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    ABSTRACT

    An Innovation Strategy can be a keystone for companies to build competitive

    advantage and achieve results through Innovation. In highly competitive

    fast-changing environment, typical of some sectors of business like

    High-Technology, this process can be even more crucial for organizational

    renewal. Despite this importance, there is a shortage of structured methods and

    tools to support the creation of an Innovation Strategy. This study, taking in

    consideration the organizational context of companies in this type of environment:

    High competition, Pressure for Continuous Product Launching, Complexity of

    modern issues, Information overload and Time famine, developed a Visual

    Strategy tool to facilitate the process of creating an Innovation Strategy. This

    study designed this tool by, identifying and selecting, the most appropriate

    Innovation and Strategy frameworks for the purpose of creating an Innovation

    Strategy. These elements were integrated into Visual Map Template, developed

    using Visualization techniques. Along with the Map template a process was

    developed aiming to stimulate creativity and collaboration of the participants of this

    strategizing process. The main focus of this process was to support the tasks of

    Idea Management and Sensemaking. The process developed aims to support the

    creation of a big picture scenario of the most interesting paths for innovation.

    Looking, particularly, for Innovation Paths which could leverage distinctive

    competences of the organization, and explore alternatives to create new markets.

    Overall, this study proposes that a process of idea management and sensemaking,

    supported by conversations guided by a tool, can be crucial for creating the future

    of the organization through Innovation.

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    1 INTRODUCTION

    1.1 Defining the problem

    Innovation is the most effective process to win a competitive game (Utterback

    1994; Hamel&Prahalad 1994; Markides 1997; Kim&Mauborgne 1999), sometimes

    it can be the only way for companies to stay in the game (Tushman&Anderson

    1986, 1997; Christensen 1997; Christensen et al. 2004). But what is an innovation?

    And where does it come from? Innovation is defined as the transformation of an

    idea into something of value, e.g. a new product or process (Tidd&Bessant, 2009).

    Does that mean that any idea has the same chances of turning into an innovation,

    and thus should be pursued? How one could increase the likelihood of success of

    a chosen idea? And by this, better exploit limited resources such as time and

    money. One known way of having good ideas is by having a lot of them

    (Rietzschel et al. 2007). Another way is by exploring new paths and the road less

    travelled (Rietzschel et al. 2007).

    But how can one increase the number of ideas produced? Brainstorming by

    making a list of ideas is a known way of increasing the number of ideas. Another is

    to be exposed to fresh stimuli, e.g. novel concepts from another area or person.

    By placing together different perspectives and experiences one might increase the

    chances of novel combination of ideas (Johnson, 2010).

    Still, are plenty of ideas enough? How can one select the best ideas? How can

    one judge ex-ante the quality of an idea? The quality of an idea is usually

    measured by its novelty and usefulness, which is defined as creativity (Amabile,

    1996). This assessment of quality became even more challenging when one

    id th t i ti ti l l th t h l i ht t k l

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    increasing the chances of success (Fuglsang&Mattsson, 2011). Imagining different

    possible futures, and switching between them, might allow evaluating which idea is

    more likely to be fruitful (Fahey&Randall, 1998).

    Even considering one have several potentially good ideas. How these ideas are

    managed to be transformed into an innovation, particularly in an organizational

    context, is still a challenge. The strategizing process will influence heavily on the

    results (Hamel&Prahalad 1994; Porter 1985; Mintzberg et al. 2008). Anthony et al.

    (2006, p.1) nailed the point: Many companies approach innovation without agame plan [a strategy] that position them for success Their unsystematic efforts

    to create growth lead to random and often disappointing results.

    1.2 Motivation

    There are some key drivers that motivate this study:

    Idea management is the most impacting process on results coming from

    innovation, such as sales of new products (Arthur D. Little, 2005);

    Successful strategies, one that turns an idea into a great innovation, up to

    now seems to have had serendipity as the key element (Johnston&Bate,2003). Apart from a few examples like Swatch, NEC and Komatsu there is a

    shortage on creative strategy creation;

    Industry is left with little help and few tools on how to create strategy, or

    how to make it emerge by creating the right conditions (Hamel 1998a;

    Johnston& Bate 2003).

