insights into cinematic vr

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Insights into cinematic VR - © 2015 by www.GordonsArca.de 1 Chuck Ian Gordon Immersed Europe 3rd/4th of September 2015 Murcia, Spain

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Insights into cinematic VR - © 2015 by www.GordonsArca.de 1

Chuck Ian Gordon

Immersed Europe3rd/4th of September 2015

Murcia, Spain

Insights into cinematic VR - © 2015 by www.GordonsArca.de 2

Gordon's Arcade: Gordon's Arcade: we create amazing science fiction VR MOVIES.we create amazing science fiction VR MOVIES.currently working on:currently working on:

thethe3futurez holodeck musical3futurez holodeck musical

www.3futurez.comwww.3futurez.com

the the book: book:

www.cinematic-vr-formula.comwww.cinematic-vr-formula.com

Insights into cinematic VR - © 2015 by www.GordonsArca.de 3

YOUR MISSION:

MAKE THE GREATESTCINEMATIC VR MOVIE

OF ALL TIMESAND EARN LOTS OF MONEY

Insights into cinematic VR - © 2015 by www.GordonsArca.de 4

Insights into cinematic VR - © 2015 by www.GordonsArca.de 5

Insights into cinematic VR - © 2015 by www.GordonsArca.de 6

LevelsLevels

Insights into cinematic VR - © 2015 by www.GordonsArca.de 7

Insights into cinematic VR - © 2015 by www.GordonsArca.de 8

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I want to make the greatestI want to make the greatest

VR movie of all times.VR movie of all times.

Please fund my project.Please fund my project.

Nobody did before.Nobody did before.

Very risky to flop.Very risky to flop.

ROI guarantee?!ROI guarantee?!

Insights into cinematic VR - © 2015 by www.GordonsArca.de 10

- screen version + VR version- screen version + VR version = 1.5 x shooting/work/costs = 1.5 x shooting/work/costs

- budget splitting ratios change- budget splitting ratios change- VR analytics revenue stream- VR analytics revenue stream- crowd funding enrichment - crowd funding enrichment (build fan base first) (build fan base first)

...sounds ...sounds reasonable...reasonable...

...Deal!...Deal!

Insights into cinematic VR - © 2015 by www.GordonsArca.de 11

Which stories work with VR?Which limitations apply?

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Story check: Lacking: importance, passion, fun, tension, mythologyMovie: failed, VR: failed

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Story check: story is:great, important,VR-responsible.Movie: good, VR: good

recommended reading (not VR):recommended reading (not VR):Christopher Vogler: The writer's journeyChristopher Vogler: The writer's journey

Insights into cinematic VR - © 2015 by www.GordonsArca.de 14

Insights into cinematic VR - © 2015 by www.GordonsArca.de 15

VR is not just headsetsVR is not just headsets

Tech+standards evolveTech+standards evolve

focus on intermediate focus on intermediate resultsresults

recommended reading (standard pipeline, not VR):recommended reading (standard pipeline, not VR):Renee Dunlop: Production Pipeline Fundamentals for Film and GamesRenee Dunlop: Production Pipeline Fundamentals for Film and Games

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VR is not just headsetsVR is not just headsets

Tech+standards evolveTech+standards evolve

focus on intermediate focus on intermediate resultsresults

VR headsetsVR headsets

lightfield technologylightfield technology

stereo digital fulldomesstereo digital fulldomes

hopefully re-fitted 3d cinemas hopefully re-fitted 3d cinemas (inverse Disney DISH (digital (inverse Disney DISH (digital immersive showroom)immersive showroom)

fairy-lights floating touchable fairy-lights floating touchable plasma hologramplasma hologram

conclusion: Nobody knows what conclusion: Nobody knows what will be there in 5-10 years.will be there in 5-10 years.

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VR is not just headsetsVR is not just headsets

Tech+standards evolveTech+standards evolve

focus on intermediate focus on intermediate resultsresults

Main option #1: Pre-render (+/-)Main option #1: Pre-render (+/-)

Main option #2: dynamic Main option #2: dynamic generation by game engine (+/-)generation by game engine (+/-)

Main option #3: hybrid Main option #3: hybrid approaches (nozon.com , approaches (nozon.com , unity3D including pre-rendered)unity3D including pre-rendered)=> LightField important in future.=> LightField important in future.

One first simple standard: One first simple standard: Google Jump + stereo 360 Google Jump + stereo 360 format on Youtubeformat on Youtube

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VR is not just headsetsVR is not just headsets

Tech+standards evolveTech+standards evolve

focus on intermediate focus on intermediate resultsresults

keep intermediate results for keep intermediate results for future formats (depth information, future formats (depth information, 3d assets, animation – freeze 3d assets, animation – freeze more parts of your production more parts of your production pipeline)pipeline)

= +costs for doc, storage. = +costs for doc, storage. Chance to repeat revenues.Chance to repeat revenues.

