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IZA DP No. 3860 Identifying Social Norms Using Coordination Games: Why Does Dictator Game Sharing Vary? Erin Krupka Roberto Weber DISCUSSION PAPER SERIES Forschungsinstitut zur Zukunft der Arbeit Institute for the Study of Labor November 2008

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Page 1: Identifying Social Norms Using Coordination Games: Why ... IZA DP 3860.pdf · social norms. II. Defining and Identifying Social Norms Following Elster (1989), we note two important

IZA DP No. 3860

Identifying Social Norms Using Coordination Games:Why Does Dictator Game Sharing Vary?

Erin KrupkaRoberto Weber

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Forschungsinstitutzur Zukunft der ArbeitInstitute for the Studyof Labor

November 2008

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Identifying Social Norms

Using Coordination Games: Why Does Dictator Game Sharing Vary?

Erin Krupka IZA

Roberto Weber Carnegie Mellon University

Discussion Paper No. 3860 November 2008

IZA

P.O. Box 7240 53072 Bonn

Germany

Phone: +49-228-3894-0 Fax: +49-228-3894-180

E-mail: [email protected]

Any opinions expressed here are those of the author(s) and not those of IZA. Research published in this series may include views on policy, but the institute itself takes no institutional policy positions. The Institute for the Study of Labor (IZA) in Bonn is a local and virtual international research center and a place of communication between science, politics and business. IZA is an independent nonprofit organization supported by Deutsche Post World Net. The center is associated with the University of Bonn and offers a stimulating research environment through its international network, workshops and conferences, data service, project support, research visits and doctoral program. IZA engages in (i) original and internationally competitive research in all fields of labor economics, (ii) development of policy concepts, and (iii) dissemination of research results and concepts to the interested public. IZA Discussion Papers often represent preliminary work and are circulated to encourage discussion. Citation of such a paper should account for its provisional character. A revised version may be available directly from the author.

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IZA Discussion Paper No. 3860 November 2008

ABSTRACT

Identifying Social Norms Using Coordination Games: Why Does Dictator Game Sharing Vary?*

We explore the influence of social norms on behavior. To do so, we introduce a method for identifying norms, based on the property that social norms reflect social consensus regarding the appropriateness of different possible behaviors. We demonstrate that the norms we elicit, along with a simple model combining concern for norm-compliance with utility for money, predict changes in behavior across several variants of the dictator game in which behavior changes substantially following the introduction of minor contextual variations. Our findings indicate that people care not just about monetary payoffs but also care about the social appropriateness of any action they take. Our work also suggests that a social norm is not always a single action that should or should not be taken, but rather a profile of varying degrees of social appropriateness for different available actions. JEL Classification: C91, C72, D34 Keywords: norms, matching games, dictator games Corresponding author: Erin Krupka IZA P.O. Box 7240 D-53072 Bonn Germany E-mail: [email protected]

* The authors thank the Ford Foundation and Carnegie Mellon University’s Center for Behavioral Decision Research for financial support. We thank Nicholas Bardsley, Cristina Bicchieri, Ted O’Donoghue, Tanga McDaniel, and participants at several workshops, seminars, and conferences for helpful comments and suggestions.

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I. Introduction

Social norms have long been recognized as an important influence on behavior in other

social sciences such as social psychology (Sherif 1936; Cialdini et al. 1990) and sociology

(Merton 1957; Coleman 1990). However, in economics social norms have received significant

attention only relatively recently, mainly as a tool for explaining seemingly anomalous behavior

such as involuntary unemployment (Akerlof 1980), conformity (Bernheim 1994), costly

punishment (Fehr and Gächter 2000), tipping (Conlin et al. 2003), and macroeconomic

phenomena such as why consumption may track income even when wealth levels remain

unaffected (Akerlof 2006).

One possible reason for the relative absence of social norms in economic research is that

they are difficult to measure or quantify and it is therefore difficult to predict the precise

influence they will exert on behavior. As a result, social norms are usually incorporated into

economic research as post hoc interpretations for behavior or outcomes that are otherwise

difficult to explain (Cole et al. 1992; Nee 1998; Bowles 1998; Fehr and Gächter 2000; Ostrom

2000), and they are identified primarily by measuring behaviors that are theoretically related to

the norm (Lindbeck et al. 1999; Nyborg and Rege 2003; Fehr and Fischbacher 2004; Fehr and

Camerer 2004). Because norms are usually studied indirectly in economics,1 they are rarely used

to form precise predictions about behavior.2

1 A few experimental studies manipulate the likely presence or strength of a social norm in the laboratory by varying features of the choice context (Berg et al 1995; Ross and Ward 1996; Krupka and Weber 2007; Andreoni and Bernheim 2008) and demonstrate resulting changes in behavior that are consistent with the influence of a norm. Our experiment employs a similar procedure, by varying a feature of the environment to study a social norm and its impact on behavior. However, instead of varying the contextual features and then examining their indirect effect on behavior (through the norm, or perhaps through increased concern for complying), we directly elicit the norm and show that it is changing social norms that are responsible for the observed changes in behavior. 2 Andreoni and Bernheim (2008) nicely demonstrate how varying features of a choice environment, such as perceived responsibility for outcomes, produce changes in behavior consistent with the predictions of a model of norms in which individuals care about how others perceive their degree of norm-compliance. Unlike our paper, they begin by taking the social norm as given, at a 50-50 division of wealth. While we also find that 50-50 splits are

1

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In this paper, we aim to put the horse (norm) before the cart (behavior), by measuring a

social norm and using it to predict behavior a priori. We do so in the context of other-regarding

behavior in the “dictator game,” where recent laboratory experiments demonstrate that minor

contextual features of a choice environment lead to substantially different choices and

outcomes.3 We show that such changes in behavior are entirely consistent with varying social

norms.

We begin by defining social norms, and presenting a generic model of utility over

outcomes and norm compliance. We then demonstrate how one can use simple coordination

games to identify social norms. Using the model, we show how the social norms we elicit with

the coordination games yield precise and testable behavioral predictions, which we compare to

data.

We first elicit social norms governing behavior in two theoretically equivalent, but

superficially dissimilar, contexts involving other-regarding behavior (i.e., variants of the dictator

game) and show that the elicited norms accurately predict changes in behavior of laboratory

subjects between these two contexts. We also elicit social norms governing behavior in related

previous experiments in economics, and find that the observed sensitivity of behavior to the

experimental treatments is entirely consistent with the social norms that we elicit. In the

conclusion, we discuss related work that validates the norm elicitation method, by showing how generally viewed as most “norm-compliant,” thereby confirming the broad appeal of 50-50 norms, we also demonstrate that part of the influence of social norms on behavior comes from social perceptions of the appropriateness of other actions, relative to the 50-50 split. Thus, while Experiment 2 in this paper keeps the key features of their model constant, we find significant changes in behavior that are consistent with our interpretation of the influence of norms. 3 This apparent “instability” in behavior has led some researchers to question the value of generalizing from such laboratory experiments to the field (Levitt and List 2007; List 2007). Our work at least partially addresses this concern, by demonstrating how such behavior corresponds to varying and identifiable social norms. The sensitivity of behavior in the laboratory to the context of the experiment can be interpreted in a manner similar to how behavior in the field is sensitive to context. For these laboratory experiments we demonstrate that such sensitivity may be explained once varying social norms are identified. Therefore, the reason why someone might share in one dictator experiment but not in another very similar one might be the same as why one tips at a coffee shop but not at a fast-food restaurant, or in the U.S. but not in Europe.

2

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elicited norms over non-laboratory behavior correspond to well-known and externally verified

social norms.

II. Defining and Identifying Social Norms

Following Elster (1989), we note two important features of social norms. First, social

norms are typically not outcome-oriented, but instead directly govern behaviors or actions. As

Elster notes, “The simplest social norms are of the type: Do X, or: Don't do X.” (p. 99). Second,

the “social” element of norms requires that they be jointly recognized, or mutually held, by

members of a population.4 These two features – that social norms typically apply to actions

rather than outcomes and that they must be jointly recognized – are present in most researchers’

definitions (Bettenhausen and Murnighan 1991; Fehr and Gächter 2000; Bicchieri 2006). For

example, Ostrom (2000) defines social norms as “shared understandings about actions that are

obligatory, permitted, or forbidden” (pp. 143-144, emphasis added).

Further, we distinguish norms regarding what one “ought” to do, or injunctive norms,

from customs or actions that people regularly take, or descriptive norms (Deutsch and Gerard

1995; Bicchieri 2006). Both kinds of norms influence behavior (Cialdini et al. 1990; Krupka &

Weber 2007; Bicchieri & Xiao forthcoming). However, our focus here is on injunctive social

norms, i.e., those described by Elster as prescribing what one “should do” or “should not do.” As

we will show, social norms concerning the appropriateness of behavior (injunctive norms) are

sufficient for explaining a considerable amount of other-regarding behavior.

4 At least implicitly, most definitions distinguish between social norms and personal norms. The former, which are our focus here, usually refer to a common understanding among members of a group. An individual member of a group has a belief that others in the group judge a particular behavior appropriate (or inappropriate) and that the others in the group assume the individual is aware of this judgment. In this sense, the individual and the group share an understanding regarding the in/appropriateness of behavior and this shared understanding is a social norm (cf. Bicchieri 2006; Young 2008).

3

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Therefore, we define social norms as shared perceptions, among members of a

population, regarding the appropriateness of different behaviors. They are things that people in

the population jointly recognize one should or should not do, and people who belong to the

population expect others to be aware of and understand this agreement. The power of social

norms comes both from the willingness of people within the population to punish (or reward)

others’ adherence to (or deviation from) them and from the experience of positive or negative

emotions produced by one’s own adherence or deviation from a social norm (Elster 1989; Fehr

and Gächter 2000).

