inkscape color 0.16

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Inkscape 1 Inkscape Guide to a Vector Drawing Program 4th Edition Color Addendum Tavmjong Bah 0.16 (Documenting versions 0.47 and 0.48) Suggestions and corrections are welcome and can be sent to [email protected]. Chapter: Quick Start Menu Bar Command Bar Tool Box Snap Bar Status Bar Zoom Canvas Page Scroll Bars Rulers Style Indicator Pointer Position Layer Information Notification Region Color Palette Resize Color Calibration Additional Snap Bar Options Additional Command Bar Options Dock Width Adjustment Tool Controls Additional Tool Controls Options The default Inkscape window with the key parts labeled.(The star symbol indicates that a figure can be found in the color addendum, downloadable from the book's website.) Flag of Sweden.

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InkscapeGuide to a Vector Drawing Program

4th EditionColor Addendum

Tavmjong Bah0.16 (Documenting versions 0.47 and 0.48)

Suggestions and corrections are welcome and can be sent to [email protected].

Chapter: Quick Start

Menu Bar

Com m and Bar

Tool Box

Snap Bar

Status Bar

Zoom

Canvas

Page

Scroll Bars

Rulers

Style Indicator Pointer Posit ionLayer Inform at ion Not ificat ion Region

Color Palet te

Resize

ColorCalibrat ion

Addit ionalSnap BarOpt ions

Addit ionalCom m andBar Opt ions

Dock WidthAdjustm ent

Tool Cont rolsAddit ionalTool Cont rolsOpt ions

The default Inkscape window with the key parts labeled.✪(The star symbol indicates thata figure can be found in the color addendum, downloadable from the book's website.)

Flag of Sweden.✪

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Flag of the European Union.✪

Logo for the Fuji Hiking and Mountaineering Club.✪

Logo for the Northern Pacific Railroad featuring the Yin and Yang (Monad) symbol.✪

The new outer circle (semi-transparent red), sized and positioned.✪

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The new inner circle (semi-transparent red), sized and positioned but before moving behind the Yang object.✪

NORTHERN PACIFIC

PLAYING CARDS

Main Street of

the Northwest

NO

RT

HE

RN

PA

CIF

ICM

ain S

treet of the N

orthw

est

A box of playing cards.✪

A souped-up soup can.✪

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A 3 × 3 tiling of a base tile.✪

An animated neon sign (GIF and SVG versions on web).✪

SATURNHam burgers

Root Beer FloatsShakes -- Fries

Sign board prior to converting Stroke to Path.✪

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Fift y

FreelyDraw

5 05 05 05 0

A 50 Inkies bank note.✪

A photo-realistic bottle (left), drawn from a photograph (right).✪

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The outline of the bottle's handle. The main path (with nodes) isshown in red. The green path was drawn with the Ellipse Tool.✪

The finished handle.✪

The “base” layer for the bottle. Left: outlines of the objects for the base. Right: the objects with Gradient Fills.✪

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Left: The path defining the foreground region for SIOX. Right: The results of tracingthe photograph. The white background has been left so the tracing can be easier seen.The red specs indicate gaps between the paths where the background leaks through.✪

Chapter: Editing Basics

Layer 1A demonstration of using Layer blending. The two texts are in different Layers with“Layer 1” beneath “Layer 2.” The Blend mode is set to Screen for the upper Layer.✪

Chapter: Attributes

Choices for the Stroke paint of an object, from left to right: No paint, Flat color, Linear gradient, Radial gradient,Pattern, Unset paint. The stroke has been widened to make it easier to see the effect of the different options.✪

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A flower petal consisting of four layers. From left to right: The finished petal. The base lay-er. A highlight. A duplicate of the base layer with partial transparency to mask part of the high-

light layer. Top shadow layer. The background is gray to show the transparency in some layers.✪

An example of a Gradient, before and after adding a third Stop.✪

Chapter: Paint Bucket Tool

The gray areas have been filled by clicking on the centers of the rectangles with the PaintBucket Tool. From left to right, the Threshold parameter was set to 5, 10, 20, and 40.✪

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The circles were first filled with a blue to green gradient. The gray areas were created with thePaint Bucket Tool by clicking on the centers of the circles. In both cases, the Threshold param-

eter was set to 10. The Fill by parameter was set to Visible Colors on the left and Red on theright. With a value of Red the blue and green of the circle are ignored in the color matching,

thus the bucket fill area reaches the circle's edge where there is a large change in the red level.✪

Chapter: Filter Effects—Preset

Blackout line

Clean edges Diffuselight

Feather Mat te jelly

Noise fill Noiset ransparency

Roughen Sim ple blur Specularlight

ABCs.✪

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Bloom Bright m etal But ton Com binedlight ing

