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I love to play Maths!

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I love to play Maths!

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I love to play Maths!

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I LOVE TO PLAY MATHS

COUNTRIES

Turkey

Estonia

Belgium

Italy

Poland

April 2016

I love to play Maths!

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"This project has been funded with support from the European Commission.

This website reflects the views only of the author, and the Commission cannot

be held responsible for any use which may be made of the information

contained therein."

I love to play Maths!

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I love to play Maths!

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TABLE OF CONTENTS-1

TABLE OF PRE-PRIMARY SCHOOLS GAMES

Area-Perimeter Game ............................................................................ 32

Change Your Place Game ....................................................................... 34

Go to the Right Shape Game ................................................................. 36

Candy Land Game .................................................................................. 38

The Waltz of the Squares Game ............................................................ 46

Musical Fractions Game ......................................................................... 66

Finding Right Point with Plumb Game ................................................... 68

Whose Feast Is Bigger Game ................................................................. 70

Adding Numbers in the Basket Game .................................................... 74

Numbers Tree Game .............................................................................. 86

Mosaic Game ......................................................................................... 90

Maths Snake Game ................................................................................ 92

Colourful Circles Game .......................................................................... 94

Maths Clouds Game ............................................................................... 96

Adding With Buttons Game ................................................................... 108

“Where Are You?” Game ....................................................................... 112

Around the World Game ....................................................................... 114

Boom-Fiz Game ...................................................................................... 120

Square Game ......................................................................................... 122

Geometric Shapes with Body Game ...................................................... 124

I love to play Maths!

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TABLE OF CONTENTS-2

TABLE OF PRIMARY SCHOOLS GAMES

Equivalent Fraction Game ..................................................................... 4

Basic Geometry with Body Game .......................................................... 6

Exponential Power of Spinach ............................................................... 8

Bowling Games with Prisms .................................................................. 10

Addition and Subtraction Game With Fractions ................................... 14

Sit Down-Stand Up Game ...................................................................... 22

Boom Game ........................................................................................... 24

Occupying the Castle Operations Game ................................................ 26

Labyrinth with Numbers Game ............................................................. 30

Area-Perimeter Game ........................................................................... 32

Change Your Place Game ...................................................................... 34

Candy Land Game .................................................................................. 38

Chess Board Game ................................................................................. 40

Memory Game ....................................................................................... 42

Banker Game ......................................................................................... 44

The Waltz of the Squares Game ............................................................ 46

“I am Dividing All Numbers” Game ....................................................... 52

Coloured Squares Game ........................................................................ 60

Bastille Solitaire Game ........................................................................... 62

Musical Fractions Game ........................................................................ 66

Finding Right Point with Plumb Game ................................................... 68

Whose Feast Is Bigger Game ................................................................. 70

Balancing Shapes Game ........................................................................ 72

Adding Numbers in the Basket Game ................................................... 74

Pentamino Game ................................................................................... 78

Numbers Tree Game ............................................................................. 86

Maths Circle Game ................................................................................ 88

Mosaic Game ......................................................................................... 90

Maths Snake Game ................................................................................ 92

Dominoes Game with Fractions ............................................................ 98

Fraction Performance Game ................................................................. 100

I love to play Maths!

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Perimeter and Area Game With Squares .............................................. 106

Addition with Buttons Game ................................................................. 108

Domino Game with Fractions ................................................................ 110

“Where Are You?” Game ....................................................................... 112

Around the World Game ....................................................................... 114

Adder Stairs Game ................................................................................. 116

Back to Back Game ................................................................................ 118

Boom-Fiz Game ...................................................................................... 120

Square Game ......................................................................................... 122

Geometric Shapes with Body Game ...................................................... 124

Types of Angles Game ........................................................................... 128

I love to play Maths!

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TABLE OF CONTENTS-3

TABLE OF SECONDARY SCHOOLS GAMES

Serial Equation Solving Game ................................................................ 2

Equivalent Fraction Game ..................................................................... 4

Basic Geometry with Body Game .......................................................... 6

Exponential Power Of Spinach .............................................................. 8

Bowling Games with Prisms .................................................................. 10

Decimal Display War Game ................................................................... 12

Addition and Subtraction Game With Fractions ................................... 14

Square Crossword Game ....................................................................... 16

The Power of 10 Game ........................................................................... 18

Competition in Number Line Game ....................................................... 20

Sit Down-Stand Up Game ...................................................................... 22

Boom Game ........................................................................................... 24

Occupying the Castle Operations Game ................................................ 26

Equation Game ...................................................................................... 28

Labyrinth with Numbers Game ............................................................. 30

Area-Perimeter Game ........................................................................... 32

Chess Board Game ................................................................................. 40

Memory Game ....................................................................................... 42

The Waltz of the Squares Game ............................................................ 46

Angles and Bouncing Caps Game .......................................................... 48

“I am Dividing All Numbers” Game ....................................................... 52

Square Root is Looking For Perfect Square Game ................................. 56

Coloured Squares Game ........................................................................ 60

Bastille Solitaire Game ........................................................................... 62

Probability Game ................................................................................... 64

Musical Fractions Game ........................................................................ 66

Finding Right Point with Plumb Game ................................................... 68

Balancing Shapes Game ........................................................................ 72

The Path Game ...................................................................................... 76

Pentamino Game ................................................................................... 78

Goal Game ............................................................................................. 80

I love to play Maths!

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Magical Square Game ............................................................................ 82

Logic Game ............................................................................................ 84

Maths Circle Game ................................................................................ 88

Dominoes Game with Fractions ............................................................ 98

Fraction Performance Game ................................................................. 100

Maths Bingo Game ................................................................................ 102

Polynomial Crossword Game ................................................................. 104

Perimeter and Area Game With Squares .............................................. 106

Domino Game with Fractions ................................................................ 110

Around the World Game ....................................................................... 114

Carry the Numbers Game ...................................................................... 126

Area and Perimeter of Circle Game ....................................................... 130

I love to play Maths!

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TABLE OF CONTENTS-4

TABLE OF SPECIAL EDUCATION SCHOOLS GAMES

Candy Land Game .................................................................................. 38

Chess Board Game ................................................................................. 40

Memory Game ....................................................................................... 42

Banker Game ......................................................................................... 44

The Waltz of the Squares Game ............................................................ 46

Musical Fractions Game ........................................................................ 66

Finding Right Point with Plumb Game ................................................... 68

Whose Feast Is Bigger Game ................................................................. 70

Balancing Shapes Game ........................................................................ 72

Adding Numbers in the Basket Game ................................................... 74

Numbers Tree Game ............................................................................. 86

Mosaic Game ......................................................................................... 90

Maths Snake Game ................................................................................ 92

Colourful Circles Game .......................................................................... 94

Maths Clouds Game .............................................................................. 96

Perimeter and Area Game With Squares .............................................. 106

Addition with Buttons Game ................................................................. 108

“Where Are You?” Game ....................................................................... 112

Around the World Game ....................................................................... 114

Adder Stairs Game ................................................................................. 116

Back to Back Game ................................................................................ 118

Boom-Fiz Game ..................................................................................... 120

Square Game ......................................................................................... 122

Geometric Shapes with Body Game ...................................................... 124

Types of Angles Game ........................................................................... 128

I love to play Maths!

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I love to play Maths!

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MATHS GAMES FOR SCHOOLS

I love to play Maths!

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SERIAL EQUATION SOLVING GAME

Subject It Is Related Equations

Aims of the Game To endear maths to pupils by making it

entertaining

To teach solving equation

Tools and Materials

Printout of solution sort paper

Colourful printouts of question papers

Broadsheet

Pencil and pilot pen

Eraser

Scissors

Glue

The Number of

Players At least 2 persons

Level Secondary (aged between 10-15 )

HOW TO PLAY?

1. The game is started with the question on the 1st card.

2. Pupil goes to the card written opposite the option he/she has found

after the solution and solves the equation there.

3. In this way by solving all the cards in order the game is finished.

It is necessary for the pupil to know card sorting properly. If a mistake is

made in a card, he/she loses the game as the sorting is wrong. The pupil who

finds the right order by solving carefully and solves in the shortest time wins

the game. The game is played by at least 2 persons. If solving card is prepared

for more pupils, the game can be also played with multiple participation.

I love to play Maths!

3

GAME VISUALS

As in the figure a card of solution

sorting is prepared. This card is

prepared for each pupil who is going to

attend the game.

10 equation cards which teacher

specifies from 1 to 10 are prepared.

The questions in the game are

sorted according to difficulty level.

To write on cards by erasable

coloured pens all cards are covered

with PVC.

I love to play Maths!

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EQUIVALENT FRACTION GAME

Subject It Is Related Equivalent fraction, abbreviation in fraction and expansion in fraction

Aims of the Game

To make pupils like maths by making it

enjoyable

To teach the concept of equivalent fraction

To teach abbreviation in fractions

To teach expanding in fractions

Tools and Materials

Colourful cardboard

Colourful print of game template

Coloured printouts of equivalent fraction cards

Colourful print of pawns

Pencil, pilot pen, eraser

Scissors

Acetate

Glue

The Number of

Players For two (2) or three (3) persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Players put moving pawns on start part.

2. Equivalent fraction cards are mixed upside down and put next to game

board.

3. Player who throws large number with dice starts the game. 4. Pupil throws the dice and takes a card from the top of the cards.

He/She finds the ungiven and move forward the number he/she has

sold.

5. If the pupil comes to penalty parts he/she move forwards that back.

6. The earliest pupil who reaches FINISH box wins the game.

I love to play Maths!

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GAME VISUALS

As in the figure game board with 85

squares is prepared. Punishment and

award squares are placed to boxes

depieceded.

Game cards are prepared as in the

figure according to abbreviation or

expanding.

Cards can be grouped according to

abbreviation and expansion subject. 50 cards

are prepared.

Cards and game are covered by PVC.

I love to play Maths!

6

BASIC GEOMETRY WITH GESTURES

Subject It Is Related Basic Geometry: Line, point, half-line, plane, line segment

Aims of the Game To comprehend basics of geometry by

comparison with gestures

Tools and Materials -

The Number of

Players At least 3 persons or all the pupils in the class

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. A pupil comes to the board to tell basic geometry concepts. The

teacher can also tell these basic gestures.

