly in
order to gain his power.
5. The pupil who makes all the operations properly wins the game.
This game card can be played as a class by copying for each pupil. In this
situation the pupil who reaches spinach tin fastest wins the game.
I love to play Maths!
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GAME VISUALS
Coloured Popeye and Bluto pictures
are prepared.
Labyrinth as in the figure is prepared by
drawing. Exponential numbers required to be
calculated by pupils are written in boxes.
Right and wrong answers are written to exit
way.
In the last stage game card is decorated
and covered with plastic wrap or PVC.
I love to play Maths!
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BOWLING GAME WITH PRISMS
Subject It Is Related Prisms
Aims of the Game To concrete the calculation of prism volumes
with funny games
Tools and Materials
Unit cubes
Glue
Hard sponge
Tennis balls
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Prisms which are of unit cubes with different edge lengths are laid
together close to each other.
2. Pupils try to hit these prisms from a certain distance by throwing
tennis ball.
3. The pupil who knocks down any prism is given 10-20 seconds by the
teacher to calculate the volume of that prism. If pupil’s answer is right
he/she gets point equals to the volume of that prism.
4. Teacher writes pupil’s point on the board by checking pupil’s answer.
5. The pupil who gets the highest point at the end of the game wins the
game.
Teacher can shorten or extend game time until volume subject is
comprehended.
I love to play Maths!
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GAME VISUALS
Unit cubes are prepared by hard
sponges in different colours.
Prisms with different size are
prepared by gluing unit cubes.
Prepared prisms are glued on
sponges in the shape of cylinder.
Bowling game starts by laying
together prisms.
I love to play Maths!
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DECIMAL DISPLAY WAR GAME
Subject It Is Related Comparison in decimal fractions
Aims of the Game To teach comparison operation in decimal
fractions
Tools and Materials
Colourful print of decimal fractions Broadsheet Pencil, pilot pen and eraser Scissors Craft knife Ruler
The Number of
Players At least 2 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. 28 cards are shuffled and shared closed down.
2. Players put cards in their hands closed down.
3. Both players open the card top, states whether the one in his/her hand
is larger than the other decimal number or not. The one with a larger
number wins that hand.
4. Cards won are kept near.
5. When cards are finished pupil with more cards wins the game.
Decimal numbers written on cards can be grouped according to the
number of place by teacher. First, game is played with specific number groups.
In this way learning process is enabled from easy to difficult.
I love to play Maths!
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GAME VISUALS
Decimal number cards with the same
size are prepared.
Decimal number cards are prepared by
cutting them as in the figure and covered
with PVC.
Pupils sit face to face and start
game by picking up a card.
I love to play Maths!
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ADDITION AND SUBTRACTION GAME WITH
FRACTIONS
Subject It Is Related Addition and subtraction with fractions
Aims of the Game
To make pupils comprehend addition and
subtraction in fractions
To enable pupils calculate addition and
subtraction in fractions pieces tally
Tools and Materials
Coloured printouts of addition and subtraction questions in fractions
Broadsheet Pencil, pilot pen and eraser Scissors Craft knife Ruler
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Cards are shuffled and put closed down on the table.
2. Each player picks up a card. He/She makes addition or subtraction in
the card selected.
3. The pupil who makes the operation right gets 10 points.
4. The pupil who gets the most points at the end of the game wins the
game.
The game can also be played by grouping according to difficulty level. The
pupils can be asked for making operations by giving time.
I love to play Maths!
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GAME VISUALS
Addition and subtraction with
fraction cards are prepared including
boxes with the same size.
Operation cards are cut and prepared
as in the figure.
Pupils sit face to face
and start the game by
picking up card.
I love to play Maths!
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SQUARE CROSSWORD GAME
Subject It Is Related Addition with decimal fractions
Aims of the Game To teach addition in decimal fractions
Tools and Materials
Game board Decimal fraction cards Board marker Craft knife Ruler
The Number of
Players At least 2 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. In the first level pupils try to place 0.2, 0.3, 0.4, 0.6, 0.7, 0.8 and 0.9
cards in 3x3 boxes from left to right, from top to bottom as the total is
always 1.8.
2. In the second level pupils try to place 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 and
0.9 cards in 3x3 boxes from left to right, from top to bottom as the
total is always 1.5.
3. During the game time is kept.
4. The pupil who finishes the game in the shortest time wins the game.
The game can be also played by enlarging decimal numbers written on
cards.
I love to play Maths!
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GAME VISUALS
0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 and
0.9 decimal number cards are
prepared including boxes with the
same size.
Decimal number cards as in the
figure are placed on 3x3 crossword
box whose middle is filled.
Number cards can replace to find
depieceded total from each
direction.
I love to play Maths!
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THE POWER OF 10 GAME
Subject It Is Related Multiplication and division with powers of 10
Aims of the Game To teach multiplication and division with
powers of 10
Tools and Materials
Game board 2 dices Cardboard Coloured pens Glue Ruler
The Number of
Players At least 2 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Each player takes cards with different colours box-sized on the game
board.
2. Players throw 2 dices in turn.
3. The player who throws the dice makes a two-stage number by
combining the numbers on the top of dices.
4. He/She multiplies or divides two-stage number he/she has made with
10, 100 and 1000 powers.
5. He/She closes that number by putting his coloured card on it by
finding the numbers he/she multiplies or divides on game board
(grid). In order to win the game players must order their cards
horizontal, vertical or cross.
Other player can check the rightness of the result by using a calculator. If
one of the players cannot find the answer or gives wrong answer the turn
passes to other player. Players can cross other player’s path by closing
horizontal, vertical or cross ways with his/her own card.
I love to play Maths!
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GAME VISUALS
As in the figure teacher prepares a
game board including powers of 10, 100,
1000.
The game board must have
numbers which include the
probabilities of 2 dices.
Players place his/her own cards as in
the figure by multiplying and dividing
numbers he/she makes from dices.
I love to play Maths!
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COMPETITION IN NUMBER LINE GAME
Subject It Is Related Addition and subtraction in whole numbers
Aims of the Game To make pupils comprehend by experiencing
addition-subtraction with whole numbers on
number line
Tools and Materials Coloured boards Coloured pens
The Number of
Players All the pupils in the class
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Whole class is divided into groups. These two groups will compete
with each other.
2. From each group 5 or 6 persons are chosen according to class size.
3. Selected pupils line up side by side to make number line and hold
number cards previously prepared to be seen from across.
4. A pupil from each group stands across number line and runs and
touches numbers according to operation card teacher shows. The
pupil’s group who touch first to the right answer win the game e.g.
if there is (-3)+(+5) on operation card pupils first go to 0 and then -3.
By moving +5 units from -3 they must touch +2 finally.
5. The person’s group who touch numbers in number line in correct
order and find the answer first get 10 points.
6. Pupils in number line and pupils competing changes their places and
in this way each pupil is given chance to compete.
The game can be played in the class or school garden.
I love to play Maths!
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GAME VISUALS
Whole numbers like +4, +3, +2, +1, 0,
-1, -2, -3, … are written on coloured
cardboards with A4 size.
Addition or subtraction
operations with whole numbers are
written suitable for showing on
number line on cardboard e.g.
(-3)+(+8).
Pupils join the game by touching
numbers in number line in right
order.
I love to play Maths!
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SIT DOWN-STAND UP GAME
Subject It Is Related Numbers-Types of numbers
Aims of the Game
According to the subject selected to make
pupils reinforce number types and realise
different features of numbers
To make them comprehend odd numbers,
even numbers, whole numbers, numbers
divisible to 3
Tools and Materials Desks and chairs
The Number of
Players All the pupils in the class
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Pupils sit down their desks and teacher gives a number to each pupil
respectively according to the subject.
2. The teacher says the instructions loudly according to the subject e.g.
the ones who are even numbers sit down! The teacher who finishes
the instructions waits for a few seconds and says "FREEZE" and claps
his/her hand in order to pass elimination level. At that time pupils
do not move where they are.
3. According to instruction pupils who do not move at the wrong time
go out of the game e.g. in the instruction that the ones with even
numbers sit down, the ones who are with even numbers stand up or
with odd number sits down go out of the game.
4. The game goes on until there is a pupil or a few pupils left.
I love to play Maths!
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GAME VISUALS
SAMPLE INSTRUCTION :
If the subject is natural numbers; (for
primary level pupils)
- Sit down even numbers.
- Stand up multiplies of 5.
- Sit down the ones between 3 and 15.
- After teacher says “FREEZE” he/she
eliminates pupils who do wrong.
SAMPLE INSTRUCTION :
If the subject is whole numbers; (for
secondary level pupils)
- Sit down negative whole numbers.
- Stand up large numbers larger than 0.
- Sit down small numbers smaller than
(-5).
- Stand up numbers between (-7) and 7.