To formalize our definition, let ),,{ 1 KaaA …= represent a set of K actions available to

an individual. A social norm, N(ak), assigns to each action a degree of appropriateness (N(ak) >

0) or inappropriateness (N(ak) < 0). Therefore, we assume that if for an action, ak, there is joint

recognition that the action constitutes “appropriate,” or socially prescribed, behavior, N(ak) > 0,

while if there is joint recognition that an action constitutes “inappropriate,” or socially

proscribed, behavior, N(ak) < 0.5

An important feature of the above definition is that a norm does not necessarily constitute

a binary classification, such that a particular action (the “norm”) should be taken, by assumption

leaving all remaining actions as those that should not be taken.6 Instead, our definition of a social

norm applies to the entire set of possible actions, and allows actions to vary in the degree to

which they satisfy social norms. Therefore, for example, while there may be social agreement 5 This definition assumes a single, homogenous population that comprises both the individual making the decision and the social group determining perceptions of appropriateness. In some cases, where individuals interact within relatively homogenous populations, this seems a reasonable way to study social norms. However, there may also be situations in which it is important to define multiple reference groups for which different particular social norms hold. For example, social norms of punctuality and tipping may differ significantly between two populations (see Krupka et al. 2008). In such instances, we can define N(ak) in reference to a particular group (for example, by letting Ng(ak) denote the social norms for group g) and recognize that such social norms are only likely to impact an individual when she perceives herself to be a member of the group. 6 Such a definition would be possible in our framework by, for example, assigning N(ak) > 0 to only one action (the “norm”) and letting all other actions have a constant value of N(ak) < 0.

4

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that it is always appropriate to arrive on time in many Western cultures, there may be some

instances in which arriving 5 minutes late is less socially inappropriate (meeting friends at a bar)

than others (arriving at a funeral). We will also see this to be important in our analysis of

experimental data, in that the most socially appropriate behavior is the same across contexts

(share the experimental endowment equally (cf. Andreoni and Bernheim, 2008)), but where

deviations in the relative appropriateness of the other actions are important influences on

behavior.

The individual cares about both the payoff produced by the selected action, )( kaπ , and

the degree to which the action is socially appropriate:

( ) ( ( )) ( )k ku a V a N akπ γ= + . (1)

The function V() represents the value the individual places on the monetary payoff, and we

assume only that this function is monotonically increasing. The parameter 0γ ≥ represents the

degree to which the individual cares about adhering to social norms.7 An individual entirely

unconcerned with social norms ( 0γ = ) will always select the payoff-maximizing action. On the

other hand, as iγ increases, an individual will derive greater utility from selecting actions that

are socially appropriate and less utility from those that are not.8

It follows directly from the above model that behavior may change substantially across

choice environments in which the sets of payoffs are identical. For example, consider two choice

environments, and},{ 21 aaA = },{ 21 aaA ′′=′ , such that )()()()( 2211 aaaa ′=>′= ππππ . Then, if

there exist no social norms in either environment ( 0)()( =′= kk aNaN , for k = 1, 2) or if an

7 Other researchers have noted that individuals care heterogeneously about norm compliance (Ostrom 2000, Fisher and Huddart 2008, Andreoni and Bernheim 2008). Such heterogeneity is also common in most models of social preferences (e.g., Fehr and Schmidt 1999; Andreoni and Miller 2002). 8 Cases in which 0iγ < , which we do not explore here, might correspond to individuals who are anti-social, or derive utility from violating norms.

5

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individual does not care about social norms ( 0γ = ), the individual will choose in the first

environment and in the second. However, if social norms differ between the two choice

environments, the individual may select actions corresponding to different payoffs in the two

environments. For example, if

1a

1a′

)()( 11 aNaN ′= but )()( 22 aNaN ′< , then for large enough values

of γ an individual will select in the first environment and 1a 2a′ in the second environment.

While the above formal definition and analysis of social norms is straightforward and

simple, it presents a useful framework for understanding how behavior might change even when

choice environments are payoff-equivalent. It also provides a testable relationship between the

degree of social approval of actions (N(ak)) and individuals’ willingness to take those actions,

provided one has a reasonable method for capturing the “social appropriateness” of the different

available actions.

In the rest of this paper, we attempt to predict and explain behavior using elicited

measures of social appropriateness. We study choices in several environments in which

individuals unilaterally choose allocations of wealth between themselves and others, as in the

well-known dictator game (Hoffman et al. 1994; see Camerer 2003).

We measure the extent to which actions are socially appropriate or inappropriate using a

novel elicitation method. We elicit social norms over possible action choices across different

contexts, from individuals that are distinct from those making choices in those contexts. To do

so, we present respondents with a description of a choice environment, including all the possible

available actions. We ask respondents to judge the social appropriateness of each action on a

four point scale that ranges over “very socially inappropriate”, “somewhat socially

6

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inappropriate”, “somewhat socially appropriate” to “very socially appropriate.”9 Finally, we

provide respondents with incentives not to reveal their own personal preferences but instead to

match the responses of others. Thus, respondents play a “pure matching” coordination game

(Schelling 1960; Mehta, Starmer & Sugden 1994) in which their goal is to anticipate the extent

to which others will rate an action as socially appropriate or inappropriate, and to respond

accordingly.

Because social norms reflect “shared understanding,” coordination games present a

reasonable way to identify such socially-held judgments. From a game-theoretic point of view,

matching games such as the one we use in our experiment, have a number of equilibria and

nothing intrinsic to the game makes one equilibrium favored (or focal) over the other. Schelling

(1960) theorized and Mehta et al. (1994) and Sugden (1995) demonstrated that prominence

derived from common culture and shared experiences can create focal points. In our experiment,

we allow jointly recognized social norms to create focal points in the matching game. That is, if

there is general social agreement that some actions are more or less socially appropriate,

respondents attempting to match others’ responses are likely to rely on such shared perceptions

to help them do so. Therefore, we predict that responses will capture not personal perceptions of

the appropriateness of behaviors, but instead will capture jointly recognized perceptions of

appropriateness, which we have defined to be social norms.10

Our experiments involve first identifying social norms and using them to predict and

explain behavior. We begin by focusing on two payoff-identical variants of the dictator game. 9 The decision to have only four appropriateness categories was made after considering the tradeoff between having too few (in which case it would be harder to discriminate between degrees of appropriateness) and having too many (in which case it might be too difficult for subjects to match on the social norm, perhaps leading them to attempt to match using other focal principles). Further, we omitted the “neutral” category as this would have been a focal point separate from the focal point stemming from the social norm. 10 Many previous researchers have noted the important relationship between social norms and equilibrium selection in games (Kandori 1991; Young 1998).

7

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We first describe these two choice environments and elicit social norms over behavior in these

two environments from a group of subjects who never actually play these games (Experiment 1).

We then use the elicited social norms from Experiment 1 to predict how behavior changes across

the two environments and test these predicted effects of norms using data collected from a

second, separate, group of subjects who made actual choices in one of the two environments

(Experiment 2).

A second part of our analysis involves identifying social norms governing behavior in

four previously studied other variants of the dictator game (Dana et al. 2007; Lazear et al. 2006;

List 2007; and Bardsley 2008). Therefore, as part of Experiment 1, we also use our elicitation

method to measure the degree of social appropriateness of different actions available in these

particular experiments. We demonstrate that the identified social norms explain considerable

variation across treatments in both our own experiment (Experiment 2) and across these

previously studied experiments.

III. Identifying social norms in payoff-equivalent environments (Experiment 1)

Consider the following two choice environments. In a “standard” dictator game, an

individual initially receives $10 while another person receives $0. The individual must then

decide how much, between $0 and $10 in one dollar increments, to share with the other person.

In a “bully” variant of the game, the individual and other person both initially receive $5 and the

individual can give or take any amount between $0 and $5, again in one-dollar increments, to or

from the other person. Both choice environments offer the deciding individual 11 choices over

wealth allocations ranging from ($10, $0) to ($0, $10), but vary in the actions required to obtain

those dollar allocations.

8

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While the two choice sets are identical in terms of final payoffs, they differ in

contextual features of the actions required to achieve those payoffs. In the standard case, any

outcome other than ($10, $0) involves “giving” money to the other person, while in the bully

variant all outcomes from ($10, $0) to ($6, $4) involve the individual “taking” from the other

person. Therefore, it is possible that social norms governing the two sets of behaviors might

differ considerably, even though the resulting outcomes do not. In particular, we expect social

norms to differ over actions that involve “taking” vs. “giving,” holding the resulting payoffs

constant.

To identify social norms in the two choice environments, we applied our elicitation

method to obtain ratings of the extent to which different actions in the two environments are

socially appropriate or inappropriate. Respondents received incentives to match the modal

response provided by others.

III.A. Experimental Design for Experiment 1

115 subjects were recruited from a list containing Carnegie Mellon and University of

Pittsburgh students and employees. The experiments were conducted at the Pittsburgh

Experimental Economics Laboratory (PEEL) at the University of Pittsburgh. Participants

received $7 for showing up to the experiment, as well as any money they accumulated during the

experiment, in cash. Subject payment in the matching task was not tied to the hypothetical

dictator games about which they read.

Participants received instructions and randomly-assigned cards containing ID numbers

from 1 to 20. The instructions (see Appendix) explained that they would read descriptions of

different situations in which a person (“Individual A”) faced a choice among several possible

9

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alternatives. For each situation, they would rate the extent to which each alternative available to

the person was “‘socially appropriate’ and ‘consistent with moral or proper social behavior’ or

‘socially inappropriate’ and ‘inconsistent with moral or proper social behavior.’”

Participants then read, as an example, about a hypothetical situation.11 The instructions

then showed participants how they might indicate responses for such a situation. Participants

were then told that one of the situations for which they were to provide appropriateness ratings

would be selected at random at the end of the session, and that one of the possible action choices

in this situation would also be randomly selected. If, for this action choice, the participant’s

appropriateness rating was the same as the modal response in the session, then that participant

would receive an additional $5 payment at the conclusion of the session.