2. All the pupils make the terms the teacher tells with their own gestures.

3. The pupil who makes wrong gesture is eliminated from the game. The

pupils who make right continue the game.

4. Pupils who make all the things said and stays last wins the game.

This game can be played by the whole class. Teacher tells the pupils point,

line, line segment, half-line words complexly several times. Pupils do the things

said form the place they sit. This game can be repeated periodically to teach

basic concepts in geometry.

I love to play Maths!

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GAME VISUALS

Line: Arms and hands are spread

evenly. Hands are kept sharply.

Half-line: One of the arms is spread

evenly as in the figure. The other arm is

closed towards chest.

Line segment: Arms are spread evenly.

Hands are closed by making fist.

Point: Arms and head are put together

closely.

Plane: Arms are put up as they stand

straight at head level.

I love to play Maths!

8

EXPONENTIAL POWER OF SPINACH

Subject It Is Related Exponential Numbers

Aims of the Game To teach calculating exponential numbers and

improve with examples

Tools and Materials

40x60 game card

Packaging tape

Acetate pen

Stretch film

Glue

Colourful comics pictures

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. The pupil enters the labyrinth to deliver Popeye to spinach tins.

2. The pupil go ahead in the labyrinth by answering right to the results of

exponential numbers.

3. The way the pupil follows can be marked on the labyrinth with

coloured boardmarkers.

4. Popeye must reach spinach tins by passing the labyrinth properly in

order to gain his power.

5. The pupil who makes all the operations properly wins the game.

This game card can be played as a class by copying for each pupil. In this

situation the pupil who reaches spinach tin fastest wins the game.

I love to play Maths!

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GAME VISUALS

Coloured Popeye and Bluto pictures

are prepared.

Labyrinth as in the figure is prepared by

drawing. Exponential numbers required to be

calculated by pupils are written in boxes.

Right and wrong answers are written to exit

way.

In the last stage game card is decorated

and covered with plastic wrap or PVC.

I love to play Maths!

10

BOWLING GAME WITH PRISMS

Subject It Is Related Prisms

Aims of the Game To concrete the calculation of prism volumes

with funny games

Tools and Materials

Unit cubes

Glue

Hard sponge

Tennis balls

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Prisms which are of unit cubes with different edge lengths are laid

together close to each other.

2. Pupils try to hit these prisms from a certain distance by throwing

tennis ball.

3. The pupil who knocks down any prism is given 10-20 seconds by the

teacher to calculate the volume of that prism. If pupil’s answer is right

he/she gets point equals to the volume of that prism.

4. Teacher writes pupil’s point on the board by checking pupil’s answer.

5. The pupil who gets the highest point at the end of the game wins the

game.

Teacher can shorten or extend game time until volume subject is

comprehended.

I love to play Maths!

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GAME VISUALS

Unit cubes are prepared by hard

sponges in different colours.

Prisms with different size are

prepared by gluing unit cubes.

Prepared prisms are glued on

sponges in the shape of cylinder.

Bowling game starts by laying

together prisms.

I love to play Maths!

12

DECIMAL DISPLAY WAR GAME

Subject It Is Related Comparison in decimal fractions

Aims of the Game To teach comparison operation in decimal

fractions

Tools and Materials

Colourful print of decimal fractions Broadsheet Pencil, pilot pen and eraser Scissors Craft knife Ruler

The Number of

Players At least 2 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. 28 cards are shuffled and shared closed down.

2. Players put cards in their hands closed down.

3. Both players open the card top, states whether the one in his/her hand

is larger than the other decimal number or not. The one with a larger

number wins that hand.

4. Cards won are kept near.

5. When cards are finished pupil with more cards wins the game.

Decimal numbers written on cards can be grouped according to the

number of place by teacher. First, game is played with specific number groups.

In this way learning process is enabled from easy to difficult.

I love to play Maths!

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GAME VISUALS

Decimal number cards with the same

size are prepared.

Decimal number cards are prepared by

cutting them as in the figure and covered

with PVC.

Pupils sit face to face and start

game by picking up a card.

I love to play Maths!

14

ADDITION AND SUBTRACTION GAME WITH

FRACTIONS

Subject It Is Related Addition and subtraction with fractions

Aims of the Game

To make pupils comprehend addition and

subtraction in fractions

To enable pupils calculate addition and

subtraction in fractions pieces tally

Tools and Materials

Coloured printouts of addition and subtraction questions in fractions

Broadsheet Pencil, pilot pen and eraser Scissors Craft knife Ruler

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Cards are shuffled and put closed down on the table.

2. Each player picks up a card. He/She makes addition or subtraction in

the card selected.

3. The pupil who makes the operation right gets 10 points.

4. The pupil who gets the most points at the end of the game wins the

game.

The game can also be played by grouping according to difficulty level. The

pupils can be asked for making operations by giving time.

I love to play Maths!

15

GAME VISUALS

Addition and subtraction with

fraction cards are prepared including

boxes with the same size.

Operation cards are cut and prepared

as in the figure.

Pupils sit face to face

and start the game by

picking up card.

I love to play Maths!

16

SQUARE CROSSWORD GAME

Subject It Is Related Addition with decimal fractions

Aims of the Game To teach addition in decimal fractions

Tools and Materials

Game board Decimal fraction cards Board marker Craft knife Ruler

The Number of

Players At least 2 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. In the first level pupils try to place 0.2, 0.3, 0.4, 0.6, 0.7, 0.8 and 0.9

cards in 3x3 boxes from left to right, from top to bottom as the total is

always 1.8.

2. In the second level pupils try to place 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 and

0.9 cards in 3x3 boxes from left to right, from top to bottom as the

total is always 1.5.

3. During the game time is kept.

4. The pupil who finishes the game in the shortest time wins the game.

The game can be also played by enlarging decimal numbers written on

cards.

I love to play Maths!

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GAME VISUALS

0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 and

0.9 decimal number cards are

prepared including boxes with the

same size.

Decimal number cards as in the

figure are placed on 3x3 crossword

box whose middle is filled.

Number cards can replace to find

depieceded total from each

direction.

I love to play Maths!

18

THE POWER OF 10 GAME

Subject It Is Related Multiplication and division with powers of 10

Aims of the Game To teach multiplication and division with

powers of 10

Tools and Materials

Game board 2 dices Cardboard Coloured pens Glue Ruler

The Number of

Players At least 2 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Each player takes cards with different colours box-sized on the game

board.

2. Players throw 2 dices in turn.

3. The player who throws the dice makes a two-stage number by

combining the numbers on the top of dices.

4. He/She multiplies or divides two-stage number he/she has made with

10, 100 and 1000 powers.

5. He/She closes that number by putting his coloured card on it by

finding the numbers he/she multiplies or divides on game board

(grid). In order to win the game players must order their cards

horizontal, vertical or cross.

Other player can check the rightness of the result by using a calculator. If

one of the players cannot find the answer or gives wrong answer the turn

passes to other player. Players can cross other player’s path by closing

horizontal, vertical or cross ways with his/her own card.

I love to play Maths!

19

GAME VISUALS

As in the figure teacher prepares a

game board including powers of 10, 100,

1000.

The game board must have

numbers which include the

probabilities of 2 dices.

Players place his/her own cards as in

the figure by multiplying and dividing

numbers he/she makes from dices.

I love to play Maths!

20

COMPETITION IN NUMBER LINE GAME

Subject It Is Related Addition and subtraction in whole numbers

Aims of the Game To make pupils comprehend by experiencing

addition-subtraction with whole numbers on

number line

Tools and Materials Coloured boards Coloured pens

The Number of

Players All the pupils in the class

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Whole class is divided into groups. These two groups will compete

with each other.

2. From each group 5 or 6 persons are chosen according to class size.

3. Selected pupils line up side by side to make number line and hold

number cards previously prepared to be seen from across.

4. A pupil from each group stands across number line and runs and

touches numbers according to operation card teacher shows. The

pupil’s group who touch first to the right answer win the game e.g.

if there is (-3)+(+5) on operation card pupils first go to 0 and then -3.

By moving +5 units from -3 they must touch +2 finally.

5. The person’s group who touch numbers in number line in correct

order and find the answer first get 10 points.

6. Pupils in number line and pupils competing changes their places and

in this way each pupil is given chance to compete.

The game can be played in the class or school garden.

I love to play Maths!

21

GAME VISUALS

Whole numbers like +4, +3, +2, +1, 0,

-1, -2, -3, … are written on coloured

cardboards with A4 size.

Addition or subtraction

operations with whole numbers are

written suitable for showing on

number line on cardboard e.g.

(-3)+(+8).

Pupils join the game by touching

numbers in number line in right

order.

I love to play Maths!

22

SIT DOWN-STAND UP GAME

Subject It Is Related Numbers-Types of numbers

Aims of the Game

According to the subject selected to make

pupils reinforce number types and realise

different features of numbers

To make them comprehend odd numbers,

even numbers, whole numbers, numbers

divisible to 3

Tools and Materials Desks and chairs

The Number of

Players All the pupils in the class

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Pupils sit down their desks and teacher gives a number to each pupil

respectively according to the subject.

2. The teacher says the instructions loudly according to the subject e.g.

the ones who are even numbers sit down! The teacher who finishes

the instructions waits for a few seconds and says "FREEZE" and claps

his/her hand in order to pass elimination level. At that time pupils

do not move where they are.

3. According to instruction pupils who do not move at the wrong time

go out of the game e.g. in the instruction that the ones with even

numbers sit down, the ones who are with even numbers stand up or

with odd number sits down go out of the game.

4. The game goes on until there is a pupil or a few pupils left.

I love to play Maths!

23

GAME VISUALS

SAMPLE INSTRUCTION :

If the subject is natural numbers; (for

primary level pupils)

- Sit down even numbers.

- Stand up multiplies of 5.

- Sit down the ones between 3 and 15.

- After teacher says “FREEZE” he/she

eliminates pupils who do wrong.

SAMPLE INSTRUCTION :

If the subject is whole numbers; (for

secondary level pupils)

- Sit down negative whole numbers.

- Stand up large numbers larger than 0.

- Sit down small numbers smaller than

(-5).

- Stand up numbers between (-7) and 7.

- The ones whose absolute value is 4.

- After teacher says “FREEZE” he/she eliminates pupils who do wrong.