    1.3 Context

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    Mar 2012) reported results of a study indicating that: in 1937 a business that

    would have been listed in the S&P 500 could have expected to spend 75 years in

    that distinguished index; today, the average stay is down to about 15 years.

    Samsung is a clear example of those who are winning in this fast paced game

    (Strategic Direction, 2006), and Nokia is an example of those who were left behind.

    Even the powerful Apple is starting to struggle to keep up with its pace of new

    product launching (Financial Times, July 25 2012).

    Complexity: modern products reached a level of complexity unparallel. A

    commercial aircraft can have more than 25,000 different parts. Wood (2000)

    reported that in 1999 a study in the Citibank showed that the bank had 150,000

    different versions of a deposit account.

    Time Famine: Whether because the higher competitive world made us more

    multitasking on this never ending race, or this is just a consequence of our

    perception of time scarcity (now intensified by the increase of economic value of

    time as assessed by the opportunity cost), the general feeling is of playing catch-

    up (The Wall Street Journal, 22 February 2011 based on the article "Time Is Tight"

    of the Journal of Applied Psychology). Weak signals of time famine can be seen

    on corporate world by the increasing demand of management pill size theory, now

    on visual format, to be quickly digested (reported by Financial Times, 8 February

    2012).

    Information Overload

    The current society lives under enormous strain to cope with the accelerating rate

    of information and knowledge. The technological developments of the last 50

    years have made more information, more available, to more people than at any

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    application of visualization methods, meaningful visual presentation of information,

    can help the limited simultaneous cognitive processing of the brain. Research has

    showed that Information Visualization has proven to help the cognitive process of

    identifying patterns and relations between large amounts of information (Keim et al.

    2006).

    We see what we believe

    But despite any techniques to improve our cognitive capacity, like information

    visualization, one still has to rely on a heuristic model (a mental model) to decide

    where to look and what to pay to attention. Nonetheless, in an ever changing

    environment the rules of the game might be changing faster than one can cope.

    Thus, automatically turning to cognitive shortcuts, like mental model, to guide

    attention and perception might prove a risk strategy if this mental model is

    outdated. The financial crisis of 2008 proved that every model real estate is

    always is a good investment has a time and context.

    Seeing what others see confers no relative competitive advantage. Instead,

    like Sherlock Holmes, we should strive to observe what others merely

    see(Neugarten, 2006, p.895).

    There is more in the world than the eye would notice. The eye is guided by the

    brain on what it should see so that rather than seeing is believing, it appears that

    believing is seeingwe see what we expect. (Neugarten, 2006, p.895)

    After setting this scenario of interconnected elements: globalization, competition,

    complexity, time famine, information-overload, mental models, innovation and

    strategy an important reflection comes up:

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    How can an organization make sense of this changing environment and devise

    renewal strategies (organizational innovation strategies) that increase the

    likelihood of success in the future?

    1.4 Starting Point

    To find the answer for this previous reflection requires evaluating the purpose and

    conditions of this mission (as described previously) and what it is available out

    there to execute this mission. It certainly there is a lot of research on innovation

    (overview at Tidd&Bessant,2009), and similarly there is a well developed body of

    research on Strategy mainly clustered around some paradigms (Teece et al. 1997;

    Mintzberg et al. 2008; Moussetis 2011). Nonetheless, there is a shortage on the

    strategy process theory, particularly on how to create or make one emerge (Hamel,

    1998a). This shortage is evident on the lack of clear guidance and tools to put this

    crucial task into practice.

    There are two key elements that guided the beginning of this search for a more

    practical strategy process:

    On the conceptual level: Hamel&Prahalad (1994) book.

    On the practical level: Osterwalder (2004) tool Business model canvas

    1.5 Scope

    The ultimate goal of this study is to help organizations to increase the likelihood of

    success of innovation by facilitating the innovation strategy process through theuse a visual strategy tool.

    To work towards this goal this study aims to identify the most updated methods

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    Considering that idea management and sensemaking are becoming crucial tasks

    for innovation, particularly in fast changing environments as discussed previously,

    the core of the mission is established as:

    The core of the mission:

    Designing a tool for ideas management and sensemaking with the purpose

    of facilitating the innovation strategy process.