Subjects then saw a description of either the standard or bully variants of the dictator

game. Subjects who rated the choice actions never actually played this game, but only read about

the situation and were asked to consider all of the actions that A (the dictator) could take. In each

session, only one of these two variants, standard or bully, was used. Thus, no subject read

descriptions of both the bully and standard choice contexts. The description of the situation

stated that the target individual (Individual A) was matched with another random and anonymous

person (Individual B) and that both people in the hypothetical situation would receive a “small

participation fee” as well as any money produced by Individual A’s choice.

The description then listed the eleven action choices available to Individual A. The labels

associated with these action choices varied depending on which dictator game variant subjects

were asked to consider (either standard or bully). Subjects were also shown the monetary

payments to each individual (A and B) produced by every listed action choice. For each possible

11 In the example, the target individual found a wallet at a coffee shop and faced four alternatives: taking the wallet, asking others if the wallet belonged to them, leaving the wallet alone, or giving it to the store manager.

10

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action choice available to Individual A, a subject had to rate the choice as either “very socially

inappropriate,” “somewhat socially inappropriate,” “somewhat socially appropriate,” or “very

socially inappropriate,” with the goal of matching this rating to the modal response in the

session. That is, for each possible choice available to Individual A, the subject had to record his

or her best guess of the modal appropriateness judgment in the session.

After completing their ratings of social appropriateness for all actions available in either

the standard or bully variant of the dictator game, subjects then saw descriptions of four

additional variants of the dictator game. Each variant corresponded to a variant of the dictator

game used in previous experimental research (Dana et al., 2007; Lazear et al 2006; List 2007;

Bardsley 2008). We discuss these variants in more detail in Section V.

After subjects had indicated social appropriateness ratings for all possible choices in all

five choice scenarios, the experimenter randomly selected one scenario and one possible choice

in that scenario. The experimenter computed the modal response for that choice and informed

subjects of whether or not their appropriateness rating had matched the modal rating. Subjects

were then paid privately, receiving a $7 participation fee and an additional $5 if they had

selected the modal appropriateness rating for the selected scenario.

III.V. Results of Experiment 1

Recall that we anticipated that “taking” would generally be considered less socially

appropriate than “giving,” even when they produced identical outcomes. Therefore, we expected

that for those wealth allocations that left the dictator (Individual A) with more money than the

recipient, the corresponding actions would be generally considered less socially appropriate in

the bully variant than in the standard variant of the dictator game.

11

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We converted subjects’ responses into numerical scores. A rating of “very socially

inappropriate” received a score of -1, “somewhat socially in appropriate” a score of -1/3,

“somewhat socially appropriate” a score of 1/3, and “very socially appropriate” a score of 1.

Table 1 presents summaries of subjects’ social appropriateness ratings by condition. Each row

corresponds to one possible action choice that Individual A could take and is also denoted by the

final wealth distribution produced by that action choice in the first column (payoff for A, payoff

for B). For each of the two variants, the next several columns report first the mean of the social

appropriateness ratings (ranging from complete agreement on “very socially inappropriate” (-1)

to complete agreement on “very socially appropriate” (+1)), and then the full distribution of

responses. The final column reports the result of a Wilcoxon rank-sum test, a non-parametric

comparison of the two distributions of responses that accounts for their ordinal nature.

Not surprisingly, the general pattern of social appropriateness ratings is the same across

the two choice environments. There is substantial social agreement that maximizing A’s own

payoff and leaving the other person with nothing ($10, $0) is very inappropriate in either variant.

Similarly, subjects recognize large social agreement that the action that produces equal payoffs

($5, $5) is very socially appropriate in either environment.

In addition, actions that leave the recipient with more money (($4, $6) to ($0, $10)) are

much more ambiguous, though the modal and median responses generally lie between “very”

and “somewhat” socially inappropriate. Still, a significant proportion of respondents rate such

behavior as socially inappropriate, and this proportion generally increases with other-regarding

inequality.12

12 This might reflect the belief that it is socially inappropriate to be “too generous” – for example, when one gives a gift that is too expensive or when one attempts to tip a member of a profession that generally does not accept tips.

12

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While in the above instances the social appropriateness ratings generally agree across the

two environments, we see a different pattern for outcomes in which the dictator obtains most, but

not all, of the wealth. Recall that for A to obtain between $6 and $10 in the standard

environment, the dictator must “give” to the other person while the bully environment requires

the dictator to “take” from the other person. The ratings confirm our hypothesis that “giving” is

more socially appropriate than “taking.” For every outcome from ($9, $1) to ($6, $4), the mean

rating for the corresponding action is higher in the standard (giving) environment than in the

bully (taking) environment. And for every one of these outcomes the differences in ratings is

statistically significant.

Subjects are still quite able to anticipate others’ ratings – the modal response almost

always receives over half of the responses – but what they agree upon often differs substantially.

For example, for the wealth allocation ($8, $2), the modal response in the standard environment

for giving $2 to the other person is “somewhat inappropriate” (52%). But in the bully

environment, where the same outcome involves taking $3 from the other person, there is social

agreement that the action is “very inappropriate” (57%). Similarly, for the wealth allocation ($6,

$4), the modal response in the standard environment is “somewhat appropriate” (66%), but in the

bully environment it is “somewhat inappropriate” (49%).

III.C. Behavioral Predictions

The model in equation 1 and the elicited norm ratings N(ak) in Table 1 lead directly to

two main predictions regarding how behavior will differ between the two environments. To

generate the predictions, we compare the behavior of two identical populations of agents, each

confronted with a different version of the decision (bully vs. standard). We assume that all agents

13

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place the same value on monetary earnings, meaning that V() is identical for all agents. Each

population contains a continuum of agents, characterized by the degree to which they care about

norms – meaning that we allow heterogeneous concern about norm compliance ( iγ ).13 To be

strict, the predictions require that the range of iγ be sufficiently wide to rule out situations in

which all agents in both populations make identical decisions.14

Prediction 1: More agents will select the action producing the equal-split ($5, $5) allocation in

the bully environment than in the standard environment.

Prediction 2: Conditional on not selecting the action producing the equal-split ($5, $5)

allocation, more agents will select the action producing the payoff-maximizing ($10, $0)

allocation in the bully environment than in the standard environment.

The two predictions are straightforward. The first prediction follows from the fact that the

loss in social appropriateness from moving from the equal-split action to any action yielding a

greater payoff for the decision maker is relatively greater in the bully treatment than in the

standard environment. As an example, from Table 1 we see that the difference between

appropriateness ratings for keeping $9 and keeping $5 in the standard dictator game is 1.61 (=

0.90 – (-0.71)), meaning that an individual in the standard game will prefer sharing $5 to sharing

13 The two predictions follow directly from the model and the differences in ratings. Note first that agents should never allocate themselves less than half of the wealth because it produces both a lower payoff and lower social appropriateness than choosing the action that produces ($5, $5). For the first prediction, note that in the bully variant every allocation that produces more wealth than ($5, $5) for the agent yields a lower social appropriateness rating than in the standard dictator game. Therefore, selecting the action corresponding to the equal split will be more attractive relative to every other feasible choice in the bully variant than in the standard game. A similar argument applies when one considers only actions that produce favorable inequality – in these cases leaving the recipient with nothing becomes relatively more attractive than all other options. Further details are available upon request from the authors. 14 For example, if all agents place a sufficiently high weight on norm-adherence (i.e., if all iγ are very high), then the equal-split outcome would be predicted in both choice environments.

14

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$1 when 61.1)5()9( VV

i−>γ . However, in the bully game, the corresponding difference is

larger (1.80), meaning that preferring to take nothing over taking $4 in the bully game occurs

when 80.1)5()9( VV

i−>γ . Thus, some individuals may prefer implementing the ($9,$1)

allocation over the ($5,$5) allocation in the standard dictator game, but may have the opposite

preferences in the bully variant. This is true for all comparisons of utility between the equal split

allocation and an allocation that yields more wealth for the dictator. Some individuals find the

equal-split allocation more attractive in the bully variant than in the standard game, relative to

other feasible choices, and the opposite is never true.

Similarly, conditional on not selecting the equal-split action, implementing the payoff-

maximizing ($10,$0) action is relatively more socially appropriate – compared to actions that

produce payoffs between ($9,$1) and ($6,$4) – in the bully environment than in the standard

one. Thus, in the bully environment, individuals are less likely to select something other than the

equal split (Prediction 1), but if they do then they are more likely to take all the wealth

(Prediction 2).

The above shows how we can combine a simple model of utility, which includes both

utility from monetary payoffs and from complying with social norms, with the appropriateness

measures we obtain from the coordination game. This approach yields novel predictions

regarding how behavior should change between the two environments, which we now test.

IV. Testing the model’s predictions against behavioral data (Experiment 2)

To evaluate the accuracy of the above behavioral predictions, we conducted an

experiment that placed a different set of subjects in one of the two choice environments

described in Experiment 1. These subjects, who had not participated in the coordination games

15

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used to elicit social norms in Experiment 1, played either the standard or bully version of the

dictator game for actual monetary payoffs. The difference between the two environments was

whether one subject in a pair received $10 and chose how much to give to the other subject

(standard) or whether both subjects received $5 and one subject chose how much to give to or

take from the other (bully). The possible set of final payoff allocations was identical in both

environments.15

IV. A. Experimental Design for Experiment 2

Our experiment took place at the end of several large lecture classes at Carnegie

Mellon University. We recruited participants by asking for up to 30 volunteers to remain after

class for a 5 minute decision making experiment.16 Sessions consisted of between 16 and 30

participants. Participants received $2 for participating, in addition to any money from the

allocation choices made in the dictator game variants described below.

Once all non-participants left the classroom we divided participants into two groups

seated in different areas. One group (dictators) received instructions, which were also read aloud

so that the other group (recipients) could hear the instructions.

In the standard dictator game, each dictator received a yellow envelope labeled

“money for you” that contained ten $1 bills. The other group (recipients) received empty white

envelopes labeled “money for other person.” Instructions were read aloud describing the dictator

choice, in which dictators would make a (double-blind) anonymous and private decision of how

much of the $10 in their envelope to share with the paired recipient.