- The ones whose absolute value is 4.
- After teacher says “FREEZE” he/she eliminates pupils who do wrong.
SAMPLE INSTRUCTION :
If the subject is divisibility rules,
multipliers, dividers; (for secondary level
pupils)
- Stand up numbers can be divided into 3.
- Sit down numbers can be divided into
both 2 and 5.
- Stand up dividers of 18.
- After the teacher says “FREEZE” he/she eliminates the pupils who do wrong.
I love to play Maths!
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BOOM GAME
Subject It Is Related Four operations
Aims of the Game To improve making 4 operations pieces tally
Tools and Materials
Cardboard Coloured pens Scissors Glue
The Number of
Players At least 5 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Pupils sit around a table. Each pupil picks up 3 cards.
2. Pupils try to answer the questions in their hands piecestally as far as
possible.
Here there can be three situations:
If there are ones who have the same answers from three cards
they have in their hands by saying TRIPLE BOOM they put their
hands on the middle of the table and get 20 points.
If no one has the same three answers the one with the same
two answers say DOUBLE BOOM and put his/her hand in the
middle.
If no one has the same answers right answers are added in
pupils and the one who gets the highest point gets 5 points.
3. The pupil who gets the highest point after 10 turns wins the game.
I love to play Maths!
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GAME VISUALS
Prepare 15 small question cards at the same size for 5 pupils.
Write four operation questions on
each card. Be careful that some of the
answers of the questions are the same. At
least let the answers of three or four
questions be the same. Fold each card
into four.
Whenever pupils who pick up their
cards find the answers do BOOM.
I love to play Maths!
26
OCCUPYING THE CASTLE WITH OPERATIONS GAME
Subject It Is Related Natural Numbers and Whole Numbers
Aims of the Game To make pupils comprehend natural numbers To make pupils comprehend whole numbers
Tools and Materials
Board Coloured print of game template Coloured print of numbers on piece Pieces cut as cylinder shape from tree Pencil, eraser, scissors, acetate, glue
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. The game starts with the player who throws large number in the dice.
2. Each player has piece numbered from 1 to9. These pieces are placed
on squares randomly or to squares with serial smiling face.
3. Ordered pieces by jumping one after the other or side by side it is
moved to goal field of the opponent.
4. When jumped over pieces the number of jumping and the piece
jumped over is calculated according to the symbols plus (+), minus (-),
multiply (x).
5. When all pieces go into opponent’s field the side who has more
points in total and goes earlier wins the game.
6. All numbers are written one under the other and later points are
calculated by adding. The pupil who gets the highest point wins the
game.
I love to play Maths!
27
GAME VISUALS
As in the figure a game board is prepared. Squares with smiling faces are starting point for both players.
Numbered pieces from 1 to 9 are
prepared for both players. The
pieces of the players must be in
different colours e.g. yellow pieces
for the first pupil, white pieces for
the second pupil.
When pupils start the game
they note points for moves they
have made.
I love to play Maths!
28
EQUATION GAME
Subject It Is Related Equation with first-degree one unknown
Aims of the Game To make pupils comprehend solving equations with first degree one unknown
Tools and Materials
Cards with equations 4 pawns Game board with numbers from 1 to 100 are
written Pencil, eraser, scissors, glue
The Number of
Players At least 2 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Each pupil picks up a card and solves the equation written on the card.
2. If the result of the equation is minus (-) he/she goes back as the result, if it is plus (+) he/she moves forward that much.
3. If the pupil solves the question wrong he/she must go back to the beginning.
4. The pupil who reaches 100 first wins the game.
I love to play Maths!
29
GAME VISUALS
A game board as zigzag including numbers from 1 to 100 is prepared. Each player starts from 1.
Teacher prepares question cards
whose results are minus (-) and plus (+).
The pupil who picks up card
goes on the game by solving the
equation.
I love to play Maths!
30
LABYRINTH WITH NUMBERS GAME
Subject It Is Related
Natural numbers Problems with four operations Equation with first-degree one unknown Triangles Exponential numbers
Aims of the Game To gain the skill of being able to make operation with numbers
Tools and Materials
Cards questions are written on Sandglass for 3 minutes Cardboard, Thin laths Fret saw, Paint with different colours Pen and pilot pen Eraser, scissors, glue
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. The pupil who finishes the first question right and first starts the
game.
2. Players can answer the solution of the question until sandglass
finishes.
3. The player moves forward to the number he/she has found in the
labyrinth in the direction of his/her right results.
4. The player who cannot answer the question passes his answer right
to the opponent.
5. If the player goes to the wrong way in the labyrinth he/she misses a
turn.
6. The player gets a point for each right answer.
7. The one who reaches the exit or is the nearest to the exit as a result
of scoring.
I love to play Maths!
31
GAME VISUALS
A labyrinth is prepared as in the figure by using this laths, fret saw and coloured paints.
On some parts of the labyrinth in
the direction of exit the answers of
the questions are attached.
Teacher prepares question cards.
The pupil who picks up the card goes
on the game by solving the question.
I love to play Maths!
32
AREA-PERIMETER GAME
Subject It Is Related Area and perimeter of geometrical shapes
Aims of the Game To teach calculating perimeter and area of geometrical shapes
Tools and Materials Rope Tape
The Number of
Players All pupils
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
HOW TO PLAY?
1. Make big geometrical shapes by rope to the floor. 2. Introduce these shapes to your pupils, realize their features
together. 3. Piecestion about area and perimeter concepts. 4. Make your pupils line up side by side and hand in hand near the
shapes when said perimeter. 5. Make your pupils enter inside the shape as filling all surface of the
shape when said area.
You can draw more than once geometrical shape to class floor. You can
give serial orders like perimeter of square, area of triangle, perimeter of
rectangular, etc. In this way pupils will learn easier both geometrical shapes
and area and perimeter concepts.
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GAME VISUALS
Draw rectangular, triangular, etc. on class floor by applying tape.
For pupils to learn perimeter
concept make them come together
around the shape.
For pupils to learn area concept
make them come together inside the
shape.
I love to play Maths!
34
CHANGE YOUR PLACE GAME
Subject It Is Related Numbers
Aims of the Game To teach numbers
Tools and Materials Cardboard Scissors
The Number of
Players All pupils
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
HOW TO PLAY?
1. Cut cardboards and write numbers on it, make number cards. 2. Make pupils sit in a circle. 3. Give a number card to each pupil. 4. Tell two numbers. 5. Pupils who have the number you have said change their places fast. 6. A star is given to the pupil who changes place the fastest by the
teacher.
7. After all pupils are included to the game the players who got star
compete again by making a circle. In this way the game goes on until
2 players stays. These 2 competitors left to the very last are
announced to be winners of the game.
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GAME VISUALS
Prepare number cards as the number of pupils.
Make pupils sit in a circle.
A star is given to the pupil who
changes place first by the teacher.
The game goes on among the pupils
who win star.
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36
GO TO THE RIGHT SHAPE GAME
Subject It Is Related Geometrical shapes
Aims of the Game To make pupils sense features of basic geometrical shapes
Tools and Materials Cardboard Scissors
The Number of
Players All pupils
Level Nursery (aged between 3-6)
HOW TO PLAY?
1. Cut different geometrical shapes from cardboard like (triangular, circle, square, rectangular).
2. Place these shapes on the class floor at certain distance. 3. Tell the names of the shapes and ask for your pupils to go to the
shape you have told. Go on until all shape names are comprehended.
4. Ask them to go that shape without saying the features of the shape now e.g. it is something without corner, which has three edges, four edges.
5. At each time try to make your pupils go to the right shape.
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GAME VISUALS
When you say square pupils gather on square shape.
When you say the feature of a
geometrical shape which is not
found on the floor pupils gather on
a blank field.
Pupils can also gather on
different geometrical shapes
carrying the same features.
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38
CANDY LAND GAME
Subject It Is Related Operations with numbers
Aims of the Game
To define operation To write operation To solve operation To make pupils comprehend multiplication and
division To teach making operations piecestally
Tools and Materials
Game board for candy land A dice Pawns Notebook Cards for operations and answers
The Number of
Players 3 players and 1 presenter
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. First player throws the dice.
2. The presenter gives a card about multiplication e.g. he/she gives 2x6
card to the first player.
3. The player writes the operation by solving it.
4. If he/she gives the right answer he/she moves forward his/her pawn
as that number. If he/she gives wrong answer he/she carries
his/her pawn back as that number.
5. It goes on by passing to the second player. It goes on by passing to
the second player.
6. One must be careful with lucky squares and dangerous squares.
Lucky squares make you move forward. Dangerous squares causes
you to go back or miss a turn.
7. The pupil who finishes first wins the game.
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GAME VISUALS
Pupils or teachers prepare a coloured
game board as in the figure. The length
of the game and the number of square
can be prepared as depieceded. Make
lucky square and dangerous square
shapes to some of the parts.