Dark glass

Deep colorsplast ic

Elect ronicm icroscopy

Fat oil Glowingm etal

Jigsaw piece

Mat te bevel Melted jelly Melted jelly,m at te

Metalcast ing

Molten m etal

Neon Pressedsteel

Raisedborder

Ridgedborder

Sm art jelly

Stainedglass

Translucent

Bevels.✪

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Apparit ion Blur content Cross-sm ooth Evanescent Fancy blur

Mot ion blur,horizontal

Mot ion blur,vert ical

Noisy blur

Blurs.✪

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Bubbly Bum ps Bubbly Bum ps,m at te

Canvas Bum ps Canvas Bum ps,m at te

Color em boss

Copper andchocolate

Dark Em boss Em boss Em bossedleather

HSL Bum ps

HSL Bum ps,m at te

HSL Bum ps,t ransparent

Plaster Plast ify Relief print

Thickacrylic

Thick paint Tinfoil Velvet Bum ps Wrinkledvarnish

Bumps.✪

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Bubbly Bum ps Bubbly Bum ps,m at te

Canvas Bum ps Canvas Bum ps,m at te

Color em boss

Copper andchocolate

Dark Em boss Em boss Em bossedleather

HSL Bum ps

HSL Bum ps,m at te

HSL Bum ps,t ransparent

Plaster Plast ify Relief print

Thickacrylic

Thick paint Tinfoil Velvet Bum ps Wrinkledvarnish

Bumps.✪

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Black Light Colorize Desaturate Duotone Fluorescence

Invert Invert hue LightnessCont rast

Moonarize Quadritonefantasy

Sepia Soft colors Solarize Tritone

Color.✪

Chalk andsponge

Lapping Pixel sm ear Ripple Rough anddilate

Rougheninside

Torn edges

Distort.✪

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Age Blueprint Drawing Edge detect Film grain

Horizontaledge detect

Liquiddrawing

Oil paint ing Old postcard Pencil

Sharpen Sharpen m ore Soft focuslens

Vert ical edgedetect

Image Effects.✪

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Alpha draw Alpha draw,color

Alpha draw,liquid

Alphaengraving

Alphaengraving B

Bubbly Bum psalpha

Canvas Bum psalpha

Canvast ransparency

Dotst ransparency

HSL Bum psalpha

Marbled ink Rought ransparency

Sm eart ransparency

Image Effects, Transparent.✪

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3D m arble 3D m other ofpearl

3D wood Cracked Lava Enam eljewelry

Eroded m etal Flex m etal Gold paste Goldsplat ter

Iridescentbeeswax

Leopard fur Lizard skin Metallizedpaint

Peel off

Materials.✪

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Black hole Colorout line

Colorout line, in

Cool outside Hole

Innerout line

Out line Out line,double

Parallelhollow

Sm ooth edges

Sm oothout line

Warm inside

Morphology.✪

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Alum inium Chrom e Chrom e dark Com ics Com ics cream

Com ics draft Com icsfading

Com ics fluid Em bossshader

Frostedglass

Sat in Sm oothshader

Sm ooth shadercontour

Sm oothshader dark

Non Realistic 3D Shaders✪.

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Barbed wire Blue cheese Carnaval Clouds Frost

Garden ofDelights

Growingcells

Oil slick People Rubber stam p

Scot land Speckle Swiss cheese Tartan Tiger fur

Wavy tartan Zebra

Overlays. Note, a missing figure indicates that Batik could not render the filter.✪

Chewing gum Dripping Fire Ink bleed Snow crest

Protrusions.✪

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Dragee Glowingbubble

Mat te ridge Metallizedridge

Refract ivegel A

Refract ivegel B

ThinMem brane

Ridges.✪

Air spray Cubes Leaves

Scatter.✪

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Cutout Cutout Glow Dark andGlow

Darken edges Drop Glow

Drop Shadow Fuzzy Glow Glow In and Out Inner Glow

Inner Shadow Inset

Shadows and Glows.✪

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Bark Blot t ingpaper

Burst Crackedglass

Crum pledplast ic

Felt Gouache Ink paint Inkblot Jam spread

Liquid Meltedrainbow

Organic Riddled Rough andglossy

Rough paper Shakenliquid

Silk carpet Stone wall Tintedrainbow

Warpedrainbow

Watercolor Wax print

Textures.✪

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Alpharepaint

Light eraser Light eraser,negat ive

Monochrom etransparency

Saturat ionm ap

Transparency Utilities.✪

Chapter: Filter Effects—Custom

A drop shadow created using only filters.✪

Examples of using the Color Matrix primitive. From top to bottom: Source object. Matrix mode set to swap redand blue. Saturate mode with input of 0.5. Hue Rotate mode with input of 90°. Luminance to Alpha mode.✪

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Creation of a “negative” using the Matrix mode.✪