15 Our experimental design joins a group of experiments that examine the effect of varying initial endowment levels such that dictators may “take” money from player 2 (Eichenberger and Oberholzer-Gee 1998, Swope et al. 2008, Cox et al. 2007, Bardsley 2008) 16 We recruited from six science and math classes. While we did not collect gender information, our sample was predominantly male.

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After instructions were read aloud, one experimenter collected the empty white

envelopes from recipients and waited by the door to the hallway outside the room. Dictators

exited the room one at a time, and each dictator received one recipients’ empty white envelop

prior to exiting (the dictator already had his or her yellow envelope in hand). Outside the room,

in the hallway, dictators found a large sealed box with an open slit at the top. As described in the

instructions, the dictator privately allocated money between the two envelopes, then placed the

white envelope labeled “money for other person,” which had originally been empty, inside the

box, and left with whatever remained in the yellow envelope. This procedure allowed decisions

to be anonymous.17 This concluded the experiment for the dictator.

Once all dictators had left, one of the experimenters then brought the box back into the

classroom, where the recipients had been instructed to form a line. As each recipient stepped up

to the experimenter table, one at a time, an experimenter opened each white envelope, counted

the number of $1 bills aloud, and handed the bills to the recipient. The other experimenter

recorded the amount received by the recipient. This concluded the experiment.18

In the bully variant of the dictator game, procedures were identical except that the two

envelopes handed out at the beginning of the experiment each contained five $1 bills. The

instructions informed dictators that they would be able to give up to $5 to or take up to $5 from

the other person (instructions are included in the Appendix).

IV. B. Results of Experiment 2 17 The box was placed in such a way that the experimenter standing at the door could see part of the back of the person standing at the box (but not enough to be able to determine whether the subject was reallocating money between the envelopes or when the envelope was being placed in the box). The experimenter could observe the subject departing from the box area, which allowed the experimenter to know when to send the next dictator out of the classroom. This minimal observation also prevented subjects from being able to open the box. 18 For accounting purposes, and to maintain anonymity of actions, dictators signed a sheet stating that they received a $2 participation fee as well as $10 to allocate between themselves and another participant. Recipients conversely signed a sheet stating that they received $2 and may have also received some money from another participant.

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Figure 1 presents the results across the two conditions. There were 37 dictators (74

subjects) in the standard treatment and 54 dictators (108 subjects) in the bully treatment.

The mean amount allocated to the recipient was $2.62 in the standard game and $2.88

in the bully treatment. The results in the standard treatment are quite similar to those in other

dictator games: subjects share about 25% of the endowment and most dictators make some non-

zero transfer (Camerer 2003, Forsythe et al. 1994).19

Table 2 presents statistical tests of the changes in behavior across the two treatments.

The first two models demonstrate that more is shared with the recipient in the bully treatment,

relative to the standard but that the difference is only marginally significant (p=0.09). We include

as a control variable the size of the class from which students were recruited – class size ranged

from 87 to 184 – since this is potentially a measure of social distance (Bohnet and Frey 1999).

As we expected, class size is significantly negatively related to amount shared.

We now test the behavioral predictions generated by the model when it is combined

with the norm elicitation results in Experiment 1. The first prediction was that more participants

would select the action corresponding to the equal-split allocation ($5, $5) in the bully treatment

than in the standard treatment. Figure 1 reveals strong support for this prediction. If we exclude

those subjects who shared more than $5,20 then in the standard condition 6 of the remaining 33

participants (18 percent) gave $5 to the recipient. In the bully treatment, however, the proportion

is much higher: of 49 participants (excluding those who shared more than $5), 18 (37 percent)

19 The amount shared is higher than in other experiments with this high level of anonymity (Hoffman et al. 1994 and 1996). However, the social distance between dictators and recipients in our experiment is probably lower than in typical studies, as they are classmates, and social distance is negatively related to sharing (Bohnet and Frey 1999). 20 Such behavior is usually present, though rare, in most dictator experiments (Camerer 2003), and is inconsistent with both our model and most other models of social preferences (Fehr and Schmidt 1999, Bolton and Ockenfels 2000). Our results do not substantively change if we include those 9 participants in the analysis.

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neither took from nor gave money to the recipient, thus producing a final allocation of ($5, $5).

As column 2 in Table 2 reveals, this difference in behavior is statistically significant (p < 0.01).

The second prediction deals with what subjects do if they do not select the equal-split

action. We predicted that, conditional on allocating less than $5 to the recipient, more dictators

would leave the recipient with $0 in the bully variant than in the standard game. In the standard

game, 27 participants gave less than $5 to the recipient, and of these 11 (41 percent) gave $0. In

the bully variant, 31 participants took money from the recipient, and of these 16 (52 percent) left

the recipient with $0. The percentage is higher in the bully variant than in the standard treatment,

as we predicted, though this difference is not large. As Table 2 reveals, this difference is

marginally statistically significant using a two-tailed test (p = 0.10).

Experiment 2 demonstrates that behavior changes significantly across two payoff-

equivalent choice environments. In both the bully and standard treatments, subjects choose how

much of $10 to keep for themselves, and how much to allocate to an anonymous recipient.

However, subjects allocate significantly more to the other person when some of the actions

involve “taking from,” rather than “giving to,” the other party.

We also find that the changes in behavior are generally consistent with the predictions

of our simple model and the elicited ratings of social appropriateness from Experiment 1.

Significantly fewer dictators are willing to choose actions that involve “taking” in the bully

variant, than those who are willing to choose comparable “giving” actions in the standard

treatment. This is because the taking actions are generally regarded as more socially

inappropriate than comparable “giving” actions, even when the two sets of actions produce

identical outcomes.

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We interpret changes in behavior across the two environments through changes in the

social appropriateness of seemingly identical – in terms of payoffs – actions. However, to test

our interpretation of why sharing varies in dictator games, it is important to demonstrate that

changes across a larger set of choice contexts are consistent with our model. We now turn to an

analysis of previously-collected data on variants of the dictator game.

V. Re-analyzing previously-collected dictator game data

In Experiment 1, after providing ratings of the social appropriateness of actions in

either the standard or bully environment, all 115 subjects also performed similar ratings for four

other variants of the dictator game. These variants were all modeled closely after actual

experiments conducted in previous research. The task of providing ratings was presented in

exactly the same format as for the standard and bully variants – subjects saw a list of the possible

actions available to an Individual A (the dictator) in that particular experimental treatment, and

then attempted to coordinate ratings of social appropriateness for each possible action with other

subjects in the session.21 Participants’ incentives were identical to those for the first variant

(standard or bully) that they had encountered.

We now show that the elicited ratings are consistent with behavior in these

experiments. In each case, we first describe the “puzzling” results produced by the particular

variant of the dictator game, and then show that the elicited social appropriateness ratings are

consistent with such behavior.

21 No feedback was provided until subjects had completed the entire experiment. That is, subjects first played a matching game on either the standard or bully variant of the dictator game, then completed matching games on four other games (the order of which was randomized). After subjects had completed the experiment, and all responses were collected, subjects received feedback about others’ choices in one scenario.

20

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V. A. Dictator game with a sorting option:

Lazear et al. (2006) explored a variant of the dictator game in which subjects could opt to

not play the game (by “passing”), in which case the dictator received $10 and the other

participant received $0 without learning that a dictator game could have been played.22 The

introduction of this option, which replicates the payoffs produced from sharing nothing, has a

strong effect on sharing. In Lazear et al.’s Experiment 1, mean sharing decreases from €1.87 in

the treatment without a sorting option to €0.58 in the treatment with a sorting option. This is

largely the result of a majority of dictators in the sorting treatment selecting not to play the game

(72 percent).

To see why the sorting option is so frequently chosen (even among people who share

positive amounts when no such option is available) and why behavior changes so significantly

between the environments with and without sorting, we consider the ratings of social

appropriateness given to actions in the two environments. Figure 2 presents the average ratings,

for each action (represented in terms of final payoffs, on the x-axis), of social appropriateness

both from the standard version of the dictator game and the variant with the additional ($10,$0)

sorting option.

The dark line presents the ratings (from Table 1) for the standard version of the dictator

game. The lighter line presents the ratings from the sorting variant, in cases where the dictator

chose to play the game. The two lines are very close, indicating that social appropriateness

ratings differed very little for actions in the dictator game depending on whether subjects were

required to play the game (standard) or had the option of not playing the game but then chose to

22 This kind of game has also been studied by Dana et al. (2006), who include a ($9, $0) sorting option (Lazear et al. also include some sorting treatments in which the aggregate endowment does not sum to $10). We focus on Lazear et al.’s Experiment 1, because we are primarily interested in changes in behavior when the outcomes among which an individual is choosing produce identical payoffs, and ($10, $0) is an available outcome in the dictator game (but ($9,$0) is not).

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play (sorting, play). In all comparisons between actions producing identical outcomes,

conditional on the dictator playing the game, the differences in ratings are statistically

insignificant (z < 1.11 using a rank-sum test for every comparison).

The grey square corresponds to the mean rating given to the choice of taking the sorting

option and not playing the game (“Sorting(Pass)”). This action implements a ($10,$0) outcome,

with the recipient remaining uninformed about the game. Thus, the payoffs produced are

identical to those from playing the game and keeping all the money. However, as the ratings

reveal, choosing the sorting option is considered far less socially inappropriate. The mean rating

is 0.08 for Sorting(Pass) versus -0.86 for keeping all $10 in the standard game and -0.83 for

choosing to play and keeping $10 in the sorting variant (“Sorting(Play,$10)”). The differences in

appropriateness ratings between the Sorting(Pass) option and keeping $10 when playing the

game are highly statistically significant (p < 0.001) both for the standard game (z = 8.61) and for

the sorting variant (z = 10.02).23

To see how considerations of social appropriateness are likely to influence outcomes

between the two variants, consider the relatively high rating (0.08) given to the action choice

“pass.” According to our model, this option is desirable relative to other actions, as it produces

the highest possible monetary payoff (i.e., ))(( kaV π is maximized) at a relatively low cost in

terms of disutility form social disapproval ( ). Thus, people who select to share positive

amounts in the standard variant of the dictator game might prefer the sorting option, which

provides a large monetary payoff with less disutility from violating social norms than would

obtaining the same payoff when playing the dictator game.