Prepare question cards according to
pupil levels.
Make a pupil present and direct the game.
The pupil who finishes the game first
wins the game.
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40
CHESS BOARD GAME
Subject It Is Related Space and coordinate system
Aims of the Game To teach coordinate concept To find a point in space or on a plane
Tools and Materials A wide area Carpet, rubber cloth or floor furnished with tile
as chessboard shape
The Number of
Players At least 5 persons or all pupils
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. Pupils scatter around randomly on chess board.
2. Presenter pupil gives them "STOP" sign. All pupils stand on squares
they are on.
3. All pupils tell the positions they are in one by one.
4. The pupil who tells wrong is eliminated. Other pupils keep their
positions.
5. Presenter pupil gives new instructions complexly e.g. "Position at
F7." The pupil with wrong position is eliminated.
6. When the instructions are finished pupils who are left to the very
last win the game.
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41
GAME VISUALS
A carpet or a rubber cloth as
chessboard shape is laid on a wide
area. Like in the chessboard squares
are named vertically and horizontally
e.g. B5, F3. This naming can be made
only by numbers e.g. (3,7), (5,2) In
this way serial pair and point concepts
are taught.
Pupils position as in the figure in the
direction of instructions on squares.
Until the instructions finish the
game goes on.
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42
MEMORY GAME
Subject It Is Related Numbers – Multiplication
Aims of the Game To teach multiplication
Tools and Materials Cardboard Pencil, eraser, Scissors, glue
The Number of
Players 2 pupils
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. Cards are grouped as 2. Cards are placed down on the table in such
a way that there are multiplications in the first group of cards, their
solutions in the second group.
2. The first player picks up a card from the first group. He/She makes
the operation on the selected card and picks up one more card from
the second group. If he/she finds the right result he/she takes cards
by turning both cards. In this situation it is his/her turn again and
he/she goes on the game until he/she gives wrong answer. If he/she
gives wrong answer he/she clses down both cards. It becomes
second players turn.
3. At the end of the game the pupil who collects the most cards wins
the game.
This game can also be developed for four operations. Questions and
cards can be arranged according to pupil levels.
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GAME VISUALS
As in the figure 2 different card
groups including multiplications and
their results are prepared.
Pupils go on the game by matching
cards they have picked up.
Game goes on until cards are
finished.
The pupil who collects the most card wins
the game.
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44
BANKER GAME
Subject It Is Related Operations with numbers
Aims of the Game To compare numbers To comprehend places
Tools and Materials
Wooden rectangular Red paper packets Units and tens digit panel 2 chalks (red and blue)
The Number of
Players At least 6 pupils with 2 groups
Level Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. One of the pupils becomes a bank employer.
2. Two different pupil groups are created.
3. Both groups take from wooden rectangular sticks in different
number.
4. Groups pack the sticks in their hands as 10 decks
5. The rest of the sticks represent for unit.
6. Each group takes sticks in decks to the bank and change them. In
return for change he/she takes a red packet from the bank in return
for each deck. Red packet represents 1 ten.
7. If pupils taken their packets write how piecey ten and unit they have
on unit and ten panel with chalk in a right way they finish and win
the game successfully.
I love to play Maths!
45
GAME VISUALS
As in the figure red packets for bank
are prepared representing tens.
As in the figure wooden sticks
representing units are prepared
and distributed to 2 pupil groups.
The number of sticks must be
over 100 for each group.
Pupils exchange with the bank employer.
Pupils write tens and units in their
hands to the panel with chalk as in the
figure corresponding to the red packets
they have got.
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46
THE WALTZ OF THE SQUARES GAME
Subject It Is Related Geometrical shapes
Aims of the Game To teach geometry to children entertainingly To reinforce critical thinking skills
Tools and Materials
Coloured cardboard Scissors Pen Ruler
The Number of
Players At least 2 pupils
Level
Nursery (aged between 3-6)
Primary (aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. 9 squares 3x3 cm in size from coloured cardboard are prepared.
2. Each pupil takes 9 square cards.
3. They try to make the shapes the teacher shows them with cards.
4. The pupil who makes the shape first wins the game.
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47
GAME VISUALS
As in the figure squares 3x3 cm in size
from coloured cardboard are prepared.
Pupils try to make the shapes
shown by teacher.
Pupils are comprehended
geometrical shapes by making different
patterns.
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48
ANGLES AND BOUNCING CAP GAME
Subject It Is Related Basics of geometry
Aims of the Game To teach geometry to children entertainingly To teach reflection of light in space To teach angle measure and guess them
Tools and Materials
Plastic caps Laser Mirror Protractor
The Number of
Players 20
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Teacher gives a problem to pupils about angles as in the figure-1.
2. Pupils discuss among themselves to produce solution.
3. Teacher encourages all pupils’ hypotheses and asks for them to
formulate the problem. He/she asks for them to associate with life and
make comparisons.
4. Pupils associate by using laser, mirriors and protractor and try to solve
the problem. Picture-2-3-4.
5. Pupils can also play the problem game teacher gives with boottle caps.
Picture-5-6.
6. A plastic bottle cap is left on a platform. Pupils throw the caps in their
hands in turn with their fingers in such a way that it is the nearest to
the cap on the platform by bouncing from the wall. Throwing is done at
one time. More than one intervention is not allowed.
7. The pupil who approaches the nearest to the cap on the platform takes
both caps.
8. In this situation other pupil goes on the game by putting a new cap in
the middle.
9. The pupil who collects the most caps wins the game.
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GAME VISUALS
If 3 pupils throw the ball as it bounces on B point on the floor which ball
he/she hits in the air? Which pupil hits the ball?
Answer: The pupil named GIANNI (yellow) hits d object.
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Pupils as in the figure put laser lights to
folio stick in the middle via bisector. They
show that that angle and reflecting angle are
congruent angles. For this they benefit from
laser lights and protractor.
Laser light are reflected from folio. In
this way they comprehend congruent and
opposite angles, reflection.
They can show reflection and symmetry
by using also protractor and mirrors.
A platform as in the figure is placed by
leaning next to the class wall and a game area
is prepared. Pupils bounce caps in their hands
from the wall by putting them on the
platform. More than one cap in equal amount
can be put on the platform by pupils.
Pupils must set bouncing speed and
angle right in this bouncing process. They
can use ruler to measure distance.
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52
I AM DIVIDING ALL NUMBERS GAME
Subject It Is Related Division
Aims of the Game
To find division and remainder To teach coefficient concept To teach being able to make operation in a
stated period of time
Tools and Materials
Coloured cardboard (for game board) Scissors Pen, ruler Coloured tops Coloured beaded pins
The Number of
Players At least 2 pupils
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
As in the figure game boards in 9x9 sizes from coloured cardboards
are prepared. A lot of coloured caps
and containers are needed. Green
caps represent units, blue caps for
tens, red caps for hundred, dark
green caps for thousands.
By dividing 3867 into 46 let’s find
division and remainder.
3 Dark green caps 3 THOUSAND
8 Red caps 8 HUNDRED
6 Blue caps 6 TEN
7 Green caps 7 UNIT
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53
First we will divide number 386 in
thousands, hundreds and tens digit
into 46. 3 dark green caps are put
corresponding to 3000 on the 1st
board. 8 red caps are put
corresponding to 800 on the 2nd
board.
Players fix coloured pins on
numbers to 4 in the first board, to 6 in
the second board as they are going to
make division operation to 46.
Green caps corresponding
to 3 thousand are converted
into 3x10=30 hundred caps.
There are 30 hundred red caps
in the first board, 8 hundred in
the second board.
Here the aim is to form 4 lines in
the first board, 6 lines in the second
board. Caps with which four or 6
lines can not be formed will be kept
as remaining. Operation goes on until
line can not be formed by converting
caps out into each other.
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54
38 hundred red caps are
set as 4 lines until 4th pin level
to the first board. In this
situation 2 red caps which can
not line remain. These 2 red
caps are converted into
2x10=20 blue ten caps. Blue
caps are lined up as 6 lines to
the second board. In this situation 2 blue caps remain in the second board. But
to equal lines in the first and second board a line of caps (4) from red board
and converted into 4x10=40 blue caps. Lining up of blue caps to the second
board goes on. When lined up to the 8th line 18 caps out of 60 blue caps in
total remain. In this way lines become equal at the 8th line. 10 caps of 18 blue
ten caps are converted into 1 red cap. In this way we have 1 red, 8 blue caps.
We are going to use 1 and 8 =18 number these caps formed for the next
operation.
In number 3867 by using 3,
8, 6 numbers we have found 18
remainder. We get number
187 by adding 7 we do not use
to the end of remainder 18. We
divide number 187 into 46 like
the processes above by making
the same reasoning.
Number values of 46 are
marked with pins in the first
and second board.