SAMPLE INSTRUCTION :

If the subject is divisibility rules,

multipliers, dividers; (for secondary level

pupils)

- Stand up numbers can be divided into 3.

- Sit down numbers can be divided into

both 2 and 5.

- Stand up dividers of 18.

- After the teacher says “FREEZE” he/she eliminates the pupils who do wrong.

I love to play Maths!

24

BOOM GAME

Subject It Is Related Four operations

Aims of the Game To improve making 4 operations pieces tally

Tools and Materials

Cardboard Coloured pens Scissors Glue

The Number of

Players At least 5 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Pupils sit around a table. Each pupil picks up 3 cards.

2. Pupils try to answer the questions in their hands piecestally as far as

possible.

Here there can be three situations:

If there are ones who have the same answers from three cards

they have in their hands by saying TRIPLE BOOM they put their

hands on the middle of the table and get 20 points.

If no one has the same three answers the one with the same

two answers say DOUBLE BOOM and put his/her hand in the

middle.

If no one has the same answers right answers are added in

pupils and the one who gets the highest point gets 5 points.

3. The pupil who gets the highest point after 10 turns wins the game.

I love to play Maths!

25

GAME VISUALS

Prepare 15 small question cards at the same size for 5 pupils.

Write four operation questions on

each card. Be careful that some of the

answers of the questions are the same. At

least let the answers of three or four

questions be the same. Fold each card

into four.

Whenever pupils who pick up their

cards find the answers do BOOM.

I love to play Maths!

26

OCCUPYING THE CASTLE WITH OPERATIONS GAME

Subject It Is Related Natural Numbers and Whole Numbers

Aims of the Game To make pupils comprehend natural numbers To make pupils comprehend whole numbers

Tools and Materials

Board Coloured print of game template Coloured print of numbers on piece Pieces cut as cylinder shape from tree Pencil, eraser, scissors, acetate, glue

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. The game starts with the player who throws large number in the dice.

2. Each player has piece numbered from 1 to9. These pieces are placed

on squares randomly or to squares with serial smiling face.

3. Ordered pieces by jumping one after the other or side by side it is

moved to goal field of the opponent.

4. When jumped over pieces the number of jumping and the piece

jumped over is calculated according to the symbols plus (+), minus (-),

multiply (x).

5. When all pieces go into opponent’s field the side who has more

points in total and goes earlier wins the game.

6. All numbers are written one under the other and later points are

calculated by adding. The pupil who gets the highest point wins the

game.

I love to play Maths!

27

GAME VISUALS

As in the figure a game board is prepared. Squares with smiling faces are starting point for both players.

Numbered pieces from 1 to 9 are

prepared for both players. The

pieces of the players must be in

different colours e.g. yellow pieces

for the first pupil, white pieces for

the second pupil.

When pupils start the game

they note points for moves they

have made.

I love to play Maths!

28

EQUATION GAME

Subject It Is Related Equation with first-degree one unknown

Aims of the Game To make pupils comprehend solving equations with first degree one unknown

Tools and Materials

Cards with equations 4 pawns Game board with numbers from 1 to 100 are

written Pencil, eraser, scissors, glue

The Number of

Players At least 2 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Each pupil picks up a card and solves the equation written on the card.

2. If the result of the equation is minus (-) he/she goes back as the result, if it is plus (+) he/she moves forward that much.

3. If the pupil solves the question wrong he/she must go back to the beginning.

4. The pupil who reaches 100 first wins the game.

I love to play Maths!

29

GAME VISUALS

A game board as zigzag including numbers from 1 to 100 is prepared. Each player starts from 1.

Teacher prepares question cards

whose results are minus (-) and plus (+).

The pupil who picks up card

goes on the game by solving the

equation.

I love to play Maths!

30

LABYRINTH WITH NUMBERS GAME

Subject It Is Related

Natural numbers Problems with four operations Equation with first-degree one unknown Triangles Exponential numbers

Aims of the Game To gain the skill of being able to make operation with numbers

Tools and Materials

Cards questions are written on Sandglass for 3 minutes Cardboard, Thin laths Fret saw, Paint with different colours Pen and pilot pen Eraser, scissors, glue

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. The pupil who finishes the first question right and first starts the

game.

2. Players can answer the solution of the question until sandglass

finishes.

3. The player moves forward to the number he/she has found in the

labyrinth in the direction of his/her right results.

4. The player who cannot answer the question passes his answer right

to the opponent.

5. If the player goes to the wrong way in the labyrinth he/she misses a

turn.

6. The player gets a point for each right answer.

7. The one who reaches the exit or is the nearest to the exit as a result

of scoring.

I love to play Maths!

31

GAME VISUALS

A labyrinth is prepared as in the figure by using this laths, fret saw and coloured paints.

On some parts of the labyrinth in

the direction of exit the answers of

the questions are attached.

Teacher prepares question cards.

The pupil who picks up the card goes

on the game by solving the question.

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32

AREA-PERIMETER GAME

Subject It Is Related Area and perimeter of geometrical shapes

Aims of the Game To teach calculating perimeter and area of geometrical shapes

Tools and Materials Rope Tape

The Number of

Players All pupils

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

HOW TO PLAY?

1. Make big geometrical shapes by rope to the floor. 2. Introduce these shapes to your pupils, realize their features

together. 3. Piecestion about area and perimeter concepts. 4. Make your pupils line up side by side and hand in hand near the

shapes when said perimeter. 5. Make your pupils enter inside the shape as filling all surface of the

shape when said area.

You can draw more than once geometrical shape to class floor. You can

give serial orders like perimeter of square, area of triangle, perimeter of

rectangular, etc. In this way pupils will learn easier both geometrical shapes

and area and perimeter concepts.

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33

GAME VISUALS

Draw rectangular, triangular, etc. on class floor by applying tape.

For pupils to learn perimeter

concept make them come together

around the shape.

For pupils to learn area concept

make them come together inside the

shape.

I love to play Maths!

34

CHANGE YOUR PLACE GAME

Subject It Is Related Numbers

Aims of the Game To teach numbers

Tools and Materials Cardboard Scissors

The Number of

Players All pupils

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

HOW TO PLAY?

1. Cut cardboards and write numbers on it, make number cards. 2. Make pupils sit in a circle. 3. Give a number card to each pupil. 4. Tell two numbers. 5. Pupils who have the number you have said change their places fast. 6. A star is given to the pupil who changes place the fastest by the

teacher.

7. After all pupils are included to the game the players who got star

compete again by making a circle. In this way the game goes on until

2 players stays. These 2 competitors left to the very last are

announced to be winners of the game.

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35

GAME VISUALS

Prepare number cards as the number of pupils.

Make pupils sit in a circle.

A star is given to the pupil who

changes place first by the teacher.

The game goes on among the pupils

who win star.

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36

GO TO THE RIGHT SHAPE GAME

Subject It Is Related Geometrical shapes

Aims of the Game To make pupils sense features of basic geometrical shapes

Tools and Materials Cardboard Scissors

The Number of

Players All pupils

Level Nursery (aged between 3-6)

HOW TO PLAY?

1. Cut different geometrical shapes from cardboard like (triangular, circle, square, rectangular).

2. Place these shapes on the class floor at certain distance. 3. Tell the names of the shapes and ask for your pupils to go to the

shape you have told. Go on until all shape names are comprehended.

4. Ask them to go that shape without saying the features of the shape now e.g. it is something without corner, which has three edges, four edges.

5. At each time try to make your pupils go to the right shape.

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GAME VISUALS

When you say square pupils gather on square shape.

When you say the feature of a

geometrical shape which is not

found on the floor pupils gather on

a blank field.

Pupils can also gather on

different geometrical shapes

carrying the same features.

I love to play Maths!

38

CANDY LAND GAME

Subject It Is Related Operations with numbers

Aims of the Game

To define operation To write operation To solve operation To make pupils comprehend multiplication and

division To teach making operations piecestally

Tools and Materials

Game board for candy land A dice Pawns Notebook Cards for operations and answers

The Number of

Players 3 players and 1 presenter

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. First player throws the dice.

2. The presenter gives a card about multiplication e.g. he/she gives 2x6

card to the first player.

3. The player writes the operation by solving it.

4. If he/she gives the right answer he/she moves forward his/her pawn

as that number. If he/she gives wrong answer he/she carries

his/her pawn back as that number.

5. It goes on by passing to the second player. It goes on by passing to

the second player.

6. One must be careful with lucky squares and dangerous squares.

Lucky squares make you move forward. Dangerous squares causes

you to go back or miss a turn.

7. The pupil who finishes first wins the game.

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GAME VISUALS

Pupils or teachers prepare a coloured

game board as in the figure. The length

of the game and the number of square

can be prepared as depieceded. Make

lucky square and dangerous square

shapes to some of the parts.

Prepare question cards according to

pupil levels.

Make a pupil present and direct the game.

The pupil who finishes the game first

wins the game.

I love to play Maths!

40

CHESS BOARD GAME

Subject It Is Related Space and coordinate system

Aims of the Game To teach coordinate concept To find a point in space or on a plane

Tools and Materials A wide area Carpet, rubber cloth or floor furnished with tile

as chessboard shape

The Number of

Players At least 5 persons or all pupils

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. Pupils scatter around randomly on chess board.

2. Presenter pupil gives them "STOP" sign. All pupils stand on squares

they are on.

3. All pupils tell the positions they are in one by one.

4. The pupil who tells wrong is eliminated. Other pupils keep their

positions.

5. Presenter pupil gives new instructions complexly e.g. "Position at

F7." The pupil with wrong position is eliminated.

6. When the instructions are finished pupils who are left to the very

last win the game.

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41

GAME VISUALS

A carpet or a rubber cloth as

chessboard shape is laid on a wide

area. Like in the chessboard squares

are named vertically and horizontally

e.g. B5, F3. This naming can be made

only by numbers e.g. (3,7), (5,2) In

this way serial pair and point concepts

are taught.

Pupils position as in the figure in the

direction of instructions on squares.

Until the instructions finish the

game goes on.

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42

MEMORY GAME

Subject It Is Related Numbers – Multiplication

Aims of the Game To teach multiplication

Tools and Materials Cardboard Pencil, eraser, Scissors, glue

The Number of

Players 2 pupils

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. Cards are grouped as 2. Cards are placed down on the table in such

a way that there are multiplications in the first group of cards, their

solutions in the second group.