)( kaN

23 Interestingly, there is less agreement regarding the social appropriateness of choosing not to play the dictator game (and keeping $10) than there is for other choices in either variant. The modal rating (32 percent) is “somewhat inappropriate,” but there are high frequencies of other responses as well (27 percent for “somewhat appropriate”).

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For example, consider an individual for whom the marginal utility from a monetary

payoff of $10 is k times the marginal utility from a payoff of $5 (i.e., ). Then, in

the standard variant this individual will prefer the equal-split allocation over keeping all the

money whenever

)5($)10($ kVV =

76.1)5($)1( Vk

i−>γ (this follows from Table 1).24 However, in order to

prefer the “pass” option in the sorting variant of the game over playing the game and selecting

the equal split (“Sorting(Play,$5)”), it is only necessary that iVk γ>−

82.0)5($)1( . Therefore,

for a range of concern for social norms (γ i) subjects might be willing to prefer sharing $5 in the

standard dictator game over keeping everything, but prefer to opt out of playing the game

altogether.

V B. Dictator game with additional taking options:

We also explored another variant of the dictator game in which the payoff space is

extended to include additional options in which the dictator can take money from the recipient.

In the “Take-2” variant, we described a dictator game in which dictators were allowed to give

between $0 and $10 to the other person, as in the standard game, or they were allowed to take up

to $2 (in $1 increments) from the other person’s show-up fee. These types of taking games have

been studied by Bardsley (2008) and List (2007) who find both that a significant number of

dictators take when those options are available, but also that the introduction of the additional

taking options causes a downward shift in the distribution of positive amounts shared. That is,

when additional taking options are introduced, many people select these options and their

24 These and all subsequent numerical examples are obtained using the values from Table 1 and Figures 1 through 3, and incorporating them into the model in equation 1.

23

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presence also causes people who share positive amounts in the standard variant to decrease the

amount they share.

Figure 3 presents the mean ratings of social appropriateness for each action from the

standard dictator game (from Table 1) and the take-2 variant. On the right side of the graph,

when the dictator gives $4 or more to the recipient, the ratings are generally similar. Among

these allocations, only the difference in ratings for transfers between $4 and $6 is marginally

statistically significant (z = 1.69, p = 0.09), and the remaining comparisons are all statistically

insignificant.

On the left side of the graph, however, the ratings differ substantially. For any amount

shared with the recipient between $0 and $3, the action is significantly more socially appropriate

in the take-2 variant than in the standard dictator game (z > 2.73, p < 0.01, in all four

comparisons using a rank-sum test for every comparison). That is, giving small amounts to the

recipient is more socially appropriate when one could have taken money instead. For example,

while sharing nothing with the recipient is rated as very socially inappropriate in the standard

treatment (-0.86), the same action is rated much less harshly in the take-2 variant (-0.45).

The differences in Figure 3 explain why people who share positive amounts in the

standard dictator game may share less when the taking options are introduced. For example,

consider again an individual for whom )5($)10($ kVV = , and remember that this individual will

prefer to share $5 over sharing nothing in the standard dictator game if 76.1)5($)1( Vk

i >γ − .

However, in the take-2 variant, the same individual will prefer to share nothing over sharing $5

as long as iVk γ>−

28.1)5($)1( .25 Thus, for a range of concern with social norms, the same

25 The denominator is the difference in ratings, for the take-2 variant, between keeping $5 (appropriateness rating of 0.83) and keeping $10 (-0.45).

24

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individual will share less in the take-2 environment, where sharing little is more socially

appropriate, than in the standard dictator game.

Moreover, the same subject might also be willing to take money from the recipient in the

take-2 variant. For example, in Figure 3 the ratings for sharing nothing in the standard game

($10, $0) and taking $1 in the take-2 variant ($11, -$1) are almost identical. Therefore, the take-2

variant presents dictators with a way to obtain higher wealth than by sharing nothing in the

dictator game, while sacrificing little in terms of disutility from violating social norms.

Therefore, consistent with List’s and Bardsley’s data, we find a likely two-fold effect of

introducing the taking options. First, these additional options make keeping all or most of the

money less socially inappropriate, thus making these actions more attractive than in the baseline.

Second, these additional taking options also give dictators an opportunity to earn higher payoffs

than in the baseline ($11 or $12), while sacrificing little in terms of norm-based disutility.

V.C. Information acquisition in binary dictator games

Finally, in Experiment 1 we also described two variants of a binary dictator game used by

Dana, Weber and Kuang (2007). The Dana et al. experiment found that when participants

(dictators) could remain ignorant about the consequences of their action for the other person,

they often chose to do so in order to behave self-interestedly.26

In the baseline condition of their experiment, subjects chose between a ($6,$1) option,

labeled “A”, and one with payoffs ($5,$5), labeled “B.” A majority of subjects in the role of

dictator (74 percent) chose the equitable option B.

In a “hidden information” treatment, dictators were told their own payoffs ($6 for

choosing A and $5 for choosing B), but not those of the other person. They were told that the 26 This result was replicated by Munyan (2005) and Larson (2005).

25

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payoffs for the recipient were $5 and $1, but not which payoff was associated with which action

choice. Therefore, the actual payoffs could be either A:($6,$1) and B:($5,$5), as in the baseline

condition, or A:($6,$5) and B:($5,$1), in which case choosing A maximized the dictators

payoffs, minimized inequality, and also yielded the highest joint payoffs. The actual payoffs had

been determined by a coin flip. Subjects could select to reveal the true payoffs by clicking a

button, or could choose to make a choice without finding out the other person’s payoffs.

In this hidden information treatment, significantly fewer subjects chose the fair option B,

even though it was always at least as attractive as in the baseline condition (and often more

attractive, when the payoffs were flipped). For example, in the case where the underlying payoffs

were identical to those in the baseline, only 37 percent of cases resulted in a choice of B ($5,$5).

Almost half of subjects (44 percent) chose not to acquire the information about the other player,

even though it was costless to do so, and almost all of these subjects chose A.

To measure the social appropriateness of key actions in this experiment, we presented

subjects in Experiment 1 with both the baseline and hidden information variants. For the

baseline, they rated the appropriateness of choosing action “A” (yielding payoffs of ($6,$1)) or

“B” (yielding payoffs of ($5,$5)). The action labels and payoffs were described similarly to the

original Dana et al. experiment.

For the hidden information variant, the two possible sets of payoffs were described, as

well as the dictator’s opportunity to acquire the hidden payoff information. Subjects then rated

four possible actions:

• not acquiring the payoff information and choosing A ($6,$?);

• not acquiring the payoff information and choosing B ($5,$?);

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• acquiring the payoff information, observing the payoffs to be (($6,$1),($5,$5)), and

choosing A;

• and acquiring the payoff information, observing the payoffs to be (($6,$1),($5,$5)), and

choosing B.

The latter two were intended to measure whether, conditional upon acquiring information, social

norms would be similar to those in the baseline.

Figure 4 presents the mean ratings for each of these possible action choices in the two

treatments. In the baseline, the mean rating for choosing the fair option B (0.96, with 96 percent

of subjects selecting “very appropriate”) is considerably higher than the mean rating for choosing

A (-0.66, with 58 percent of subjects selecting “very inappropriate” and another 35 percent

selecting “somewhat inappropriate”). In the hidden information variant, the mean ratings in the

case where the dictator acquires the information and finds the payoffs to be the same as in the

baseline (B: 0.92; A: -0.67) are almost identical to the mean ratings in the baseline (B:0.96, A:-

0.66), and the distributions of responses are almost identical.

However, in the hidden information variant, choosing not to acquire information and

selecting A produces almost identical mean social appropriateness ratings (0.19) as choosing not

to acquire the information and selecting B (0.19). In both cases, there are few responses of “very

socially inappropriate” (about 10 percent), with the remaining responses evenly distributed

among the other three options (about 30 percent for each). Thus, choosing not to acquire

information, and then selecting the payoff-maximizing option, is not generally perceived as

socially inappropriate to the degree that choosing selfishly (A) is when one knows the payoffs.

Going back to our model, suppose that an individual places k times as much value on

receiving a payoff of $6 as on receiving a payoff of $5 (i.e., ($6) ($5)V kV= ). In the baseline

27

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treatment, such an individual will strictly prefer B to A as long as iVk γ<−

62.1)5($)1( .

However, since the two ratings for the hidden information case are virtually identical, all

individuals will select A conditional upon not acquiring the payoff information. Moreover, a

subject will strictly prefer to not acquire the payoff information and select A, over choosing B in

the baseline, as long as iVk γ>−

77.0)5($)1( . Therefore, for a range of concerns with social

norms specified by the two inequalities, individuals will choose fairly (B) in the baseline

condition, but would prefer to not acquire the payoff information and instead choose selfishly

(A) under strategic ignorance.

VII. Conclusion

Our work makes three contributions to the study of social behavior in economics. First,

we present a method for eliciting ratings over social norms using incentive compatible

coordination games, and thus rely on the important property of social norms that they are jointly

recognized among members of a population, rather than privately held. These simple

coordination games, in which respondents rate not according to their own beliefs of the social

appropriateness of actions but instead according to what they think others will respond, are a

good way of measuring the socially-held and jointly-recognized perceptions regarding

appropriate behavior that constitute social norms.

Our second contribution is to demonstrate that the combination of the social

appropriateness ratings we elicit with a simple model that incorporates concern for norm-

compliance with utility for money predicts changes across several variants of the dictator game.

Thus, in addition to showing how we can measure social norms, we also demonstrate that the

result of such measurement can be helpful for predicting and interpreting behavior and for

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developing a model of social norm compliance. The key novel property in our model is that

people care not just about monetary payoffs, but also about the relative “social appropriateness”

(to other actions available to the decision maker) of any action they take.

