isa 14: bridging strategy with design
TRANSCRIPT
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BRIDGING STRATEGY WITH DESIGN (HOW DESIGNERS CREATE VALUE FOR BUSINESSES)
Nathan Shedroff California College of the Arts [email protected] @nathanshedroff
designmba.org
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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M A K E I T S O Interaction Design Lessons from Science Fiction
b y N AT H A N S H E DR OF F & C H R I S TOP H E R NOE S S E L
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world. . . . You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinatinginvestigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.”
ANNALEE NEWITZEditor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.”
MARK COLERANVisual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICECEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SOwww.rosenfeldmedia.com/books/science-fiction-interface/
MAK
E IT SO
by NATH
AN SH
EDR
OFF &
CHR
ISTOPH
ER N
OESSEL
Experience Design 1.1a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
product taxonomies 16
user behavior 116
experiences 4
experience taxonomies 10
100 years 22
wisdom 54
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96navigation 84
Design Strategy in ActionEdited by Nathan Shedroff
A publication from the MBA in Design Strategy programCalifornia College of the Arts
2011
2008 Edition
Dictionary ofSustainable Management
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MBA IN DESIGN STRATEGY MBA IN STRATEGIC FORESIGHT
MBA IN CIVIC INNOVATION
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
$1.1B
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
~$86M
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
$1.01B
~$86M
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Pixar
$2.27B
$1.97B
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Nextel
$29.7B
$5.3B
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
RELATIONSHIPS
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VALUE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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$ £ ¤ ¥
Photo: epsos (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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$ £ ¤ ¥ function
Photo: bengt-re (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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function
CLV = GC • - M •∑i = 0
n
(1 + d) ir i ∑
i = 1
n
(1 + d) i - 0.5r i - 1
GC = gross contribution per customer
M = (relevant) retention costs per customer per year
n = horizon (in years)
r = yearly retention rate
d = yearly discount rate.
(Lifetime Customer Value)
Photo: southernfoodwaysalliance (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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(V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name(V/S)g = Enterprise Value / Sales ratio of the firm with the generic product Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH). Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 MillionThus, (6369/24200) or 26% of the value of the company is derived from brand equity.
{ (V/S)b - (V/S)g}* Sales $ £ ¤ ¥ function
(BRAND)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
Photo: mynameisharsha (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
Photo: kheelcenter (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
Photo: gsfc (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
NEEDSOFFER
INTENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
INTENT
OFFER NEEDS
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
NEEDSOFFER
INTENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
NEEDSOFFER
INTENT
RELATIONSHIP
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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EXPERIENCE
meaningful identity
emotional financial
functional
NEEDSOFFER
INTENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
RELATIONSHIP
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EXPERIENCE
meaningful identity
emotional financial
functional
NEEDSOFFER
INTENT
user customer audience participant employee citizen company NGO agency brand family friend stranger
user customer audience
participant employee
citizen company
NGO agency
brand family friend
strangerNATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
RELATIONSHIP
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Photo: 36081663@N00 (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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Juabar
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaning identity
emotion price
function
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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meaningful identity
emotional financial
functional
QUANTITATIVE QUALITATIVE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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Photo: hypophyse (Flickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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TOTAL VALUE(PREMIUM VALUE)
FUNCTIONAL VALUE + FINANCIAL VALUE + EMOTIONAL VALUE + IDENTITY VALUE + MEANINGFUL VALUE
=
QUANTITATIVE
QUALITATIVE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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TOTAL VALUE