2. The first player picks up a card from the first group. He/She makes

the operation on the selected card and picks up one more card from

the second group. If he/she finds the right result he/she takes cards

by turning both cards. In this situation it is his/her turn again and

he/she goes on the game until he/she gives wrong answer. If he/she

gives wrong answer he/she clses down both cards. It becomes

second players turn.

3. At the end of the game the pupil who collects the most cards wins

the game.

This game can also be developed for four operations. Questions and

cards can be arranged according to pupil levels.

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43

GAME VISUALS

As in the figure 2 different card

groups including multiplications and

their results are prepared.

Pupils go on the game by matching

cards they have picked up.

Game goes on until cards are

finished.

The pupil who collects the most card wins

the game.

I love to play Maths!

44

BANKER GAME

Subject It Is Related Operations with numbers

Aims of the Game To compare numbers To comprehend places

Tools and Materials

Wooden rectangular Red paper packets Units and tens digit panel 2 chalks (red and blue)

The Number of

Players At least 6 pupils with 2 groups

Level Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. One of the pupils becomes a bank employer.

2. Two different pupil groups are created.

3. Both groups take from wooden rectangular sticks in different

number.

4. Groups pack the sticks in their hands as 10 decks

5. The rest of the sticks represent for unit.

6. Each group takes sticks in decks to the bank and change them. In

return for change he/she takes a red packet from the bank in return

for each deck. Red packet represents 1 ten.

7. If pupils taken their packets write how piecey ten and unit they have

on unit and ten panel with chalk in a right way they finish and win

the game successfully.

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45

GAME VISUALS

As in the figure red packets for bank

are prepared representing tens.

As in the figure wooden sticks

representing units are prepared

and distributed to 2 pupil groups.

The number of sticks must be

over 100 for each group.

Pupils exchange with the bank employer.

Pupils write tens and units in their

hands to the panel with chalk as in the

figure corresponding to the red packets

they have got.

I love to play Maths!

46

THE WALTZ OF THE SQUARES GAME

Subject It Is Related Geometrical shapes

Aims of the Game To teach geometry to children entertainingly To reinforce critical thinking skills

Tools and Materials

Coloured cardboard Scissors Pen Ruler

The Number of

Players At least 2 pupils

Level

Nursery (aged between 3-6)

Primary (aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. 9 squares 3x3 cm in size from coloured cardboard are prepared.

2. Each pupil takes 9 square cards.

3. They try to make the shapes the teacher shows them with cards.

4. The pupil who makes the shape first wins the game.

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47

GAME VISUALS

As in the figure squares 3x3 cm in size

from coloured cardboard are prepared.

Pupils try to make the shapes

shown by teacher.

Pupils are comprehended

geometrical shapes by making different

patterns.

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48

ANGLES AND BOUNCING CAP GAME

Subject It Is Related Basics of geometry

Aims of the Game To teach geometry to children entertainingly To teach reflection of light in space To teach angle measure and guess them

Tools and Materials

Plastic caps Laser Mirror Protractor

The Number of

Players 20

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Teacher gives a problem to pupils about angles as in the figure-1.

2. Pupils discuss among themselves to produce solution.

3. Teacher encourages all pupils’ hypotheses and asks for them to

formulate the problem. He/she asks for them to associate with life and

make comparisons.

4. Pupils associate by using laser, mirriors and protractor and try to solve

the problem. Picture-2-3-4.

5. Pupils can also play the problem game teacher gives with boottle caps.

Picture-5-6.

6. A plastic bottle cap is left on a platform. Pupils throw the caps in their

hands in turn with their fingers in such a way that it is the nearest to

the cap on the platform by bouncing from the wall. Throwing is done at

one time. More than one intervention is not allowed.

7. The pupil who approaches the nearest to the cap on the platform takes

both caps.

8. In this situation other pupil goes on the game by putting a new cap in

the middle.

9. The pupil who collects the most caps wins the game.

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GAME VISUALS

If 3 pupils throw the ball as it bounces on B point on the floor which ball

he/she hits in the air? Which pupil hits the ball?

Answer: The pupil named GIANNI (yellow) hits d object.

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50

Pupils as in the figure put laser lights to

folio stick in the middle via bisector. They

show that that angle and reflecting angle are

congruent angles. For this they benefit from

laser lights and protractor.

Laser light are reflected from folio. In

this way they comprehend congruent and

opposite angles, reflection.

They can show reflection and symmetry

by using also protractor and mirrors.

A platform as in the figure is placed by

leaning next to the class wall and a game area

is prepared. Pupils bounce caps in their hands

from the wall by putting them on the

platform. More than one cap in equal amount

can be put on the platform by pupils.

Pupils must set bouncing speed and

angle right in this bouncing process. They

can use ruler to measure distance.

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I LOVE TO PLAY MATHS!

I love to play Maths!

52

I AM DIVIDING ALL NUMBERS GAME

Subject It Is Related Division

Aims of the Game

To find division and remainder To teach coefficient concept To teach being able to make operation in a

stated period of time

Tools and Materials

Coloured cardboard (for game board) Scissors Pen, ruler Coloured tops Coloured beaded pins

The Number of

Players At least 2 pupils

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

As in the figure game boards in 9x9 sizes from coloured cardboards

are prepared. A lot of coloured caps

and containers are needed. Green

caps represent units, blue caps for

tens, red caps for hundred, dark

green caps for thousands.

By dividing 3867 into 46 let’s find

division and remainder.

3 Dark green caps 3 THOUSAND

8 Red caps 8 HUNDRED

6 Blue caps 6 TEN

7 Green caps 7 UNIT

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53

First we will divide number 386 in

thousands, hundreds and tens digit

into 46. 3 dark green caps are put

corresponding to 3000 on the 1st

board. 8 red caps are put

corresponding to 800 on the 2nd

board.

Players fix coloured pins on

numbers to 4 in the first board, to 6 in

the second board as they are going to

make division operation to 46.

Green caps corresponding

to 3 thousand are converted

into 3x10=30 hundred caps.

There are 30 hundred red caps

in the first board, 8 hundred in

the second board.

Here the aim is to form 4 lines in

the first board, 6 lines in the second

board. Caps with which four or 6

lines can not be formed will be kept

as remaining. Operation goes on until

line can not be formed by converting

caps out into each other.

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54

38 hundred red caps are

set as 4 lines until 4th pin level

to the first board. In this

situation 2 red caps which can

not line remain. These 2 red

caps are converted into

2x10=20 blue ten caps. Blue

caps are lined up as 6 lines to

the second board. In this situation 2 blue caps remain in the second board. But

to equal lines in the first and second board a line of caps (4) from red board

and converted into 4x10=40 blue caps. Lining up of blue caps to the second

board goes on. When lined up to the 8th line 18 caps out of 60 blue caps in

total remain. In this way lines become equal at the 8th line. 10 caps of 18 blue

ten caps are converted into 1 red cap. In this way we have 1 red, 8 blue caps.

We are going to use 1 and 8 =18 number these caps formed for the next

operation.

In number 3867 by using 3,

8, 6 numbers we have found 18

remainder. We get number

187 by adding 7 we do not use

to the end of remainder 18. We

divide number 187 into 46 like

the processes above by making

the same reasoning.

Number values of 46 are

marked with pins in the first

and second board.

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55

There are 18 blue ten caps,

7 green unit caps because of

number 187. 18 blue caps are

lined up as four to the first

board. In this situation 2 blue

ten caps which can not line

remain. These blue caps are

converted into 2x10=20 green

unit caps. There are 20+7=27 green caps in total. These caps are lined up as 6

to the second board. When 4 lines are formed like in the first board 3 green

unit caps which can not line are going to remain. These remained 3 green caps

gives remainder of 3867 divided into 46.

The combination of line numbers in the first and second level also

gives the division of 3864 divided into 46. There were 8 lines in the first level, 4

lines in the second level. In this situation division is 84.

GAME VISUALS

8 4

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56

SQUARE ROOT IS LOOKING FOR PERFECT SQUARE GAME

Subject It Is Related Root Numbers

Aims of the Game

To find the square root of a perfect square of a number

To calculate approximate square root of a natural number

To teach being able to make operation in a certain time

Tools and Materials

Coloured cardboard (for game board) Scissors Pen, ruler Coloured caps Coloured beaded pins

The Number of

Players At least 2 pupils

Level Secondary (aged between 10-15)

HOW TO PLAY?

As in the figure game boards 9x9 in size are prepared from

coloured cardboards.

Dark green caps THOUSAND

Red caps HUNDRED

Blue caps TEN

Green caps UNIT

A lot of coloured caps and

containers are needed. Green caps

represent units, blue caps for tens, red

caps for hundred, dark green caps for

thousands.

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57

Let’s find the nearest perfect square

to number 2136. Number 2136 is divided

into 21 and 36 as 2 parts. Number 21 is

separated as 21 red caps.

21 red caps are placed as making

the biggest square. In this situation a

4x4 square in size is formed. The

number of the caps remained are 5.

These 5-hundred red caps are

separated.

5 red caps are 5x10 = 50 blue ten

caps. If these 50 ten caps is added

with 3 ten digits of number 36 it is

50+3= 53 blue caps (ten) in total.

53 blue ten caps are started to be

lined up as in the figure with 4 lines

near red caps 4x4 in size. Missing can

not be left in lines. After lines are

completed 5 red caps remain. These

caps are separated to be converted into

units.

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5 blue caps are 5x10 = 50

green caps (unit). Over 50 units 6

units in number 36 are added.

There are 50+6 = 56 green unit

caps.

56 green caps are lined up to the

right and below of blue caps as in

the figure. In this situation 20 caps

remain.

To find the square root of the

nearest whole number to 2136 the

number of red cap line and column

is 4, the number of blue cap (blue

caps below are 6 lines, blue caps

above are 6 columns) line and

column is 6. In this situation if

these numbers are combined the

approximate square root of 2136 is

46. If 20 is subtracted it is 2136-20=2116. It means number 2116 is a perfect

square number and its square root is 46 that is √

4 columns

6

rows

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59

I LOVE TO PLAY MATHS!

