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Imperium suppliment for the Armageddon Campaign ran by The Good, The Bad, The Bromley TGTBTB

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DISCLAIMER IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH THE GOOD THE BAD THE BROMLEY (TGTBTB) EVENTS AND SHOULD NOT BE CONSIDERED IN ANY WAY OFFICIAL OUTSIDE OF THOSE EVENTS. THAT SAID THE UNITS AND RULES WITHIN HAVE BEEN PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND PLAYERS ARE WELCOME TO USE THESE RULES IN THEIR OWN GAMES OF WARHAMMER 40,000. The Good The Bad the Bromley (TGTBTB) have designed this list to be (we hope) as enjoyable and fun to use as possible. It is our hope that we can repay some small part of the kindness that the gaming community has shown us over the years and organise a top notch event that everyone can enjoy. The original work found in the Armageddon campaign book laid the groundwork for this document. While that list was designed specially for use in Games Workshop’s summer campaign a more fully fleshed out list was required for The Good The Bad the Bromley (TGTBTB) campaign weekends. Any similarity is more likely due to a common point of inspiration rather than any deliberate duplication on our part. That said, one or two ideas may have in fact originated in the community rather than from the original source material and I apologise in advance if anything appears here that has not been properly credited. Dean Carter

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information

- PLACEHOLDER FOR INFORMATION ABOUT EVENT -

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IMPERIUM

The Imperium of Man is a galaxy-spanning interstellar human empire, the ultimate authority for the majority of the human race in the Milky Way Galaxy in the 41st Millennium AD, and is ruled by the living God who is known as the Emperor of Mankind. The Space Marines or Adeptus Astartes are foremost amongst the defenders of humanity, the greatest of the Emperor of Mankind's warriors. They are barely human at all, but superhuman; having been made superior in all respects to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Space Marines are untouched by plague or any natural disease and can suffer wounds that would kill a lesser being several times over, and live to fight again. Clad in ancient Power Armour and wielding the most potent weapons known to Man, the Space Marines are terrifying foes and their devotion to the Emperor and the Imperium of Man is unyielding. They are the God-Emperor's Angels of Death, and they know no fear.

Contents

Disclaimer 1 Information 2 Contents 3 BT - Grimaldus 4 BT - Helbrecht 5 BT - Chaplain Maximilian Faust 6 BT - Neophyte Raclaw 7 BT - Brother Wulf 8 BA - Commander Dante 9 BA - Brother Calistarius (Mephiston) 10 BA - Astorath 11 BA - Captain Tycho 12 BA - Captain Eduardo Cullen 13 BA - Sergeant Lucius 14 SM - Captain Xavier Lin’Say 15 SM - Chapter Master Tu’Shan 16 SM - Ar Kan Pattern Landspeeder Squadron 17 UM - Marneus Calgar 18 UM - Chaplain Gaius Falco 19 UM - Sergeant Brutus 20 UM - Sergeant Maximus 21 UM - Sergeant Sextus 22 I - Ordo Illuminatus 23 I - Sister Superior D’Arc 24 I - Inquisitor Hurtz 25 I - Inquisitor Axel 26 I - Death Watch 27 I - Black Dragons 28 I - Flame Falcons 29 I - Sons of Antaeus 30 I - Armageddon Veterans 31 I - Ork Hunters 32 I - Legion of the Damned 33 I - Veteran Apothecary 34 I - Prototype Hulk Dreadnough 35

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CHaplain GriMalDUs H/Q UNIT Black TeMplaRs ONLY 195Pts High Marshal Helbrecht charged Grimaldus to lead one of the three Black Templars Crusades that had been dispatched to Armageddon, specifically, to Hive Helsreach. They were besieged by millions of Orks, who attacked from land-side but also from a vast fleet of submersibles launched from the icy Deadlands far to the south. A great horde of Ork attacked the Temple of the Emperor Ascendant, a vast basilica that had stood since the earliest days of colonisation, and was held at bay for nearly two months before they finally penetrated the temple precints, looting and destroying priceless holy relics as they went. The Imperial Guard units and the hive militia fled, but the Black Templars refused to yield. The battle degenerated into bloody melee combat in the heart of the temple, where Grimaldus bellowed his now famous cry: "I have dug my grave in this place and I will either triumph or I will die." The battle only ended when the entire Temple collapsed. All were thought lost, but a day later, Grimaldus crawled out from underneath the ruins, carrying the last relics of the Temple. Apothecaries who later treated Grimaldus' wounds claimed that it was a miracle that he still lived, let alone had the strength to crawl from the rubble of the destroyed Temple. Upon commencement of the Season of Fire, Grimaldus was given the title "Hero of Helsreach", the greatest honour its inhabitants could grant. WS BS S T W I A Ld Sv Grimaldus 5 5 4 4 3 5 4 9 3+ Cenobyte Servitor 4 3 3 4 1 3 1 8 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Independent Character Rosarius Litaniees of Hate (Codex:BT pg 32) Crozius Aquilium Unmatched Zeal (Codex:BT pg 32) Unit Composition: Master-Crafted Plasma Pistol Command Squad 1 Grimaldus Frag and Krak Grenades It Will Not Die (Unique) Terminator Honours (Included) Only in Death does Duty End Cenobyte Retinue Zealot Fear Crozius Aquilium: An ornate relic of the Unification Wars, the staff serves as both staff of office and a weapon for Astartes Lord Chaplains. In such experienced hands te power field can be discharged to explosive effect. In the shooting phase, if the model passes a successful Leadership test they must the Crozius Aquilium as a Heavy Flamer with the Soul Blaze special rule. The weapon also has the following stat line -,STR +2, AP 4, Melee, Concussive. Unmatched Zeal: (Codex:BT pg 32) Such is the awe and reverence in which Grimaldus is held that any Black Templar unit with a model within 6” of Grimaldus will benefit from this rule. Command Squad: Chaplain Grimaldus may lead a Reclusiam Command squad selected as normal from the army list. No other Chaplains may join or be attached to this squad and Grimaldus may not be attached to or join another Chaplain’s Reclusiam Command squad. Grimaldus may be attached to or join a Marshall or Castellan’s Command squad as normal. Only in Death does Duty End: Chaplain Grimaldus has been wounded many times in battle, but such s his incredible fortitude and faith in the Emperor that he shrugs off the most grievous wounds while there are still foes to slay. Once Grimaldus has lost all of his Wounds (Even if caused by a weapon that causes Instant Death), do not remove him from play. Instead, take a Leadership test and if this is passed, Grimaldus fights on with 1 Wound remaining. If he loses this Wound remove him from the table. It takes phenomenal amount of will-power to keep fighting when so badly wounded, So Grimaldus must take a Leadership test at the beginning of each game turn for the rest of the battle. If this is passed he fights on, but if it is failed, he is removed from play as his formidable willpower finally gives out. Cenobyte Retinue: Grimaldus leads three Cenobyte Servitors that carry the last surviving relics of Hive Helsreach’s Temple of the Emperor Ascendant into battle: a column from the Major Alter, the remains of the Banner of the Emperor Victorious and blessed water from the Stoup of Elucidation. These follow all the normal rules for Cenobyte Servitors and, so long as at least one is alive, Grimaldus counts as having a holy relic (note that this does not exclude the Standard Bearer in his Reclusiam Command squad from also carrying a holy relic).