FUNCTIONAL VALUE + FINANCIAL VALUE + EMOTIONAL VALUE + IDENTITY VALUE + MEANINGFUL VALUE
=
“BOOK VALUE”
“GOOD WILL”
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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TOTAL VALUE
FUNCTIONAL VALUE + FINANCIAL VALUE + EMOTIONAL VALUE + IDENTITY VALUE + MEANINGFUL VALUE
$1.1Instagram
=
$86M
$1.01B
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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THOSE COMPANIES (AND PEOPLE)
WHO FOCUS ON TOTAL VALUE
CREATE MORE OF IT, MORE OFTEN
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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THOSE COMPANIES (AND PEOPLE)
WHO FOCUS ON PREMIUM VALUE CREATE MORE OF IT, MORE OFTEN
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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WE’RE ALL IN THE RELATIONSHIP
BUSINESS
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RELATIONSHIPS ARE STRATEGIC
Photo: yeahbouyee IFlickr)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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EXPERIENCE IS STRATEGIC
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
From: The Experience Economy, Pine and Gilmore
Commodity Product Service Experience
Price/Value/Loyalty
EXPERIENCE IS STRATEGIC
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EXPERIENCE IS STRATEGIC
Commodity Product Service Event/ Environment
Experience
Price/Value/Loyalty
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful identity
emotional financial
functional
NEEDSOFFER
INTENT
RELATIONSHIP
R IE EP
XE
NCE
BREADTH
Product
Service
Brand
Channel/Environment (Space)
Promotion
TRIGGERS
Sight
Sound
Smell
Taste
Touch
Concepts
Name(s)
Symbols
Price
VALUE
Meaning
Status/Identity
Emotion/Lifestyle
Price
Function
INTENSITY Reflex
Habit
Engagement
INTERACTION
Passive
Active
Interactive
DURATION
Initiation
Immersion
Conclusion
Continuation
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WE NEED BETTER TOOLS TO
UNDERSTAND TOTAL VALUE
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WE MUST COLLECT MORE & NEW
INFORMATION
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Accomplishment Beauty Creation Community Duty Enlightenment Freedom
Harmony Justice Oneness Redemption Security Truth Validation Wonder
15 CORE MEANINGS
Definitions: makingmeaning.org
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QUALITATIVE RESEARCH TECHNIQUES:
Interviews Careful Surveys
Shadowing Laddering Games, etc.
Book: The Meaning of Things by Mihaly Csikszentmihalyi
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FREEDOM COMMUNITY
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JUSTICE ONENESS
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Flavor
Bright/ Saturated
Hard, Artificial, Natural
Curvaceous/Smooth, Solid,
Sharp/Pointed
Loud, Simple/Clear,
Musical/Melodious, Mechanical
Musky, Bright, Alcohol,
Forest/Plants
Meaty, Salty
Accomplishment Triggers
SoundColor Materials Form Aroma
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Flavor
Primary Hard Complex Loud Forest/Plants Sweet - Sugar
Community Triggers
SoundColor Materials Form Aroma
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Flavor
Muted/Desaturated Plastic
Porous Natural/Organic Natural,
Floral Salty
Harmony Triggers
SoundColor Materials Form Aroma
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CCA LEADING BY DESIGNFELLOWS PROGRAM
www.cca.edu/fellowsprogram
EXPERIENCE WORKBOOK
OBSERVATIONS ANDOPPORTUNITIES IN
EXPERIENCE DESIGN
15
THE 6 DIMENSIONS OF EXPERIENCE:There are 6 dimensions of every experience, whether these are natural orman-made adn whether these are business-oriented to not. This workbookwill help you explore and analyze the experiences around you and aideyou in developing better experiences for customers.
SIGNIFICANCEMeaningStatus/IdentityEmotions/LifestylePrice/ValueFunction
DURATION (TIME)Initiation
ImmersionConclusion
Continuation
TRIGGERSSightSoundSmellTasteTouchConceptsSymbols
BREADTHProdcutService
BrandName
Channel/EnvironmentPromotion
Price
INTENSITYReflexHabitEngagement
INTERACTIONStatic
PassiveActive
Interactive
For each of the dimensions above, observe your customers/users/audiencewhen and where they experience needs and current solutions.
EXPERIENCE OBSERVATION
INTENSITYIs the experience...
REFLEX? HABIT? ENGAGEMENT?If so, there is likely no designopportunity.
If so, can this experience beturned into an engagementexperience?
This is where the vast numberof opportunities lie.
DURATION (TIME)Is the experience...
REFLEX? HABIT? ENGAGEMENT?If so, there is likely no designopportunity.
If so, can this experience beturned into an engagementexperience?
This is where the vast numberof opportunities lie.
1 14
BUSINESS MODEL:With these new elements of experience, are their threats to your gurrentbusiness model?
Are there new opportunities?
designmba.org/open-source-curricula
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WE NEED NEW TOOLS TO DESIGN
EXPERIENCES
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Blueprint+ v4.3
Customer
Media-Touchpoint
Time Indicator
Role
1Ro
le 2
Role
3Ro
le 4
Waitress
Cook
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+
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Fail Line
Emotions
Costs
Variable 1
Media-Touchpoint
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ls p
ushe
d la
te in
ord
er
to re
-do
side
-dis
h.