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55
There are 18 blue ten caps,
7 green unit caps because of
number 187. 18 blue caps are
lined up as four to the first
board. In this situation 2 blue
ten caps which can not line
remain. These blue caps are
converted into 2x10=20 green
unit caps. There are 20+7=27 green caps in total. These caps are lined up as 6
to the second board. When 4 lines are formed like in the first board 3 green
unit caps which can not line are going to remain. These remained 3 green caps
gives remainder of 3867 divided into 46.
The combination of line numbers in the first and second level also
gives the division of 3864 divided into 46. There were 8 lines in the first level, 4
lines in the second level. In this situation division is 84.
GAME VISUALS
8 4
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56
SQUARE ROOT IS LOOKING FOR PERFECT SQUARE GAME
Subject It Is Related Root Numbers
Aims of the Game
To find the square root of a perfect square of a number
To calculate approximate square root of a natural number
To teach being able to make operation in a certain time
Tools and Materials
Coloured cardboard (for game board) Scissors Pen, ruler Coloured caps Coloured beaded pins
The Number of
Players At least 2 pupils
Level Secondary (aged between 10-15)
HOW TO PLAY?
As in the figure game boards 9x9 in size are prepared from
coloured cardboards.
Dark green caps THOUSAND
Red caps HUNDRED
Blue caps TEN
Green caps UNIT
A lot of coloured caps and
containers are needed. Green caps
represent units, blue caps for tens, red
caps for hundred, dark green caps for
thousands.
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Let’s find the nearest perfect square
to number 2136. Number 2136 is divided
into 21 and 36 as 2 parts. Number 21 is
separated as 21 red caps.
21 red caps are placed as making
the biggest square. In this situation a
4x4 square in size is formed. The
number of the caps remained are 5.
These 5-hundred red caps are
separated.
5 red caps are 5x10 = 50 blue ten
caps. If these 50 ten caps is added
with 3 ten digits of number 36 it is
50+3= 53 blue caps (ten) in total.
53 blue ten caps are started to be
lined up as in the figure with 4 lines
near red caps 4x4 in size. Missing can
not be left in lines. After lines are
completed 5 red caps remain. These
caps are separated to be converted into
units.
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5 blue caps are 5x10 = 50
green caps (unit). Over 50 units 6
units in number 36 are added.
There are 50+6 = 56 green unit
caps.
56 green caps are lined up to the
right and below of blue caps as in
the figure. In this situation 20 caps
remain.
To find the square root of the
nearest whole number to 2136 the
number of red cap line and column
is 4, the number of blue cap (blue
caps below are 6 lines, blue caps
above are 6 columns) line and
column is 6. In this situation if
these numbers are combined the
approximate square root of 2136 is
46. If 20 is subtracted it is 2136-20=2116. It means number 2116 is a perfect
square number and its square root is 46 that is √
4 columns
6
rows
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60
COLOURED SQUARES GAME
Subject It Is Related Numbers-Division-Divisibility
Aims of the Game To make pupils comprehend division To enable making operations fast piecestally
Tools and Materials Scoreboard-coloured cardboard (for game
board) Coloured pens
The Number of
Players Whole class
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Division operation board whose results are 1, 2, 3 and 4 is prepared
by the teacher.
2. Teams with equal number from pupils are formed . Each team takes
4 coloured pens.
3. Each team is given a game board.
4. According to the result of division pupils colour boxes.
5. Teams dye according to the result by solving the operations in the
game board as a sheet fast and piecestally.
1=blue
2=grey
3=brown
4=black
6. The team who finishes the game the fastest and gets the right shape
as a result of right colouring processes wins the game.
This game can be adapted to every kind of subject. Teacher place the
questions into the boxes by preparing questions according to the subjects.
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GAME VISUALS
As in the figure a sheet board
including division operations are
prepared. This board is distributed to
the groups in the game by copying.
Pupils start colouring each
square as in the figure by finding
the results.
The board starts to shape. Here
pupils must also compete with
time. In order not to colour wrong
pupils can ask each other.
The team who finds the results
right and finish colouring when gets
the right shape wins the game.
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62
BASTILLE SOLITAIRE GAME
Subject It Is Related Logic
Aims of the Game To improve mathematical logic
Tools and Materials
Game board Red circles from cardboard (or pieces with the
same colour) Patafix glue
The Number of
Players 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
"Bastille Solitaire" is a logic game. The inventor is not known but piecey
sources say that it Bastille is the root of a prisoner game. It is known that it was
played very widespread in 1800s.
1. The game is played with moving a piece. The piece is crossed over
the piece near it horizontaly and vertically. The place of the piece
crossing over must be free.
2. If the pupil who is in turn crosses the piece over the other piece
he/she takes the piece crosed over.
3. The palyers note the moves they have made like C3, A2, etc. against
mistakes.
4. If the player who is in turn can not move loses the game.
5. The player who leaves an only piece in the middle of the game
board wins the game.
The difficulty level of the game can be increased by creating shapes on
the game board. It can be played by making shapes like triangular, plus,
pyramid.
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GAME VISUALS
BASTILLE SOLITAIRE game is made
and played on log in 1800s.
Game board and pieces (pieces) are
prepared by teacher and pupils. Names are
given to the lines of the board like 1,2,3,… and
the columns like A,B,C,….
Pupils note the moves they have
made. If a mistake is made the problem
is solved by taking the moves back.
In the game the difficulty level is increased
by creating symbols like a pyramid.
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64
PROBABILITY GAME
Subject It Is Related Probability
Aims of the Game To make pupils comprehend probability
Tools and Materials
Game board 2 dices 4 pawns 3 coins 3 blue, 2 red and 2 green balls in a black bag 5 chance cards
The Number of
Players 2 – 4 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. A dice is thrown by all the players and on condition that the player
who catches the largest number starts first, ranking is done.
2. Each player starts from the first task. The pupil who throws the dice
calculate the probability of the number.
3. If the probability of the dice enables the probability written in the
task hole the player drags his/her pawn to the next hole. If it does
not fit he/she waits in the same hole.
4. As pawns are dragged money and the probability of balls in the bag
confronts to the players. They go on the game by comparing these
probabilities.
5. When the player can not fulfill the duty it is other player’s turn.
6. The player who can not discharge 3 times is fined with waiting for 1
turn.
7. In the 10th step the player picks up a chance card moves according
to what is written.
8. The player who comes to “Finish” first wins the game.
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GAME VISUALS
As in the figure a game board is
prepared. The game board can be prepared
as depieceded length.
The teacher writes probabilities
about dice, money, balls in the bag in
the circles on the game board e.g. the
probability of dice coming odd number is
=
, “the probability of a drawn ball
coming blue is =
.
Teacher follows the game and directs
the game by controlling whether pupils are
playing right or not.
Examples from
probabilities written on the
game board.
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66
MUSICAL FRACTIONS GAME
Subject It Is Related Fractions
Aims of the Game To make pupils comprehend fractions To teach fractions to pupils while singing
Tools and Materials
8 identical water glasses (or 5) Water Food colouring Paper A tea spoon Fluid measurement cups Boardmarker
The Number of
Players 11 persons
Level
Nursery (aged between 3-6)
Primary (aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. 9 glasses are put side by side on a table.
2. Pupils measure the volume of a glass. (as 8/8 or 4/4)
3. Pupils pour water into glasses by measuring the volume of water at the
rate of 8/8, 7/8 , 6/8, 5/8, 4/8, 3/8, 2/8, 1/8 (or 4/4, 3/4, 2/4, 1/4, 0/4).
4. They write the rates on glasses by a boardmarker.
5. They rank them from which it has the least to the most in it and write
their ranking numbers with a boardmarker to their front (on the table).
6. Pupils colour water by adding food colouring in different colours in each
glass.
7. Hit the empty parts of the glasses by using a plastic spoon. You will hear
that from each glass different sounds are coming.
8. Water levels provide that glasses make diferent sounds.
9. Try to play “Happy Birthday” song by hitting the glasses.
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67
GAME VISUALS
As in the figure 8 glasses are sorted on a
table.
Pupils write the measure of the water amount
to be poured into them on the board by
calculating.
Glasses are filled with water as in the
figure, coloured and numbered. From now
on by hitting glasses with a plastic spoon
melodies can be created.
Happy birthday
8/8 8/8 7/8 8/8 5/8 6/8
Hap- py birth- day to you
8/8 8/8 7/8 8/8 4/8 5/8
Hap- py birth- day to you
8/8 8/8 1/8 3/8 5/8 6/8 7/8
Hap- py birth- day dear (name)
2/8 2/8 3/8 5/8 4/8 5/8
Hap- py birth- day to you
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68
FINDING RIGHT POINT WITH PLUMB GAME
Subject It Is Related Geometry
Aims of the Game To teach center and vertical concepts
Tools and Materials
Paper Plumb Tape Pen
The Number of
Players 8 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. Put a table in the middle where pupils can gather around.
