is web 2.0 for every brand?

4
SHOULD EVERY BRAND JUMP INTO WEB 2.0? By Werner Iucksch Web 2.0 is decentralising the internet, since everyone is getting access to platforms to generate, mix and distribute content at very low costs. Phenomena such as the Wikipedia, Flickr, Facebook, Digg, YouTube, Second Life and others only succeed because of the intervention of thousands o people every day. Everyday its possible to read something about the value that the interaction between companies/brands and people can create, but the examples given usually are either of companies/brands that were born on the web, thinking 2.0, or “Nike + ”. Other examples created by brick and mortar companies usually come in form of “consumer created ads” – such as “crashthesuperbowl.com ”– podcasts with user interaction, forums sponsored by the company and other initiatives that make sure the final decisions of most things are in the hands of the advertisers. This “defensive interaction management”, made me think whether every brand should even want to be collaborative. After all, is Web 2.0 for everyone? Collaboration can be heaven or hell. I imagine what was going on Lego managers’ minds when the first hacks for their robotic series “Lego Mindstorms ” appeared. They failed to realize that people wanted to collaborate with the company, expand the experience of other users by adding codes to the software, and threatened to sue the “toy hacking pioneers”. Soon after, however, threats were dropped. The company perceived that what the hackers were doing was actually

Upload: werner-iucksch

Post on 20-Aug-2015

535 views

Category:

Business


0 download

TRANSCRIPT

Page 1: Is Web 2.0 for every brand?

SHOULDEVERYBRANDJUMPINTOWEB2.0?

ByWernerIucksch

Web2.0isdecentralisingtheinternet,sinceeveryoneisgettingaccesstoplatformstogenerate,mixanddistributecontentatverylowcosts.PhenomenasuchastheWikipedia,Flickr,Facebook,Digg,YouTube,SecondLifeandothersonlysucceedbecauseoftheinterventionofthousandsopeopleeveryday.

Everydayitspossibletoreadsomethingaboutthevaluethattheinteractionbetweencompanies/brandsandpeoplecancreate,buttheexamplesgivenusuallyareeitherofcompanies/brandsthatwerebornontheweb,thinking2.0,or“Nike+”.Otherexamplescreatedbybrickandmortarcompaniesusuallycomeinformof“consumercreatedads”–suchas“crashthesuperbowl.com”–podcastswithuserinteraction,forumssponsoredbythecompanyandotherinitiativesthatmakesurethefinaldecisionsofmostthingsareinthehandsoftheadvertisers.

This“defensiveinteractionmanagement”,mademethinkwhethereverybrandshouldevenwanttobecollaborative.Afterall,isWeb2.0foreveryone?

Collaborationcanbeheavenorhell.IimaginewhatwasgoingonLegomanagers’mindswhenthefirsthacksfortheirroboticseries“LegoMindstorms”appeared.Theyfailedtorealizethatpeoplewantedtocollaboratewiththecompany,expandtheexperienceofotherusersbyaddingcodestothesoftware,andthreatenedtosuethe“toyhackingpioneers”.Soonafter,however,threatsweredropped.Thecompanyperceivedthatwhatthehackersweredoingwasactually

Page 2: Is Web 2.0 for every brand?

intheveryessenceofLego,theywerecreating.Thesourcecodewasopenedtoeveryoneanddiscussionforumssupportedbythebrandwerecreated.Thecompanyharvestedinnovation,bykeepingtheintellectualpropertyofanycodedevelopedandpostedintheirforums,perhapsmoreimportantthanthat,theircommunitywasstrongerafterallthis.

Lego,though,isanexception.Thereisresistancetocollaborativeinitiativesinside“traditional”companiesandmanyconsumercommunitiesaresuspiciousofsuchcompanies’approachestocollaboration.ThisisbecausemanycharacteristicsthatdrivepeopletocollaborateandshareareabsolutelydifferentthanthosethathelpedbuildmostofthebigcorporationsoftheXXcentury.Someofthem*:

Characteristics MassSociety NetworkSocietyMainComponents Collectives IndividualsNatureofcomponents (predominantly)

Homogeneous(predominantly)Heterogeneous

Scope Local ‘Glocal’(globalandlocal)Centralization High LowTypeoforganization Bureaucracyvertically

integratedInfocracyhorizontallydifferentiated

KindofMedia Broadcastmassmedia Narrowcastinteractivemedia

Numberofmedia Low High

Althoughmanysuchcompaniescanseevalueinadheringtoweb2.0communities,itisveryhardtochangetheirownstructuresformanyreasons,suchasembeddedcompanycultureandlackofproperhumanresourcestodevelopWeb2.0initiatives.

Additionally,itisinterestingtodiscusswhycompaniesdevelopbrandsinthefirstplace,tounderstandanotherreasonwhycompaniesareslowintogettingconversationwith“prosumers”further.DavidAakerquotesStephenKingfromcommunicationsholdingWPPonthissubject:

“Aproductissomethingthatismadeinafactory;abrandissomethingthatisboughtbyacustomer.Aproductcanbecopiedbyacompetitor;abrandisunique.Aproductcanbequicklyoutdated;asuccessfulbrandistimeless.”