    Figure 1.1: The core of the mission

    The choice of visualization, as the interface between user and the tool, is based

    mainly on two aspects:

    User requirements: information overload, cognitive limitations, time famine,

    d i

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    Figure 1.2: The Concept of the Tool

    The concept of the tool is based on a template applied to the wall that would allow

    collecting and displaying, information and ideas, on a map of context. It is

    expected that the visualization would foster creativity, collaboration and also help

    sensemaking the big picture by a holistic approach.

    The tool is designed based on the premise of the main purpose of an innovation

    strategy process being to identify and discuss possible migration paths (in this

    case innovation paths) which could lead the present organization into a future

    renewed organization. Innovation (e.g. a new product, new process, new

    competence) is seen as a source of renewal of the competitive advantage and the

    th th ti f i ti il bl t th F thi

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    2 LITERATURE REVIEW

    Once one take over the mission of designing a tool aimed at facilitating the

    innovation strategy process, some elements to build this tool are clearly visible,

    others not so much. Sometimes an element can be seen and be composed from

    different bodies of research. To guide this process the ultimate goal of this study,

    as established on scope section, will direct the selection of elements to compose

    this tool.

    Table 2.1: Ultimate goals guiding the designing process

    Ultimate goalHelp organization to Increase the likelihood of success ofinnovation through the creation of innovation strategy

    Goal Facilitate the innovation strategy process

    Mission Designing a tool

    Type Strategy tool

    Channel Visualization

    From Table 2.1 it is possible to see this mission involves at least following areas:

    Innovation ( Innovation Strategy)

    Strategy (Strategy Tools)

    Visualization (Visualization Tools)

    2.1 Innovation Strategy

    Why is Innovation Strategy important?

    As discussed in the introduction, if one understands the importance of innovation

    on building competitive advantage and appropriating returns from it (Teece, 1986),

    the innovation process (Tidd&Bessant, 2009) is seen through new lens. In this

    view the innovation is the prize of the game, the innovation strategy is about

    thinking ahead on the options of how you are going to play this game in order to

    win (or if you should play at all), and innovation process is how to play once you

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    Innovation Strategy Content How to combine the components? And why?

    A survey conducted by management consultants Booz Allen Hamilton concluded

    that there is no one size fits all best innovation strategy, however there is a best

    innovation strategy specific for a company. This specific best strategy will

    depend of corporate strategy and competitive environment (Jaruzelski&Dehoff,

    2007). Dodgson et al. (2008) argue similarly that organizations should build an

    innovation strategy that fit the company size, business life-stage and environment.

    Despite the impossibility of an innovation strategy recipe, there is an agreement on

    the most important drivers to create an innovation strategy, and capture value from

    it, as being: Technology, Customers Needs, and Markets (Anthony et al. 2006;

    Jaruzelski&Dehoff 2007; Dodgson et al. 2008; Katz et. al. 2010).

    Jaruzelski&Dehoff (2007) defined these drivers as:

    1) Technology drivers (scouting and developing new technology);

    2) Needs seekers (identifying emerging customers needs);

    3) Market readers (strong competitor analysis).

    Despite a common agreement on the most important drivers of Innovation

    Strategy, how to choose and combine the others components in order to increase

    the chances of success, seems to be a case-by-case process. Hess (2010) after

    studying several large companies described 4 main innovation strategies that led

    those companies to successful results. 1) Good Recruiting and Human Capital

    management; 2) Internal R&D investment; 3) Strategic Alliances; 4) Acquisitions.

    Similarly, Bowonder et al. (2010), after studying the innovation strategy of 100

    innovative global companies identified 3 main dimensions (areas of focus) of these

    strategies: 1) Customer Excitement, 2) Competitive Leadership and 3) Portfolio

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    3 RESEARCH FRAMEWORK

    Before starting the definition of the research framework, it is important to clarify

    some points. Despite the core of the mission of this study being to design a

    strategy tool focused on supporting the idea management and sensemaking tasks,

    the interconnectedness and far-reaching level these tasks will have through the

    strategy creation process, required setting a clear picture of the research context.

    This research context has been set through the discussions and contextualization

    presented in the introduction, and is illustrated on the fig. 3.1.