Fibonacci Numbers

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60

COLOURED SQUARES GAME

Subject It Is Related Numbers-Division-Divisibility

Aims of the Game To make pupils comprehend division To enable making operations fast piecestally

Tools and Materials Scoreboard-coloured cardboard (for game

board) Coloured pens

The Number of

Players Whole class

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Division operation board whose results are 1, 2, 3 and 4 is prepared

by the teacher.

2. Teams with equal number from pupils are formed . Each team takes

4 coloured pens.

3. Each team is given a game board.

4. According to the result of division pupils colour boxes.

5. Teams dye according to the result by solving the operations in the

game board as a sheet fast and piecestally.

1=blue

2=grey

3=brown

4=black

6. The team who finishes the game the fastest and gets the right shape

as a result of right colouring processes wins the game.

This game can be adapted to every kind of subject. Teacher place the

questions into the boxes by preparing questions according to the subjects.

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GAME VISUALS

As in the figure a sheet board

including division operations are

prepared. This board is distributed to

the groups in the game by copying.

Pupils start colouring each

square as in the figure by finding

the results.

The board starts to shape. Here

pupils must also compete with

time. In order not to colour wrong

pupils can ask each other.

The team who finds the results

right and finish colouring when gets

the right shape wins the game.

I love to play Maths!

62

BASTILLE SOLITAIRE GAME

Subject It Is Related Logic

Aims of the Game To improve mathematical logic

Tools and Materials

Game board Red circles from cardboard (or pieces with the

same colour) Patafix glue

The Number of

Players 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

"Bastille Solitaire" is a logic game. The inventor is not known but piecey

sources say that it Bastille is the root of a prisoner game. It is known that it was

played very widespread in 1800s.

1. The game is played with moving a piece. The piece is crossed over

the piece near it horizontaly and vertically. The place of the piece

crossing over must be free.

2. If the pupil who is in turn crosses the piece over the other piece

he/she takes the piece crosed over.

3. The palyers note the moves they have made like C3, A2, etc. against

mistakes.

4. If the player who is in turn can not move loses the game.

5. The player who leaves an only piece in the middle of the game

board wins the game.

The difficulty level of the game can be increased by creating shapes on

the game board. It can be played by making shapes like triangular, plus,

pyramid.

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GAME VISUALS

BASTILLE SOLITAIRE game is made

and played on log in 1800s.

Game board and pieces (pieces) are

prepared by teacher and pupils. Names are

given to the lines of the board like 1,2,3,… and

the columns like A,B,C,….

Pupils note the moves they have

made. If a mistake is made the problem

is solved by taking the moves back.

In the game the difficulty level is increased

by creating symbols like a pyramid.

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64

PROBABILITY GAME

Subject It Is Related Probability

Aims of the Game To make pupils comprehend probability

Tools and Materials

Game board 2 dices 4 pawns 3 coins 3 blue, 2 red and 2 green balls in a black bag 5 chance cards

The Number of

Players 2 – 4 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. A dice is thrown by all the players and on condition that the player

who catches the largest number starts first, ranking is done.

2. Each player starts from the first task. The pupil who throws the dice

calculate the probability of the number.

3. If the probability of the dice enables the probability written in the

task hole the player drags his/her pawn to the next hole. If it does

not fit he/she waits in the same hole.

4. As pawns are dragged money and the probability of balls in the bag

confronts to the players. They go on the game by comparing these

probabilities.

5. When the player can not fulfill the duty it is other player’s turn.

6. The player who can not discharge 3 times is fined with waiting for 1

turn.

7. In the 10th step the player picks up a chance card moves according

to what is written.

8. The player who comes to “Finish” first wins the game.

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GAME VISUALS

As in the figure a game board is

prepared. The game board can be prepared

as depieceded length.

The teacher writes probabilities

about dice, money, balls in the bag in

the circles on the game board e.g. the

probability of dice coming odd number is

=

, “the probability of a drawn ball

coming blue is =

.

Teacher follows the game and directs

the game by controlling whether pupils are

playing right or not.

Examples from

probabilities written on the

game board.

I love to play Maths!

66

MUSICAL FRACTIONS GAME

Subject It Is Related Fractions

Aims of the Game To make pupils comprehend fractions To teach fractions to pupils while singing

Tools and Materials

8 identical water glasses (or 5) Water Food colouring Paper A tea spoon Fluid measurement cups Boardmarker

The Number of

Players 11 persons

Level

Nursery (aged between 3-6)

Primary (aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. 9 glasses are put side by side on a table.

2. Pupils measure the volume of a glass. (as 8/8 or 4/4)

3. Pupils pour water into glasses by measuring the volume of water at the

rate of 8/8, 7/8 , 6/8, 5/8, 4/8, 3/8, 2/8, 1/8 (or 4/4, 3/4, 2/4, 1/4, 0/4).

4. They write the rates on glasses by a boardmarker.

5. They rank them from which it has the least to the most in it and write

their ranking numbers with a boardmarker to their front (on the table).

6. Pupils colour water by adding food colouring in different colours in each

glass.

7. Hit the empty parts of the glasses by using a plastic spoon. You will hear

that from each glass different sounds are coming.

8. Water levels provide that glasses make diferent sounds.

9. Try to play “Happy Birthday” song by hitting the glasses.

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GAME VISUALS

As in the figure 8 glasses are sorted on a

table.

Pupils write the measure of the water amount

to be poured into them on the board by

calculating.

Glasses are filled with water as in the

figure, coloured and numbered. From now

on by hitting glasses with a plastic spoon

melodies can be created.

Happy birthday

8/8 8/8 7/8 8/8 5/8 6/8

Hap- py birth- day to you

8/8 8/8 7/8 8/8 4/8 5/8

Hap- py birth- day to you

8/8 8/8 1/8 3/8 5/8 6/8 7/8

Hap- py birth- day dear (name)

2/8 2/8 3/8 5/8 4/8 5/8

Hap- py birth- day to you

I love to play Maths!

68

FINDING RIGHT POINT WITH PLUMB GAME

Subject It Is Related Geometry

Aims of the Game To teach center and vertical concepts

Tools and Materials

Paper Plumb Tape Pen

The Number of

Players 8 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. Put a table in the middle where pupils can gather around.

2. Tape a white paper onto the ground towards the bottom of the table.

3. Draw a small vertical line near the edge of the table.

4. Pupils put a point on the paper by alining coloured pens in their

hands from a vertical line drawn near the table. In this way they try to

find points drawn the nearest to the lines they have marked.

5. They release the plumb in their hands from the line they have

marked near the table. They find out which point the plumb they

have released is the nearest.

6. The pupil who guesses the nearest point wins the game.

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GAME VISUALS

As in the figure game setting is prepared.

Pupils draw a line near the table to the

place where plumb will be left.

Pupils must calculate right the point where

the plumb is going to fall down before releasing

it.

After points are put the plumb is released.

The nearest point to the plumb wins the

game.

I love to play Maths!

70

WHOSE FEAST IS BIGGER GAME

Subject It Is Related Geometry-Measuring volume

Aims of the Game To comprehend measuring the volumes of irregular objects.

Tools and Materials

Big enough transparent containers a fist can go into

Graded container Erasable pens

The Number of

Players 11 persons

Level Nursery (aged between 3-6)

Primary(aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. Pupils are asked who has the biggest fist in the class.

2. After the answers got, a horizontal line is drawn to the wrists of the

pupils by erasable pens.

3. Half of the containers are filled with water and their levels are

written on the containers by writing A level.

4. Pupils make fists and dive to the water in the container to the line

level on their wrists. To show the flow of water the level of water in

the container is marked as B.

5. Tell pupils to open their hands in water. When they open their hands,

explain that the volume does not change when thet open their hands.

6. Pupils whose hands are in water it is seen that the level decreases

again to level A when they take their hands out of water.

7. Ask for them to calculate the difference between the first level A,

second level B.

8. The pupil who calculates in the shoretest time wins the game.

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GAME VISUALS

As in the figure graded containers are

prepared.

Pupils mark their wrists with a pen as

in the figure.

When pupils dive their hands into

water levels are marked.

I love to play Maths!

72

BALANCING SHAPES GAME

Subject It Is Related Geometry-Measuring volume

Aims of the Game To teach finding centre of mass (centre of

gravity) of regular and irregular objects with a plumb

Tools and Materials

Cardboard Scissors Pen, Needle or sharp pencil Plumb, Pin, Ruler

The Number of

Players 11 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

By marking vertical lines on a shape or an object with a plumb you can

find centre of gravity. The point where two or more lines marked on the object

by a plumb intersect is the centre of gravity of the object.

1. Who has the biggest fist in the class is asked to pupils.

2. Draw a 20cm x 30cm size rectangular on a cardboard and cut it.

3. Draw the diagonals of the rectangular by using a ruler.

4. The cut point of the diagonals are the centre of gravity. Prove this by

using a plumb to your pupils.

5. Release the plumb from the edges of the rectangular in order by

holding it vertically. Show that the plumb crosses over the diagonal

line of its rope. Say that these lines are the centre of gravity of the

breakpoint. Also do it for a circle by cutting a circle from cardboard.

6. Make your pupils find the centre of gravity by cutting different

shapes except for square, rectangular and circle and balance them.

7. The ones who find the centre of gravity and balance their shapes win

the game.

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73

GAME VISUALS

First the centres of gravity of the shapes like

square, rectangular are found.

Then the centre of gravity of the circle is

found.

Pupils try to find the centre of gravity by

cutting different shapes.

By marking the stated corners the plumb is

released from these points. The centre of

gravity is found by marking the line where the

rope of the plumb passes as in the figure.

Pupils try to balance the objects by putting a

sharp pencil or a needle to the centre of gravity

of the objects they have cut. That the centre of

gravity is the centre of balance point is learnt.

I love to play Maths!

74

ADDING NUMBERS IN THE BASKET GAME

Subject It Is Related Four operations

Aims of the Game To teach four operations

Tools and Materials

Plastic bottles Fruit and vegetable box Scissors Small balls Paper, pen

The Number of

Players At least 2 persons

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. Pupils throw the balls in their hands in turn to plastic bottles from a

distance. They note the numbers in the plastic bottles where balls go

into.

2. According to teacher’s instruction they add, subtract, multiply and

divide.

3. Pupils who finish operations in the shortest time and right win the

game.