Our third major contribution is to provide an explanation for seemingly anomalous

behavior in variants of the dictator game. Both in our experiment and in related previous

experiments, behavior exhibits a high degree of sensitivity to contextual features that should be

largely irrelevant if people care about payoffs alone. But the changes in behavior are largely

consistent with the predictions of our model and elicited social appropriateness ratings. Thus, by

identifying social norms we are able to obtain a large degree of explanatory power, including a

priori predictions, regarding how behavior changes in response to changes in the context of a

choice environment.

We also demonstrate that social norms are most useful when they are viewed not as a

single behavior that one should do (e.g., “share wealth equally”). Instead, we find that much of

the explanatory power of social norms comes from identifying them as degrees of

appropriateness over a range of possible actions available to a decision maker. Across our

elicitation of norms in different variants in the dictator game, dividing money equally is always

the most socially appropriate thing to do (cf. Andreoni and Bernheim 2008). However, what

differs across the variants is the relative appropriateness of other actions, and our analysis

suggests that this distinction (between the peak of social acceptability and the degree to which

appropriateness varies across all actions) is an important way in which norms influence behavior.

Finally, we should address the extent to which what we measure using our coordination

games is actually social norms. In another paper (with Rachel Croson), we applied our elicitation

instrument to measure norms of tipping and punctuality, how they vary by nationality, and how

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individuals can recognize distinctions in norms across populations. In the study, we also elicited

perceptions of the social appropriateness of several different actions in two scenarios. But in this

case we used scenarios in which we knew the norm (tipping and punctuality) and we varied the

population with which participants played the coordination game (foreign students in the US

playing with other students in the US or playing with people from their home country). Thus, we

could compare variation in the elicited norms with variation in social norms across countries that

we validated from other sources. And we could also verify whether foreign-born respondents

playing the coordination game recognized that social norms differed when the reference group

changed. In both cases, we find that the answer is yes. Foreign-born students provide different

appropriateness ratings when matching responses with US students than with people from their

home country. And the variation in ratings of social appropriateness mirror externally-validated

differences in social norms. These findings are important, as they indicate that the responses we

obtained track real social norms, and that respondents know that they are attempting to match

socially-identified perceptions that vary on the social group.

Of course, this work represents a first step, and there remains much to be done in

developing a comprehensive model of social norms. We have only demonstrated one kind of

environment in which we can elicit social norms and use them to predict and interpret behavior.

A comprehensive model of social norms will involve, as an example, understanding how social

norms come to be jointly recognized and how they vary from reference group to reference group.

We believe that the norm elicitation technique will prove useful for developing just such an

understanding.

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References:

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Schelling, T. C. (1960). The Strategy of Conflict. Cambridge, MA, Harvard University Press. Sugden, R. (1995). "A Theory of Focal Points", The Economic Journal, 105(430):533-550. Sherif, M. (1936). The Psychology of Social Norms. Harper and Row, New York. Swope, K., Cadigan, J., Schmitt, P., and Shupp, R. (2008). "Social Position and Distributive Justice", Southern Economic Journal, 74(3): 811-818. Young, P. (2008). Social Norms. The New Palgrave Dictionary of Economics, Second Edition. Ed. S. Durlauf and L. Blume. London, Macmillan. Young, P. (1998). “Social Norms and Economic Welfare”, European Economic Review, 42: 821-830.

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Table 1. Elicited norms for bully vs. standard environments (Experiment 1)

Standard (n = 64) (Initial wealth: $10, $0)

Bully (n = 51) (Initial wealth: $5, $5)

Action choice (final

wealth) Mean - - - + + + Mean - - - + + +

rank-sum test (z)

$10, $0 -0.86 86% 9% 3% 2% -0.91 90% 8% 0% 2% 0.71

$9, $1 -0.71 64% 31% 2% 3% -0.84 82% 14% 2% 2% 2.09**

$8, $2 -0.47 36% 52% 9% 3% -0.66 57% 37% 4% 2% 2.29**

$7, $3 -0.22 11% 64% 22% 3% -0.37 25% 59% 12% 4% 1.98**

$6, $4 0.15 5% 23% 66% 6% -0.05 8% 49% 35% 8% 2.58***

$5, $5 0.90 0% 2% 13% 86% 0.96 0% 0% 6% 94% 1.44

$4, $6 0.54 0% 6% 56% 38% 0.50 6% 10% 37% 47% 0.27

$3, $7 0.33 2% 28% 39% 31% 0.32 8% 20% 39% 33% 0.11

$2, $8 0.22 6% 39% 20% 34% 0.19 16% 25% 24% 35% 0.13

$1, $9 0.09 20% 28% 19% 33% 0.06 29% 16% 22% 33% 0.25

$0, $10 0.06 30% 16% 20% 34% -0.01 37% 12% 16% 35% 0.41

* - p < 0.1, ** - p < 0.05, *** - p < 0. 01; all two-tailed Responses are: “very socially inappropriate” (- -), “somewhat socially inappropriate” (-), “somewhat socially appropriate” (+), “very socially appropriate” (+ +); modal response shaded

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Table 2. Statistical tests (ordered logit) of behavior across treatments (Experiment 2)

(1) (2) (3)

Dependent variable:

Amount allocated to recipient

Binary (Share = $5)

Binary (Share = $0)

Bully

0.492* (0.286)

1.376*** (0.372)

0.491* (0.300)

Class size -0.013*** (0.005)

-0.019*** (0.005)

-0.003 (0.005)

Constant

0.949 (0.841)

0.069

(0.708)

N 91

82

58

Model: Ordered logistic regression Logistic regression Logistic regression

Data: All data Subjects who allocated less than $6 to recipient

Subjects who allocated less than $5 to recipient

* - p < 0.1, ** - p < 0.05, *** - p < 0. 01; all two-tailed Standard errors clustered by session

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Figure 1. Distributions of amounts shared by treatment (Experiment 2)

0%

5%

10%

15%

20%

25%

30%

35%

$0 $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 Amount allocated to recipient

Standard Bully

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Figure 2. Mean ratings of social appropriateness (standard vs. sorting variant)

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Figure 3. Mean ratings of social appropriateness (standard vs. take-2 variant)

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Figure 4. Mean ratings of social appropriateness (binary baseline and hidden information variants)

‐1

‐0.5

0

0.5

1

$6 $5

Baseline (payoffs: ($6,$1),($5,$5))

Hidden Information (acquire info; payoffs: ($6,$1),($5,$5))

Hidden Information (don't acquire info; payoffs: ($6,$?),($5,$?))

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Appendix 1 (Instructions for Experiment 1)

Initial Instructions

(Experimenter read aloud only)

This is a study on decision making. For your participation, you will be paid a participation fee of $7. In addition, you may receive some additional money based on your choices and the choices of others during the experiment.

If you have any questions during the study, please raise your hand and wait for an experimenter to come to you. Please do not talk, exclaim, or try to communicate with other participants during the experiment. Participants intentionally violating the rules may be asked to leave the experiment and may not be paid.

Please take an envelope from the experimenter. Inside the envelope is a card with a number, from 1 to 20. This number is your Participant ID for the experiment. Please hold on to this card for the duration of the experiment. We will ask you to write this number on each set of sheets you receive.

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Appendix 1 (Instructions for Experiment 1)

Participant ID: ________ (Please enter the number from your card)

Instructions, Part I

Please write your participant ID in the space provided above. On the following pages, you will read descriptions of a series of situations. These descriptions correspond to situations in which one person, “Individual A,” must make a decision. For each situation, you will be given a description of the decision faced by Individual A. This description will include several possible choices available to Individual A. After you read the description of the decision, you will be asked to evaluate the different possible choices available to Individual A and to decide, for each of the possible actions, whether taking that action would be “socially appropriate” and “consistent with moral or proper social behavior” or “socially inappropriate” and “inconsistent with moral or proper social behavior.” By socially appropriate, we mean behavior that most people agree is the “correct” or “ethical” thing to do. Another way to think about what we mean is that if Individual A were to select a socially inappropriate choice, then someone else might be angry at Individual A for doing so. In each of your responses, we would like you to answer as truthfully as possible, based on your opinions of what constitutes socially appropriate or socially inappropriate behavior. To give you an idea of how the experiment will proceed, we will go through an example and show you how you will indicate your responses. On the next page you will see an example of a situation.

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Appendix 1 (Instructions for Experiment 1)

Example Situation

Individual A is at a local coffee shop near campus. While there, Individual A notices that someone has left a wallet at one of the tables. Individual A must decide what to do. Individual A has four possible choices: take the wallet, ask others nearby if the wallet belongs to them, leave the wallet where it is, or give the wallet to the shop manager. Individual A can choose only one of these four options. The table below presents a list of the possible choices available to Individual A. For each of the choices, please indicate whether you believe choosing that option is very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, or very socially appropriate. To indicate your response, please place an “x” inside one box for each row.

Individual A's choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate

Take the wallet

Ask others nearby if the wallet belongs to them

Leave the wallet where it is

Give the wallet to the shop manager

Please make sure that you have placed one “x” in each row.

If this were one of the situations for this study, you would consider each of the possible choices above and, for that choice, indicate the extent to which you believe taking that action would be “socially appropriate” and “consistent with moral or proper social behavior” or “socially inappropriate” and “inconsistent with moral or proper social behavior”. Recall that by socially appropriate we mean behavior that most people agree is the “correct” or “ethical” thing to do.

