interaction design example - wobble active
DESCRIPTION
Presentation detailing an example of a semester project. The presentation was part of the introduction to the Interaction Design course offered for 2nd semester student at Medialogy, Aalborg University Copenhagen, 2011.TRANSCRIPT
Examplei n t e r a c t i o n d e s i g n
Identify needs and establish requirements
Evaluate
Build an interactive
version
(Re)Design Final product
Start
T h e v i d e o e m b e d d e d i n t h e o r i g i n a l p r e s e n t a t i o n c a n b e f o u n d o n :
h t t p : / / w w w . y o u t u b e . c o m / w a t c h ? v = 8 S Z o _ a b 8 t g 8
In need of ankle training
and in need of motivation
An idea
General needs Possible design
Beware of assumptions
Expert consultation
a need for motivation
Unclear
goals
Difficult to monitor
progress
Helped establish functional
requirements
Helped establish functional
requirements
Understanding the users Who are
they?
Understanding the users Who are
they?Exceptional needs
Experienceand access
Unmotivated
Potentialusers
Physical and cognitive capacity
?
prototype and evaluation
Physical interface design
Original Improved
Affordance
Game design
≈
Flow theory
(sin 𝑥)2+(cos 𝑥 )2=1
Two games
Balancing “Wobbling”
Three difficulty levels
Beginner Intermediate Expert
Was the gamewell-balanced?
“Redesign”
Final evaluation
Correct training ?
Expert evaluation
Motivates users?
Test on potential users
A viable solution
However…
Usability and user experience goals
Affective aspects
Weeks of research One small test