introduction to hci

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Introduction to HCI • Today’s agenda – Team 3: Hall of Fame / Hall of Shame – Why think about Design? – What is Design? – Where do ideas come from? • brainstorming • the morphological box

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Introduction to HCI. Today’s agenda Team 3: Hall of Fame / Hall of Shame Why think about Design? What is Design? Where do ideas come from? brainstorming the morphological box. Design. Why design? Two tracks: design project, design process Process and product get equal weight - PowerPoint PPT Presentation

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Page 1: Introduction to HCI

Introduction to HCI

• Today’s agenda– Team 3: Hall of Fame / Hall of Shame– Why think about Design?– What is Design?– Where do ideas come from?

• brainstorming• the morphological box

Page 2: Introduction to HCI

Design

• Why design? • Two tracks: design project, design process

– Process and product get equal weight– Scenario-based design is just one method!

• Developing a content design vocabulary• Developing a process design vocabulary• Do, reflect, do

Page 3: Introduction to HCI

WHAT IS DESIGN?A survey of ideas about design and

designing.

Page 4: Introduction to HCI

Design is defined in terms of…

• Method• Product• Goal

Page 5: Introduction to HCI

The OED defines design as:

• A plan or scheme conceived in the mind and intended for subsequent execution; the preliminary conception of an idea that is to be carried into affect by action; a project.

• To mark out; to designate; to name.• To sketch.

Page 6: Introduction to HCI

Design is problem solving.

[cognitive science]

Page 7: Introduction to HCI

Design occurs in the tension between what is and what ought

to be.

Page 8: Introduction to HCI

“Form follows function.”

[Louis Sullivan]

Page 9: Introduction to HCI

“Design is a mode of action.”

[Charles Eames]

Page 10: Introduction to HCI

Design is an act of individual heroic creation.

[Howard Roarke in Ayn Rand’s The Fountainhead]

Page 11: Introduction to HCI

Design is form-giving.

[translation of “design” from Norwegian]

Page 12: Introduction to HCI

“Commodity, Firmness, Delight”

[Vitruvius ]

Page 13: Introduction to HCI

Design is a social activity.

Page 14: Introduction to HCI

Art Sci

ence

Engine

erin

gDes

ign

[Rich Gold]

Design is just one of

the four creative

disciplines

Page 15: Introduction to HCI

Design is making something new that fits with reality.

[Harrison & Stults]

Page 16: Introduction to HCI

“Good designers copy; great designers steal.”

[Steve Jobs, after Pablo Picasso]

Page 17: Introduction to HCI

To design is to manipulate representations of an imagined

future reality.

Page 18: Introduction to HCI

Design is the science of the imaginary.

[Herbert Simon]

Page 19: Introduction to HCI

Design is the art of the imaginary.

Page 20: Introduction to HCI

Design is the engineering of the imaginary.

Page 21: Introduction to HCI

Imagination and Representations

• The mind sees what the ear hears

Page 22: Introduction to HCI

Imagination and Representations

• The ear hears what the eye sees.

Page 23: Introduction to HCI

Most invention is design.

Page 24: Introduction to HCI

Some design is invention.

Page 25: Introduction to HCI

Design is appearance.

Page 26: Introduction to HCI

Good design increases sales; great design creates market

leaders.[Raymond Lowey]

Page 27: Introduction to HCI

Values collide when people design; good design reflects good

values.

[Batya Friedman]

Page 28: Introduction to HCI

“God is in the details.”

[Ludwig Mies van der Rohe]

Page 29: Introduction to HCI

Design is evocative.

Page 30: Introduction to HCI

Design is a reflective practice.

[Donald Schon]

Page 31: Introduction to HCI

Design is optimization.

[engineering]

Page 32: Introduction to HCI

Design research is pattern-finding; designing is pattern-

applying.[Christopher Alexander]

Page 33: Introduction to HCI

Iterate.

Page 34: Introduction to HCI

Debug this into reality.

[hackers’ creed]

Page 35: Introduction to HCI

Design process: Enumerate aspects of solution space,

evaluate each one.

[Zwicky, Whittle, Card]

Page 36: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

Page 37: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

• Wicked problems have no stopping rules.

Page 38: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

• Wicked problems have no stopping rules.• Solutions to wicked problems cannot be

true or false, only good or bad.

Page 39: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• Wicked problems have no definitive formulation, but every formulation corresponds to a formulation of a solution.

• Wicked problems have no stopping rules.• Solutions to wicked problems cannot be

true or false, only good or bad.• There is no exhaustive list of admissible

operations to finding a solution.

Page 40: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

Page 41: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

• Every wicked problem is a symptom of another higher level problem.

Page 42: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

• Every wicked problem is a symptom of another higher level problem.

• No formulation of problem and solution has a definitive test.

Page 43: Introduction to HCI

Design addresses wicked problems. [Horst Rittle]

• For every wicked problem there is always more than one possible explanation.

• Every wicked problem is a symptom of another higher level problem.

• No formulation of problem and solution has a definitive test.

• The problem solvers (designers) are fully responsible for their actions.

Page 44: Introduction to HCI

Click to add your definition

….

Page 45: Introduction to HCI

Each Definition Implies a…

• Different relationship of designer to:– user– client– customer

• Different way of measuring the outcome• Different way of thinking about use

Page 46: Introduction to HCI

WHERE DO IDEAS COME FROM?

The first of many methods for and reflections on design ideation.

Brainstorming Morphological Box

Page 47: Introduction to HCI

Brainstorming

Developed in response to “group think” Basic rules:

Someone keeps list so everyone can see No idea is too wild No evaluation Silence does not mean “DONE”

Fun and “light weight”

Page 48: Introduction to HCI

The Morphological Boxa.k.a. Zwicky BoxScope requirements spaceLay out the design space

Page 49: Introduction to HCI

FOR NEXT WEEK(Dr. North)

Tuesday: Team 4 HoF/S Thursday:

First Team Report: Requirements Read Chapter 4 Team 5 HoF/S