In this game there can be 2 different boxes where plastic bottles take

place. First box consists of numbers. Definitions like addition, subtraction,

multiplication, division, squareroot or cube, square of a number are written to

the second box. Pupils determine the operation they are going to make by

shooting to the box. Then, they shoot once or more to the second box

according to the operation. Pupils who finish operations right and in the

shortest time win the game.

I love to play Maths!

75

GAME VISUALS

Plastic bottles are cut as in the figure and

placed in a box.

Numbers are written for pupils who are

going to make four operations. These

numbers are decided according to class level

and subject.

Pupils throw the ball in their hands to plastic

bottles in the box from a specific distance.

Pupils make operations to their note book

or a paper.

I love to play Maths!

76

THE PATH GAME

Subject It Is Related Whole numbers

Aims of the Game To teach addition and subtraction with whole numbers

Tools and Materials Game board Paper Pen

The Number of

Players At least 4 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. It is a need to reach the goal by using the ways given on the game

board.

2. The game starts from the point where there is +32.

3. By making the operations right one must reach from +32 to +33

number by using numbers given as negative and positive.

4. The pupil who reaches +33 first wins the game.

In this game the numbers can be changed by the teacher and played

piecey times. So addition and subtraction in whole numbers can be

comprehended easier. The game can be developed for multiplication and

division.

I love to play Maths!

77

GAME VISUALS

As in the figure a game

board is prepared. The

game starts from +32.

The game is distributed

to the whole class by making

groups.

Pupils try to find the right

way by making operations.

The pupils who find the

right way show it to the class

by drawing.

I love to play Maths!

78

PENTOMINO GAME

Subject It Is Related Solving problems

Aims of the Game

To improve analytical thinking skill To increase the skill of improving different

points of views towards the problem To teach symmetry concept To form a basis in area calculations

Tools and Materials Coloured cardboards (for game board and

pawns) Coloured pen

The Number of

Players At least 4 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

Pentominoes are found by the mathematician Solomon W.from the USA.

Golomb started to deal with the problems of joining regular geometrical

shapes like equilateral triangle, square or hexagon side by side when he is a

student in 1950s and then he became one of the pioneers of geometry branch

analysing these shapes known as “Polyforms” (pluriforms). He thought that

they could be used as a crossword when he saw that a surface given with

pieces made in this way could be covered without leaving a blank.

Pentomino game consists of twelve different pieces each of which are five

equal squares tied to each other from different directions. Each piece

represents a letter.

1. In this game the aim is to place all pieces to a rectangular platform consists of 6 x 10 unit squares the way that there are no blanks in it. For the game 2339 different solution ways have been found so far.

2. Also it is possible to place pentomino pieces which are 5 x 12, 4 x 15 and 3 x 20 unit square to rectangular platforms.

3. Pupils who place pieces right or leave the least blanks win the game.

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79

GAME VISUALS

Pentomino game board is prepared by

drawing as in the figure.

Pentomino pieces consist of

letters as in the figure. These letters

can also be coloured papers.

The aim in the game is not to

leave a blank space. The pieces are

tried to be place on the board as in

the figure.

The game can also be played

individually or as a group.

I love to play Maths!

80

GOAL GAME

Subject It Is Related Decimal numbers

Aims of the Game To teach addition and subtraction with decimal numbers

Tools and Materials

Cardboard Scissors Ruler Boardmarkers Two small Stones

The Number of

Players

2 groups of players (Each group is at least with 3-4

persons)

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. A dice including 0.1, 0.2, 0.3, 0.4, 0.5 and 0.6 decimal numbers is prepared.

2. A 10x20 rectangular game board as a football pitch is prepared. In each pupil’s pitch there are 10x10 rectangular boxes.

3. In these boxes providing to start from the midfield 0.1, 0.2, 0.3, 0.4, 0.5 and 0.6 decimal numbers and the results of the total are written.

4. Midfield consists of 0.1 numbers. 5. For example if the pupil throws the dice 0.4 he/she moves forward

his dice to 0.5 box by adding with 0.1 number in the midfield. In the next level he/she moves forward by adding that number in the dice with 0.5.

6. The pupil who comes very near to the goal he/she must get the number written in the goal in order to kick a goal. For this, he/she must throw the dice more than once and wait.

7. The player who scores a goal wins the game.

I love to play Maths!

81

GAME VISUALS

A dice with 0.1, 0.2, 0.3, 0.4, 0.5 and

0.6 numbers is prepared.

A game board like a football pitch is

prepared.

Pupils start the game from the midfield

and try to kick a goal. The game can also be

played by taking the score into account e.g.

the one who scores 3 goals wins the game.

The game can also be performed in the

mood for a tournament in the class. Pupils

can write the operations they have made

against objections.

I love to play Maths!

82

MAGICAL SQUARE GAME

Subject It Is Related Numbers, space and shapes

Aims of the Game

To increase the skill of quick mind calculation To teach combination concept To improve the capacity of analysis and

problem solving

Tools and Materials

Cardboard Scissors Ruler, Coloured pens

The Number of

Players 2 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

Some magical squares, piece of which have not still been known in maths

world were created by Benjamin Franklin (1706-1790) who lived in the 18th

century. Magical squares that is- squares whose totals of numbers written in

each line, column and cross are equal have taken the attraction of people for

centuries. One of the reasons of this interest is that it is difficult to make them.

To make a magical square 3x3 in size (we will say third-degree magical square)

can be made easily by trial and error. A fourth-degree magical square can be

found coping with it some more.

1. Providing magical squares do not repeat n>2 and its values take from

set.

2. According to n number, magical constant is

3. For example for magical constant is

In the image-1 a third-degree magical square is given.

I love to play Maths!

83

GAME VISUALS

Numbers are placed as their total is 15.

The game can also be played by

making a magical square with 4x4.

Number cards and game board are

prepared and distributed to pupils.

Pupils who finish the game first win

the game.

The game can also be played by

drawing on the board in the class.

I love to play Maths!

84

LOGIC GAME

Subject It Is Related Logic

Aims of the Game To make pupils comprehend every, some

concepts To improve mathematical logic concept

Tools and Materials

Coloured cardboard Scissors Ruler Coloured pens

The Number of

Players 2 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. On the cardboard draw a shape including 4 parts as in the image-1.

2. In this shape shows proposition, shows non-proposition. (Image-2)

, ,

,

Red pieces mean All (total), Blue pieces mean None (blank)

3. Tell piece propositions to pupils and ask for them to express the result

with every and some by putting the pieces on the right place.

For example;

a) Some crocodiles are hungry. Red piece is put on XY part.

b) Some hungry crocodiles are not kind. Red piece is put on XY’ part.

RESULT: All crocodiles are hungry.

4. Pupils who place propositions given right and make fastest win the

game.

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85

GAME VISUALS

As in the figure a game

board including X, X’ and Y,

Y’ parts with red and blue

pieces is prepared.

“Some hungry crocodiles are kind.”

“Some hungry crocodiles are not kind.”

Propositions in the figure:

a) “Some hungry crocodiles are kind.”

“Some hungry crocodiles are not kind.”

RESULT: All crocodiles are hungry.

b) “None of the crocodiles are hungry.”

“None of the unkind crocodiles are not

hungry.”

RESULT: There are no kind crocodiles.

c) “There are no hungry kind crocodiles.

“There are no crocodiles full and unkind.”

RESULT: There are no hungry crocodiles.

d) “Some unkind crocodiles are hungry.”

“Some unkind crocodiles are not hungry.”

RESULT: All crocodiles are not kind.

a b

c d

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86

NUMBERS TREE GAME

Subject It Is Related Numbers

Aims of the Game To teach addition and subtraction

Tools and Materials

Cardboard Scissors Paper and pen Two small pieces

The Number of

Players

2 groups of players (each group is at least with 3-4

persons)

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. By drawing a big tree to the cardboard draw an apple to the peak point.

2. To reach the apple put (+) and (-) symbols onto the tree branches. 3. Write numbers from 1 to 6 to the starting point of the tree. 4. Pupils put their pieces onto these numbers and throw a dice. They

add that number with the number they have their pieces on and write on a paper.

5. They move forward on the tree branches by adding and subtracting those numbers with the previous number in turn.

6. The pupil who makes the operation wrong cannot move forward his/her piece and passes his/her turn to the next pupil.

7. The first pupil who reaches the apple wins the game.

I love to play Maths!

87

GAME VISUALS

As in the figure a game tree is made.

Pupils can follow the same ways.

There must be equal number of

operation digits on all tree branches.

There can be different operations on

branches.

Pupils note the result of the

operation they have made. In the next

throwing a dice they add and subtract

this result with that number.

I love to play Maths!

88

MATHS CIRCLE GAME

Subject It Is Related Four Operations Problems

Aims of the Game To teach addition, subtraction, multiplication and division

Tools and Materials

Cardboard Scissors Paper and pen Sandglass (1 minute)

The Number of

Players 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. A game board from cardboard which turns circular is prepared. The circle is cut into slices from the center and four operation problems are written onto the slices suitable for the levels.

2. Each player takes pink and orange cards. In these cards the results of the problems are written.

3. Pupils turn the game board in turn and solve the question which stands on the place arrow is. The pupil who solves the question right finds the right result from the cards in his/her hand and puts it aside.

4. The game is played for 1 minute. Players keep a-minute sandglass for each question.

5. The pupil who finds the results in the shortest time and finishes cards wins the game.

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89

GAME VISUALS

As in the figure a game board

which can turn circular is prepared.

In the game other pupil keeps

time. While solving pupils can use

paper and pencil.

The questions on the game

board can be prepared as being able

to stick and remove. In this situation

questions are changed and the

game can be played again.

I love to play Maths!

90

MOSAIC GAME

Subject It Is Related Addition and subtraction

Aims of the Game To comprehend addition and subtraction between 1-20

Tools and Materials

Cardboard Scissors Paper and pen 2 buttons 1 dice

The Number of

Players 2 persons

Level Nursery(aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. The player who throws big number in the dice starts the game. 2. As in the image-1 a game board including number operations fom 1

to 20 is prepared. 3. Pupils place their buttons onto headlight. 4. Each player pushes his/her own button with his/her finger. He/she

solves the operation where the button is. 5. The player who solves the operation right gets 1 point and notes. 6. The game goes on like that. The pupil who gets 10 points wins the

game.

