is web 2.0 for every brand?
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SHOULDEVERYBRANDJUMPINTOWEB2.0?
ByWernerIucksch
Web2.0isdecentralisingtheinternet,sinceeveryoneisgettingaccesstoplatformstogenerate,mixanddistributecontentatverylowcosts.PhenomenasuchastheWikipedia,Flickr,Facebook,Digg,YouTube,SecondLifeandothersonlysucceedbecauseoftheinterventionofthousandsopeopleeveryday.
Everydayitspossibletoreadsomethingaboutthevaluethattheinteractionbetweencompanies/brandsandpeoplecancreate,buttheexamplesgivenusuallyareeitherofcompanies/brandsthatwerebornontheweb,thinking2.0,or“Nike+”.Otherexamplescreatedbybrickandmortarcompaniesusuallycomeinformof“consumercreatedads”–suchas“crashthesuperbowl.com”–podcastswithuserinteraction,forumssponsoredbythecompanyandotherinitiativesthatmakesurethefinaldecisionsofmostthingsareinthehandsoftheadvertisers.
This“defensiveinteractionmanagement”,mademethinkwhethereverybrandshouldevenwanttobecollaborative.Afterall,isWeb2.0foreveryone?
Collaborationcanbeheavenorhell.IimaginewhatwasgoingonLegomanagers’mindswhenthefirsthacksfortheirroboticseries“LegoMindstorms”appeared.Theyfailedtorealizethatpeoplewantedtocollaboratewiththecompany,expandtheexperienceofotherusersbyaddingcodestothesoftware,andthreatenedtosuethe“toyhackingpioneers”.Soonafter,however,threatsweredropped.Thecompanyperceivedthatwhatthehackersweredoingwasactually
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intheveryessenceofLego,theywerecreating.Thesourcecodewasopenedtoeveryoneanddiscussionforumssupportedbythebrandwerecreated.Thecompanyharvestedinnovation,bykeepingtheintellectualpropertyofanycodedevelopedandpostedintheirforums,perhapsmoreimportantthanthat,theircommunitywasstrongerafterallthis.
Lego,though,isanexception.Thereisresistancetocollaborativeinitiativesinside“traditional”companiesandmanyconsumercommunitiesaresuspiciousofsuchcompanies’approachestocollaboration.ThisisbecausemanycharacteristicsthatdrivepeopletocollaborateandshareareabsolutelydifferentthanthosethathelpedbuildmostofthebigcorporationsoftheXXcentury.Someofthem*:
Characteristics MassSociety NetworkSocietyMainComponents Collectives IndividualsNatureofcomponents (predominantly)
Homogeneous(predominantly)Heterogeneous
Scope Local ‘Glocal’(globalandlocal)Centralization High LowTypeoforganization Bureaucracyvertically
integratedInfocracyhorizontallydifferentiated
KindofMedia Broadcastmassmedia Narrowcastinteractivemedia
Numberofmedia Low High
Althoughmanysuchcompaniescanseevalueinadheringtoweb2.0communities,itisveryhardtochangetheirownstructuresformanyreasons,suchasembeddedcompanycultureandlackofproperhumanresourcestodevelopWeb2.0initiatives.
Additionally,itisinterestingtodiscusswhycompaniesdevelopbrandsinthefirstplace,tounderstandanotherreasonwhycompaniesareslowintogettingconversationwith“prosumers”further.DavidAakerquotesStephenKingfromcommunicationsholdingWPPonthissubject:
“Aproductissomethingthatismadeinafactory;abrandissomethingthatisboughtbyacustomer.Aproductcanbecopiedbyacompetitor;abrandisunique.Aproductcanbequicklyoutdated;asuccessfulbrandistimeless.”
Developingsustainablecompetitiveadvantageanddifferentiationarepossiblythemainreasonsforbranddevelopment.Todoso,marketersoperatejustlikethecreatorsofcomicbooks,moviesandtvseries.Marketersinvest(alotof)timeandmoneytocreatemeaningforsomething(i.e.theirbrands).Theycreateapersonallityforthebrand,developbrandvalues,thinkaboutthemarketsituation,thehumancontextinwhichitwilloperate,andtheycreateaworldinwhichabrandisalmostalivingentity.Lynx,forinstance,createdaworldinwhichyoungmales’fantasiescometrueandtheygetthegirlbyusingthedeodorant;MasterCardcreatedaworldinwhichcreditcardsareameanstolivepricelessmomentsandnotjustbuygoods.
