icreate - generative design in architecture · icreate - generative design in architecture group...
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iCreate - Generative Design in Architecture
Group 61: Hannah Solorzano, Nabeel Shariff, Rhea Mae Edwards
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Project’s Purpose and Goals● Intuitive user interface and generative design,
○ offer user a way to turn sketches and gestures into complex 3D objects and structures.
● Allow the user to interact with the virtual environment.
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iCreate - Generative Design in Architecture
Hannah Solorzano
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Current Status - H● Graphics Card
● Development Environment
● User Input Controls
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Current Status - H● Able to spawn game objects
[1]
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Current Status - H● Able to spawn game objects
● Can manipulate objects
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Remaining Features for Development - H● Movement around the environment
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Remaining Features for Development - H● Movement around the environment
● Resizing objects
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Problems Impeding Progress and Their Solutions - H● Organization and flow of the UI
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Problems Impeding Progress and Their Solutions - H● Organization and flow of the UI
● Learning curve
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Interesting Code Snippets - H
● Ability to create several types of 3D objects
● Ability to grab an object
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Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
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Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
[2]
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Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.cs
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Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.cs
Collider ClassController
Empty
Collider Class
Rigid Body
Controller Joint
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Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.cs
Collider ClassController
Empty
Collider Class
Rigid Body
Controller Joint
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Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.cs
Collider ClassController
Empty
Collider Class
Rigid Body
Controller Joint
![Page 18: iCreate - Generative Design in Architecture · iCreate - Generative Design in Architecture Group 61: Hannah Solorzano, Nabeel Shariff, Rhea Mae Edwards. Project’s Purpose and Goals](https://reader033.vdocuments.net/reader033/viewer/2022051811/601dd4e978c7ae2c9a6c682e/html5/thumbnails/18.jpg)
Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.cs
Collider ClassController
Empty
Collider Class
Rigid Body
Controller Joint
![Page 19: iCreate - Generative Design in Architecture · iCreate - Generative Design in Architecture Group 61: Hannah Solorzano, Nabeel Shariff, Rhea Mae Edwards. Project’s Purpose and Goals](https://reader033.vdocuments.net/reader033/viewer/2022051811/601dd4e978c7ae2c9a6c682e/html5/thumbnails/19.jpg)
Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.csJoint?
Destroy Connection
Add Velocity /
Angle
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Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.csJoint?
Destroy connection
Add velocity/
angle
![Page 21: iCreate - Generative Design in Architecture · iCreate - Generative Design in Architecture Group 61: Hannah Solorzano, Nabeel Shariff, Rhea Mae Edwards. Project’s Purpose and Goals](https://reader033.vdocuments.net/reader033/viewer/2022051811/601dd4e978c7ae2c9a6c682e/html5/thumbnails/21.jpg)
Interesting Code Snippets - H Requirements for the ability to grab an object:
● Bounding Box
● ControllerGrabObject.csJoint?
Destroy Connection
Add velocity/
angle
![Page 22: iCreate - Generative Design in Architecture · iCreate - Generative Design in Architecture Group 61: Hannah Solorzano, Nabeel Shariff, Rhea Mae Edwards. Project’s Purpose and Goals](https://reader033.vdocuments.net/reader033/viewer/2022051811/601dd4e978c7ae2c9a6c682e/html5/thumbnails/22.jpg)
References[1] Forum, M. (n.d.). Bounding Box [Digital image]. Retrieved February 16, 2018, from
http://mathforum.org/mathimages/index.php/Bounding_Volumes
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iCreate - Generative Design in Architecture
Nabeel Shariff
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Current Status● User interfaces
● Save and Load
● Curves
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Pending work● Polish user interfaces
● Finish save and load
● Implement load button
● Curves
● Design document
○ Class and event diagrams
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Challenges and Solutions● Curves and 3D objects
● Team communication
● Developing in VR is both awesome and tough.
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iCreate - Generative Design in Architecture
Rhea Mae Edwards
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Current Status - R- No working implementation code contributed
- Tutorials and Research
- Engineering Expo Poster Draft
- Preliminary Design Document
- Technology Review and Implementation Plan
- Meeting Notes
- Sending out emails
- Current Goal:
- Implementing circle curves, ellipse curves, and parabola curves
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Remaining Features for Development - R- Manipulating 3D Shapes
- Creating Types of Curves
- Apply 3D Shape to Curve
- Save and Load/Read
- Done either individually, pairs, or group
- Talked about beforehand
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Problems Impeding Progress and Solutions - R- It has been a struggle
- Misunderstanding, conflicting, and confused with client needs and wants
- Unable to have weekly meeting time
- Busy and Overlapping Schedules
- Unable to test code together on campus
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Interesting and Relevant Information - R- No interesting or relevant discoveries yet to share
- Blinded by the daily struggle of not enough time