immersion program presentation web2

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Applications and Implications of the Social Web (2.0) Rick Reo, [email protected] Instructional Designer, GMU Adjunct Instructor, AIT & CEHD Portions adapted from materials by: Glenda Morgan, Ph.D, GMU Gartner - Hype Cycle for Emerging Technologies 2009 Source: Gartner

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Page 1: Immersion Program Presentation   Web2

Applications andImplications of the Social Web (2.0)

Rick Reo, [email protected]

Instructional Designer, GMU

Adjunct Instructor, AIT & CEHD

Portions adapted from materials by:

• Glenda Morgan, Ph.D, GMU

• Duke University Libraries

• New Media Consortium

Gartner - Hype Cycle for Emerging Technologies 2009

Source: Gartner

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What We’re Going To Talk

About• What is Web 2.0?

• Why should you care?

- How does Web 2.0 change how we

do things?

• Best educational practices

• Web 2.0 tools & technologies

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Backchannel Resources

Twitter hashtag: #idd-ip

Wifitti:

http://wiffiti.com/screens/7633

--------------------------------

Rick’s Delicious tags:

http://delicious.com/rreo/socialmedia

Rick’s ShareTabs:

http://www.sharetabs.com/?idd-ip

Rick’s Slideshare:

http://www.slideshare.net/rreo

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What does Web 2.0 meanto

2006

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What does Web 2.0 mean

to you?

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Community & Collaboration on a scale never seen before…

What else did

Time magazine

mean?

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We know it when we see it?http://www.go2web20.net/

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How does Web 2.0 differ fromwhat came before?

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Social software is a subset of Web 2.0 and a continuation of older computer-mediated communication (CMC) tools such as IM, newsgroups, groupware, and virtual communities (Alexander, 2006; Rheingold, 2003, ¶4).

CMC

Social Software

Web 2.0

Web 2.0 includes a broad range of web technologies, services, and tools, and refers to a renewed pattern of web technology adoption and innovation.

Dabbagh, N., & Reo, R. (in press). Back to the future: Tracing the roots and learning affordances of social software. In M.J.W. Lee and C. McLoughlin (Eds.), Web 2.0-based e-Learning: Applying social informatics for tertiary teaching. Hershey, PA: IGI Global (formerly Idea Group, Inc.).

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Web 1.0

1993-2003

Broadcast medium

Consumption

Content

Client-based

Product

Individual

Web 2.0

2004 – ?

Collaboration medium

User-generated content

Interaction

Web-based services

Data richness

Social networking

Internet (beta) Web 1.0 Web 2.0

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Educational Social Software

aka Web 2.0 Tools

ESS enable:

• lower the barriers to participation and

self-authoring:

web-based & easy-to-use

community-based & sense of ownership

• increased capacity for working together

(communication, collaboration)

• collectively change the rules of social

interaction

• personalization-- goals, interface,

“networked tools that support and encourage individuals to learn together while retaining individual control over their time, space, presence, activity, indentity, and relationship.

~ Terry Anderson, Ch.9, p.227Theory and Practice of Online Learning

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Web 2.0: What Is It Really? 6 elements that define the change in how we all

think about and use the Web:

1. Web 2.0 is about data abstraction -- free information from containers.

2. Web 2.0 takes broadband and Moore's Law for granted -- start with the assumption bandwidth is basically free and readily accessible.

3. Web 2.0 is about connections -- Connections between people, between sites, between the Web and mobile worlds, between buyers and sellers.

4. The Web 2.0 revolution puts people first -- The needs of the user (not the programmer, marketing director, or information architect) come first.

5. Web 2.0 is about allowing people to manipulate data, not just retrieve data.

6. Web 2.0 is about doing stuff on the Web that can't be done in any other medium.

1. User-Generated Content – media content, publicly available, produced by end-users

2. Architecture of Participation – the way a service is designed facilitates participation and promotes UGC.

3. Wisdom of the Crowds (Crowdsourcing) –leveraging the mass collaboration enabled by Web 2.0 technologies to achieve small goals/task or solve problems.

4. Network Effects & the Long Tail – large user base; value increases for everyone as new users join/participate

5. Data on Epic Scale –information collected indirectly from users and aggregated as a side effect of ordinary use of Google, etc.

6. Open-ness -- Web has a strong tradition of working in an open fashion

By Sean Carton, The ClickZ Networkhttp://www.clickz.com/showPage.html?page=3625146

Six Big Ideas Behind Web 2.0

Anderson, Paul (2007). What is Web 2.0? Ideas, technologies and implications for education. Tech Watch Report, JISC, http://www.jisc.ac.uk/publications/publications/twweb2.aspx

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Why should You care?

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Web 2.0 Transforms

Practice

• Teaching 2.0

• Learning 2.0

• Library 2.0

• Enterprise 2.0

• Journalism 2.0

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What do these changes mean?

Changes in the way we:– Communicate & collaborate– provide content, services, or resources

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Why should You care?• In the end, you don’t really have a choice -- Embrace 2.0

technologies:– most people are probably already Social Computing aficionados– that is what our clients are expecting– cost effective given our limited resources and increasing demands.

• Web 2.0 tools offer several benefits to instructors, including:– ease of use– interactions/integrations with other commonly-used tools– filling needs not currently met with other tools– inspiring creativity and exploration in teaching– authentic learning experiences

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How to Get Startedon Web 2.0?

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Source: Marta Kagan http://www.slideshare.net/mzkagan/what-the-fk-is-social-media-one-year-later

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ISD 2.0?

• Don’t start with the technology• Think about your course goals – what are you trying

to do?• What are your needs, especially in terms of

collaboration, content, and communication• Then you can move to thinking about technology

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ISD 2.0?

