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  • 8/3/2019 Invention Guide

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    INVENTION 101

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    Avalon

    Project

    Guide to

    INVENTION

    By: Nutbolt

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    INVENTION 101

    ContentsWHAT IS INVENTION? ............................................................................................................................. 3

    SO YOU WANT TO INVENT? .................................................................................................................... 3

    HOW DO I INCREASE THE CHANCE OF SUCCESS? ................................................................................... 3

    FINDING SOMETHING PROFITABLE TO INVENT ...................................................................................... 4

    THE PROCESSES AND STEPS IN INVENTION ............................................................................................ 4

    OBTAINING A BPC ........................................................................................................................... 4

    CHOOSE THE DECRYPTOR AND/OR BASE ITEM .............................................................................. 5

    RUNNING THE INVENTION JOB ....................................................................................................... 5

    MANUFACTURING YOUR T2 BPC .................................................................................................... 5

    SELLING YOUR T2 ITEM(S) ............................................................................................................... 5

    FURTHER READING ................................................................................................................................. 6

    GLOSSARY................................................................................................................................................ 6

    REFERENCES ............................................................................................................................................ 6

    CREDITS AND THANKS ............................................................................................................................. 7

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    WHAT IS INVENTION?

    Many years ago CCP ran a lottery which handed out T2 BPOs, however this was stopped and the

    only way to produce T2 items now is to invent T1 BPCs and build the resulting T2 BPC. While

    building the item isnt the actual process of invention, it is the best way to gain maximum profit from

    it all. The overall process is relatively simple and is laid out below:

    SO YOU WANT TO INVENT?

    First up, with most things in EVE, you need to train some skills. There are some basic skills you need,

    like Science V. However for the rest of the skills needed, it varies depending on what you intend to

    invent. General areas require the same skill sets, for example shield related items such as shield rigs

    like the Medium Core Defence FieldPurger or shield modules like the Photon Scattering Field. To see

    what skills are needed, right click the BPO or BPC of the item you wish to invent and Show Info. You

    will also notice that these skills are related to race, i.e. shield related items require CaldariEncryption Methods. The most important thing to remember is that invention is chance based, and

    while you can do things to increase this chance, it is still only a chance that the job will be successful.

    HOW DO I INCREASE THE CHANCE OF SUCCESS?

    As previously stated, invention is chance based. The simplest and quickest way to work out your

    chance of success is to visitthis website[1]

    . There are three ways to increase your chance of success:

    If succesful, build theresulting T2 BPC and

    sellRun the invention job

    Decide on what to use

    in the invention job.Decryptors and/or base

    items

    Copy a BPO to create aBPC

    Buy a BPC from acontract

    If failure, obtainanother BPC and run

    the invention job again

    http://games.chruker.dk/eve_online/invention_chance.phphttp://games.chruker.dk/eve_online/invention_chance.phphttp://games.chruker.dk/eve_online/invention_chance.phphttp://games.chruker.dk/eve_online/invention_chance.php
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    higher level skills, decryptors and high Meta level items. When looking at the pre-requisite skills for a

    BPC the top three skills are stated as level 1 needed, however the higher the level, the greater

    chance of success, so if you are only semi interested in invention, level 4 of all three skills is a good

    place to aim for. Decryptors are used to affect the resulting T2 BPC and have different names

    depending on the race. A table can be found on page 270 of the ISK 3.0 guide[2]

    which explains what

    ones do what, but one thing to note, is that some can change the % chance of success. The last thing

    which can increase the chance of success is by using base items when running an invention job. The

    higher the Meta level of the item, the more increase in chance; however the cost of high Meta level

    items must be taken into consideration because it can eat heavily into your profit margin. T1 items

    have a Meta level of 0 and do not increase the chance; however named items have varying Meta

    levels between 1 and 5. Right click and Show Info on an item to view its Meta level in theAttributes

    tab.

    FINDING SOMETHING PROFITABLE TO INVENT

    This is the hardest part of invention, finding something which makes you enough ISK for it to be

    worthwhile. People will not tell you what is best because then you start eating into their profit, so

    you have to find out for yourself. This can be hard work and tedious as it involves a lot of numbers.

    You need to take into account the cost of inventing one T2 BPC and manufacturing it. For example

    the chance of success of one BPC is 50% and you are using the Tuning Instruction decryptor; you

    need to take into the number of datacores needed to invent two T1 BPCs and also the cost of two

    Tuning Instructions. Then add in the cost of materials to build the resulting T2 BPC to create your

    production costs. Your profit is the price you could sell this item for, minus the production cost.

    To make this process a little bit easier usethis website[3]

    . Using the BPM (Blueprint Production

    Management) section, you can quickly calculate the profit of different items. Note though that the

    prices can be wrong, but it does allow you to manually enter in prices.

    THE PROCESSES AND STEPS IN INVENTION

    Although the process is laid out at the start of this guide, it is explained in more detail below.

    OBTAINING A BPC

    There are two ways to obtain a BPC. Firstly, you can copy an existing BPO you have access to using a

    POS mobile lab, or finding a free science slot in an NPC station. The number of runs on a BPC

    depends on what the item is. For ships and rigs 1 run is all thats needed; however for modules and

    other items, such as ammo, the maximum number of runs possible is suggested to help maximise

    your profit.