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HIGH MaRSHaL HELBRECHT H/Q UPGRaDE Black TemplaRS ONLY 175Pts Helbrecht is best known among his friends and enemies for his violence, stubbornness and desire to slay the enemies of the Emperor. His rise through the ranks was aided by the notice he received for his many violent campaigns and a position in the Sword Brethren was soon secured for him after he slew a Vampire which had risen to power on Cephian IV. Retaking this world was part of a crusade led by Marshal Daidin and, when Daidin was killed, Helbrecht was elected Marshal in his place. On the death of High Marshal Kordhel at the hands of a Chaos Champion, Helbrecht was chosen unanimously by all of the Marshals in 989.M41 after the subjugation of the Xenarchs of the Sigilare Nebula. He was ritually presented with the Sword of the High Marshals and immediately led a crusade against the Cythor Fiends in the Ghoul Stars. After 8 years of securing outlying system, Helbrecht moved on to the homeworlds of the Fiends, only to find them empty. The crusade was cut short when a request for aid came from Armageddon. Ghazghkull Thraka had returned and the Black Templars channelled their energies into stopping one of the greatest Waaagh!s. Helbrecht returned to the Eternal Crusader and contacted Marshals Ricard of the Dimaris Crusade and Amalrich of the Tiberior Crusade and ordered them to Armageddon. Upon arrival, Helbrecht assumed control of the Space Fleet, his skills at space combat having been honed by directing the vast fleet of the Black Templars, while the two crusades deployed to the surface. Helbrecht worked closely with Admiral Parol to storm and destroy Ork Roks and ships in an effort to stem the tide of reinforcements. When Ghazghkull's suspected command ship was seen retreating from Armageddon, Helbrecht swore an oath to pursue and destroy him. As a sign of respect he allowed Commissar Yarrick to accompany him on the crusade. WS BS S T W I A Ld Sv Helbrecht 5 5 4 4 4 5 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Artificer Armour Retinue Sword of the High Marshals Rites of Battle (Codex: SM 85) Unit Composition: Combi-Melta Stubborn 1 Sergeant Brutus Crusader Seals (Unique) Bionics Terminator Honours (Included) Iron Halo Frag and Krak Grenades Bolt Pistol Retinue: High Marshal Helbrecht may lead a Black Templar Command squad chosen as normal from the unit entry. If he does you may include up to 5 Neophytes army with bolt pistol and close-combat weapon at +10pts each, in addition to the normal maximum amount of Initiate) may be upgraded to be a Standard Bearer carrying the Fighting Company Banner at +15pts. None of these Neophyes may be given Terminator Honours or crusader seals. If Helbrecht chooses a Command squad, he and all its members must be given the Furious Charge universal special rule at +3 pts per model. Sword of the High Marshals: The Sword of the High Marshals is a master-crafted power sword. In the first round of any assault. Helbrecht gains +D3 Attacks with the Smash and the Hammer of Wrath universal special rules addition to any other bonuses.

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CHaplain MaxIMILIan FaUst H/Q UNIT Black TeMplars ONLY 240Pts Reclusiarch Faust is a veteran of a score of successful Black Templars Crusades. The Chaplain was raised from his Marshal's Sword Brethren and inducted into the mysteries of the Reclusiam. Such was his faith and devotion to the Emperor that the Chaplains saw in the young Faust the making of a powerful warrior priest. He took his vows before the broken Sword of Dorn aboard the Battle Barge "Eternal Crusader" and has since justified the Chaplains' faith, zealously leading the warriors of the Black Templars in battle. WS BS S T W I A Ld Sv Faust 7 5 4 5 4 6 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Terminator Armour Fearless Blacksword (Master crafted +1 Str Power Sword) Iron Halo Unit Composition: Boltgun Eternal Warrior 1 Maximilian Faust Frag and Krak Grenades Furious Charge (Unique) Liturgies of Battle Independent Character Rage Chapter Tactics Chapter Tactics: If Faust is included then all your units in your army except Neophyte squads gain the Rage and Fearless universal special rule and gain +1 WS. Any tactical squad members may exchange their Bolt Guns for close combat weapons. If more than one character in your army has a similar rule you must choose which will apply.

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NeopHyte Raclaw Troop UpGraDe Black Templars ONLY 50Pts The term Neophyte is also used by the Astartes of the Black Templars Chapter for those recruits who are organised as part of a Fighting Company where they train and learn from the veteran Initiates who are in charge of them. As such, the Black Templars do not maintain a standard company of Scout Marines. A Neophyte will learn quickly from his tutor or die if he cannot. When his supervising Initiate and the Chapter's Chaplains deem that the Neophyte has proven himself satisfactory in courage and skill, he is himself elevated to the rank of Initiate and takes his place in the Fighting Company. Should the Initiate in charge of a Neophyte die before the Neophyte's training is complete, his training and instruction will be taken over by another Initiate, if that Initiate finds the Neophyte worthy of his tutelage. One Neophyte may be replaced by Neophyte Raclaw. WS BS S T W I A Ld Sv Raclaw 5 6 4 4 1 4 2 9 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Scout Armour Stealth Signum Shrouded Unit Composition: Stalker Pattern Boltgun (Codex: SM pg 88) And They Shall Know No Fear 1 Neophyte Raclaw Frag and Krak Grenades Infiltrate (Unique) Locator Beacon Move Through Cover Bolt Pistol Scout Acute Senses Eye of Vengeance (Codex: SM pg 88)

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SerGeant WUlf Troop UPGRaDE Black TeMplars ONLY 75Pts The Black Templars are the best-known example of a Crusading Chapter in the whole Imperium; their doctrines, traditions, and organisation reflect their particular approach to prosecuting the Imperium’s wars. Sergeant Wulf abides by these laws with every atom in his body, so much so he has been tasked with holding the Banner of the Templars into battle to inspire and rally all troops. One Tactical Squad in the army may replace its Sergeant with Sergeant Wulf. WS BS S T W I A Ld Sv Wulf 4 4 4 4 1 4 2 9 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Stalk Power Fist Banner of the Templars Unit Composition: Boltgun And They Shall Know No Fear 1 Sergeant Wulf Frag and Krak Grenades (Unique) Bolt Pistol Stalk: Wulf and his men will track the enemy for days at a time before attacking, encircling the foe’s defensive perimeters and waiting for the opportune moment. Any unit that is part of Wulf’s squad must outflank. Banner of the Templars: Whilst Wulf is still alive, his squad counts as scoring one additional wound for the purposes of calculating close combat results. In addition, any friendly units within 12” re-roll failed Morale and Pinning tests.

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COMMaNDER DaNTE H/Q UNIT BLOOD angels only 225Pts Commander Dante has led the Blood Angels to some of their greatest victories, from the bloody campaigns in Ultima Macharia to the Liberation of Canau. He clove the mighty Bloodthirster Skarbrand in two at the Gates of Pandemonium and drove the Orks from the twelve worlds of Blackfang. Perhaps his most famous victories were in the Second War for Armageddon, where his leadership allowed the beleaguered defenders to triumph over the fury of Waaagh! Ghazghkull. There he led the valiant strike against the Orks attacking Hive Acheron, where the horde was ripped asunder by cannon and bomb as Dante spearheaded the reinforcements. And it was in the closing stages of the war that Dante's tactical genius finally broke the back of the Ork army, leading a massed Drop Pod assault against the Orks assaulting Tartarus Hive, his Blood Angels slaying fully half of the Orks and driving them back to the ash wastes and jungles. WS BS S T W I A Ld Sv Dante 6 5 4 4 4 6 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Jump Infantry Artificer Armour Tactical Precision The Axe Mortalis Surgical Strike Unit Composition: Iron Halo And They Shall Know No Fear 1 Commander Dante Frag and Krak Grenades Independent Character (Unique) Infernus Pistol Master of the Host Jump Pack Tactical Genius Death Mast of Sanguinius Ultimate Commander Death Mast of Sanguinius: This ancient artefact resonates with the Primarch’s rage at Horus’ treachery, and can be used to call down a curse upon a foe. Before forces are deployed, choose one enemy independent character; that model has - 1 Weapon Skill, - 1 Wound, -1 Initiative and -1 Attack (All to a minimum of 1) for the remainder of the battle. The Death Mast of Sanguinius otherwise follows the rules for Death Masks given in Codex: BA pg 50 The Axe Mortalis: The Axe Mortalis is a master-crafted power axe that strikes in Initiative order. Tactical Precision: Commander Dante (and his unit, if he has joined one and they have jump packs) does not scatter when it deploys by Deep Strike. Surgical Strike: Commander Dante (and any squad he has joined) have the Hit and Run universal special rule. Master of the Host: In an army that includes Commander Dante, Sanguinary Guard are Troop choices. Tactical Genius: During deployment, choose a single infantry or vehicle unit in your army. That unit has the scouts special rule for the duration of the battle. Ultimate Commander: When it came to choosing a leader for the Armageddon intervention, the Masters of the other Chapters taking part unanimously asked for Dante to be placed in charge - To represent this any friendly model within 12” of Dante gets counter-attack and furious charge.