• What do you think ISD 2.0 is?

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ISD 2.0

• The students are highly involved in the instructional design of their class

• CCK09 - In a traditional course, instructional design is utilized to provide structure and coherence to a course. In a distributed course, such as you’ll encounter in CCK09, conversations and content are not centralized. To bring these voices together, we rely on aggregation methods and software. When you post on your blog, Twitter, Delicious, or anywhere else if you tag your contribution with CCK09, others in the course will discover it through Google Alerts (or similar aggregation method). Source: George & Stephen http://ltc.umanitoba.ca/connectivism/?p=198

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Source: Sloan-C

Web 2.0 Technology Selection CriteriaEvaluate your possible tool choices using these criteria to eliminate poor choices quickly. Then, do more extensive testing to find that ‘perfect' Web 2.0 technology.

Criteria 1: Access •Is the tool accessible by Windows and Mac users?•Is the tool / product of tool viewable in a variety of web browsers?•Does the tool work well for those with dial-up connections?•Does the tool provide options that support ADA compliance?•Is the tool free?•Will the tool be around for a while?

Criteria 2: Usability•Do you have to create an account to use the tool?•Is the tool easy to use?•Does the tool have a robust and easy to use Help section?•Does anything have to be downloaded and installed on the computer to use the tool?

Criteria 3: Privacy & Intellectual Property•Does the tool allow you to restrict access of your work/your students' work?•Does the tool protect your personal data (e.g. email address given when account created)?•Does the tool allow you / your students to retain sole IP rights to the content you create?•Does the tool allow you to determine the copyright status of the content you've created?•Can you save a copy of the product to your desktop for archival purposes?

Criteria 4: Workload & Time Management•Does the tool make it easy to track student work (for grading purposes).•Does the tool support private and public commenting (for individual and group feedback)?•Does the tool provide for an RSS feed to track work via email or an RSS reader?•Is it possible to embed the tool into the LCMS you're using?

Criteria 5: Fun Factor•Does the tool allow you to be creative during the learning process?•Does the tool allow you to demonstrate creativity in the learning product?•Does the tool provide opportunities for different types of interaction (visual, verbal, written)?•Does the tool increase the perception of connectedness?•Does the tool encourage collaboration?

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Types of Uses

Web 2.0 Tools

Private Information Management

Open Resource Sharing

Social Networking

Common FeaturesSettings

Setup for private/personal use

Disable search engine indexing

Enable public view Setup personal profile Configure tool for resource

sharing

Configure to pull in other people’s content or activity via comments, RSS feeds, etc.

Enable information “push” via subscription, follow, watch list, notifications etc.

Build tool-based communities / groups / collections Employ promotional activities or send invitations Setup multi modal, two-way communication pathways

Blog

(including microblogging)

• Use as private online journal Create multimedia blog postsEnable Blogroll

• Dynamic access to related/recommended content, e.g., Trackback• Enable comments, Trackback , RSS feeds• Add blog to RSS aggregation services – e.g., Technorati• Stimulate social connectivity via micro interactions features.

Wiki

• Use as private content management space

• Password protected collaborative document editing & commenting

• Open collaborative document editing & commenting• Enable view history• Provide user statistics

RSS Reader (Bloglines, Google)

• Private news/ media feed archive • Enable personal archive sharing • Network with like minded subscribers or discover content via recommendations

Social Bookmarking(delicious)

• Private bookmark archive • Personal and collective tagging • Create/join user networks to access other people’s links • Use group tags; bundle tags

Social Media(Flickr, YouTube)

• Set-up private media archive or channel (consume only)

• Create/add media content and apply Creative Commons licenses

• Create/join public user groups or channels

Start Pages(iGoogle, PageFlakes)

• Private multiple media information management web pages built on widgets.

• Enable subscriptions • Invite / enable group or open editing of content

Social Networking sites (MySpace, Facebook)

• N/A – public view / personal social information sharing enabled by default

• Add contacts, friends, etc. • Enable two-way communication features via comments, subscription, notifications, chat, or wall graffiti

Social Software Use Continuum

Dabbagh & Reo, 2010

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How to get Started (cont.)

• Start with a foundation -- my tostada metaphor

• You can add all sorts of fun tools but strong base

• Often a blog or a wiki• But start by looking at

what others have done

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Social Software-based Learning Environment -- Course Examples

• My Examples– Course Blog - http://rickreo.onmason.com/edit772-module-3/week-2/– Course Wiki- http://edit575.wikispaces.com/ – Course Startpage - http://www.pageflakes.com/rreo/7151276

• Other Examples– OpenEd Class – Connectivism and Connective Knowledge massive online open course

(MOOC)– Econ Class Blog -- http://econ300.umwblogs.org/

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Personal Learning Network

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Social Software-based Learning Environment – PLEs / PLNs

• My Examples– Misc examples: http://edit772-f09.wikispaces.com/SSLE+Resources

• Edit772– 2nd Life, Kim– Portfolio– Blog

– Course Startpage - http://www.pageflakes.com/rreo/7151276 – Zotero– Flock

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Communities

• College 2.0• Classroom 2.0• NMC• Educause• Bcampus• Mason

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Downsides

Source: Wired magazine

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Copyright, Privacy, and

Security

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Public Domain

No rights reserved

Unrestricted redistribution and

modification

Creative Commons licensing

Some rights reserved

Choice of restriction on redistribution and modification

and Share-Alike

Traditional Copyright

©All rights reserved

Exclusive restrictions on

redistribution and modification

Copyleft

Source: Reo

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Questions??

Turracher Schwarzsee (Austria)Source: Wikimedia Commons