    Secondly, you can buy a BPC from a contract, which is now easy to find using the new contract

    search feature introduced in the Incursion expansion. Bear in mind this reduces your profit margin

    and remember to check the number of runs.

    http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/
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    Please note that the ME and PE levels of the BPC do not matter, as the base ME and PE of an

    invented T2 BPC is -4.

    CHOOSE THE DECRYPTOR AND/OR BASE ITEM

    A general rule of thumb I follow is to use Tuning Instructions (a type of Caldari decryptor) on rigs and

    nothing on modules; however this by no means applies all the time. To choose what decryptor to

    use,this site[3]

    has a fantastic section under the Blueprint Production Manager (BPM), select

    Production calculation Decryptor calculation.

    To choose what/if any base item to use takes a bit more work and messing about with numbers is

    required. Sometimes the % increase in chance is so small it is not worth the cost. This is hard to

    comment on as there is such a variety of items and the prices are always changing.

    RUNNING THE INVENTION JOB

    To run the invention job, the best option is to have access to a mobile lab located at a POS, yet not

    everyone has access to a POS, so another option is to use an NPC station which has a free inventionslot. When starting the job, all the items needed (apart from the BPC) must be in the hanger (and

    lab) being used. These items include the decryptor and base item if being used, the two types of

    datacores which are needed, and the correct interface required for the job, which can be found by

    looking at the Bill of Materials for Invention. Like decryptors, the interfaces are different for the

    various races. It should be noted that everything is used up, apart from the interface, whether the

    job is successful or not. If the job fails, simply run it again with new materials until it is successful.

    MANUFACTURING YOUR T2 BPC

    So you finally got a successful job? You now have two options: to sell the BPC via a contract, or to

    build it and sell the items. As previously mentioned, it is suggested that you build and sell the item togain the maximum profit. To manufacture your T2 BPC, there may be a few more skills you need but

    the one you need at level 5 is Production Efficiencyas this reduces the amount of materials needed

    by the maximum amount.

    The materials needed to manufacture T2 items varies, however in most cases both minerals and

    components are needed. Again, you have two options here, you can either build the components to

    use, or you can simply buy the components to use, which saves time, but lowers the profit margin a

    fraction, depending on the components. As mentioned in a previous section, the BPM on the XN7

    website[3]

    is a quick and easy way to determine the profit of an item; however it is also very useful in

    creating shopping lists of materials needed to build an item, or batch of items.

    Like the invention jobs, you can run a manufacturing job at either an NPC station or a POS.

    SELLING YOUR T2 ITEM(S)

    If you dont plan on keeping your items for your own use, you can sell them on the market. The

    easiest and simplest option is to take them to a nearby station which has a buy order in place for the

    item. Nonetheless in order to increase your profits you can take move your items to a trade hub

    where you will likely get a better price for them. To increase your profits even more you can place a

    sell order, but this means keeping an eye on it and adjusting the price all the time; it also requires an

    entire new set of Trade skills to reduce taxes etc....

    For note, the major trade hubs are as follows, although minor ones also exist:

    http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/
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    Faction Space System

    Caldari Jita (The biggest in EVE)

    Amarr Amarr

    Minmatar

    Gallente Dodixe

    FURTHER READING

    For more information on invention please read pages 268 275 (pgs 135-138 in PDF) of the ISK 3.0

    guide[3]

    , orthis wiki article[4]

    is also very useful; although it should be noted that the steps explained

    in this guide dont technically all count as invention such as the manufacturing and selling of the

    items., but it is all needed to gain profit from invention and so was included in this guide.

    GLOSSARY

    T1 Tier 1

    T2 Tier 2

    BPO Blueprint Original

    BPC Blueprint Copy

    Decryptor Items used in invention to change the resulting

    T2 BPCs attributes

    Meta level Items in EVE have a Meta level, the higher the

    Meta level, the better the item (normally)

    Named items Some items have variations which are better

    than the T1 equivalent but not normally as

    good as the T2 item

    ME Material Efficiency: The amount of materials

    needed to manufacture the item

    PE Production Efficiency: The length of time needed

    to complete a manufacturing job

    POS Player Owned Structure

    NPC Non-Playing character. In terms of this guide thismeans all stations in high/low-security space

    REFERENCES

    [1]http://games.chruker.dk/eve_online/invention_chance.php

    [2] ISK 3.0 -http://www.isktheguide.com/- Pages 268 275 (pgs 135-138 in PDF)

    [3] BPM -http://www.xn7.de/

    http://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://games.chruker.dk/eve_online/invention_chance.phphttp://games.chruker.dk/eve_online/invention_chance.phphttp://games.chruker.dk/eve_online/invention_chance.phphttp://www.isktheguide.com/http://www.isktheguide.com/http://www.isktheguide.com/http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/http://www.xn7.de/http://www.isktheguide.com/http://games.chruker.dk/eve_online/invention_chance.phphttp://eve.wikia.com/wiki/Invention
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    [4]http://eve.wikia.com/wiki/Invention

    CREDITS AND THANKS

    Written by Nutbolt

    Proof read by Khan Amarrid

    Artwork by BombTech

    http://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Inventionhttp://eve.wikia.com/wiki/Invention