Continue example on the next page

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Appendix 1 (Instructions for Experiment 1)

For example, suppose you thought that taking the wallet was very socially inappropriate, asking others nearby if the wallet belongs to them was somewhat socially appropriate, leaving the wallet where it is was somewhat socially inappropriate, and giving the wallet to the shop manager was very socially appropriate. Then you would indicate your responses as follows:

Individual A's choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate

Take the wallet X

Ask others nearby if the wallet belongs to them X

Leave the wallet where it is X

Give the wallet to the shop manager X

Are there any questions about this example situation or about how to indicate your responses? On the following pages, there are four situations, all dealing with decisions that “Individual A,” a participant in an experiment, might have to make. For each situation, you will receive a sheet, with a table on which to indicate your responses. For each situation, the experimenter will read a description of the situation. You will then indicate whether each possible choice available to Individual A is socially appropriate or socially inappropriate. At the end of the experiment today, we will select one of the five situations, by randomly-drawing a number from 1 to 5. For this situation, we will also randomly select one of the possible choices that Individual A could make. Thus, we will select both a situation and one possible choice at random. For the choice selected, we will determine which response was selected by the most people here today. If you give the same response as that most frequently given by other people, then you will receive an additional $5. This amount will be paid to you, in cash, at the conclusion of the experiment. For instance, if we were to select the example situation above and the possible choice “Leave the wallet where it is,” and if your response had been “somewhat socially inappropriate,” then you would receive $5, in addition to the $7 participation fee, if this was the response selected by most other people in today’s session. Otherwise you would receive only the $7 participation fee. If you have any questions from this point on, please raise your hand and wait for the experimenter to come to you.

Please turn the page to begin once the experimenter asks you to do so.

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Appendix 1 (Instructions for Experiment 1)

Situation 127 Suppose that Individual A is randomly paired with another person, Individual B. The pairing is anonymous, meaning that neither individual will ever know the identity of the other individual with whom he or she is paired. In the experiment, Individual A will make a choice, the experimenter will record this choice, and then both individuals will be informed of the choice and paid money based on the choice made by Individual A, as well as a small participation fee. Suppose that neither individual will receive any other money for participating in the experiment.

In each pair, Individual A will receive $10. Individual A will then have the opportunity to give any amount of his or her $10 to Individual B. That is, Individual A can give any of the $10 he or she receives to Individual B. For instance, Individual A may decide to give $0 to Individual B and keep $10 for him or herself. Or Individual A may decide to give $10 to Individual B and keep $0 for him or herself. Individual A may also choose to give any other amount between $0 and $10 to Individual B. This choice will determine how much money each will receive, privately and in cash, at the end of the experiment. The table below presents a list of the possible choices available to Individual A. For each of the choices, please indicate whether you believe choosing that option is very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, or very socially appropriate. To indicate your response, please place an “x” inside one box for each row.

Individual A's choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate Give $0 to Participant B

(Participant A gets $10, Participant B gets $0)

Give $1 to Participant B (Participant A gets $9, Participant B gets $1)

Give $2 to Participant B (Participant A gets $8, Participant B gets $2)

Give $3 to Participant B (Participant A gets $7, Participant B gets $3)

Give $4 to Participant B (Participant A gets $6, Participant B gets $4)

Give $5 to Participant B (Participant A gets $5, Participant B gets $5)

Give $6 to Participant B (Participant A gets $4, Participant B gets $6)

Give $7 to Participant B (Participant A gets $3, Participant B gets $7)

Give $8 to Participant B (Participant A gets $2, Participant B gets $8)

Give $9 to Participant B (Participant A gets $1, Participant B gets $9)

Give $10 to Participant B (Participant A gets $0, Participant B gets $10)

Please wait to turn the page until the experimenter asks you to do so. If you have any questions, please raise your hand and wait for the experimenter.

27 This is the Standard game. This or the Bully game was always first.

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Appendix 1 (Instructions for Experiment 1)

Situation 128 Suppose that Individual A is randomly paired with another person, Individual B. The pairing is anonymous, meaning that neither participant will ever know the identity of the other participant with whom he or she is paired. In the experiment, Individual A will make a choice, the experimenter will record this choice, and then both participants will be informed of the choice and will be paid money based on the choice made by Individual A, as well as a small participation fee. Suppose that neither participant will receive any other money for participating in the experiment.

In each pair, Individuals A and B will each receive $5. Individual A will then have the opportunity to give any amount of his or her $5 to Individual B or to take any amount of the $5 given to Individual B for him or herself. That is, Individual A can give any of the $5 he or she receives to Individual B or can take any of the $5 Individual B receives for him or herself. For instance, Individual A may decide to not give any money and to take all $5 from Individual B. Or Individual A may decide to give all $5 to Individual B and not take any money. Individual A may also choose to give or take any amount between $0 and $5 to or from Individual B. This choice will determine how much money each participant will receive, privately and in cash, at the end of the experiment. The table below presents a list of the possible choices available to Individual A. For each of the choices, please indicate whether you believe choosing that option is very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, or very socially appropriate. To indicate your response, please place an “x” inside one box for each row.

Individual A's choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate Take $5 from Individual B

(Individual A gets $10, Individual B gets $0)

Take $4 from Individual B (Individual A gets $9, Individual B gets $1)

Take $3 from Individual B (Individual A gets $8, Individual B gets $2)

Take $2 from Individual B (Individual A gets $7, Individual B gets $3)

Take $1 from Individual B (Individual A gets $6, Individual B gets $4)

Give $0/Take $0 to/from Individual B (Individual A gets $5, Individual B gets $5)

Give $1 to Individual B (Individual A gets $4, Individual B gets $6)

Give $2 to Individual B (Individual A gets $3, Individual B gets $7)

Give $3 to Individual B (Individual A gets $2, Individual B gets $8)

Give $4 to Individual B (Individual A gets $1, Individual B gets $9)

Give $5 to Individual B (Individual A gets $0, Individual B gets $10)

Please wait to turn the page until the experimenter asks you to do so. If you have any questions, please raise your hand and wait for the experimenter.

28 This is the Bully game.

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Appendix 1 (Instructions for Experiment 1)

Situation 229 Suppose that Individual A is initially not paired with any other participant. During the experiment Individual A might be randomly paired with another person, Individual B. If the pairing occurs, then it will be anonymous, meaning that neither participant will ever know the identity of the other participant with whom he or she is paired. In the experiment, Individual A will make a choice, the experimenter will record this choice, and Individual A will be paid money based on the choice, as well as a small participation fee. Another participant, Individual B, may or may not also be paid money based on the choice made by Individual A, as well as a small participation fee. Suppose that neither participant will receive any other money for participating in the experiment. In each pair, Individual A will have a choice of whether to play a game or to pass on playing the game. If Individual A decides to pass then he or she will receive $10, the two participants will not be paired, and Individual B will not find out anything about the game and will not receive any additional money. If Individual A chooses to play the game, then he or she will be paired with Individual B. Individual A will receive $10 and will then have the opportunity to give any amount of his or her $10 to Individual B. That is, Individual A can give any of the $10 he or she receives to Individual B. For instance, Individual A may decide to give $0 to Individual B and keep $10 for him or herself. Or Individual A may decide to give $10 to Individual B and keep $0 for him or herself. Individual A may also choose to give any other amount between $0 and $10 to Individual B. In this case, Individual B will find out about the game and how much, if any, of the $10 Individual A chose to give and how much Individual A kept for him or herself. If you have a question about this situation, please raise your hand and wait for the experimenter.

Situation 2 continued on the next page.

29 Situation 2 – 5 were then presented in random order.

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Appendix 1 (Instructions for Experiment 1)

Situation 2 (continued)

The table below presents a list of the possible choices available to Individual A. For each of the choices, please indicate whether you believe choosing that option is very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, or very socially appropriate. To indicate your response, please place an “x” inside one box for each row.

Individual A's choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate Pass (Do not Play Game)

(No pairing occurs, Individual A gets $10, Individual B is told nothing about game and gets $0)

Play Game and Give $0 to Individual B (Individuals A and B are paired, Individual A gets $10,

Individual B is told about game and gets $0)

Play Game and Give $1 to Individual B (Individuals A and B are paired, Individual A gets $9,

Individual B is told about game and gets $1)

Play Game and Give $2 to Individual B (Individuals A and B are paired, Individual A gets $8,

Individual B is told about game and gets $2)

Play Game and Give $3 to Individual B (Individuals A and B are paired, Individual A gets $7,

Individual B is told about game and gets $3)

Play Game and Give $4 to Individual B (Individuals A and B are paired, Individual A gets $6,

Individual B is told about game and gets $4)

Play Game and Give $5 to Individual B (Individuals A and B are paired, Individual A gets $5,

Individual B is told about game and gets $5)

Play Game and Give $6 to Individual B (Individuals A and B are paired, Individual A gets $4,

Individual B is told about game and gets $6)

Play Game and Give $7 to Individual B (Individuals A and B are paired, Individual A gets $3,

Individual B is told about game and gets $7)

Play Game and Give $8 to Individual B (Individuals A and B are paired, Individual A gets $2,

Individual B is told about game and gets $8)

Play Game and Give $9 to Individual B (Individuals A and B are paired, Individual A gets $1,

Individual B is told about game and gets $9)

Play Game and Give $10 to Individual B (Individuals A and B are paired, Individual A gets $0,

Individual B is told about game and gets $10)

Please wait to turn the page until the experimenter asks you to do so.

If you have any questions, please raise your hand and wait for the experimenter.

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Appendix 1 (Instructions for Experiment 1)

Situation 3

Suppose that Individual A is randomly paired with another person, Individual B. The pairing is anonymous, meaning that neither participant will ever know the identity of the other participant with whom he or she is paired. In the experiment, Individual A will make a choice, the experimenter will record this choice, and then both participants will be paid money based on the choice made by Individual A, as well as a small participation fee. Suppose that neither participant will receive any other money for participating in the experiment. In each pair, Individual A must choose between two options, labeled “X” and “Y”. If Individual A chooses X he or she receives $6 and Individual B receives $1. If Individual A chooses Y he or she receives $5 and Individual B receives $5. The outcomes produced by Individual A’s choices are presented in the following payoff table.