For pre-renders you can For pre-renders you can calculate the max. necessary calculate the max. necessary resolution (retina sees 60 pixels resolution (retina sees 60 pixels per degree – don't forget anti per degree – don't forget anti aliasing and possibly light field aliasing and possibly light field applications (zooming).applications (zooming).

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Insights into cinematic VR - © 2015 by www.GordonsArca.de 20

To get this resultTo get this resultyou need to...you need to...

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- Hide the crew physically or- Hide the crew physically or

- hide them digitally - hide them digitally (track, match, blend) (track, match, blend)

- or create many things- or create many things completely in 3D completely in 3D (actor scanning, rigging, (actor scanning, rigging, mocap/animating) mocap/animating)

- Tip: use VR for preproduction- Tip: use VR for preproductionrecommended reading (not VR):recommended reading (not VR):Steve Katz: Film Directing Shot by ShotSteve Katz: Film Directing Shot by Shot

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Insights into cinematic VR - © 2015 by www.GordonsArca.de 23

User testing (unpredictable VR behaviour)User testing (unpredictable VR behaviour)

spatial sound, air, temperature, ...spatial sound, air, temperature, ...

placing or removing an avatarplacing or removing an avatar

Placing Frames of reference (cockpits...)Placing Frames of reference (cockpits...)

moving cam, horizon, zooming, panning, trackingmoving cam, horizon, zooming, panning, tracking

guiding the eye, cutting in VR, behind tree trunk, ...guiding the eye, cutting in VR, behind tree trunk, ...

VR uncanny valley effectVR uncanny valley effect

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Insights into cinematic VR - © 2015 by www.GordonsArca.de 25

YOU WIN!YOU WIN!

keep in mind...keep in mind...

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YOU WIN!YOU WIN!

keep in mind...keep in mind...

standards are necessary and standards are necessary and evolve fast.evolve fast.

meanwhile focus on meanwhile focus on intermediate results to stay intermediate results to stay open and flexible.open and flexible.

VR as part of completely new VR as part of completely new mass market technology stack mass market technology stack gives us gives us GREAT POWERGREAT POWER and and GREAT RESPONSIBILITYGREAT RESPONSIBILITY..

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GAME OVERGAME OVER

Stay in touch...Stay in touch...

Anybody who wants to share his/her Anybody who wants to share his/her experience and mutually benefit experience and mutually benefit

from our first steps in vr movie making from our first steps in vr movie making is welcome. is welcome.

Let's make VR movies a success!Let's make VR movies a success!

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We are virtual reality (VR) storytellers specialized in immersive science fiction (including augmented and mixed reality (VR/AR/MR).

If you want:to excite your audience by turning a scifi story from 60 seconds up to 90 minutes into a great 3d animated VR movie

We can:a) enrich your story, make it emotional touching and believableb) turn it into virtual, augmented, mixed reality plus a 3D screen versionc) Help you with your 3D production pipeline as part of large scale projects.

We create amazing science fiction VR MOVIES

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www.GordonsArca.dewww.GordonsArca.de andand www.3futurez.comwww.3futurez.com andand www.GameW0rldz.comwww.GameW0rldz.com

3futurez3futurezTMTM, GameW0rldz, GameW0rldzTMTM and Gordon's Arcade and Gordon's ArcadeTMTM and their logos are trademarks of Go and their logos are trademarks of Gordon's Arcaderdon's Arcade ; ; Titelschutz accord. to Titelschutzanzeiger 03.2012 Titelschutz accord. to Titelschutzanzeiger 03.2012

Story: Story: © by Chuck Ian Gordon, Gordon's Arcade© by Chuck Ian Gordon, Gordon's Arcade

3D modeling:3D modeling:Fabian Schempp, Chuck Ian Gordon, David McDermottFabian Schempp, Chuck Ian Gordon, David McDermott

Images: Images: All postprocessing and all unmentioned work except public domain: © Chuck Ian GordonAll postprocessing and all unmentioned work except public domain: © Chuck Ian Gordon

Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon, Title image (Natasha Angel with 3 planets): © Chuck Ian Gordon, © Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com.© Tobias Roetsch - www.gtgraphics.de, © #23733237 CHEN, PAO-CHIN – fotolia.com.

Main Font proudly purchased from Kevin Christopher: Main Font proudly purchased from Kevin Christopher: http://www.kcfonts.com/2011/12/my-girl-is-retro-font.htmlhttp://www.kcfonts.com/2011/12/my-girl-is-retro-font.html

All other trademarks used and not mentioned belong to their trademark holdersAll other trademarks used and not mentioned belong to their trademark holders

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