2. Tape a white paper onto the ground towards the bottom of the table.
3. Draw a small vertical line near the edge of the table.
4. Pupils put a point on the paper by alining coloured pens in their
hands from a vertical line drawn near the table. In this way they try to
find points drawn the nearest to the lines they have marked.
5. They release the plumb in their hands from the line they have
marked near the table. They find out which point the plumb they
have released is the nearest.
6. The pupil who guesses the nearest point wins the game.
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GAME VISUALS
As in the figure game setting is prepared.
Pupils draw a line near the table to the
place where plumb will be left.
Pupils must calculate right the point where
the plumb is going to fall down before releasing
it.
After points are put the plumb is released.
The nearest point to the plumb wins the
game.
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70
WHOSE FEAST IS BIGGER GAME
Subject It Is Related Geometry-Measuring volume
Aims of the Game To comprehend measuring the volumes of irregular objects.
Tools and Materials
Big enough transparent containers a fist can go into
Graded container Erasable pens
The Number of
Players 11 persons
Level Nursery (aged between 3-6)
Primary(aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. Pupils are asked who has the biggest fist in the class.
2. After the answers got, a horizontal line is drawn to the wrists of the
pupils by erasable pens.
3. Half of the containers are filled with water and their levels are
written on the containers by writing A level.
4. Pupils make fists and dive to the water in the container to the line
level on their wrists. To show the flow of water the level of water in
the container is marked as B.
5. Tell pupils to open their hands in water. When they open their hands,
explain that the volume does not change when thet open their hands.
6. Pupils whose hands are in water it is seen that the level decreases
again to level A when they take their hands out of water.
7. Ask for them to calculate the difference between the first level A,
second level B.
8. The pupil who calculates in the shoretest time wins the game.
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GAME VISUALS
As in the figure graded containers are
prepared.
Pupils mark their wrists with a pen as
in the figure.
When pupils dive their hands into
water levels are marked.
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72
BALANCING SHAPES GAME
Subject It Is Related Geometry-Measuring volume
Aims of the Game To teach finding centre of mass (centre of
gravity) of regular and irregular objects with a plumb
Tools and Materials
Cardboard Scissors Pen, Needle or sharp pencil Plumb, Pin, Ruler
The Number of
Players 11 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
By marking vertical lines on a shape or an object with a plumb you can
find centre of gravity. The point where two or more lines marked on the object
by a plumb intersect is the centre of gravity of the object.
1. Who has the biggest fist in the class is asked to pupils.
2. Draw a 20cm x 30cm size rectangular on a cardboard and cut it.
3. Draw the diagonals of the rectangular by using a ruler.
4. The cut point of the diagonals are the centre of gravity. Prove this by
using a plumb to your pupils.
5. Release the plumb from the edges of the rectangular in order by
holding it vertically. Show that the plumb crosses over the diagonal
line of its rope. Say that these lines are the centre of gravity of the
breakpoint. Also do it for a circle by cutting a circle from cardboard.
6. Make your pupils find the centre of gravity by cutting different
shapes except for square, rectangular and circle and balance them.
7. The ones who find the centre of gravity and balance their shapes win
the game.
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GAME VISUALS
First the centres of gravity of the shapes like
square, rectangular are found.
Then the centre of gravity of the circle is
found.
Pupils try to find the centre of gravity by
cutting different shapes.
By marking the stated corners the plumb is
released from these points. The centre of
gravity is found by marking the line where the
rope of the plumb passes as in the figure.
Pupils try to balance the objects by putting a
sharp pencil or a needle to the centre of gravity
of the objects they have cut. That the centre of
gravity is the centre of balance point is learnt.
I love to play Maths!
74
ADDING NUMBERS IN THE BASKET GAME
Subject It Is Related Four operations
Aims of the Game To teach four operations
Tools and Materials
Plastic bottles Fruit and vegetable box Scissors Small balls Paper, pen
The Number of
Players At least 2 persons
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. Pupils throw the balls in their hands in turn to plastic bottles from a
distance. They note the numbers in the plastic bottles where balls go
into.
2. According to teacher’s instruction they add, subtract, multiply and
divide.
3. Pupils who finish operations in the shortest time and right win the
game.
In this game there can be 2 different boxes where plastic bottles take
place. First box consists of numbers. Definitions like addition, subtraction,
multiplication, division, squareroot or cube, square of a number are written to
the second box. Pupils determine the operation they are going to make by
shooting to the box. Then, they shoot once or more to the second box
according to the operation. Pupils who finish operations right and in the
shortest time win the game.
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GAME VISUALS
Plastic bottles are cut as in the figure and
placed in a box.
Numbers are written for pupils who are
going to make four operations. These
numbers are decided according to class level
and subject.
Pupils throw the ball in their hands to plastic
bottles in the box from a specific distance.
Pupils make operations to their note book
or a paper.
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76
THE PATH GAME
Subject It Is Related Whole numbers
Aims of the Game To teach addition and subtraction with whole numbers
Tools and Materials Game board Paper Pen
The Number of
Players At least 4 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. It is a need to reach the goal by using the ways given on the game
board.
2. The game starts from the point where there is +32.
3. By making the operations right one must reach from +32 to +33
number by using numbers given as negative and positive.
4. The pupil who reaches +33 first wins the game.
In this game the numbers can be changed by the teacher and played
piecey times. So addition and subtraction in whole numbers can be
comprehended easier. The game can be developed for multiplication and
division.
I love to play Maths!
77
GAME VISUALS
As in the figure a game
board is prepared. The
game starts from +32.
The game is distributed
to the whole class by making
groups.
Pupils try to find the right
way by making operations.
The pupils who find the
right way show it to the class
by drawing.
I love to play Maths!
78
PENTOMINO GAME
Subject It Is Related Solving problems
Aims of the Game
To improve analytical thinking skill To increase the skill of improving different
points of views towards the problem To teach symmetry concept To form a basis in area calculations
Tools and Materials Coloured cardboards (for game board and
pawns) Coloured pen
The Number of
Players At least 4 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
Pentominoes are found by the mathematician Solomon W.from the USA.
Golomb started to deal with the problems of joining regular geometrical
shapes like equilateral triangle, square or hexagon side by side when he is a
student in 1950s and then he became one of the pioneers of geometry branch
analysing these shapes known as “Polyforms” (pluriforms). He thought that
they could be used as a crossword when he saw that a surface given with
pieces made in this way could be covered without leaving a blank.
Pentomino game consists of twelve different pieces each of which are five
equal squares tied to each other from different directions. Each piece
represents a letter.
1. In this game the aim is to place all pieces to a rectangular platform consists of 6 x 10 unit squares the way that there are no blanks in it. For the game 2339 different solution ways have been found so far.
2. Also it is possible to place pentomino pieces which are 5 x 12, 4 x 15 and 3 x 20 unit square to rectangular platforms.
3. Pupils who place pieces right or leave the least blanks win the game.
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GAME VISUALS
Pentomino game board is prepared by
drawing as in the figure.
Pentomino pieces consist of
letters as in the figure. These letters
can also be coloured papers.
The aim in the game is not to
leave a blank space. The pieces are
tried to be place on the board as in
the figure.
The game can also be played
individually or as a group.
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80
GOAL GAME
Subject It Is Related Decimal numbers
Aims of the Game To teach addition and subtraction with decimal numbers
Tools and Materials
Cardboard Scissors Ruler Boardmarkers Two small Stones
The Number of
Players
2 groups of players (Each group is at least with 3-4
persons)
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. A dice including 0.1, 0.2, 0.3, 0.4, 0.5 and 0.6 decimal numbers is prepared.
2. A 10x20 rectangular game board as a football pitch is prepared. In each pupil’s pitch there are 10x10 rectangular boxes.
3. In these boxes providing to start from the midfield 0.1, 0.2, 0.3, 0.4, 0.5 and 0.6 decimal numbers and the results of the total are written.
4. Midfield consists of 0.1 numbers. 5. For example if the pupil throws the dice 0.4 he/she moves forward
his dice to 0.5 box by adding with 0.1 number in the midfield. In the next level he/she moves forward by adding that number in the dice with 0.5.
6. The pupil who comes very near to the goal he/she must get the number written in the goal in order to kick a goal. For this, he/she must throw the dice more than once and wait.
7. The player who scores a goal wins the game.
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81
GAME VISUALS
A dice with 0.1, 0.2, 0.3, 0.4, 0.5 and
0.6 numbers is prepared.
A game board like a football pitch is
prepared.
Pupils start the game from the midfield
and try to kick a goal. The game can also be
played by taking the score into account e.g.
the one who scores 3 goals wins the game.
The game can also be performed in the
mood for a tournament in the class. Pupils
can write the operations they have made
against objections.
