irondie playboard compact english
TRANSCRIPT
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8/2/2019 Irondie Playboard Compact English
1/1
LIMBO
1
LIMBO
5
LIMBO
2
LIMBO
6
LIMBO
3
LIMB
O
7
LIMBO
4
LIMB
O
8
ABYSS
8
ABYSS
7
ABYSS
6
ABYSS
5
ABYSS
4
ABYSS
3
ABYSS
2
ABYSS
1
1 2 3 4 5 6 7 8 9
9 8 7 6 5 4 3 2 1
Attack Attack Attack Attack Attack Attack Attack
DefenseDefenseDefenseDefenseDefenseDefenseDefense
SKIRMISH
1
SKIRMISH
2
LIFE LIFE LIFE LIFE LIFE LIFE LIFE
1 2 3 4 5 6 7
Irondie is a registered trademark, all contents are copyright protected. Reproduction of this play board is allowed for non-commercial purposes
www.irondie.comTM
SMASHER
ASSAULT
BALLISTIC
NULLIFIER
BARRIER
POWERUP
SWARM
FORTRESS
REGENERATION
Targets any die in play: if Smasher wins
that target die is destroyedand have to be put
into the Abyss. If Smasher loses it is destroyed
and put into the Abyss.
Targets any Attack die in play:
ifAssault wins, add or subtract its roll from
target die; otherwise just add or
subtract 1 to target die.
Targets any Defence die in play:
if Barrierwins, add or subtract its roll from
target die; otherwise just add or
subtract 1 to target die.
Targets any die in play:
if Ballisticwins
subtract 2 from target die score, otherwise
just subtract 1.
Targets any die in play:
if Powerup wins add 3 to target die score,
otherwise just add 1.
Targets any die in play:
if Nullifierwins put target die into Limbo
Roll Swarm: subtract 2 from the score of every
enemy Defense die, in battle, that has a score
higher than Swarms roll.
Roll Fortress : subtract 2 from the score of
every enemy Attack die, in battle,
that has a score higher than Fortress roll.
Choose one of your dice that are in the Limbo
then roll Regeneration: put the chosen die
into playwith the same score cast by
Regeneration .
H HOSTILEA ALLY
A
A
A
AA
A
H
H
H
H
H
H
H
+1 to an ALLIED ATTACK dice and+1 to an ALLIED LIFE dice
+2 to an ALLIED
LIFE dice
+1 to an ALLIED
DEFENCE diceand +1 to an
ALLIEDLIFE dice
+3 to an ALLIEDATTACK or
DEFENCE dice
and 1 to oneof your LIFE dice
+1 to an ALLIED
or NEUTRAL diceand +1 to
one of yourLIFE dice
+2 to an ALLIEDDEFENCE dice
+1 to an ALLIED
ATTACK diceand +1 to
an ALLIEDDEFENCE dice
+2 to an ALLIED ATTACK dice
CHROMATIC TABLE
-Every dice is considered ALLIED to any dice of the same color-.-A color that is not ALLIED nor HOSTILE is considered NEUTRAL-.
www.irondie.comTM
Irondie is a registered trademark, all contents are copyright protected.Reproduction of this play board is allowed for non-commercial purposes