I love to play Maths!

91

GAME VISUALS

As in the figure a game board

which can turn circular is prepared.

In the game the other pupil keeps

time. Pupils can use paper and pencil

while solving.

Questions can be made as being

able to stick and remove. In this

situation question are changed and

the game can be played again.

I love to play Maths!

92

MATHS SNAKE GAME

Subject It Is Related Addition and Subtraction

Aims of the Game To comprehend addition, subtraction, multiplication and division between 1 and 100

Tools and Materials

Cardboard (for game board) Task cards Scissors Paper and pen Coloured pawns 1 dice

The Number of

Players 4 persons

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. As in the image-1 a game board dyed in 4 different colours in the shape of a snake is prepared.

2. Game cards with 4 different colours including questions are prepared.

3. Pupils place pawns to START point. 4. The player who throws the biggest number in the dice starts the

game. 5. The player move forwards as the number he/she throws in the dice

and picks up a card with the colour of the are he7she comes and tries to answer. If he/she answers right he/she stay. If wrong, he/she goes back to earlier place.

6. If a player’s pawn move forwards to the area which has been occupied by another player he/she sends the player deployed there to his/her previous area.

7. The pupil who reaches finish wins the game.

I love to play Maths!

93

GAME VISUALS

As in the figure a game board

with snake shape and game cards

are prepared.

Players start the game by taking

pawns with different colours.

They move forward their pawns

by throwing dice and picking up

card.

I love to play Maths!

94

COLOURFUL CIRCLES GAME

Subject It Is Related Addition and subtraction

Aims of the Game To be able to add up between 1 and 12 To range numbers

Tools and Materials

Cardboard (for game boards) Question cards Coloured papers Scissors Papers and pen Coloured pawns 1 dice

The Number of

Players 2-4 persons

Level Nursery (aged between 3-6)

Special Education Need Pupils

HOW TO PLAY?

1. Little grey, red, light blue, yellow, blue and green circles are cut and glued to the game board.

2. Pupils place pawns to START point. 3. The player who throws the biggest number in the dice starts the

game. 4. The player move forwards as the number he/she throws in the dice

and apply the task which is stated in the colour he/she comes to the area.

Grey area : You lost. Wait 1 turn. Red area : Take 3 flowers. Yellow area : Move forward 2. Light blue area : Move forward 6. Green area : If you give right answer to the question in the card you have picked up you can get a chance to throw the dice again. Blue area : Take 3 chicks.

5. The pupil who reaches finish first wins the game.

I love to play Maths!

95

GAME VISUALS

Game board is prepared by

gluing coloured circles in the figure.

Game cards including questions are prepared. A lot of chick and flower shapes from paper are prepared.

Players throw the dice and move

forward the pawns by applying the

rules.

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96

MATHS CLOUDS GAME

Subject It Is Related Addition and subtraction

Aims of the Game To be able to add and subtract between the numbers 1 and 10

Tools and Materials

Cardboard (for game board) Question cards Coloured cards Scissors Coloured pawns 1 dice

The Number of

Players 2-4 persons

Level Nursery (aged between 3-6)

Special Education Need Pupils

HOW TO PLAY?

1. Shapes in clouds are cut and glued and game board is prepared. 2. Pupils place the pawns to START point. 3. The player who throws bigger dice starts the game. 4. Players pick up a card in their turns and they make the operation on

this card. 5. If they make right they move their pawn as the result of the

operation. If they make false they must wait. The turn passes to the next player.

6. When they come on the areas where there are arrows they move on those areas by following arrows.

7. The pupil who reaches FINISH first wins the game.

I love to play Maths!

97

GAME VISUALS

As in the figure a game board with

clouds is prepared.

Game cards including questions are prepared.

Players move forward as the right

answer by answering the questions.

I love to play Maths!

98

DOMINOES GAME WITH FRACTIONS

Subject It Is Related Numbers

Aims of the Game To teach producing solution strategies To teach fraction concept

Tools and Materials

Cardboard Scissors Ruler Crayons 72 game cards divided into 3 levels

The Number of

Players Groups with 6 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Only first level or second level or with all cards the game can be played.

2. Shuffle the cards and distribute 4 or 6 cards to each player. According to the numbers of the players the number of cards can be decreased.

3. Other cards in the pack are put in the middle of the table and start card is opened and put on the table.

4. Players start the game by combining the cards in their hands with the start card. Combining is done in turn.

5. When the combining is finished colours around the cards are in harmony with each other.

6. The player who cannot combine with the card in his/her hand passes his/her turn to the other player and picks up a card from the table.

7. While combining players can test with his/her card more than once. But they must not touch the other cards on the table.

8. The pupil who combines all the cards in his/her hand wins the game.

I love to play Maths!

99

GAME VISUALS

As in the figure 72 cards which

includes fractions and their edges

are with coloured circles and can be

matched are prepared.

4 cards are distributed to the players. There are different fractions in the cards as in the figure.

Players match the cards on the table by using the fractions in their hands. At the same time the colours of the cards are in harmony with each other.

The game goes on with combining and the pupil who finishes the cards in his/her hand first wins the game.

I love to play Maths!

100

FRACTION PERFORMANCE GAME

Subject It Is Related Numbers

Aims of the Game To teach producing solution strategies To teach fraction concept

Tools and Materials

Cardboard Scissors Pen 40 game cards including numbers from 1 to 10

The Number of

Players At least 2 pupils

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Two of the cards are opened on the table. 2. Cards are placed one under the other as making the numerator and

denominator from the cards opened on the table. 3. Players open 2 of the cards in their hands by comparing them with

the fraction the card opened on the table has made. If the card they opened and made is larger than or equal to the fraction on the table they place on its right, if it is smaller they place on its left. The process goes on by other players’ opening their cards double and placing them.

4. If the player cannot make a smaller or larger/equal fraction with the cards in his/her hand from the cards on the table he/she loses his/her move and the turn passes to the next player.

5. The pupil who finishes the cards in his/her hand first wins the game.

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101

GAME VISUALS

As in the figure players can start the

game by making proper fraction or

compound fraction.

Players must put the cards they have opened onto the right or left of the cards on the table.

Game cards can be made difficult by making larger numbers. In this situation pupils must be given time as they must make operation for fractions with unequal denominator.

I love to play Maths!

102

MATHS BINGO GAME

Subject It Is Related Operations with numbers

Aims of the Game

To teach how to exponentiation To teach prime numbers until 50 To teach the multiples and divisors of a

number To learn perfect square and square root

Tools and Materials Coloured pens Paper

The Number of

Players All pupils in the class

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Each pupil draws a bingo card with 5 squares.

2. He/She writes numbers between 1-10 to the first square, 11-20 to the second square, 21-30 to the third square, 31-40 to the fourth square, 41-50 to the fifth square which he/she wants.

3. Teacher prepares 12 small cards and puts them in a bag. Cards include the questions below.

Prime numbers larger than 10

The powers of 2 The multiples of 5 Perfect squares

The multiples of 11 Prime numbers between 20 and 30 The multiples of 3 smaller than 20

The multiples of 13 Numbers whose units digit is 4 The divisors of 36

Divisible numbers with 7 Divisible numbers with 6

4. Teacher picks up a card and reads. Pupils put a paper or a piece on the

number by finding the number if it is on bingo card. 5. Results can be said by controlling for confirmation. 6. The pupil who finishes bingo first wins the game.

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103

GAME VISUALS

Each player prepares his/her

own bingo card and the game is

played by the whole class.

Players find the numbers by following them. For that suitable time is given to the pupils.

In the game more than one pupil can finish bingo at the same time.

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104

POLYNOMIAL CROSSWORD GAME

Subject It Is Related Polynomials

Aims of the Game To teach identities To teach polynomial concept To teach coefficient concept

Tools and Materials Coloured pens Paper for crossword

The Number of

Players All pupils in the class

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. For each pupil a crossword table is prepared like in image-1. 2. The questions of horizontal and vertical columns are prepared. 3. The answers of the questions are written to the squares as in the

example below.

3 x3 + 2 x y2

4. Players who make all the operations true and finish the crossword win the game.

I love to play Maths!

105

GAME VISUALS

Crossword table is prepared like in

the figure according to question type.

Questions are prepared suitable for squares by teacher.

Later you can create polynomial crossword.

I love to play Maths!

106

PERIMETER AND AREA GAME WITH SQUARES

Subject It Is Related Geometry

Aims of the Game To teach perimeter and area concepts To be able to calculate the perimeter and area

of a shape

Tools and Materials Coloured papers Scissors

The Number of

Players All pupils in the class

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. For each pupil 30 coloured squares with the size of 5x5 cm are created.

2. Pupils make perimeter and area calculations in accordance with teacher’s instructions. e.g. “Make a shape/rectangular/square whose perimeter is 60 cm, area is 150 cm2”.

3. If the intended shape is not stated pupils can make solution by creating different shapes.

4. Pupils who make forenamed in the shortest time and true win the game.

I love to play Maths!

107

GAME VISUALS

As in the figure coloured squares

with the size of 5x5 cm are prepared

and distributed to the whole class.

Pupils try to get what intended by putting cards together.

The game can be played as a class. Each pupil can do what intended by creating different shapes.

I love to play Maths!

108

ADDITION WITH BUTTONS GAME

Subject It Is Related Addition

Aims of the Game To make pupils comprehend addition

Tools and Materials Coloured papers Plenty of buttons

The Number of

Players All pupils in the class

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. Cards including addition and subtraction operations are prepared by teacher.

2. Pupils choose a card in turn. They keep their cards down. 3. Pupils who open their cards together model addition and subtraction

with the buttons in front of them. 4. Pupils who make the operation in the shortest time and correctly win

the game.

I love to play Maths!

109

GAME VISUALS

Question cards and buttons are

prepared as in the figure.

Pupils model the operation with buttons.

The game can be applied to multiplication and division.

I love to play Maths!

110

DOMINO GAME WITH FRACTIONS

Subject It Is Related Fractions

Aims of the Game To teach fraction concept To make pupils comprehend proper fraction

and compound fraction

Tools and Materials Coloured papers (Dominoes cards including fractions)

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Secondary (aged between 10-15)

HOW TO PLAY?

1. Two coloured dominoes cards including one side with proper fraction and the other side with compound fraction are prepare by teacher.