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Whenindividualsbegintodevelopnewstoriesusingcharactersandworldsthatarecopyrightedmaterial,itispossiblethattheydevelopstoriesthatarenotinlinewithintentionsoftheoriginalauthors.Withbrandsthereisthesameconcern,withtheadditionalproblemthatitismorecommonforpeopletomanifestthemselvesparodyingbrandsinanegativewayratherthanotherwise.Astheworkofanyonecanspreadincredilyfast,itispossiblethatacreationfromasinglepersonreverberatesdramatically.Itsimpactcanbeexponentiallyincreasedwhendifussedanddiscussedinsocialnetworks,blogs,podcasts,wikisandsocialbookmarkingsites,spawningnewversionsandcomplementaryworkasitslife‐cycleprogresses,potentiallydamagingthebrandequity,justlikethecaseinwhichGMaskedconsumerstomakeacommercialforit’sTahoeSUVandmanyconsumerstookthechancetovoicetheirantipathytosuchvehicle.
Asfinalobstacle,web2.0businessmodelshavenotrackrecordinmanyindustries,sotheprofitabilityofmakinglarge‐scaleparticipatoryeffortsareuncertain.IsitworthtryingtobecomeacompanysoinnovativeandrespectedasGoogle,ifthewholebusinessmodelhastobechanged?
Thetaskofgettingmanycompaniestocompletelyacceptideaslinkedtotheweb2.0(aswellastheotherwayaround)isverydifficult.Therearegoodreasonsfrombothsidestokeepacertaindistance.Thematterofcontroloveritsintellectualpropertyandmonetizationofitiscentraltomarketers,thesearchforfreedomandcollaborationiscentraltoindividuals.
Companiesmaynotlikeit,consumershavetheupperhand,fortheyarekeystakeholders.Withouttheircontribution,companiesandbrandsdon’texist.Therefore,associetymovestowardsthedirectionofcreating,adaptinganddistributing,marketershouldadapt.InwritingthisarticleIthoughtof4waysinwhichcompaniesmaybehave.Nottheonly4,I’msure,buttheyareastart:
1) Itmightbethecasethatnoteverybrandissuitabletobeleveragedbycollaborativework,forthechangesneededtodosowouldmakethemcommercialyunviableandjustpretendingtobe2.0canhaveundesirableoutcomes.Inthiscase,thebrandshouldn’ttrytotravelthe“web’s2.0road”.
2) Themajorityofbrands,however,needtogetintothisarenaandfacetheincredulityofsomegroups.Ifthebrandislovedinthe“offlineworld”(e.g.Lego),itislikelythatgoodsolutionsarepossibleandinthemediumtolong‐termrevealthemselvesashighlyprofitable.Ifthebrandsarecommoditizedthisisanopportunitytodifferentiateitselfandgainvalue,buttheworkislikelytobeharder.Persistanceandconsistencywouldhavetobepriority.
3) Companiescanstartcreatingnewbrandsthatarebornwiththespiritofweb2.0,inordertobeacceptedanddon’tfeelthepressureofcompanycultureasmuch.Suchbrandsmighteventuallyenterthesegmentsoftheowncompanies’establishedbrandsandreplacethem.
4) Analternativeapproachforbrandswouldbethatofcreatingweb2.0platformsthatgeneratedemandfortheirproducts,insteadofre‐inventingitcompletelyfromscratch.IfKodakorNikonhadhadtheideaofcreatingFlickrorSonytheideaofcreatingYouTube,forinstance,they
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wouldhavegainedanoutstandingamountofcredibilityandpossiblybusinessamongcontentgeneratingusers.
Todecidewhichwaytogo,companiesmustfirstunderstandandaccepttherulesthatconsumersareadheringto.Brandmanagersanddirectorsshouldkeepbotheyesinwhattheirconsumersaredoingwiththeirproducts,somemightbehavingexceptionalideasandpostingtheminsomesmall,obscureforums.Manymaybeadoptingnewvaluesandbeginningtodemandnewattitudesfrombrandstheybuy.Knowinghowtoevaluatethesechangesandideasmaybethedifferencebetweenhighlyeffectiveinitiativesandcompletelyirrelevancyofthebrand.Acknowledgingthepossibilityofchangeandexperimentingwithitwillbekeytolongtermsurvivalofanumberofbrands,aswellastheirparentcompanies.It’sdifficult,butinteresting.
*‐Dijk,J.v.(2006,pg.33).NetworkSociety.ThousandOaks,California,USA:Sage.