    Figure 3.1: Research Context and Research focus

    This research context is crucial to clarify the goals requirements and

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    Table 5.3: Tool Content - Frameworks and Methods selected

    Innovation Strategy

    ConstructsKey Definition required Method/Framework Selected

    Framework Representative

    AuthorsKey elements Selected

    Where we are(position)

    OrganizationsPosition

    Porter 5 forcesEconomic EngineRPV (Resources-Process-Values)Core CompetencesDisruptive innovation

    Porter (1985)Hamel&Prahalad(1994)Christensen et al.(2004)Hamel&Prahalad(1990)Christensen (1997)

    Suppliers, Customers,Competitors, Competences,Resources, Process,Values, Technology,

    Core CompetencesRBV (Resource-based-View)Dynamic Capabilities

    Hamel&Prahalad (1990)Teece (1980,1982)Teece (1997)

    Core competencesUnique Resources

    Strategic innovation Markides(1997) Business Key QuestionsMarket vs. Resources

    Environment ScanningSWOT

    Aguillar(1967), Choo (2001)Ansoff, (1987)

    PEST Trends,Opportunity, Threats

    RPV (Resources-Process-Values) Christensen et al.(2004) Resources, Process,Values,

    Present vs. future

    Foresight : Scenarios Fahey& Randall(1998) Scenarios

    Where to look(sources of competitive

    advantage)

    Internal vs. External

    Sources of InnovationBest Idea SourcesPeripheral Vision

    Open Innovation

    Tidd&Bessant (2009)Cooper& Edgett (2008)Day&Schoemaker (2005)

    Chesbrough(2006)

    Best Innovation Ideasources,Peripheral Vision,

    Open InnovationNew ProductBusiness Model InnovationNon-consumersCompetence Building

    Cooper (1990)Teece (2010),Osterwalder(2004)

    Anthony et al. (2006)Hamel&Prahalad (1990,1994)

    Wherecan we go

    (paths)

    Innovation Paths

    Innovation Process Tidd&Bessant (2009)

    New Product/Process,New Business Model,New Market Segment,New Skill

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    Stage-Gate process (Cooper, 1990), which is mainly aimed at new product

    development. Stage gate process is based on the principle that not all ideas

    should be pursued and that they should be assessed at each gate to check if theidea should go forward.

    Source: Cooper (1990)

    Figure 5.5: Stage-Gate process

    Lately, a growing interest has been placed by organizations on the earlier phases

    of new projects of Innovation. This new phase is called Fuzzy Front End of

    Innovation, and it is mainly focus on ideas and concepts in scenarios of high

    uncertainty (Koen&Ajamian, 2002; Frishammar&Floren, 2008). The motivation for

    this new phase comes from the growing perception that after an idea gets into thenew product development phase, there is not much that can be changed

    (Frishammar&Floren, 2008). One of the main tenets behind this concept is that if

    an organization is able to manage properly the ideas it will increase its chance of

    success.

    The Innovation Strategy process, particularly if the goal is renewal of the

    organizational competitive advantage which implies aiming for radical innovation,

    involves assessing ideas of paths of innovation (new products, new markets, new

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    The process proposed for Idea Management aims to help integrate these two

    traditional perspectives in a single structured process. To clarify the underlying

    strategy principles that would guide such an effort, a brief discussion is providedsince this is not the focus here. The main strategy principles that guide this

    integration are Pathbreaking to Create-the-future (Hamel&Prahalad, 1994) and

    Path-Creation (Garud&Karne 2010, 2011). These concepts champion that within

    bounded-rationality one could act on the organization present to change the

    environment and build the future. Considering that the application of these

    principles are guided by the theoretical framework of Dynamic Capabilities (Teece

    et al. 1997). This implies a practical effort of integration of polarized strategy

    perspectives:

    Internal [Resources(Teece,1982), Path-dependence(David:1985,Arthur:1996) ], and

    External [Markets(Porter:1985), Foresight (Hamel&Prahalad:1994), Environment(Aguilar:1967, Ansoff:1975)

    The idea generation would start from 2 directions:

    From the present competences and resources to the future

    From the Future scenarios to the present position

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    These elements were integrated under the structure provided by the Tidd&Bessant

    (2009) innovation process framework. The Figure 5.28 shows how the phases of

    the innovation process are represented on map. Theses phases structure thediscussion required for the tasks of Sensemaking and Idea Management. They

    provide a frame of reference to help evaluate the possible option of paths that an

    organization have to build the future and what is big picture in that. The map also

    provides a focal point which helps the development of common ground for

    discussions. This is mainly done by categorizing and labelling issues, but alsoproviding exploration of theses issues by in different categories.