Developingsustainablecompetitiveadvantageanddifferentiationarepossiblythemainreasonsforbranddevelopment.Todoso,marketersoperatejustlikethecreatorsofcomicbooks,moviesandtvseries.Marketersinvest(alotof)timeandmoneytocreatemeaningforsomething(i.e.theirbrands).Theycreateapersonallityforthebrand,developbrandvalues,thinkaboutthemarketsituation,thehumancontextinwhichitwilloperate,andtheycreateaworldinwhichabrandisalmostalivingentity.Lynx,forinstance,createdaworldinwhichyoungmales’fantasiescometrueandtheygetthegirlbyusingthedeodorant;MasterCardcreatedaworldinwhichcreditcardsareameanstolivepricelessmomentsandnotjustbuygoods.

Page 3: Is Web 2.0 for every brand?

Whenindividualsbegintodevelopnewstoriesusingcharactersandworldsthatarecopyrightedmaterial,itispossiblethattheydevelopstoriesthatarenotinlinewithintentionsoftheoriginalauthors.Withbrandsthereisthesameconcern,withtheadditionalproblemthatitismorecommonforpeopletomanifestthemselvesparodyingbrandsinanegativewayratherthanotherwise.Astheworkofanyonecanspreadincredilyfast,itispossiblethatacreationfromasinglepersonreverberatesdramatically.Itsimpactcanbeexponentiallyincreasedwhendifussedanddiscussedinsocialnetworks,blogs,podcasts,wikisandsocialbookmarkingsites,spawningnewversionsandcomplementaryworkasitslife‐cycleprogresses,potentiallydamagingthebrandequity,justlikethecaseinwhichGMaskedconsumerstomakeacommercialforit’sTahoeSUVandmanyconsumerstookthechancetovoicetheirantipathytosuchvehicle.

Asfinalobstacle,web2.0businessmodelshavenotrackrecordinmanyindustries,sotheprofitabilityofmakinglarge‐scaleparticipatoryeffortsareuncertain.IsitworthtryingtobecomeacompanysoinnovativeandrespectedasGoogle,ifthewholebusinessmodelhastobechanged?

Thetaskofgettingmanycompaniestocompletelyacceptideaslinkedtotheweb2.0(aswellastheotherwayaround)isverydifficult.Therearegoodreasonsfrombothsidestokeepacertaindistance.Thematterofcontroloveritsintellectualpropertyandmonetizationofitiscentraltomarketers,thesearchforfreedomandcollaborationiscentraltoindividuals.

Companiesmaynotlikeit,consumershavetheupperhand,fortheyarekeystakeholders.Withouttheircontribution,companiesandbrandsdon’texist.Therefore,associetymovestowardsthedirectionofcreating,adaptinganddistributing,marketershouldadapt.InwritingthisarticleIthoughtof4waysinwhichcompaniesmaybehave.Nottheonly4,I’msure,buttheyareastart:

1) Itmightbethecasethatnoteverybrandissuitabletobeleveragedbycollaborativework,forthechangesneededtodosowouldmakethemcommercialyunviableandjustpretendingtobe2.0canhaveundesirableoutcomes.Inthiscase,thebrandshouldn’ttrytotravelthe“web’s2.0road”.

2) Themajorityofbrands,however,needtogetintothisarenaandfacetheincredulityofsomegroups.Ifthebrandislovedinthe“offlineworld”(e.g.Lego),itislikelythatgoodsolutionsarepossibleandinthemediumtolong‐termrevealthemselvesashighlyprofitable.Ifthebrandsarecommoditizedthisisanopportunitytodifferentiateitselfandgainvalue,buttheworkislikelytobeharder.Persistanceandconsistencywouldhavetobepriority.

3) Companiescanstartcreatingnewbrandsthatarebornwiththespiritofweb2.0,inordertobeacceptedanddon’tfeelthepressureofcompanycultureasmuch.Suchbrandsmighteventuallyenterthesegmentsoftheowncompanies’establishedbrandsandreplacethem.

4) Analternativeapproachforbrandswouldbethatofcreatingweb2.0platformsthatgeneratedemandfortheirproducts,insteadofre‐inventingitcompletelyfromscratch.IfKodakorNikonhadhadtheideaofcreatingFlickrorSonytheideaofcreatingYouTube,forinstance,they

Page 4: Is Web 2.0 for every brand?

wouldhavegainedanoutstandingamountofcredibilityandpossiblybusinessamongcontentgeneratingusers.

Todecidewhichwaytogo,companiesmustfirstunderstandandaccepttherulesthatconsumersareadheringto.Brandmanagersanddirectorsshouldkeepbotheyesinwhattheirconsumersaredoingwiththeirproducts,somemightbehavingexceptionalideasandpostingtheminsomesmall,obscureforums.Manymaybeadoptingnewvaluesandbeginningtodemandnewattitudesfrombrandstheybuy.Knowinghowtoevaluatethesechangesandideasmaybethedifferencebetweenhighlyeffectiveinitiativesandcompletelyirrelevancyofthebrand.Acknowledgingthepossibilityofchangeandexperimentingwithitwillbekeytolongtermsurvivalofanumberofbrands,aswellastheirparentcompanies.It’sdifficult,butinteresting.

*‐Dijk,J.v.(2006,pg.33).NetworkSociety.ThousandOaks,California,USA:Sage.