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BrotHer Calistarius’s (MepHiston) H/Q UNIT BlooD aNGELS ONLY 250Pts While fighting as part of the relief force for Hades Hive during the Second War for Armageddon campaign, Calistarius became a victim of the Red Thirst. After being inducted into the Death Company, he took part in the assault on an Ecclesiarchy building and was one of many trapped inside when the building collapsed during battle. For seven days, Calistarius lay trapped in the rubble, teetering on the edge of death and madness. Somehow, rather than succumbing to the Red Thirst, he managed to conquer it. By sheer strength of will he was able to suppress and hold in check the feelings of rage and the desire for blood, and in doing so he became something more. On the seventh night he burst free of his rocky tomb, reborn as Mephiston, the Lord of Death. Mephiston's resurrection did not go unwitnessed. By this time Hades lay once more in the hands of the Imperium, but Orks still roamed the ruins. As Mephiston heaved debris aside from his tomb, the sound of tortured stone drew the attention of one band of Orks. Weaponless, and with his armour shredded and mangled, Mephiston must have seemed easy prey, but nothing could have been further from the truth. His gene-seed, dormant these many long years, had awakened and wrought further changes, granting exceptional strength and vigor. Moving with a speed the Orks could not match, Mephiston unleashed a flurry of attacks, every blow pulverizing flesh and shattering bone. Five Orks died in as many seconds, and a dozen more swiftly followed. The greenskins never stood a chance, but they were as stubborn as Mephiston was determined. It was not until the reborn Angel punched clean through the biggest Ork's chest and tore out his heart that the survivors fled. His ruined armour slick with the blood of his foes, Mephiston began the long walk to Imperial lines. WS BS S T W I A Ld Sv Brother Calistarius 6 4 4 4 5 5 2 10 2+ Mephiston 7 5 6 6 * 7 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: (Brother Calistarius)Wargear: (Brother Calistarius)Special Rules: Infantry Artificer Armour Independent Character Plasma Pistol Adamantium Will Unit Composition: Master-crafted Force Sword Psyker Brother Calistarius Psychic Hood The Red Thirst Dawns (Unique) Frag and Krak Grenades And They Shall Know No Fear Eternal Warrior Psyker: Brother Calistarius knows all the Pyshich powers from the Codex:SM book pg 57. The Red Thirst Dawns: Roll a dice at the start of every turn Brother Calistarius is on the table and whenever Brother Calistarius take a wound, on a D6 roll of a 1, Brother Calistarius is reborn into Mephiston: Lord of Death using the rules and stat line provided, the rules and stat line for Brother Calistarius now become irrelevant. *Note: The wounds on Mephiston are the same as on Brother Calistarius at the time of his transformation. (Mephiston)Wargear: (Mephiston)Special Rules: Artificer Armour And They Shall Know No Fear Plasma Pistol Fleet Force Sword Psyker Frag and Krak Grenades Transfixing Gaze Psychic Hood Psyker: In addition to the standard Psychic powers from Codex:SM, Mephiston also knows the Sanguine Sword, Unleash Rage and Wings of Sanguinius Psychic powers (Codex: BA pg 63) He can use three Psychic powers each turn. Transfixing Gaze: At the start of the Assault phase Mephiston can attempt to enthral a single enemy Independent Character in base contact. Once selected, the target immediately takes a Leadership with a -4 modifier (a double 1 always passes) If the test is passed, there is no ill effect. If the test is failed, Mephiston re-rolls all failed attempts to hit and wound against the enthralled target for the duration of that Assault phase (note that being enthralled does not prevent the target from attacking - providing he survives long enough of course!

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astoratH tHe GriM H/Q UNIT BLOOD aNGELS only 220Pts Marneus Augustus Calgar is the current Chapter Master of the Ultramarines Space Marines Chapter and the Lord of Macragge, capital world of the Realm of Ultramar in the Eastern Fringes of the galaxy. Following a skirmish against the Tyranid Hive Fleet Perseus in 976.M41, Calgar lost all four limbs as well as large areas of body tissue and his left eye. Now fitted with bionic replacements, he is more machine than man. In battle, Calgar is armed and equipped with the Gauntlets of Ultramar, Artificer Armour and an Iron Halo. He sometimes wears the Terminator Armour of Antilochus into combat, as well as often leading a unit of the Ultramarines' Honour Guard. The Gauntlets of Ultramar were reclaimed by Primarch Roboute Guilliman from a Chaos Champion after the Gamalia Reclusiam Massacre. WS BS S T W I A Ld Sv Astorath 6 5 4 4 3 5 3 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Jump Infantry Artificer Armour Descent of Angels Bolt Pistol Liturgies of Blood Unit Composition: Rosarius Honour of the Chapter 1 Astorath Jump Pack Independent Character (Unique) The Executioner’s Axe Shadow of the Primarch Redeemer of the Lost Angel Wings Liturgies of Blood: On a player turn in which he assaults, Astorath and all members of any squad he has joined can re-roll failed rolls to hit. Death Company models can also re-roll failed rolls to wound (their rage makes them particularly susceptible to Astorath’s fiery oratory). Honour of the Chapter: Astorath utterly embodies the honour of Sanguinius, and the Blood Angels Chapter as a whole. He, and all members of a squad he has joined are fearless, as described in the Warhammer 40,000 rulebook. The Executioner’s Axe: The Executioner’s Axe is a two-handed power weapon that strikes at Strength 6. Successul invulnerable saves taken against the wounds caused by the Executioners Axe must be re-rolled. Shadow of the Primarch: If Astorath is included in the army all Blood Angels units (friend and foe!) That have the Red Thirst special rule will succumb to its effects on a roll of 3 or less, rather than a roll of 1. Redeemer of the Lost: In an army that includes Astorath the 0-1 Death Company limit is removed. Angel Wings: Astorath an any unit that he is joined too that has jump packs count as having Angel Wings. This rule allows Astorath and his unit to engage enemy flyers in close-combat as if it was a standard tank. Vehicles that are assaulted in this way count as being WS 4.

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Captain TYCHo H/Q UNIT BlooD aNGELS ONLY 175Pts Tycho, took charge when his predecessor was slain during the Second War for Armageddon. He nearly suffered the same fate himself during a clash between his troops and a small Ork warband in the jungles that separated Armageddon Prime and Armageddon Secundus. Early in the combat, which the Blood Angels eventually won, Tycho was the victim of a deadly psychic attack by an Ork Weirdboy and was left for dead. Somehow, Tycho managed to survive, although the after-effects of the terrible mental assault resulted in half of his face being paralyzed into a horrible rictus grin. The Blood Angels' fine aesthetic taste and appreciation of artistic and beautiful things is well known, so for them injuries of this type are almost worse than death. Tycho had a special mask made by the Blood Angels' most revered artificer in order to hide the disfigurement of his features, but maintains a hatred for the Ork race. During the Third War for Armageddon, Chaplains noticed a familiar gleam in Tycho's eye. They knew when they spoke to him he was seeing visions of the final battles of Sanguinius and was hard pressed to tell them apart from reality. Chaplain Vermento's report was "Since his grievous wounding at the battle for Armageddon, Tycho has become increasingly violent of temperament and attitude. It is my strongest recommendation to assign Brother-Captain Tycho to active battle duty permanently." Tycho was inducted into the Death Company and he asked to lead the assault on the Ork held defences of Hive Tempestora. Records show how he fought with the fury and skill of the Blood Angels Primarch Sanguinius, unstoppable amidst the sea of Orks, enduring wounds that would kill a normal man outright. WS BS S T W I A Ld Sv Captain Tycho 6 5 4 4 3 5 3 10 2+ Death Company Tycho 7 4 4 4 3 5 4 8 3+ (Note that there are two different profiles for Captain Tycho, one for the relatively sane Captain, and one to represent Tycho following his induction into the Death Company - Of course you may only field one of them in your force.) _____________________________________________________________________________________________________________________________________________________ Unit Type: (Captain Tycho)Wargear: (Captain Tycho)Special Rules: Infantry Artificer Armour Independent Character Bolt Pistol Preferred Enemy: Orks Unit Composition: Blood Song Hatred: Orks 1 Captain Tycho Or Frag and Krak Grenades Independent Character Death Company Tycho Iron Halo And They Shall Know No Fear (Unique) The Dead Man’s Hand It Will Not Die Death Mask (Codex:BA pg 50) (Death Company Tycho)Wargear: (Death Company Tycho)Special Rules: Power Armour Independent Character Bolt Pistol Blood Song Frag and Krak Grenades Furious Charge Iron Halo Black Rage (Codex: BA pg 44) The Dead Man’s Hand Feel No Pain It Will Not Die Fleet Fearless Blood Song: Blood Song is a combi-melta that can use special issue ammunition (Codex: SM pg 63) The Dead Man’s Hand: Tycho’s close combat attacks ignore armour saves an roll an additional D6 for Armour Penetration. The Dead Man’s Hand also includes a set of digital weapons allowing Tycho to re-roll a sinlge failed roll to wound in each Assault phase.