I love to play Maths!
82
MAGICAL SQUARE GAME
Subject It Is Related Numbers, space and shapes
Aims of the Game
To increase the skill of quick mind calculation To teach combination concept To improve the capacity of analysis and
problem solving
Tools and Materials
Cardboard Scissors Ruler, Coloured pens
The Number of
Players 2 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
Some magical squares, piece of which have not still been known in maths
world were created by Benjamin Franklin (1706-1790) who lived in the 18th
century. Magical squares that is- squares whose totals of numbers written in
each line, column and cross are equal have taken the attraction of people for
centuries. One of the reasons of this interest is that it is difficult to make them.
To make a magical square 3x3 in size (we will say third-degree magical square)
can be made easily by trial and error. A fourth-degree magical square can be
found coping with it some more.
1. Providing magical squares do not repeat n>2 and its values take from
set.
2. According to n number, magical constant is
3. For example for magical constant is
In the image-1 a third-degree magical square is given.
I love to play Maths!
83
GAME VISUALS
Numbers are placed as their total is 15.
The game can also be played by
making a magical square with 4x4.
Number cards and game board are
prepared and distributed to pupils.
Pupils who finish the game first win
the game.
The game can also be played by
drawing on the board in the class.
I love to play Maths!
84
LOGIC GAME
Subject It Is Related Logic
Aims of the Game To make pupils comprehend every, some
concepts To improve mathematical logic concept
Tools and Materials
Coloured cardboard Scissors Ruler Coloured pens
The Number of
Players 2 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. On the cardboard draw a shape including 4 parts as in the image-1.
2. In this shape shows proposition, shows non-proposition. (Image-2)
, ,
,
Red pieces mean All (total), Blue pieces mean None (blank)
3. Tell piece propositions to pupils and ask for them to express the result
with every and some by putting the pieces on the right place.
For example;
a) Some crocodiles are hungry. Red piece is put on XY part.
b) Some hungry crocodiles are not kind. Red piece is put on XY’ part.
RESULT: All crocodiles are hungry.
4. Pupils who place propositions given right and make fastest win the
game.
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85
GAME VISUALS
As in the figure a game
board including X, X’ and Y,
Y’ parts with red and blue
pieces is prepared.
“Some hungry crocodiles are kind.”
“Some hungry crocodiles are not kind.”
Propositions in the figure:
a) “Some hungry crocodiles are kind.”
“Some hungry crocodiles are not kind.”
RESULT: All crocodiles are hungry.
b) “None of the crocodiles are hungry.”
“None of the unkind crocodiles are not
hungry.”
RESULT: There are no kind crocodiles.
c) “There are no hungry kind crocodiles.
“There are no crocodiles full and unkind.”
RESULT: There are no hungry crocodiles.
d) “Some unkind crocodiles are hungry.”
“Some unkind crocodiles are not hungry.”
RESULT: All crocodiles are not kind.
a b
c d
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86
NUMBERS TREE GAME
Subject It Is Related Numbers
Aims of the Game To teach addition and subtraction
Tools and Materials
Cardboard Scissors Paper and pen Two small pieces
The Number of
Players
2 groups of players (each group is at least with 3-4
persons)
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. By drawing a big tree to the cardboard draw an apple to the peak point.
2. To reach the apple put (+) and (-) symbols onto the tree branches. 3. Write numbers from 1 to 6 to the starting point of the tree. 4. Pupils put their pieces onto these numbers and throw a dice. They
add that number with the number they have their pieces on and write on a paper.
5. They move forward on the tree branches by adding and subtracting those numbers with the previous number in turn.
6. The pupil who makes the operation wrong cannot move forward his/her piece and passes his/her turn to the next pupil.
7. The first pupil who reaches the apple wins the game.
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GAME VISUALS
As in the figure a game tree is made.
Pupils can follow the same ways.
There must be equal number of
operation digits on all tree branches.
There can be different operations on
branches.
Pupils note the result of the
operation they have made. In the next
throwing a dice they add and subtract
this result with that number.
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88
MATHS CIRCLE GAME
Subject It Is Related Four Operations Problems
Aims of the Game To teach addition, subtraction, multiplication and division
Tools and Materials
Cardboard Scissors Paper and pen Sandglass (1 minute)
The Number of
Players 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. A game board from cardboard which turns circular is prepared. The circle is cut into slices from the center and four operation problems are written onto the slices suitable for the levels.
2. Each player takes pink and orange cards. In these cards the results of the problems are written.
3. Pupils turn the game board in turn and solve the question which stands on the place arrow is. The pupil who solves the question right finds the right result from the cards in his/her hand and puts it aside.
4. The game is played for 1 minute. Players keep a-minute sandglass for each question.
5. The pupil who finds the results in the shortest time and finishes cards wins the game.
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GAME VISUALS
As in the figure a game board
which can turn circular is prepared.
In the game other pupil keeps
time. While solving pupils can use
paper and pencil.
The questions on the game
board can be prepared as being able
to stick and remove. In this situation
questions are changed and the
game can be played again.
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90
MOSAIC GAME
Subject It Is Related Addition and subtraction
Aims of the Game To comprehend addition and subtraction between 1-20
Tools and Materials
Cardboard Scissors Paper and pen 2 buttons 1 dice
The Number of
Players 2 persons
Level Nursery(aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. The player who throws big number in the dice starts the game. 2. As in the image-1 a game board including number operations fom 1
to 20 is prepared. 3. Pupils place their buttons onto headlight. 4. Each player pushes his/her own button with his/her finger. He/she
solves the operation where the button is. 5. The player who solves the operation right gets 1 point and notes. 6. The game goes on like that. The pupil who gets 10 points wins the
game.
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91
GAME VISUALS
As in the figure a game board
which can turn circular is prepared.
In the game the other pupil keeps
time. Pupils can use paper and pencil
while solving.
Questions can be made as being
able to stick and remove. In this
situation question are changed and
the game can be played again.
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92
MATHS SNAKE GAME
Subject It Is Related Addition and Subtraction
Aims of the Game To comprehend addition, subtraction, multiplication and division between 1 and 100
Tools and Materials
Cardboard (for game board) Task cards Scissors Paper and pen Coloured pawns 1 dice
The Number of
Players 4 persons
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. As in the image-1 a game board dyed in 4 different colours in the shape of a snake is prepared.
2. Game cards with 4 different colours including questions are prepared.
3. Pupils place pawns to START point. 4. The player who throws the biggest number in the dice starts the
game. 5. The player move forwards as the number he/she throws in the dice
and picks up a card with the colour of the are he7she comes and tries to answer. If he/she answers right he/she stay. If wrong, he/she goes back to earlier place.
6. If a player’s pawn move forwards to the area which has been occupied by another player he/she sends the player deployed there to his/her previous area.
7. The pupil who reaches finish wins the game.
I love to play Maths!
93
GAME VISUALS
As in the figure a game board
with snake shape and game cards
are prepared.
Players start the game by taking
pawns with different colours.
They move forward their pawns
by throwing dice and picking up
card.
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94
COLOURFUL CIRCLES GAME
Subject It Is Related Addition and subtraction
Aims of the Game To be able to add up between 1 and 12 To range numbers
Tools and Materials
Cardboard (for game boards) Question cards Coloured papers Scissors Papers and pen Coloured pawns 1 dice
The Number of
Players 2-4 persons
Level Nursery (aged between 3-6)
Special Education Need Pupils
HOW TO PLAY?
1. Little grey, red, light blue, yellow, blue and green circles are cut and glued to the game board.
2. Pupils place pawns to START point. 3. The player who throws the biggest number in the dice starts the
game. 4. The player move forwards as the number he/she throws in the dice
and apply the task which is stated in the colour he/she comes to the area.
Grey area : You lost. Wait 1 turn. Red area : Take 3 flowers. Yellow area : Move forward 2. Light blue area : Move forward 6. Green area : If you give right answer to the question in the card you have picked up you can get a chance to throw the dice again. Blue area : Take 3 chicks.
5. The pupil who reaches finish first wins the game.
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95
GAME VISUALS
Game board is prepared by
gluing coloured circles in the figure.
Game cards including questions are prepared. A lot of chick and flower shapes from paper are prepared.
Players throw the dice and move
forward the pawns by applying the
rules.
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96
MATHS CLOUDS GAME
Subject It Is Related Addition and subtraction
Aims of the Game To be able to add and subtract between the numbers 1 and 10
Tools and Materials
Cardboard (for game board) Question cards Coloured cards Scissors Coloured pawns 1 dice
The Number of
Players 2-4 persons
Level Nursery (aged between 3-6)
Special Education Need Pupils
HOW TO PLAY?