The circle (red) is combined with the background using the Merge filter. The background color is black with a trans-parency of 50%. On the left, the area within the filter region is too dark, a result of the background being added intwice. On the right, the filter region was first filled with white using the Flood filter. For this to work with Batik

and many other SVG renderers, the attribute color-interpolation-filters="sRGB" must be added to the <filter> tag.✪

Normal Multiply Screen Darken Lighten

Top: The blue and red squares contain linear Gradients that range from full opacity to full transparency overa white or black background. Bottom: Blue squares overlaying red squares with different Blend modes.✪

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Nor

mal

Mul

tiply

Scre

enD

arke

nLi

ghte

n

Three circles on top of each other. The same Blend has been applied individually to each circlein a set. Note that the circles are on either a white or black background with maximum opacity.✪

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An illustration of the difference between the Screen (left) and Lighten (right)Blend modes. Each circle has a red value of 128 (50%) and an opacity of 128

(50%). If the opacity was set to 255 (100%), the two figures would be identical.✪

OVER IN OUT ATOP XOR ARITHMETIC

Examples of the different modes available in the Composite filter primitive. The first input isthe blue square. The second input is a red square derived from the blue square using the Col-

or Matrix and Offset filter primitives. The parameters for the Arithmetic mode are all set to 0.5.✪

The components of a Fractal NoiseTurbulence filter. From left to right: Red, Green,Blue, Alpha, Combined. There is a black rectangle behind the right half of the lat-ter. The Color Matrix primitive was used to extract the individual components.✪

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The two types of noise available: Left: Fractal Noise. Right: Turbulence. Top: Only redchannel. Bottom: All channels. There are black rectangles behind the right halves.✪

Fractal Noise as a function of Base Frequency. From left to right: 0.05, 0.10, 0.20, Top: On-ly red channel. Bottom: All channels, a black rectangle has been placed behind the right halves.✪

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Fractal Noise as a function of Octaves. All with Base Frequency of 0.05. From left to right: 1 octave, 2 octaves, 3octaves. Top: Only red channel. Bottom: All channels, a black rectangle has been placed behind the right halves.✪

An illustration of the components of the Phong model. From left to right: ambient light, diffuse light, specu-lar light. All light sources combined. The diffuse and specular light source is the same, a red distant light com-ing from the upper left. The specular image has had a black background added to set off the specular light.✪

The limited resolution of the bump map has resulted in artifacts on the sphere on the left. A small amountof blurring has removed the artifacts on the sphere on the right (the sphere has also been clipped).✪

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A neon sign.✪

A stereoscopic image. Look at the left picture with the left eye and the right picture with the righteye. It may help to place a sheet of paper vertical and extending from your nose to the line be-tween the two pictures. When your brain combines the two images, a shape should pop out.✪

The Source Graphic. The red levels control the displacement in the x direction.✪

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A solar flare seen during an eclipse.✪

Chapter: Tiling

A P1 symmetry tiling with a 16.7% change in Hue per row and a −16.7% change in Satu-ration per column. The starting color is a red with 100% Saturation and 50% Lightness.✪

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Input: Color, 10% random gamma. Output Color. Changes made to other tabs: Shift:−20%, random 10%, Rotation: random 20%. The number of rows and columns has

been increased to compensate for the shift. The background rainbow has been deleted.✪

Chapter: Tracing Bitmaps

An example of using SIOX. Left, original bitmap image. Middle, image with background exclu-sion region added. Right, result of tracing. One can see that the background rejection is not per-fect as there are similar colors in the background and foreground (e.g., reddish hair on chest).✪

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Chapter: Extensions

Left: Original colors. Right: Colors after applying the Black and White extension.✪

Left: Original colors. Right: Colors after applying the Color Brighter extension.✪

Left: Original colors. Right: Colors after applying the Color Cus-tom extension with the specification that R should be divided by 2.✪

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Left: Original colors. Right: Colors after applying the Color Darker extension.✪

Left: Original colors. Right: Colors after applying the Color Desaturate extension.✪

Left: Original colors. Right: Colors after applying the Color Grayscale extension.✪

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Left: Original colors. Right: Colors after applying the Color Less Hue extension.✪

Left: Original colors. Right: Colors after applying the Color Less Light extension.✪

Left: Original colors. Right: Colors after applying the Color Less Saturation extension.✪

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Left: Original colors. Right: Colors after applying the Color More Hue extension.✪

Left: Original colors. Right: Colors after applying the Color More Light extension.✪

Left: Original colors. Right: Colors after applying the Color More Saturation extension.✪

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Left: Original colors. Right: Colors after applying the Color Negative extension.✪

A grid of gray squares after randomizing their colors. Left: Randomiz-ing hue, saturation, and lightness. Right: Randomizing only lightness.✪

Left: Original colors. Right: Colors after applying the Color RGB Barrel extension.✪