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Captain EDUaRDO CULLEN H/Q UNIT BlooD anGels ONLY 175Pts Captain Cullen has led the Blood Angels to some of their greatest victories, perhaps his most famous victories were in the Second War for Armageddon, where his leadership allowed the beleaguered defenders to triumph over the fury of Waaagh! Ghazghkull. There he led the valiant strike against the Orks attacking Hive Acheron along side Chapter Master Dante, where the horde was ripped asunder by cannon and bomb as Cullen and Dante spearheaded the reinforcements. And it was in the closing stages of the war that Cullen's tactical genius finally broke the back of the Ork army, leading a massed Drop Pod assault against the Orks assaulting Tartarus Hive, his Blood Angels slaying fully half of the Orks and driving them back to the ash wastes and jungles. WS BS S T W I A Ld Sv Cullen 7 4 4 4 3 5 2 9 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Artificer Armour Zealot Iron Halo Blood Lust Holy Eviscerator (Counts as Relic Blade) Mist Unit Composition: Master-Crafted Bolt Pistol Lightning Reflexes 1 Eduardo Cullen Frag and Krak Grenades (Unique) Blood Lust: The genetic mutation in the Blood Angels gene-seed has Cullen on the edge of the Red Thirst, to represent this he has the Rage universal special rule. Lightning Reflexes: Due to a unknown anomaly in his gene-seed, Eduardo can act faster than any of his battle brothers, to represent this he has +1 Initiative (Included in profile) and has the Acute sense and Night Vision universal special rules. Mist: At the start of his movement phase (Providing he is not in close combat), Eduardo may go into Mist form of which he may not be assaulted or be harmed by any weaponry unless it is able to cause Instant death or is able to negate Eduardo’s armour save of 2+. During this form Eduardo may move as a beast and run, however he may not shoot or assault until he returns from mist form at the start of his next movement phase. Eduardo does not count as scoring whilst in mist form.

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SerGEant LUCIUS Troop UPGRaDE BLOOD aNGELS ONLY 50Pts Whilst Marines are commonly assigned to Assault Squads after exemplary service in a Devastator Squad, where they have garnered experience in holding their ground against any foe, Lucius simply recruits the Marine who pack the hardest punch. As an Assault Marine lead by Lucius, it is said that Marines must not only prove themselves in close combat, but learn to prove their piety to the Sanguine priests. Assault Squads are used for a variety of roles; reconnaissance-in-force, decapitation strikes, and counter-assault missions are common assignments for Assault Squads. One Assault Squad in the army may replace its Sergeant with Sergeant Lucius. WS BS S T W I A Ld Sv Lucius 4 4 4 4 1 4 2 9 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Descent of Angels Power Sword Combat Squads Unit Composition: Bolt Pistol And They Shall Know No Fear 1 Sergeant Brutus Frag and Krak Grenades Combat Tactics (Unique) Bolt Pistol Thirsty for Blood Crimson Armour: Lucius has his squad’s power armour blessed by the Sanguinary Priests prior to every battle, Lucius counts as having Artificer armour, in addition his unit may upgrade to Artificer armour For +15pts each. Thirsty for Blood: Lucius’ unit always counts as having rolled a 1 for The Red Thirst rule.

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Captain Xavier Lin’Sey H/Q UNIT SaLaMaNDERS ONLY 160Pts Xavier has a reputation as a powerful and inspiring orator and combat leader, but more than this he was renowned for his abilities as a teacher and mentor to his fellow marines, like the Chaplain Xavier before him, his wisdom was sought by many members of the chapter, from a newly inducted scout to the Chapter Master. A proud upholder of the Salamander's Promethean Cult, Xavier is said to have epitomised the Chapter's ideals more completely than any other Marine in their history. Dedicated to encouraging his fellows in feats of endurance and fortitude, it is said that when Xavier led them, the Salamanders never fell back before an enemy. WS BS S T W I A Ld Sv Xavier Lin’Sey 6 5 4 4 2 5 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Artificer Armour And They Shall Know No Fear (Unique) Hand flamer Chapter Tactics Frag and Krak Grenades Scale Cloak Unit Composition: Thunder Hammer Relentless 1 Xavier Lin’Sey Melta Bombs Combat Tactics Independent Character Chapter Tactics: If you include Xavier Lin’Sey then all units in your army lose the Combat Tactics special rule. Instead, all thunder hammers in your army will count as master-crafted, and all flamers, heavy flamer, meltaguns and multimeltas count as twin-linked. If more than one character in your army has the Chapter tactics special rule, you must choose which version to apply. Scale Cloak: Whilst wearing Drake scales is common place item for many commanders within the Salamanders, the Drake’s natural adamantium-hard scales actually confer a 4+ invulnerable save.

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CHapter Master Tu’SHan H/Q UNIT SalamanDER ONLY 200Pts At the time of the Second War for Armageddon, Tu'Shan had been Chapter Master of the Salamanders for only three years. Since his tenure in this role was so young, taking on the massive wave of Orks sent forth by Ghazghkull Mag Uruk Thraka was a daunting task. Tu'Shan nonetheless followed Lord Commander Dante into battle and fought with distinction. More than just commanding the Salamanders, Tu'Shan helped rally the disorganized defenders of the planet. In addition, while commanding the Fire Drakes, Tu'Shan defended one of the last bridges of the River Stygies against a column of 1,000 Ork Speed Freeks, fighting consecutively for three days and four nights. By the end of the campaign, Tu'Shan was so respected that Commander Dante praised him in front of the entire Blood Angels chapter. Since that campaign, Chapter Master Tu'Shan has continued to lead the Salamanders honorably. When the Third War for Armageddon began, Tu'Shan was one of the first to respond, leading six companies, including the Fire Drakes, to the planet. Chapter Master Tu'Shan also holds the title of Regent of Prometheus. He is strong even for a Space Marine, and can be easily recognised by both the considerable number of honour scars he bears across his face and his cloak made from the scale of a 300 year old drake Salamander. WS BS S T W I A Ld Sv Chapter Master Tu’Shan 7 5 6 4 4 6 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Artificer Armour Eternal Warrior Power Weapon Surprise Attack (Codex: SM pg 85) Unit Composition: Iron Halo Gift of Prescience (Codex: SM pg 86) 1 Tu’Shan Frag and Krak Grenades Combat Tactics Infernus Pistol And They Shall Know No Fear Thunder Hammer Independent Character Counter Attack (Applies to unit)

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ar kan pattern lanDspeeDer SQUaDron Fast attack UNIT SalaManDers ONLY 120Pts An example of Vulkan’s artisan, the Ar Kan Pattern Landspeeder incorporates heavier armour and a more powerful version of the heavy flamer to enable the vehicle to burn a path through the enemy lines to allow their battle brothers to follow in their wake. BS Front Side Rear HP Ar Kan Pattern Landspeer Squadron 4 11 11 10 2 _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Fast Skimmer Flamestorm Cannon Deep Strike Astartes Grenade Launcher Machine Spirit (Codex:SM pg 81) Unit Composition: Searchlight 1 Landspeeder (Unique) Options: You may take an additional 2 Landspeeders as part of the squadron for + 120pts each You may replace the Astartes Grenade Launcher with a Meltagun for free