    Overall, the map incentives the creation of a nurturing area for innovation, inside

    the organization, with the proper conditions for strategy creation or emergence.

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    7 CONCLUSIONS

    This study started with a reflection of the importance of innovation for

    organizations, and how the seed of this process lies on ideas. The success of this

    process will certainly depend of exploration and hard work, as Thomas Edison

    approach to innovation showed. Nonetheless, one has to find ways of increasing

    the chances of success by generating creative ideas and properly assessing and

    selecting the most interesting ones to follow. The tool proposed here aims to

    provide some help on this challenging task.

    This study was motivated by the realisation of lack of support for strategy creation.

    In particular, a process that could provide the right conditions to create the future.

    The search started guided by Hamel&Prahalad(1994) vision, and it is worth to end

    with some of their reflection:

    Hamel&Prahalad (1994,p.XIV) championing the importance of a practical approach

    to management theory points out an important aspect:

    Professor Drucker has never lost sight of the fact that, for a theory or

    concept to be useful, it must ultimately be translated into language and

    context of managers and managerial action

    This vision has been the fundamental essence that drove this study: to apply

    existing concepts and frameworks of innovation and strategy, in a structure that

    could improve their usability, and consequently their usefulness.

    In search of a Creative and Practical approach for Strategy Creation this study

    proceeded. The approach taken here was to identify, in the foundation of the

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    perception of the situation they can grasp, and the options available. If this

    perception can find a way to be improved by this tool, at least part of the mission

    of this study was accomplished.

    The process of idea management and sensemaking designed here improves the

    chances of making sense of the big picture, and incentives collaboration and

    creativity. These elements will increase the options of paths an organization see to

    build the future. This process will increase the chances of success, but will notassure results. Because, as any strategy guru would agree, the journey along the

    path to the future always involves some learning and adaptation.

    The real world inevitably involves some thinking ahead as well as some

    adaptation en route.Mintzberg et al. (2008, p. 16)

    One just increases its chances of success by thinking ahead.

    The name proposed for the tool is Visual Mapping. This choice aims to emphasize

    the key role visualization can play on supporting complex activities, like the

    innovation strategy process on the path of creating the future. This role can be

    even more crucial for organizations in information rich fast-changing environment.

    The main theoretical frameworks that provided support for this study are:

    A frame of Reference for Sensemaking (Weick:1995, 2012)

    Creativity research findings which showed that some support and structure

    for explorative thinking can lead to creative ideas (Santanen et al. 2000;

    Friedman et al. 2003; Rietzschel et al. 2007; Hilliges et al. 2007).

    Visual Strategy framework (Eppler&Platts,2009)

    The Innovation process framework (Tidd&Bessant, 2009)

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    The main research studies on innovation strategy identified by this study were:

    Dodgson et al. (2008), Katz et al. (2010), Bowonder et al. (2010), Hess (2010).

    Building on their work, and on the additional analyses and findings of this study,the Table 7.1 is proposed as a reference of the components, paths and important

    discussions for the Innovation Strategy process. This table is the progression of

    Table 2.4.

    Table 7.1: Innovation Strategy: Components, Paths and Important Discussions

    Components Paths&Important Discussions

    GoalsRenewal, Differentiation, Growth, Profitability,

    Lower Risks, Defend, Efficiency, Reaction

    Objectives Leadership, Followership, Observe&Adapt,

    React

    Why to go

    Impact Disruptive to Sustaining

    Project Risks High to Low Risk

    Howimportant is

    to go

    DriversMarkets, Resources, Technology, Regulation,

    Financial, Political

    Where to look

    Current PositionIndustry, Customers, Suppliers, Resources,

    Process, Values, Core competencesWhere we are

    TypeProduct, Process, Business Model, New Mkt.

    Segment, Competence building (new skill)

    Where can

    we go

    Level Radical to Incremental

    Place Internal R&D, Acquisition, Greenfield,

    Collaboration Closed vs. Open Innovation, Co-creationImple

    menting

    Innov. Process Unsystematic, Evolving, Formalized

    How to get

    there

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    Figure 7.1: Visual Mapping Tool Final Map Template