1. Shapes in clouds are cut and glued and game board is prepared. 2. Pupils place the pawns to START point. 3. The player who throws bigger dice starts the game. 4. Players pick up a card in their turns and they make the operation on
this card. 5. If they make right they move their pawn as the result of the
operation. If they make false they must wait. The turn passes to the next player.
6. When they come on the areas where there are arrows they move on those areas by following arrows.
7. The pupil who reaches FINISH first wins the game.
I love to play Maths!
97
GAME VISUALS
As in the figure a game board with
clouds is prepared.
Game cards including questions are prepared.
Players move forward as the right
answer by answering the questions.
I love to play Maths!
98
DOMINOES GAME WITH FRACTIONS
Subject It Is Related Numbers
Aims of the Game To teach producing solution strategies To teach fraction concept
Tools and Materials
Cardboard Scissors Ruler Crayons 72 game cards divided into 3 levels
The Number of
Players Groups with 6 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Only first level or second level or with all cards the game can be played.
2. Shuffle the cards and distribute 4 or 6 cards to each player. According to the numbers of the players the number of cards can be decreased.
3. Other cards in the pack are put in the middle of the table and start card is opened and put on the table.
4. Players start the game by combining the cards in their hands with the start card. Combining is done in turn.
5. When the combining is finished colours around the cards are in harmony with each other.
6. The player who cannot combine with the card in his/her hand passes his/her turn to the other player and picks up a card from the table.
7. While combining players can test with his/her card more than once. But they must not touch the other cards on the table.
8. The pupil who combines all the cards in his/her hand wins the game.
I love to play Maths!
99
GAME VISUALS
As in the figure 72 cards which
includes fractions and their edges
are with coloured circles and can be
matched are prepared.
4 cards are distributed to the players. There are different fractions in the cards as in the figure.
Players match the cards on the table by using the fractions in their hands. At the same time the colours of the cards are in harmony with each other.
The game goes on with combining and the pupil who finishes the cards in his/her hand first wins the game.
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100
FRACTION PERFORMANCE GAME
Subject It Is Related Numbers
Aims of the Game To teach producing solution strategies To teach fraction concept
Tools and Materials
Cardboard Scissors Pen 40 game cards including numbers from 1 to 10
The Number of
Players At least 2 pupils
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Two of the cards are opened on the table. 2. Cards are placed one under the other as making the numerator and
denominator from the cards opened on the table. 3. Players open 2 of the cards in their hands by comparing them with
the fraction the card opened on the table has made. If the card they opened and made is larger than or equal to the fraction on the table they place on its right, if it is smaller they place on its left. The process goes on by other players’ opening their cards double and placing them.
4. If the player cannot make a smaller or larger/equal fraction with the cards in his/her hand from the cards on the table he/she loses his/her move and the turn passes to the next player.
5. The pupil who finishes the cards in his/her hand first wins the game.
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101
GAME VISUALS
As in the figure players can start the
game by making proper fraction or
compound fraction.
Players must put the cards they have opened onto the right or left of the cards on the table.
Game cards can be made difficult by making larger numbers. In this situation pupils must be given time as they must make operation for fractions with unequal denominator.
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102
MATHS BINGO GAME
Subject It Is Related Operations with numbers
Aims of the Game
To teach how to exponentiation To teach prime numbers until 50 To teach the multiples and divisors of a
number To learn perfect square and square root
Tools and Materials Coloured pens Paper
The Number of
Players All pupils in the class
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Each pupil draws a bingo card with 5 squares.
2. He/She writes numbers between 1-10 to the first square, 11-20 to the second square, 21-30 to the third square, 31-40 to the fourth square, 41-50 to the fifth square which he/she wants.
3. Teacher prepares 12 small cards and puts them in a bag. Cards include the questions below.
Prime numbers larger than 10
The powers of 2 The multiples of 5 Perfect squares
The multiples of 11 Prime numbers between 20 and 30 The multiples of 3 smaller than 20
The multiples of 13 Numbers whose units digit is 4 The divisors of 36
Divisible numbers with 7 Divisible numbers with 6
4. Teacher picks up a card and reads. Pupils put a paper or a piece on the
number by finding the number if it is on bingo card. 5. Results can be said by controlling for confirmation. 6. The pupil who finishes bingo first wins the game.
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GAME VISUALS
Each player prepares his/her
own bingo card and the game is
played by the whole class.
Players find the numbers by following them. For that suitable time is given to the pupils.
In the game more than one pupil can finish bingo at the same time.
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104
POLYNOMIAL CROSSWORD GAME
Subject It Is Related Polynomials
Aims of the Game To teach identities To teach polynomial concept To teach coefficient concept
Tools and Materials Coloured pens Paper for crossword
The Number of
Players All pupils in the class
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. For each pupil a crossword table is prepared like in image-1. 2. The questions of horizontal and vertical columns are prepared. 3. The answers of the questions are written to the squares as in the
example below.
3 x3 + 2 x y2
4. Players who make all the operations true and finish the crossword win the game.
I love to play Maths!
105
GAME VISUALS
Crossword table is prepared like in
the figure according to question type.
Questions are prepared suitable for squares by teacher.
Later you can create polynomial crossword.
I love to play Maths!
106
PERIMETER AND AREA GAME WITH SQUARES
Subject It Is Related Geometry
Aims of the Game To teach perimeter and area concepts To be able to calculate the perimeter and area
of a shape
Tools and Materials Coloured papers Scissors
The Number of
Players All pupils in the class
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. For each pupil 30 coloured squares with the size of 5x5 cm are created.
2. Pupils make perimeter and area calculations in accordance with teacher’s instructions. e.g. “Make a shape/rectangular/square whose perimeter is 60 cm, area is 150 cm2”.
3. If the intended shape is not stated pupils can make solution by creating different shapes.
4. Pupils who make forenamed in the shortest time and true win the game.
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107
GAME VISUALS
As in the figure coloured squares
with the size of 5x5 cm are prepared
and distributed to the whole class.
Pupils try to get what intended by putting cards together.
The game can be played as a class. Each pupil can do what intended by creating different shapes.
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108
ADDITION WITH BUTTONS GAME
Subject It Is Related Addition
Aims of the Game To make pupils comprehend addition
Tools and Materials Coloured papers Plenty of buttons
The Number of
Players All pupils in the class
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. Cards including addition and subtraction operations are prepared by teacher.
2. Pupils choose a card in turn. They keep their cards down. 3. Pupils who open their cards together model addition and subtraction
with the buttons in front of them. 4. Pupils who make the operation in the shortest time and correctly win
the game.
I love to play Maths!
109
GAME VISUALS
Question cards and buttons are
prepared as in the figure.
Pupils model the operation with buttons.
The game can be applied to multiplication and division.
I love to play Maths!
110
DOMINO GAME WITH FRACTIONS
Subject It Is Related Fractions
Aims of the Game To teach fraction concept To make pupils comprehend proper fraction
and compound fraction
Tools and Materials Coloured papers (Dominoes cards including fractions)
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Secondary (aged between 10-15)
HOW TO PLAY?
1. Two coloured dominoes cards including one side with proper fraction and the other side with compound fraction are prepare by teacher.
2. Dominoes cards are distributed to the pupils. 3. Pupils go on the game by matching by using dominoes lines. 4. The pupil who cannot match passes his/her turn to the next pupil. 5. The pupil who finishes the cards in his/her hand in the shortest time
wins the game.
I love to play Maths!
111
GAME VISUALS
Dominoes cards are
prepared as in the figure.
Pupils continue the game by comparison of the cards.
The pupil who finishes cards in his/her hands wins the game.
I love to play Maths!
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“WHERE ARE YOU?” GAME
Subject It Is Related Operations with numbers
Aims of the Game To make pupils comprehend four operations To improve problem solving skill
Tools and Materials Coloured papers Coloured pens
The Number of
Players All the class
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. 1st group question cards from coloured papers are created including multiplication and division.
2. 2nd group answer cards are created including the answers of question cards.
3. A START and a STOP cards are created and put in answer cards. 4. Question and answer cards are distributed to pupils randomly as they
have a question and an answer card. 5. The pupil who has START card in his/her hand starts the game and
reads the question card e.g.“What is 3x5?” 6. The pupil who has the answer of “3x5” question raises his/her hand
and says “I am 15.” and reads question card. 7. The game goes on like that continuously. 8. The game finishes with the pupil who has “STOP” card.
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113
GAME VISUALS
As in the figure question and
answer cards are created.
The pupil who has the answer of the question raises his/her hand.
The game can also be played by sitting in a circle in the class. In this situation pupils come to the middle of the circle instead of raising hand.