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MarneUS CaLGaR H/Q UNIT Ultramarines only 250Pts Marneus Augustus Calgar is the current Chapter Master of the Ultramarines Space Marines Chapter and the Lord of Macragge, capital world of the Realm of Ultramar in the Eastern Fringes of the galaxy. Following a skirmish against the Tyranid Hive Fleet Perseus in 976.M41, Calgar lost all four limbs as well as large areas of body tissue and his left eye. Now fitted with bionic replacements, he is more machine than man. In battle, Calgar is armed and equipped with the Gauntlets of Ultramar, Artificer Armour and an Iron Halo. He sometimes wears the Terminator Armour of Antilochus into combat, as well as often leading a unit of the Ultramarines' Honour Guard. The Gauntlets of Ultramar were reclaimed by Primarch Roboute Guilliman from a Chaos Champion after the Gamalia Reclusiam Massacre. WS BS S T W I A Ld Sv Calgar 6 5 4 4 4 6 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Jump Infantry Power Armour Titanic Might Power Sword Master of the Ultramarines Unit Composition: Iron Halo And They Shall Know No Fear 1 Calgar Gauntlets of Ultramar Independent Character (Unique) Combat Tactics Options: Orbital Bombardment (Codex: SM pg 52) Replace power armour with Eternal Warrior Armour of Antiochus for + 15pts More Machine Than Man It Will Not Die Bulky God of War Titanic Might: Calgar can re-roll all failed attempts to wound with shooting and close combat attacks. Master of the Ultramarines: If your army includes Marneus Calgar, you may take three Honour Guard squads, rather than the usual one allowed for a Chapter Master (Codex: SM pg 131) Only one squad may carry the Chapter Banner. These units do not count against your HQ allowance. God of War: Marneus Calgar can choose whether to pass or fail any Morale check he is called upon to make. Whilst Calgar is on the table, all units with the Combat Tactics special rule can choose whether to pass or fail any Morale check they are called upon to take. More machine than man: If Calgar loses his last Wound, do not remove him but instead place him on his side. At the start of the Imperial Guard’s next turn roll a D6. On a 5+ the bionics holding Calgars body Together kick into action and stagger the Chapter Master back to his feet with a single Wound. If Calgar would be placed in base contact with an enemy place him so that he is no more than 1” from any enemy models. On a roll which is not 5 or 6, even Calgar is removed as a casualty. Gauntlets of Ultramar: These are a matched pair of power fists. They also contain a pair of integrated Bolters that can be fired with the following profile: 24”, STR 4, AP 2, Assault 2 Armour of Antilochus: Calgar may choose to wear this suit of Terminator armour, which includes a Teleport homer, in addition this now makes Calgar very bulky.

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CHaPLaIN GaiUs Falco H/Q UNIT UltraMarines ONLY 150Pts Gaius Falco is a senior Chaplain. He is also the currently one of the oldest active member of the Ultramarines Chapter not contained within the armoured chassis of a Dreadnought. Though Falco is close to 400 standard years old, his sturdy presence on the Ultramarines' line of battle still fills the hearts of his younger brethren with pride and valour. A survivor of the second Armageddon War, Chaplain Falco fought alongside the Ultramarines Chapter Master Marneus Calgar against the monstrous Ork invasion. He barely survived the war and was laid low by a rampaging Mega-Nob, and managed to sustain himself only through the application of his formidable will until such time that the Chapter's Apothecaries could tend his ruined body. He is now kept alive by extensive bionic enhancements and what little organic skin that remains on his body is gnarled and battle-scarred. His one remaining biological eye burns with unfulfilled vengeance against the Ork Menace. WS BS S T W I A Ld Sv Falco 6 4 4 4 2 4 2 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Fearless Crozius Arcanum Adamantium Will Unit Composition: Combi-Flamer Extreme Hatred (Orks) 1 Gaius Falco Frag and Krak Grenades Furious Charge (Unique) Codex Liturgies of Battle Rosarius Honour of the Chapter Combat Tactics Extreme Hatred (Orks): Gaius has such a strong disdain for Ork life that whenever he is in close combat with a non-human race he hits on a 3+ regardless of weapon skill, in addition Gaius can reroll all missed hits and wounds. Codex: Gaius is so strict to the code that he keeps a copy with him. Once per game Gaius may reveal the codex, any units within 12” become Fearless and gain +1 attack for that turn.

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SerGeant BrUTUS Troop UPGRaDE UltraMarines ONLY 50Pts Tactical teams such as the one led by Sergeant Brutus are the cornerstone of Calgar’s philosophy of warfare. Calgar believes that whilst a head on man to man fight is noble and glorious - he knows that secrecy and fluidity brings victories. Such victories as the ones on the 2nd War for Armageddon all featured some form of subterfuge and it’s due to this required great skill, that the Ultramaines have quickly become an insular and proud formation in terms of their spying ability. One Tactical Squad in the army may replace its Sergeant with Sergeant Brutus. WS BS S T W I A Ld Sv Brutus 4 4 4 4 1 4 2 9 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Stealth (Applies to unit) Power Fist OR Power Weapon Combat Squads Unit Composition: Boltgun And They Shall Know No Fear 1 Sergeant Brutus Frag and Krak Grenades Combat Tactics (Unique) Bolt Pistol Signum Jamming Beacon (Codex:SM pg 75)

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SerGeant Maximus Troop UPGRaDE UltraMarines ONLY 50Pts Sergeant Maximus is a veteran of the 2nd War of Armageddon, Sergeant Maximus co-ordinated a series of ambushes and hit and run styled attacks so that after a week of suffering seemingly random mishaps as well as brutal traps, the defending Orks were forced to flee to their rally point due to having taken an ungodly amount of causalities. One Tactical Squad in the army may replace its Sergeant with Sergeant Maximus. WS BS S T W I A Ld Sv Maximus 4 4 4 4 1 4 2 9 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Stealth (Applies to unit) Eviscerator Combat Squads Unit Composition: Boltgun And They Shall Know No Fear 1 Sergeant Maximus Frag and Krak Grenades Combat Tactics (Unique) Locator Beacon Hit and Run Bolt Pistol

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SerGeant Sextus Fast attack UPGRaDE UltraMarines ONLY 70Pts Space Marine Bikes are incredibly deadly and robust bikes used by the Space Marine Bike Squads for lightning-quick raids and reconnaissance, These vehicles are equipped with powerful engines, required to propel a fully-armoured Space Marine at high speeds, and boast highly-responsive controls required to perform complex battlefield maneuvers. They are able to operated in a wide range of environments, from shifting dune seas to ice-strewn wastelands to rocky moonscapes, and are simple enough in design that their riders can perform repairs in the field if necessary. Their sturdy construction and wide, thick tires allows the bike to easily smash through rockcrete walls at full speed without harm to either bike or rider. The typical armament of a Space Marine Bike is a set of twin Bolters mounted on either side of the bike's headlight - However Sergeant Sextus' squad have modified there bikes to now fire the same type of ammunition normally found on Sternguard squads. One Bike Squad in the army may replace its Sergeant with Sergeant Sextus. WS BS S T W I A Ld Sv Brutus 4 4 4 4(5) 1 4 2 9 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Bike Power Armour Special Issue Ammunition (Codex: SM pg 63) (Applies to unit) Space Marine Bike Combat Squads Unit Composition: Bolt Pistol And They Shall Know No Fear 1 Sergeant Sextus Frag and Krak Grenades Combat Tactics (Unique)

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OrDo IllUMinatUs elite UNIT IMPERIUM ONLY 80Pts The Ordo Illuminatus was created after the Emperor of Mankind was interred in the Golden Throne at the end of the Horus Heresy, though in fact the Inquisition had been founded earlier in the 31st Millennium at the express order of the Emperor after the Horus Heresy had begun. The Inquisition was initially a relatively small and highly secretive organisation, comprising only a group of skilled Imperial agents and Loyalist Space Marines from the Traitor Legions who were tasked with uncovering and destroying every threat to the Imperium of Man, from both without and within. After the Horus Heresy, the Ordo Illuminatus gradually evolved from that group of Inquisitors who were primarily interested in investigating and studying the alien races of the Milky Way Galaxy and eliminating any threat to the Imperium that these xenos represented. WS BS S T W I A Ld Sv Squad Leader 3 4 3 3 1 3 2 9 4+ Ordo Illuminatus 3 4 3 3 1 3 1 8 4+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Carapace Armour Stubborn Hot-Shot Lasgun (Codex: IG pg 46) Outflank Unit Composition: Frag and Krak Grenades Infiltrate 1 Squad Leader Deepstrike 4 Ordo Illuminatus Options: May include up to seven additional Ordo Illuminatus at +16pts each The Squad Leader may exchange his Hot-shot Laspistol and Close-combat Weapon for one of the following: Hot-shot Lasgun- Free Combat Shotgun (18”, STR 4, AP 5, Assasult 2) - Free Boltgun - 2pts He may also exchange his Hot-shot Laspitol or Close-combat weapon with: Bolt Pistol - Free Power Sword - 10pts Any of the squad may replace their Hot-shot Lasgun with: Combat Shotgun - Free Sniper Rifle for +2pts Up to two of the squad without any upgrades may replace their Hot-shot Lasgun with: Flamer or Grenade Launcher for +5pts Melta Gun +10pts Plasma Gun + 15pts The Entire squad may be equipped with Blind Grenades for +10pts, Blind grenades act identical To assault grenades however have the Blind universal special rule.

