introduction to lumosity
TRANSCRIPT
SUMMARY
The article, The Science Behind Lumosity, version 2, details the ongoing work and research of Lumos
Labs, where the web-based brain games and exercises, known as Lumosity, were developed under the
direction of the Human Cognition Project and LEAP, Lumosity’s Education Access Program (Hardy, Farzin
& Scanlon, 2013). This project, also known as HCP, is responsible for the development of the games as
well as the extensive research that has repeatedly shown that the use of the games enhances the brain
to increase in its cognitive ability. Subjects who have participated in the games and the study are all
kinds of people, and studies have consistently shown that the brain-training offered through Lumosity is
a scientifically designed personalized program (through Lumos Labs) that aims at training cognitive
processes such as memory, attention, speed, flexibility, and problem solving. Lumosity has been used in
diverse populations including healthy adults, school-age children, and those who have emotional,
psychological, and physical concerns such as cancer patients, schizophrenic patients, patients suffering
from post-traumatic stress disorder, and those who have been diagnosed with ADD or ADHD (p. 17).
Findings/rationale. The authors outline how the utilization of personalized exercises offered in
Lumosity have an effect on the neuroplasticity property of the brain. According to Hardy, Farzin, and
Scanlon, this property is defined as the brain’s ability to actually ‘reorganize itself’ (p.2) in response to
new situations or changes in its environment (throughout life). The reorganization involves the forming
of new neural pathways to accomplish a needed function. The brain forms new neural connections
which become beneficial by being correctly stimulated through activity. Therefore, in comparing brain
scans taken before and after the exercises, the results show that changes occur in brain function.
Repeatedly those conducting the studies have found increased activation in the brain regions that are
associated with executive function (such as cognitive flexibility, decision-making, planning, problem-
solving, inhibiting inappropriate responses, and memory skills) and number skills as well (p. 15). These
findings, the authors claim, completely discredit the prior belief that essential aspects of cognition were
fixed from a child’s early age when a brief period of brain development took place. After this growth,
the child’s brain had little to no chance of improvement, so it was thought that strong cognitive
capacities were largely determined by the child’s genetics and stimulating experiences in early
development. The breakthroughs revealed by Lumos Labs have completely changed the way these
theories are now viewed.
Common structures. The article details some of the exercises offered through the lumosity.com site,
each of which targets a specific skill to be developed and practiced so that the user can transfer the
benefit to a variety of real world contexts. Some games featured are: Lost in Migration (targeting visual
attention and response inhibition), Memory Matrix (targeting spatial short-term memory), and Speed
Match (targeting speed of visual processing). Real world ‘transfers’ – the ability to use the trained skills
and mental mastery in novel situations and similar tasks (p. 9) – include quick decision-making based on
a stream of visual information while driving, working at a job, or playing sports. Assessments created by
Lumos known as the Brain Performance Test (BPT) were given to the Lumosity and control group
subjects (non-Lumosity participants) both before and after the brain-training sessions. Repeatedly it
was shown that improvement on the BPT grew and was directly correlated to the amount of Lumosity
training received. This common result held true of participants of any age and any specific group
(children, adult, and subjects of emotional, physical, or psychological concerns). Encouraging, consistent
results have promoted researchers to broaden their studies to include more varieties of subjects and
targeted skills, and an access to the largest cognitive database presently known.
Benefits/future goals/implications. The promising consistent results from this ongoing study have
proven that Lumosity training can have wide-ranging impacts in cognitive performance throughout a
lifetime, regardless of when the person started training. Because of this finding, Lumos Labs has
expanded its scope to support research by making Lumosity and its follow-up assessment and analysis
tools available to ongoing independent research studies. Those using the Lumosity products include
studies conducted on the aging, traumatic brain injury patients, stroke victims, and those in exercise
programs. Lastly, through LEAP, classrooms worldwide have received free access to Lumosity in an
effort to aid educators in discovering the impact of the product’s exercises on strengthening core
cognitive skills that could promote academic improvements for students in their everyday endeavors in
the classroom.
REACTION
After reading the article with such a volume of positive evidence for the effectiveness of such an
innovative tool, I was eager to try the games myself, so I did sign up on lumosity.com and tried an
exercise. It was the Speed Match game and it was quick, challenging and a little frightening since I am
not use to online gaming. However, I did fine and I hope to continue with the program specifically
designed for me on Lumosity. I needed to experience ‘the product’ in order to appreciate and better
understand what the article was conveying. Since the experience and the reading, I am completely
mesmerized about the article’s claim that the brain can be trained while possessing the ability to
reorganize and adapt to new situations by forming new neural pathways. I find this simply amazing –
the fact that we now can design specific, personalized strategies to get the brain to do this task makes
me believe that we can help so many people with so many difficulties and in so many fields of study,
including education, psychology, psychiatry, medicine, and criminology (to name a few). Since we are
attempting to aid the brain in ‘healing or mending’ some aspect of our being, it makes sense to welcome
such a project that is proven effective as a major breakthrough for our time. The possibilities seem
limitless as the HCP continues to research and perfect its tool, assessment, and analysis.
RELEVANCE TO CAREER
I have claimed to be a very traditional-style educator. I even had some difficulty accepting the
graphing calculator as part of my course routine, but once I saw the benefits it gave to enhancing
understanding and expanding topics beyond the very basic, I knew the tool was invaluable to offering
students a better insight into material being presented. A similar belief is offered here for the Lumosity
exercises: can the product be developed so specifically to address the needs of the learner at each level
of his/her educational years? If so, can we imagine the results? Would we then have students who can
better adjust to challenges – students whose attention span, preparedness, perseverance, confidence,
and willingness to cooperate have all been trained to cope with the demands of a rigorous curriculum?
If the HCP could accomplish such a task, then we as educators could only marvel over the results.
Students and parents alike would have a more productive and satisfying school year filled with successes
and personal advancements as the curriculum and the offerings of Lumosity are blended to aid students
in becoming confident, independent learners. A little idealistic, but if we don’t take the initiative to
implement programs that have proven effective in so many ways, then we are only short-changing our
students and denying them an opportunity to enjoy success. Therefore, I believe every educator’s
career can only be affected positively by implementing a tool such as this.
Reference
Hardy, J., Farzin, F., & Scanlon, M. (2013). The science behind Lumosity, version 2. San
Francisco, CA: Lumos Labs.