2. Dominoes cards are distributed to the pupils. 3. Pupils go on the game by matching by using dominoes lines. 4. The pupil who cannot match passes his/her turn to the next pupil. 5. The pupil who finishes the cards in his/her hand in the shortest time

wins the game.

I love to play Maths!

111

GAME VISUALS

Dominoes cards are

prepared as in the figure.

Pupils continue the game by comparison of the cards.

The pupil who finishes cards in his/her hands wins the game.

I love to play Maths!

112

“WHERE ARE YOU?” GAME

Subject It Is Related Operations with numbers

Aims of the Game To make pupils comprehend four operations To improve problem solving skill

Tools and Materials Coloured papers Coloured pens

The Number of

Players All the class

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. 1st group question cards from coloured papers are created including multiplication and division.

2. 2nd group answer cards are created including the answers of question cards.

3. A START and a STOP cards are created and put in answer cards. 4. Question and answer cards are distributed to pupils randomly as they

have a question and an answer card. 5. The pupil who has START card in his/her hand starts the game and

reads the question card e.g.“What is 3x5?” 6. The pupil who has the answer of “3x5” question raises his/her hand

and says “I am 15.” and reads question card. 7. The game goes on like that continuously. 8. The game finishes with the pupil who has “STOP” card.

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113

GAME VISUALS

As in the figure question and

answer cards are created.

The pupil who has the answer of the question raises his/her hand.

The game can also be played by sitting in a circle in the class. In this situation pupils come to the middle of the circle instead of raising hand.

I love to play Maths!

114

AROUND THE WORLD GAME

Subject It Is Related Operations with numbers

Aims of the Game To improve problem solving skill

Tools and Materials Coloured papers Coloured pens

The Number of

Players All the class

Level

Nursery (aged between 3-6)

Primary(aged between 6-10)

Secondary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. Pupils sit in a circle. 2. To start the game a starting pupil is selected and a pupil goes back to

that pupil. 3. Teacher reads a question from the question card in his/her hand. 4. Pupil sitting and the one behind him/her try to answer the question. 5. If the pupil standing answers before the pupil sitting goes behind the

other pupil by shifting to the right and the teacher reads another question.

6. If the pupil sitting answers before the pupil standing he/she replaces with the pupil behind him/her and goes back to other pupil by shifting to the right. The teacher reads another question.

7. The game goes on like that continuously until the question cards are finished.

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GAME VISUALS

Pupils make a circle and a pupil

goes back and stands there as in the

figure.

The game is played by moving from left to right.

In this game the speed of answering is important. The pupil who stands most are announced the first by teacher.

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ADDER STAIRS GAME

Subject It Is Related Operations with numbers

Aims of the Game To improve problem solving skill

Tools and Materials Paper (for game template) Pen

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. 2 game cards are given to pupils. 2. Each pupil writes 9 numbers between 1-100 to the related place in

the game card. 3. Pupils change game cards. 4. Each pupil tries to finish the game by adding and subtracting the

numbers which the pupils have written. 5. The first two numbers are written to the starting point of the game. 6. Numbers are placed in turn to the places where there are plus (+) and

minus (-) signs and addition and subtraction are made with the previous result.

7. When the operations are finished players changes the cards again and check the operations.

8. The pupil who makes all of them true wins the game.

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GAME VISUALS

As in the figure a game

template is prepared and

distributed to the pupils.

Players write 9 numbers onto the rival player’s right column of his/her card.

Players make operations by adding and subtracting the numbers which rival player has written.

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BACK TO BACK GAME

Subject It Is Related Operations with numbers

Aims of the Game To teach addition To teach commutative property To improve problem solving skill

Tools and Materials Paper (for game template) Pen

The Number of

Players At least 2 persons

Level Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. There is a presenter player in the game. 2. 2 pupils stand back to back. 3. They show a card from number cards in their hands at the same time

with the compieced of the presenter e.g. first pupil 5, second pupil holds 10 cards.

4. Presenter player shows the sum of these two cards to the class and players or writes them on the board.

5. After the presenter shows the result pupils must raise the same cards by replacing i.e. first pupil 10, second pupil must raise the card with 5.

6. With the one who is late or cannot raise it another pupil replaces and the game goes on.

7. The pupil who stays in the game longest wins the game.

I love to play Maths!

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GAME VISUALS

As in the figure game cards

are prepared. Pupils show the

cards at the same time by

standing back to back.

The presenter shows the sum to the class and players.

Players raise the numbers again by changing them. The pupil who cannot raise it is eliminated and replace with the other pupil.

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BOOM-FIZ GAME

Subject It Is Related Numbers

Aims of the Game To improve rhythmic count To teach taking multiple

Tools and Materials -

The Number of

Players At least 4 persons

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. Players line up as a circle. 2. One of them starts counting by saying “1”, the player next to him/her

says “2”, next to him/her goes on saying “3”. The one who says 5 says “BOOM”.

3. As a rule at the multiples of 5 and 10 it is said BOOM. After number 6 7 is said “FIZ”. As a rule at the multiples of 7 like 7, 14, 21, 28 it is said “FIZ” e.g. it goes on like “1-2-3-4-BOOM-6-FIZ-8-9-BOOM,11, 12, 13, FIZ…”

The most important point in the game is at the common multiples of 5 and 7 (like 35, 70, 105) to say “BOOM-FIZ”. Instead of saying “BOOM”, “FIZ” or “BOOM-FIZ” the player who says the number gets out of the game. The game can be started from 1 and go on until 100. If required it can be played with larger numbers.

4. The latest one wins the game.

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GAME VISUALS

As in the figure pupils start

the game by making a circle.

It is said BOOM at the multiples of 5, FIZ at the multiples of 7.

The pupil who makes wrong is eliminated. The latest one wins the game.

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SQUARE GAME

Subject It Is Related Geometry

Aims of the Game To make pupils comprehend the area of square To teach multiplication

Tools and Materials Paper (for game template) Colourful pens 2 dices

The Number of

Players At least 2 persons

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. A square 20x20 in size drawn on a plotting paper. 2. The player who throws the large number in dice starts the game. 3. Players throw a pair of dice in turn. They multiply these numbers. 4. They dye a rectangular or square area as the result of the

multiplication e.g. if the player throws 6 and 2 he/she dyes an area of 6x2=12 unit square with a coloured pen.

5. When a few undyed areas left in the end players cannot dye. In this situation player is going to wait for dices (1,1) or (2,1).

6. The pupil who cannot dye passes his/her turn to the other player. 7. The pupil who finishes colouring wins the game.

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GAME VISUALS

As in the figure game cards

20x20 unit square are prepared.

Colouring processes are made with pencils with different colours in each level.

The pupil who colours all the card wins the game.

I love to play Maths!

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GEOMETRIC SHAPES WITH BODY GAME

Subject It Is Related Geometry

Aims of the Game To make pupils comprehend geometric shapes

Tools and Materials Paper(For cards on which the names of

geometric shapes are written) Pen

The Number of

Players At least 2 persons

Level Nursery (aged between 3-6)

Primary (aged between 6-10)

Special Education Need Pupils

HOW TO PLAY?

1. Teacher prepares the names of geometric shapes as small cards. 2. Pupils group in twos. 3. Pupils try to make the shape written on the card the teacher shows

with hand, arm and body gestures. 4. The pupil who makes wrong is eliminated. 5. Pupils who make right win the game.

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GAME VISUALS

Pupils try to form the

geometric shapes said by using

their body gestures e.g. square

shape.

For example: Circle shape.

For example: Triangle shape.

I love to play Maths!

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CARRY THE NUMBERS GAME

Subject It Is Related Decimal Numbers

Aims of the Game To teach division and multiplication of decimal numbers with 10, 100, 1000

Tools and Materials Paper (Cards on which numbers are written are

made) Pen

The Number of

Players At least 4 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Teacher gives one each number to 3 pupils’ hand and a comma to a pupil’s hand.

2. 4 pupils are called to the board. Pupils make a decimal number with the numbers in their hands at the board.

3. Teacher shows the card in his/her hand to the pupils and reads. He/She orders like for example; “Multiply the number with 10.” “Divide the number with 100.”

4. Pupil who is carrying comma in his/her hand tries to find the right result according to the operation teacher says.

5. Pupil who changes his/her place wrong is eliminated and he/she replaces with another pupil.

6. Pupils who make all the instructions right win the game.

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GAME VISUALS

Pupils come to the board as in

the figure with numbers and

comma in their hands.

Teacher gives the operation instruction that is going to be made e.g. “Divide with 10”.

In the game comma changes its place. If it changes right the game goes on by teacher’s second instruction. If he/she gives wrong answer the pupil holding comma gets out of the game.

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TYPES OF ANGLES GAME

Subject It Is Related Geometry

Aims of the Game To teach types of angles

Tools and Materials

Paper Pen Ruler Protractor

The Number of

Players At least 2 persons

Level Primary (aged between 10-15)

Special Education Need Pupils

HOW TO PLAY?

1. Cards including angle shapes and definitions about angles and their features are prepared. These features must be related to each other.

2. For the beginning a game board on which 4 definitions or shapes are written is made.

3. Players must place the cards in their hands onto the right shape or definition.

4. Pupils who make right placement within the shortest time win the game.

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GAME VISUALS

Pupils must put the cards

in their hands as in the figure

to the right places.

Cards can come one after the other as they follow each other.

Players who have right places win the game.

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AREA AND PERIMETER OF CIRCLE GAME

Subject It Is Related Geometry

Aims of the Game To make pupils comprehend the area of circle

Tools and Materials Paper Pen

The Number of

Players At least 2 persons

Level Secondary (aged between 10-15)

HOW TO PLAY?

1. Cards given their length of radius and diameter are prepared by the teacher. Also area and perimeter cards which these radius and diameter make are prepared.

2. Pupils are grouped in threes or fours. 3. Cards are distributed to the groups. 4. Pupils find and match square and perimeter cards of circles whose

lengths of radius and diameter are given. 5. The team who finishes the operation within the shortest time wins

the game.

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GAME VISUALS

Pupils are grouped as in

the figure and game cards are

distributed to the groups.

Pupils must do the right comparisons.

Pupils who make right placement win the game.

Game can be also played by separating into area or perimeter of circle.

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