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Sister SUperior D’arc elite UNIT IMPERIUM ONLY 100Pts Sister Superior D'Arc was born a peasant girl on a Hive World. She joined the Adepta Sororitas at a young age and whilst on a mission to Armageddon during the 2nd war, her commanding Superior was slain, Claiming divine guidance, D’Arc led her squad to several important victories during the 2nd War, which paved the way for her into becoming a saint. The Adepta Sororitas (also known as "the Sisterhood" or "Daughters of the Emperor") are an all-female subdivision of the religious organisation known as the Ecclesiarchy or Ministorum. The Sisterhood's Orders Militant serve as the Ecclesiarchy's fighting arm, mercilessly rooting out corruption and heresy within humanity and every organisation of the Adeptus Terra. The Sisterhood serves as Ministorum's only official military forces because the Decree Passive rules that the Ecclesiarchy cannot maintain any "men under arms". This was supposed to limit the power of the Ecclesiarchy. However the Ministorum were able to circumvent this decree by using the all-female force of the Sisterhood. The terms "Adepta Sororitas" and "Sisters of Battle" are commonly regarded to mean the same thing, but the latter title technically refers only to the Orders Militant - the military arm of the organisation which is the largest and the best-known part of the Sororitas. WS BS S T W I A Ld Sv Sister Superior D’Arc 6 4 3 3 2 4 2 10 3+ Sister of Battle 5 4 4 4 1 4 1 10 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Transport: Infantry Power Armour Zealot Rhino +35pts (Unique) Bolt Pistol Pariah Drop Pod +40pts Frag and Krak Grenades Adamantium Will Unit Composition: Power Weapon 1 Sister D’Arc 4 Sisters of Battle Options: May include up to five additional Sisters of Battle at +17pts each The Sister D’Arc may replace her Power Weapon with: Relic blade +10pts Thunder Hammer + 15pts The Sister D’Arc may take digital lasers for +10pts Up to two Sister of Battle may replace their Power Weapon with: Flamer or Meltagun for free Relic Blade + 10pts Thunder Hammer + 15pts

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InQUISITOR HURTZ H/Q UNIT IMPERIUM ONLY 250Pts Potential Inquisitors come from all walks of life, from humble agri-workers' sons to highborn noble's daughters but are usually drawn from the Progena of the Schola Progenium who show the most promise, as was the case with Inquisitor Hurtz. Inquisitor Hurtz exists to help maintain the integrity of the galaxy, and to watch over and guide it, it was due to his devotion to the cause that he was gifted with his famous Relic Shield by one of the Grandmasters. WS BS S T W I A Ld Sv Inquisitor Hurtz 7 5 4 5 4 6 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Jump Infantry Artificer Armour Combat Tactics Jump Pack Eternal Warrior Unit Composition: Relic Blade with built in Boltgun Fearless 1 Inquisitor Hurtz Frag and Krak Grenades Independent Character (Unique) Relic Shield Special Issue Ammunition (Codex: SM pg 63) Monster Hunter Touch of the Emperor Touch of the Emperor: Save against Psychic powers on a 2+, and 4+ Invulnerable Save. Relic Shield: Gifted by the highest Inquisitor this holy relic confers +1 to Hurtz Invulnerable save bringing his total Invulnerable save to a 3+, it also contains another built in Boltgun which in turn confers the twin-linked universal special rule when Hurtz shoots.

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InQUISITOR aXEL H/Q UNIT IMPERIUM ONLY 250Pts Inquisitor Axel is a clandestine agent and highest-ranking member of the Imperial Inquisition. Axel tends to hate company however due to a long history together axel acts alongside Inquisitor Hurtz - Together they are the secret policemen and intelligence agency of the Imperium, driven by ancient order of the Emperor of Mankind to ensure the security of the Imperium of Man from the taints of Chaos, the daemonic threats of the Warp and the dangers presented to Mankind by intelligent alien species like the Orks, the Tyranids, the Eldar, the Necrons and the Tau. Inquisitor has a hatred for all non-human life, even been known to execute Ogryn and Ratlings out of sheer rage. WS BS S T W I A Ld Sv Inquisitor Axel 6 5 4 4 4 5 4 10 2+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Terminator Armour Combat Tactics Signum Eternal Warrior Unit Composition: Thunder Hammer Fearless 1 Inquisitor Axel Frag and Krak Grenades Hatred: Xenos (Unique) Hands of the Righteous Special Issue Ammunition (Codex: SM pg 63) Rampage Doesn’t play well with others Touch of the Emperor Touch of the Emperor: Save against Psychic powers on a 2+, and 4+ Invulnerable Save. Hands of the Righteous: These are a huge pair of crimson fists laced with decorations and scripture - They also contain a pair of integrated bolters that can be fired using the following profile: 24”, STR 5, AP 3, Assault 3 Doesn’t play well with others: Axel is an independent character however nobody said he had to like the people that he leads, to represent this, if Axel is ever in a challenge he gains no benefit from the Morale Support (Get ‘Im Boss!) rule.

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DEaTH WaTCH elite UNIT IMPERIUM ONLY 100Pts The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to firepower greater than the Imperial Guard or a team of its own Acolytes or even Throne Agents can provide. Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the green-skinned Orks, to the monstrous Tyranids, sadistic Dark Eldar, spectral C'tan and their undying Necron masters. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors. WS BS S T W I A Ld Sv Vetera Sergeant 5 5 4 4 2 5 3 9 3+ Veteran Space Marine 4 4 4 4 1 4 2 9 3+ Space Marine 4 4 4 4 1 4 1 8 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Transport: Infantry Power Armour Deepstrike Rhino +35pts Bolter And They Shall Know No Fear Drop Pod +40pts Unit Composition: Frag and Krak Grenades Stubborn Razorback +40pts (A squad 6 or less) 1 Veteran Sergeant Melta Bombs Crusader 2 Space Marines Options: May include up to seven additional Death Watch at +20pts each The squad may be upgraded to have the following: Any Space Marine may be upgraded to a Veteran at + 10pts each. Metal Storm + 5pts (18”, STR 3, AP -, Assault 2) Dragonfire Bolts + 5pts (Codex: SM pg 63) The Veteran Sergeant may replace his Bolter for any special weapon listed below Hellfire Rounds + 5pts (Codex: SM pg 100) or any combination of weapons from the ‘Veteran Space Marine section. Vengeance Rounds + 5pts(Codex: SM pg 63) In addition to this, the Veteran Sergeant may replace his bolter with: Inferno Bolts + 5pts (24”, STR 4, AP 5, Rapid Fire; Shred) A pair of Relic Blades + 50pts Kraken Bolts + 5pts (Codex: SM pg 63) Blind Grenades for +10pts (Blind grenades act identical to Up to two Space Marines without any upgrades may replace their Bolter with: assault grenades however have the Blind universal special rule. Flamer +3pts Combi-bolter with Under slung Grenade Launcher +5pts Plasma Gun + 6pts M.40 targeted, bolter and ammo +10pts (24”, STR 4, AP 5, Heavy 2; Sniper) Meltagun +10pts Heavy bolter with Hellfire ammo and suspensors + 15pts (2 fire modes: Can be fired at 18”, STR 5, AP 4, Assault 3 OR 36”, STR 5, AP 5, Heavy 1; Blast, Poisoned 2+) Any Veteran Space Marines without any upgrades may replace their Close-combat Weapon with: Power Weapon + 15pts Power Fist + 25prs Lightning Claw at + 25pts Pair of Lightning Claws + 30pts (Replaces both bolter and close combat weapon) Thunder Hammer + 30pts