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114
AROUND THE WORLD GAME
Subject It Is Related Operations with numbers
Aims of the Game To improve problem solving skill
Tools and Materials Coloured papers Coloured pens
The Number of
Players All the class
Level
Nursery (aged between 3-6)
Primary(aged between 6-10)
Secondary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. Pupils sit in a circle. 2. To start the game a starting pupil is selected and a pupil goes back to
that pupil. 3. Teacher reads a question from the question card in his/her hand. 4. Pupil sitting and the one behind him/her try to answer the question. 5. If the pupil standing answers before the pupil sitting goes behind the
other pupil by shifting to the right and the teacher reads another question.
6. If the pupil sitting answers before the pupil standing he/she replaces with the pupil behind him/her and goes back to other pupil by shifting to the right. The teacher reads another question.
7. The game goes on like that continuously until the question cards are finished.
I love to play Maths!
115
GAME VISUALS
Pupils make a circle and a pupil
goes back and stands there as in the
figure.
The game is played by moving from left to right.
In this game the speed of answering is important. The pupil who stands most are announced the first by teacher.
I love to play Maths!
116
ADDER STAIRS GAME
Subject It Is Related Operations with numbers
Aims of the Game To improve problem solving skill
Tools and Materials Paper (for game template) Pen
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. 2 game cards are given to pupils. 2. Each pupil writes 9 numbers between 1-100 to the related place in
the game card. 3. Pupils change game cards. 4. Each pupil tries to finish the game by adding and subtracting the
numbers which the pupils have written. 5. The first two numbers are written to the starting point of the game. 6. Numbers are placed in turn to the places where there are plus (+) and
minus (-) signs and addition and subtraction are made with the previous result.
7. When the operations are finished players changes the cards again and check the operations.
8. The pupil who makes all of them true wins the game.
I love to play Maths!
117
GAME VISUALS
As in the figure a game
template is prepared and
distributed to the pupils.
Players write 9 numbers onto the rival player’s right column of his/her card.
Players make operations by adding and subtracting the numbers which rival player has written.
I love to play Maths!
118
BACK TO BACK GAME
Subject It Is Related Operations with numbers
Aims of the Game To teach addition To teach commutative property To improve problem solving skill
Tools and Materials Paper (for game template) Pen
The Number of
Players At least 2 persons
Level Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. There is a presenter player in the game. 2. 2 pupils stand back to back. 3. They show a card from number cards in their hands at the same time
with the compieced of the presenter e.g. first pupil 5, second pupil holds 10 cards.
4. Presenter player shows the sum of these two cards to the class and players or writes them on the board.
5. After the presenter shows the result pupils must raise the same cards by replacing i.e. first pupil 10, second pupil must raise the card with 5.
6. With the one who is late or cannot raise it another pupil replaces and the game goes on.
7. The pupil who stays in the game longest wins the game.
I love to play Maths!
119
GAME VISUALS
As in the figure game cards
are prepared. Pupils show the
cards at the same time by
standing back to back.
The presenter shows the sum to the class and players.
Players raise the numbers again by changing them. The pupil who cannot raise it is eliminated and replace with the other pupil.
I love to play Maths!
120
BOOM-FIZ GAME
Subject It Is Related Numbers
Aims of the Game To improve rhythmic count To teach taking multiple
Tools and Materials -
The Number of
Players At least 4 persons
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. Players line up as a circle. 2. One of them starts counting by saying “1”, the player next to him/her
says “2”, next to him/her goes on saying “3”. The one who says 5 says “BOOM”.
3. As a rule at the multiples of 5 and 10 it is said BOOM. After number 6 7 is said “FIZ”. As a rule at the multiples of 7 like 7, 14, 21, 28 it is said “FIZ” e.g. it goes on like “1-2-3-4-BOOM-6-FIZ-8-9-BOOM,11, 12, 13, FIZ…”
The most important point in the game is at the common multiples of 5 and 7 (like 35, 70, 105) to say “BOOM-FIZ”. Instead of saying “BOOM”, “FIZ” or “BOOM-FIZ” the player who says the number gets out of the game. The game can be started from 1 and go on until 100. If required it can be played with larger numbers.
4. The latest one wins the game.
I love to play Maths!
121
GAME VISUALS
As in the figure pupils start
the game by making a circle.
It is said BOOM at the multiples of 5, FIZ at the multiples of 7.
The pupil who makes wrong is eliminated. The latest one wins the game.
I love to play Maths!
122
SQUARE GAME
Subject It Is Related Geometry
Aims of the Game To make pupils comprehend the area of square To teach multiplication
Tools and Materials Paper (for game template) Colourful pens 2 dices
The Number of
Players At least 2 persons
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. A square 20x20 in size drawn on a plotting paper. 2. The player who throws the large number in dice starts the game. 3. Players throw a pair of dice in turn. They multiply these numbers. 4. They dye a rectangular or square area as the result of the
multiplication e.g. if the player throws 6 and 2 he/she dyes an area of 6x2=12 unit square with a coloured pen.
5. When a few undyed areas left in the end players cannot dye. In this situation player is going to wait for dices (1,1) or (2,1).
6. The pupil who cannot dye passes his/her turn to the other player. 7. The pupil who finishes colouring wins the game.
I love to play Maths!
123
GAME VISUALS
As in the figure game cards
20x20 unit square are prepared.
Colouring processes are made with pencils with different colours in each level.
The pupil who colours all the card wins the game.
I love to play Maths!
124
GEOMETRIC SHAPES WITH BODY GAME
Subject It Is Related Geometry
Aims of the Game To make pupils comprehend geometric shapes
Tools and Materials Paper(For cards on which the names of
geometric shapes are written) Pen
The Number of
Players At least 2 persons
Level Nursery (aged between 3-6)
Primary (aged between 6-10)
Special Education Need Pupils
HOW TO PLAY?
1. Teacher prepares the names of geometric shapes as small cards. 2. Pupils group in twos. 3. Pupils try to make the shape written on the card the teacher shows
with hand, arm and body gestures. 4. The pupil who makes wrong is eliminated. 5. Pupils who make right win the game.
I love to play Maths!
125
GAME VISUALS
Pupils try to form the
geometric shapes said by using
their body gestures e.g. square
shape.
For example: Circle shape.
For example: Triangle shape.
I love to play Maths!
126
CARRY THE NUMBERS GAME
Subject It Is Related Decimal Numbers
Aims of the Game To teach division and multiplication of decimal numbers with 10, 100, 1000
Tools and Materials Paper (Cards on which numbers are written are
made) Pen
The Number of
Players At least 4 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Teacher gives one each number to 3 pupils’ hand and a comma to a pupil’s hand.
2. 4 pupils are called to the board. Pupils make a decimal number with the numbers in their hands at the board.
3. Teacher shows the card in his/her hand to the pupils and reads. He/She orders like for example; “Multiply the number with 10.” “Divide the number with 100.”
4. Pupil who is carrying comma in his/her hand tries to find the right result according to the operation teacher says.
5. Pupil who changes his/her place wrong is eliminated and he/she replaces with another pupil.
6. Pupils who make all the instructions right win the game.
I love to play Maths!
127
GAME VISUALS
Pupils come to the board as in
the figure with numbers and
comma in their hands.
Teacher gives the operation instruction that is going to be made e.g. “Divide with 10”.
In the game comma changes its place. If it changes right the game goes on by teacher’s second instruction. If he/she gives wrong answer the pupil holding comma gets out of the game.
I love to play Maths!
128
TYPES OF ANGLES GAME
Subject It Is Related Geometry
Aims of the Game To teach types of angles
Tools and Materials
Paper Pen Ruler Protractor
The Number of
Players At least 2 persons
Level Primary (aged between 10-15)
Special Education Need Pupils
HOW TO PLAY?
1. Cards including angle shapes and definitions about angles and their features are prepared. These features must be related to each other.
2. For the beginning a game board on which 4 definitions or shapes are written is made.
3. Players must place the cards in their hands onto the right shape or definition.
4. Pupils who make right placement within the shortest time win the game.
I love to play Maths!
129
GAME VISUALS
Pupils must put the cards
in their hands as in the figure
to the right places.
Cards can come one after the other as they follow each other.
Players who have right places win the game.
I love to play Maths!
130
AREA AND PERIMETER OF CIRCLE GAME
Subject It Is Related Geometry
Aims of the Game To make pupils comprehend the area of circle
Tools and Materials Paper Pen
The Number of
Players At least 2 persons
Level Secondary (aged between 10-15)
HOW TO PLAY?
1. Cards given their length of radius and diameter are prepared by the teacher. Also area and perimeter cards which these radius and diameter make are prepared.
2. Pupils are grouped in threes or fours. 3. Cards are distributed to the groups. 4. Pupils find and match square and perimeter cards of circles whose
lengths of radius and diameter are given. 5. The team who finishes the operation within the shortest time wins
the game.
I love to play Maths!
131
GAME VISUALS
Pupils are grouped as in
the figure and game cards are
distributed to the groups.
Pupils must do the right comparisons.
Pupils who make right placement win the game.
Game can be also played by separating into area or perimeter of circle.