interaction design example - wobble active

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Example interaction design

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DESCRIPTION

Presentation detailing an example of a semester project. The presentation was part of the introduction to the Interaction Design course offered for 2nd semester student at Medialogy, Aalborg University Copenhagen, 2011.

TRANSCRIPT

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Examplei n t e r a c t i o n d e s i g n

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Identify needs and establish requirements

Evaluate

Build an interactive

version

(Re)Design Final product

Start

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T h e v i d e o e m b e d d e d i n t h e o r i g i n a l p r e s e n t a t i o n c a n b e f o u n d o n :

h t t p : / / w w w . y o u t u b e . c o m / w a t c h ? v = 8 S Z o _ a b 8 t g 8

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In need of ankle training

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and in need of motivation

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An idea

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General needs Possible design

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Beware of assumptions

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Expert consultation

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a need for motivation

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Unclear

goals

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Difficult to monitor

progress

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Helped establish functional

requirements

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Helped establish functional

requirements

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Understanding the users Who are

they?

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Understanding the users Who are

they?Exceptional needs

Experienceand access

Unmotivated

Potentialusers

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Physical and cognitive capacity

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?

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prototype and evaluation

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Physical interface design

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Original Improved

Affordance

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Game design

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Flow theory

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(sin 𝑥)2+(cos 𝑥 )2=1

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Two games

Balancing “Wobbling”

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Three difficulty levels

Beginner Intermediate Expert

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Was the gamewell-balanced?

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“Redesign”

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Final evaluation

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Correct training ?

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Expert evaluation

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Motivates users?

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Test on potential users

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A viable solution

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However…

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Usability and user experience goals

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Affective aspects

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Weeks of research One small test