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Black Dragons Fast attack UNIT IMPeriUM ONLY 90Pts *May not be in army which has units from the Codex: Grey Knights OR Black Templars The Black Dragons are one of the Loyalist Space Marine Chapters created during the Cursed 21st Founding; their gene-seed is suspected of having originated with the Salamanders. They were censured by the Inquisition due to the mutation of the Chapter's gene-seed, which causes certain Astartes of the Chapter to develop blade-like outgrowths of bone on the head and forearms. Some Black Dragons afflicted in this way sharpened these bone growths and sheathed them in adamantium for use in close melee combat. These Black Dragons are then grouped together into specialist Jump Pack-equipped Assault Marine squads known as Dragon Claws within the Chapter. WS BS S T W I A Ld Sv Black Dragon Sergeant 4 4 4 4 1 4 2 9 3+ Black Dragon 4 4 4 4 1 4 1 8 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Jump Infantry Power Armour Combat Tactics Jump Pack Combat Squads Unit Composition: Close-combat Weapon And They Shall Know No Fear 1 Black Dragon Sergeant Frag and Krak Grenades Adamantium Blades 4 Black Dragons Bolt Pistol Options: May include up to five additional Black Dragons for +18pts Adamantium Blades: The Chapter's gene-seed causes certain Astartes of the Chapter to develop blade-like outgrowths of bone on he head and forearms. To represent this; at the start of the battle roll a D6 for each model in the unit, on the roll of a 4+ the model counts as having a pair of Power Swords. In addition to represent the Adamantium Blade head butt Black Dragons are known to do when they charge head first charge into an assault, all models with the Adamantium Blades rule count as having Hammer of Wrath universal special rule.

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FlaMe Falcons Troop Unit* IMPERIUM ONLY 90Pts *May not be in army which has units from the Codex: Grey Knights OR Black Templars Little is known about the Flame Falcons, except that they were declared Excommunicate Traitoris within a century of their creation. It is said during a campaign on Raffenburg's World, their largest battle yet, that members of the First Company, who were stationed at the front lines at the fiercest of the fighting, began to immolate. This did not harm the Space Marines, only their foes. The lines were reinforced and when news was reported back that the flames were helping the Space Marines, the commander thought it was a miracle, although he had already sent for an Inquisitor, fearing mutation. The Inquisitor, however, had a different view. Eventually all of the Flame Falcons began to immolate and they began a celebration on their homeworld after the victorious campaign. The Inquisitor had called for the Grey Knights who came and destroyed the mutant marines. It is not known how many marines survived, but there have been sightings of immolated marines on more than one Imperial battlefield. WS BS S T W I A Ld Sv Flame Falcon Sergeant 4 4 4 4 1 4 2 9 3+ Flame Falcon 4 4 4 4 1 4 1 8 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Fear Bolt Pistol Combat Squads Unit Composition: Close-combat Weapon And They Shall Know No Fear 1 Flame Falcon Sergeant Frag and Krak Grenades Combat Tactics 4 Flame Falcons Immolation Options: May include up to five additional Flame Falcons for +16pts Immolation: Due to the Flame Falcons suffering from mutations in their gene-seed - in this case resulting in their tendency to spontaneously burst into flame during combat, at the start of the battle roll a D6 for each model in the unit, on the roll of a 4+ the model counts as having a flamer with the following stat line: Template, STR 4, AP 5, Assault 1;Soul Burn. In addition all close combat attacks made by the Flame Falcons cause Soul Burn and have the Fleshbane universal special rules.

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Sons of antaeUs Troop Unit IMPeriUM ONLY 120Pts *May not be in army which has units from the Codex: Grey Knights OR Black Templars A Loyalist Space Marines Chapter of unknown origin created during the Cursed 21st Founding, the Sons of Antaeus have long led a mysterious existence. It is unknown what exactly went wrong, if anything, during the creation of these mysterious Space Marines and what mutant flaws they may possess within their gene-seed. Like Antaeus, the Astartes of the Sons of Antaeus Chapter are unusually large and robust physical specimens, even among their kind, and they are capable of surviving wounds and physical injuries that would kill even other Space Marines. The Sons of Antaeus' unusual physical abilities may be the result of the mutation in the Chapter's gene-seed that has affected so many other Chapters created by the Imperium during the 21st Founding. WS BS S T W I A Ld Sv Sons of Antaeus Sergeant 4 4 4 5 1 4 2 9 3+ Son of Antaeus 4 4 4 5 1 4 1 8 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Options: Infantry Power Armour Combat Tactics May include up to five additional Son of Antaeus for +24pts Boltgun Combat Squads Unit Composition: Bolt Pistol And They Shall Know No Fear 1 Sons of Antaeus Sergeant Frag and Krak Grenades Heart of steel 4 Sons of Antaeus Feel No Pain Heart of Steel: There are many rumours as to why they are so difficult to destroy, ranging from reinforced skeletons to enhanced genetics. At this time, the truth remains unknown. To represent the resilience of the chapter the chapter has +1 Toughness (Included in profile).

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arMaGeDDon Veterans Fast attack UNIT IMPeriUM ONLY 160Pts Armageddon Veterans are an elite section of warriors who are made up of the warriors who have fought and survived battles against Orks forces since the Second War of Armageddon. Since then the veterans have spared others the difficulty of fighting the Orks. In the aftermath of the Second War of Armageddon, the Space Marines Chapters that had participated had suffered grievous losses, losses which would take decades to replace. In order to accelerate the process, the Space Marines Chapters, began offering there warriors for secondment to the Deathwatch, the chamber militant of the Ordo Xenos. In service to the Inquisition these Space Marines quickly gained experience fighting against the xenos threat, particularly Orks, and with the successive assaults of more Waaghs more warriors became quick learners in how to efficently kill the beasts. WS BS S T W I A Ld Sv Armageddon Veterans Sergeant 4 4 4 4 1 4 2 9 3+ Armageddon Veteran 4 4 4 4 1 4 1 8 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Combat Tactics Jump Pack Combat Squads Unit Composition: Two Lightning Claws And They Shall Know No Fear 1 Armageddon Veteran Frag and Krak Grenades Preferred Enemy: Orks Sergeant Close-combat Weapon 4 Armageddon Veterans Options: May include up to five additional Armageddon Veterans for +30pts The Armageddon Veteran may replace his a Lightning Claws with: Choppa - Free Storm Bolter - 2pts Combi-Flamer- 5pts Plasma Pistol - 10pts Power Klaw (Counts as Power Fist) - 25pts One Armageddon Veteran may replace his Two Lightning Claws with one of the following: Flamer - 5pts One Armageddon Veteran may replace his Two Lightning Claws with one of the following: Heavy Flamer - 10pts

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Ork Hunters Fast attack UNIT IMPeriUM ONLY 100Pts *May not be in army which has units from the Codex: Grey Knights OR Black Templars The Black Dragons are one of the Loyalist Space Marine Chapters created during the Cursed 21st Founding; their gene-seed is suspected of having originated with the Salamanders. They were censured by the Inquisition due to the mutation of the Chapter's gene-seed, which causes certain Astartes of the Chapter to develop blade-like outgrowths of bone on the head and forearms. Some Black Dragons afflicted in this way sharpened these bone growths and sheathed them in adamantium for use in close melee combat. These Black Dragons are then grouped together into specialist Jump Pack-equipped Assault Marine squads known as Dragon Claws within the Chapter. WS BS S T W I A Ld Sv Ork Hunter 4 4 4 4(5) 2 4 1 8 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Options: Bike Boltgun Combat Tactics May include up to seven additional Ork Hunters +33pts Space Marine Bike Skilled Rider Unit Composition: Close-combat Weapon Balanced For each 3 models in the unit, a single member may replace his Boltgun with: 3 Ork Hunters Bolt Pistol Ambush! Flamer + 5pts Frag and Krak Grenades And They Shall Know No Fear Meltagun, or Plasma Gun +10pts Not Fine to Stand Around One model in the unit may be given: Power Weapon + 10pts Power Fist + 20pts Any Ork Hunter may be given: Melta Bomb +5pts Teleport Homer +10pts. Balanced: Whilst the Bike has a Twin Linked Boltgun, The rider may fire their own weapon in addition to this. Ambush!: The Space Marines wait in a hidden position before roaring out and clashing with their enemies head on. The unit counts as having the Infiltrate universal special rule however rather than 12” away it may be placed up to 6” Note: Remember a unit with infiltrate cannot charge on their first turn. Not Fine to Stand Around: Ork Hunters can never be made to count as a Scoring Unit.