Individual A’s choice

Payoff to Individual A

Payoff to Individual B

X $6 $1 Y $5 $5

Individual B is aware of the options faced by Individual A. Individual B will find out how much money he or she received, after Individual A makes a choice. This choice will determine how much money each participant will receive, privately and in cash, at the end of the experiment. The table below presents a list of the possible choices available to Individual A. For each of the choices, please indicate whether you believe choosing that option is very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, or very socially appropriate. To indicate your response, please place an “x” inside one box for each row.

Individual A’s choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate

X (Individual A gets $6, Individual B gets $1)

Y (Individual A gets $5, Individual B gets $5)

Please wait to turn the page until the experimenter asks you to do so. If you have any questions, please raise your hand and wait for the experimenter.

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Appendix 1 (Instructions for Experiment 1)

Situation 4

Suppose that Individual A is randomly paired with another person, Individual B. The pairing is anonymous, meaning that neither participant will ever know the identity of the other participant with whom he or she is paired.

In the experiment, Individual A will make a choice, the experimenter will record this choice, and then both participants will be paid money based on the choice made by Individual A, as well as a small participation fee. Suppose that neither participant will receive any other money for participating in the experiment.

In each pair, Individual A must choose between two options, labeled “X” and “Y”. If Individual A chooses X he or she receives $6. If Individual A chooses Y he or she receives $5. The consequences for Individual B depend on one of two scenarios, Scenario 1 and Scenario 2, each of which is equally likely. Individual A does not know initially which scenario he or she faces. Therefore, the outcomes produced by Individual A’s choices are presented in the following payoff table.

Individual A’s choice

Payoff to Individual A

Payoff to Individual B

X $6 ? Y $5 ?

The actual outcomes for Individual B depend on which of two scenarios applies to the decision, Scenario 1 or Scenario 2. The scenario that applies was determined prior to the experiment by a coin flip, meaning that either scenario is equally likely.

• In Scenario 1: If Individual A chooses X then Individual B receives $1 (and Individual A receives $6). If Individual A chooses Y then Individual B receives $5 (and Individual A receives $5).

• In Scenario 2: If Individual A chooses X then Individual B receives $5 (and Individual A receives $6). If Individual A chooses Y then Individual B receives $1 (and Individual A receives $5).

The two possible scenarios are presented in the table below.

Scenario 1 Scenario 2 Individual A’s choice

Payoff to Individual A

Payoff to Individual B

Individual A’s choice

Payoff to Individual A

Payoff to Individual B

X $6 $1 X $6 $5 Y $5 $5 Y $5 $1

Situation 4 continued on the next page.

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Appendix 1 (Instructions for Experiment 1)

Situation 4 (continued) Individual A must make the following choices.

• First, he or she must decide whether or not to find out the actual scenario. That is, Individual A can find out whether the payoffs are determined by Scenario 1 or Scenario 2. Individual B will not know whether A finds out or does not.

• Second, after deciding whether to find out the actual scenario, Individual A will make a choice of X or Y. If Individual A chooses to find out the actual scenario, then he or she will know precisely which payoffs for Individual B will be produced by his or her choice. If Individual A chooses not to find out the actual scenario, then he or she will not know precisely which payoffs for Individual B will be produced by his or her choice. Recall that in either scenario, Individual A knows that he or she receives $6 for choosing X and $5 for choosing Y. The difference between the two scenarios is based only on how much money Individual B receives for each of the two choices.

Individual B is aware of the decision faced by Individual A. Individual B will find out how much money he or she received, after Individual A decides whether or not to find out the actual scenario and makes a choice. However, Individual B will not find out whether Individual A chose to find out the actual scenario. Individual A’s choice will determine how much money each participant will receive, privately and in cash, at the end of the experiment.

If you have a question about this situation, please raise your hand and wait for the experimenter. The table below presents a list of the possible choices available to Individual A. For each of the choices, please indicate whether you believe choosing that option is very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, or very socially appropriate. To indicate your response, please place an “x” inside one box for each row.

Individual A's choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate A does NOT find out the actual scenario

and chooses X (Individual A gets $6, Individual B gets $1 or $5,

Individual A does not know what Individual B will get)

A does NOT find out the actual scenario and chooses Y

(Individual A gets $5, Individual B gets $5 or $1, Individual A does not know what Individual B will get)

A finds out the actual scenario is Scenario 1, chooses X

(Individual A gets $6, Individual B gets $1)

A finds out the actual scenario is Scenario 1, chooses Y

(Individual A gets $5, Individual B gets $5)

Please wait to turn the page until the experimenter asks you to do so. If you have any questions, please raise your hand and wait for the experimenter.

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Appendix 1 (Instructions for Experiment 1)

Situation 5 Suppose that Individual A is randomly paired with another person, Individual B. The pairing is anonymous, meaning that neither individual will ever know the identity of the other individual with whom he or she is paired. In the experiment, Individual A will make a choice, the experimenter will record this choice, and then both individuals will be informed of the choice and paid money based on the choice made by Individual A, as well as a small participation fee. Suppose that neither individual will receive any other money for participating in the experiment.

In each pair, Individual A will receive $10. Individual A will then have the opportunity to give any of this $10 to Individual B or to take up to $2 of Individual B’s participation fee. For instance, Individual A may decide to take $2 from Individual B and keep the $10 for him or herself. Or Individual A may decide to give all $10 to Individual B and not take any money. Individual A may also choose to give any other amount between $0 and $10 to Individual B or to take any amount between $0 and $2 from Individual B. This choice will determine how much money each will receive, privately and in cash, at the end of the experiment. The table below presents a list of the possible choices available to Individual A. For each of the choices, please indicate whether you believe choosing that option is very socially inappropriate, somewhat socially inappropriate, somewhat socially appropriate, or very socially appropriate. To indicate your response, please place an “x” inside one box for each row.

Individual A's choice

Very Socially

Inappropriate

Somewhat socially

inappropriate

Somewhat socially

appropriate

Very socially

appropriate Take $2 from Participant B

(Participant A gets $12, Participant B loses $2)

Take $1 from Participant B (Participant A gets $11, Participant B loses $1)

Give/Take $0 to/from Participant B (Participant A gets $10, Participant B gets $0)

Give $1 to Participant B (Participant A gets $9, Participant B gets $1)

Give $2 to Participant B (Participant A gets $8, Participant B gets $2)

Give $3 to Participant B (Participant A gets $7, Participant B gets $3)

Give $4 to Participant B (Participant A gets $6, Participant B gets $4)

Give $5 to Participant B (Participant A gets $5, Participant B gets $5)

Give $6 to Participant B (Participant A gets $4, Participant B gets $6)

Give $7 to Participant B (Participant A gets $3, Participant B gets $7)

Give $8 to Participant B (Participant A gets $2, Participant B gets $8)

Give $9 to Participant B (Participant A gets $1, Participant B gets $9)

Give $10 to Participant B (Participant A gets $0, Participant B gets $10)

Once you are done, please turn the set of sheets over and wait for the experimenter to collect them. Make sure that your Participant ID is written on the front page.

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Appendix 2 (Instructions for Experiment 2, Standard)

Instructions (Read aloud to all subjects)

In this experiment you will be paired with one of the people in the other group. You will never know the identity of the person with whom you are paired and this person will never know your identity. Everyone received a $2 participation payment in an envelope. Please put this envelope away, as it is yours to keep. In this experiment, you will make a simple choice that will determine how much additional money both you and the person with whom you are paired will receive. You currently have an envelope that contains 10 $1 bills. At the front of the room, I have a yellow envelope for each person in the other group, which contains no bills. Therefore, you currently have $10 and the other person has $0 dollars. You may choose how much, if any, of your $10 to give to the other person. This is the only choice you will make in today’s experiment. The other person will not make any choice. Both you and the other person will receive only the money determined by your choice, in addition to the $2 participation payment. In a moment, you will each come to the front of the room one at a time. When you come to the front, you will receive a yellow envelope labeled “Money for other person.” You will then exit the room and will privately decide how many, if any, of the $10 in your white envelope you would like to place inside the other person’s yellow envelope. No one will ever know what choice you made. Once you are done allocating the money as you would like, you will place the yellow envelope inside the box outside this room. You will then be finished with the experiment and may leave. After everyone from the first group has left, the people in the other group will exit the room one at a time and will each receive one of the yellow envelopes at random. Any amount inside that yellow envelope will be theirs to keep, in addition to the $2 participation bonus. If you have a question, please raise your hand and I will come to you. Once I have answered any questions, we will start.

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Appendix 2 (Instructions for Experiment 2, Bully)

Instructions

(Read aloud to all subjects) In this experiment you will be paired with one of the people in the other group. You will never know the identity of the person with whom you are paired and this person will never know your identity. Everyone received a $2 participation payment in an envelope. Please put this envelope away, as it is yours to keep. In this experiment, you will make a simple choice that will determine how much additional money both you and the person with whom you are paired will receive. You currently have an envelope that contains 5 $1 bills. At the front of the room, I have a yellow envelope for each person in the other group, which also contains 5 $1 bills. Therefore, you currently have $5 and the other person has $5. You may choose how much, if any, of your $5 to give to the person or how much, if any, of the other person’s $5 to take for yourself. This is the only choice you will make in today’s experiment. The other person will not make any choice. Both you and the other person will receive only the money determined by your choice, in addition to the $2 participation payment. In a moment, you will each come to the front of the room one at a time. When you come to the front, you will receive a yellow envelope labeled “Money for other person.” This envelope will contain 5 $1 bills. You will then exit the room and will privately decide how many, if any, of the $5 in your white envelope you would like to place inside the other person’s yellow envelope or how much, if any, of the other person’s $5 you would like to place inside your white envelope. No one will ever know precisely how much money you placed in or took from the other person’s envelope. Once you are done allocating the money as you would like, you will place the yellow envelope inside the box outside this room. You will then be finished with the experiment and may leave. After everyone from the first group has left, the people in the other group will exit the room one at a time and will each receive one of the yellow envelopes at random. Any amount inside that yellow envelope will be theirs to keep, in addition to the $2 participation bonus. If you have a question, please raise your hand and I will come to you. Once I have answered any questions, we will start.

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