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LeGion of tHe DaMNED ELITE UNIT IMPERIUM ONLY 155Pts The Legion of the Damned are a mysterious band of Space Marines who often arrive on the battlefield when Imperial forces find themselves most in need of reiforcements. In truth, the Astartes that make up the self-proclaimed Legion of the Damned are remnants of the lost Loyalist Fire Hawks Chapter. They fight as a single unit and often appear mysteriously to aid an Imperial military force at a moment when they are about to be overwhelmed by the foe. The Legion's Space Marines are afflicted by a strange Warp contagion that destroys their sanity; as it progresses their bodies decay physically at the cellular level, but they grow in supernatural strength and the ability to use the power of the Empyrean against the Emperor's foes. Each Astartes of the Legion is rapidly approaching the moment when he will finally succumb to the contagion. Combat can initiate the final stages of the disease, in which the afflicted Space Marine reaches a peak in physical power but also enters a permanently berserk state that ends with his death. WS BS S T W I A Ld Sv Damned Sergeant 5 4 4 4 1 4 2/D6 10 3+ Damned Legionnaires 4 4 4 4 1 4 1/D6 10 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Options: Infantry Power Armour Fearless May include up to five additional Damned Legionnaires + 30pts per model Boltpistol Unyielding Spectres Unit Composition: Boltgun Aid Unlooked For The Damned Sergeant may replace his Boltgun with: 1 Damned Sergeant Frag and Krak Grenades Slow and Purposeful Chainsword - Free 4 Damned Legionnaires Vengeance Rounds (Codex: SM pg 63) Contagion Combi-Melta, -Flamer or Plasma - 10pts (Unique) Storm Bolter - 10pts Unyielding Spectres: The Legion of the Plasma Pistol - 10pts Damned are impervious to even the Power Fist - 25pts deadliest weaponry. Their Saving throw is invulnerable. One Damned Legionnaire may replace his Boltgun with one of the following: Flamer - 10pts Contagion: Due to the nature of the warp Meltagun or Plasma gun - 20pts every second could be a Legionnaires last. One Damned Legionnaire may replace his Boltgun with one of the following: To represent this, roll a D6 at the beginning of each Assault phase for each Legionnaires Heavy Bolter or Heavy Flamer - 10pts Attacks it may make that phase. In addition Missile Launcher - 15pts to any bonus for charging. Should 6 be Multi-melta or Plasma Cannon - 20pts rolled for the numbers of Attacks, it is Lascannon or Conversion Beamer (Codex: SM pg 70) - 30pts removed as a casualty at the end of the Assault phase after resolving its attacks. Any model may be upgraded to Terminator Armour for + 20pts Casualties removed in this manner are in All models in Terminator Armour MUST choose one of the following: addition to any caused by the enemy during Storm Bolter and Power Fist - Free the Assault phase and counts towards Pair of Lightning Claws - Free determining which side won the assault. Thunder Hammer - Free Storm Bolter and Chain Fist - 5pts Aid Unlooked For: The Legion of the Heavy Flamer and Power Fist - 5pts Damned always start the game in reserve Assault Cannon and Power Fist - 30pts and always arrive by Deep Strike, Even in missions that do not normally use these rules. Note that the Legion of the Damned Are renowned to arrive wherever they are most needed, so you can re-roll the deep strike scatter dice if you wish.

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Veteran apotHecary H/Q UPGRaDe* IMPeriUM ONLY 100Pts *Does not take up FOC The Apothecary's role is to serve as a field medic and bio-researcher. Along with being highly trained in medicine, they are among the elite warriors in the chapter. Apothecaries are greatly honoured within the Chapter, as they are responsible for maintaining the purity of its gene-seed. If its gene-seed were to become mutated, it could well bring the Chapter's extinction or its fall to Chaos. The Apothecaries are charged with maintaining the health and genetic purity of the Space Marines. Their skills and equipment, when combined with the added organs and resilience of a Space Marine, allow an Apothecary to perform battle surgery with a good chance of success. Not all wounded Marines can be saved; some are beyond even the Apothecary's skills. In this case, it is the Apothecary's responsibility to administer "the Emperor's Peace" - euthanasia - to those warriors who deserve it. The Apothecary's medi-pack (known as a Narthecium) includes a special humane killer for this task, called a Carnifex - a solid spring-loaded piston of metal. This is applied to the sufferer's temple, its powerful spring hurling the piston through the Marine's brain and killing him instantly. "He that may fight, heal him. He that may fight no more, give him peace. He that is dead, take from him the Chapter's due. While his geneseed returns to the Chapter, a Space Marine cannot die. Without death, pain loses its relevance." WS BS S T W I A Ld Sv Veterans Apothecary 4 4 4 4 2 4 3 8 3+ _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Infantry Power Armour Combat Tactics Bolt Pistol Combat Squads Unit Composition: Close-combat Weapon And They Shall Know No Fear 1 Veteran Apothecary Frag and Krak Grenades Dedicated to the Squad Narthecium (Counts as additional Feel No Pain Close-combat Weapon) Battle Ready Saviour Dedicated to the squad: Whilst the Veteran Apothecary is chosen as a separate choice, he MUST be attached to a squad, once attached to a squad he becomes a squad upgrade however is still worth an extra kill point just as if he was an independent character. Battle Ready: At the start of the battle roll a D6 for each Veteran Apothecary the apply the following result from below. Note any Space Marine Squad that is attached by a Veteran Apothecary has these rules transferred to them. 1. Gene-Seed Manipulator: The Apothecary accidentally aggravates the Space Marine Gene-Seed. You may choose a result however for the first 2 turns of the game the unit is on the

table it counts as under the effects of Soul Blaze. 2. ‘Roid Overdose: The Apothecary overdoses the Space Marines on Steroids, for the remainder of the battle the unit is treated as the Rampage universal special rule. 3. Depressant: The Apothecary puts Depressants in the Space Marines, the calming effects cause the Space Marines to be unphased by being defeated in combat, as a result the unit

counts as having the Stubborn universal special rule for the remainder of the game. 4. Steroid Jab: The Apothecary puts jab full of steroids into the Space Marines, for the remainder of the battle the unit is treated as having +1 Srength. 5. Stimulants: The Apothecary puts Stimulants into the Space Marines, for the remainder of the battle the unit is treated as having +1 Initiative. 6. Adrenaline Rush: The Apothecary puts Adrenaline shots in the Space Marines, for the remainder of the battle the unit is treated as being Fearless. Saviour: The Veteran Apothecary reaches out and prevents any damage before it gets too late. You may ignore the first failed save made per turn.

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Prototype HUlk DreaDNOUGHT ELITE UNIT IMPERIUM ONLY 145Pts The Prototype Hulk Dreadnought is a standard Mars Pattern Dreadnought that has been optimised specifically for close combat. It possesses reinforced Ceramite plating on the front of its shell and can be equipped with multiple different weapons intended to aid melee combat. They are also equipped with Flamer weapons for clearing out enemy infantry from bunkers and to burn tides of Xenos with ease. WS BS S Front Side Rear I A HP Prototype Hulk Dreadnought 4 4 6 14 14 10 4 2(3) 3 _____________________________________________________________________________________________________________________________________________________ Unit Type: Wargear: Special Rules: Walker Pair of Dreadnought Close-combat Weapons (With Shred Built in flamers) Machine Spirit (Codex:SM pg 81) Unit Composition: Searchlight Move Through Cover 1 Prototype Hulk Dreadnought Extra Armour Smoke Launchers Options: Replace Flamers with Storm Bolters - Free Transport: Replace Flamer with Heavy Flamer + 10pts Can select a Drop Pod at +35pts Replace Dreadnought Close-combat Weapon and Flamer with a Hurricane Bolter - Free The Prototype Hulk Dreadnought may be upgraded to have: Up to four Hunter-killer Missiles + 10pts each Blind Grenades* for +10pts *Blind grenades can be fired like assault grenades and have the ‘Blind’ special rule.