Com
mun
icat
ion
failu
re in
kit
chen
Corr
ect s
ide-
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pre
pare
d
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EXPERIENCE AFFECTS “STATE OF MIND”
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STATE OF MIND (SOM) IS WHAT YOU FEEL AND
THINKING AT ANY MOMENT
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ResponseResponse
Response
Stimuli
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State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models
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State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models
State of Mind: Emotions Behavioral Response Mental Models
Stimuli: Sights Sounds Smells Tastes Touch Concepts Symbols
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State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models
State of Mind: Emotions Behavioral Response Mental Models
(Triggers)
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Core Meanings
State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models
State of Mind: Emotions Behavioral Response Mental Models
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INITIATION (EXPECTATIONS)STATE OF MIND (CONTEXT):
BACKSTAGE:
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOLMEDIA: SOCIAL, ETC?
LOCATION
FEELING
TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT
MEMORY, BIAS, MENTAL MODELS
BEHAVIOR
AGENT
ACTION/RESPONSE:
ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT)TIME > > >
ACTUAL
DESIRED
EXPECTED
PLANNED
WAVELINE TEMPLATEPROJECT:TASK:
INTE
NSIT
YDE
SIRA
BLE
> >
> <
< <
UNDE
SIRA
BLE
PERSONA/ACTOR:
Trepidation
AnticipationBoredom
Frustration
Anger
Hope
Relief
Frustration
Contempt
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INITIATION (EXPECTATIONS)STATE OF MIND (CONTEXT):
BACKSTAGE:
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOLMEDIA: SOCIAL, ETC?
LOCATION
FEELING
TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT
MEMORY, BIAS, MENTAL MODELS
BEHAVIOR
AGENT
ACTION/RESPONSE:
ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT)TIME > > >
ACTUAL
DESIRED
EXPECTED
PLANNED
WAVELINE TEMPLATEPROJECT:TASK:
INTE
NSIT
YDE
SIRA
BLE
> >
> <
< <
UNDE
SIRA
BLE
PERSONA/ACTOR:
Accomplishment Wonder Creation Validation Trust
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INITIATION (EXPECTATIONS)STATE OF MIND (CONTEXT):
BACKSTAGE:
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOLMEDIA: SOCIAL, ETC?
LOCATION
FEELING
TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT
MEMORY, BIAS, MENTAL MODELS
BEHAVIOR
AGENT
ACTION/RESPONSE:
ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT)TIME > > >
ACTUAL
DESIRED
EXPECTED
PLANNED
WAVELINE TEMPLATEPROJECT:TASK:
INTE
NSIT
YDE
SIRA
BLE
> >
> <
< <
UNDE
SIRA
BLE
PERSONA/ACTOR:
Accomplishment Wonder Creation Validation Trust
Feature Service ProductPromotion EventWebsite Feature
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© Scansion 2014 Confidential 39
Experience Waveline™ Example
PC Customer Experience Waveline
©2014 TechCo. CORPORATION CONFIDENTIAL - INTERNAL USE ONLY
USEEXPLORATION SETUPPURCHASE
Experiences + Touchpoints
IN
TE
NS
IT
Y
T I M E
This Waveline provides TechCo. with a visual representation of the experi-
ences felt by customers over the lifetime of their PC. It shows the progres-
sion of a customer’s complex experiential relationship with all the touch-
points along the journey. It maps a breath of experiences at four distinct
phases of the journey. While each customer has their own unique journey
this map provides us with a framework in order to navigate the way
customer’s learn and interact with the various touchpoints over time.
HOW TO READ THIS MAP
Retail
OEM
Digital
Personal
Video
Powerpoint
More Detail
LEGEND Touchpoint Categories
Ideal Customer Experience
Ideal Customer Experience
The customer is looking for a trusted agent
to them through the purchase process.
TechCo. can work with channel partners to
educated sales staff and deliver consistent
collateral and information at the point of
sale so there is truth for the customer.
The customer has difficulties
navigating complex user inter-
face. OEM information embed-
ded on the computer often
looks like marketing materials.
TechCo. can help simplify.
Answer the questions directly
around TechCo. supported
and promoted software. Work
closely with the OEMs to take
ownership of the customers
experience at this stage.
The customer has difficulties navigating
complex user interface. OEM informa-
tion embedded on the computer often
looks like marketing materials.
TechCo. can help simplify and answer
the questions directly around TechCo.
supported and promoted software.
Work closely with the OEMs to take
ownership of the customers experience
at this stage
TechCo. can help simplify and answer
the questions directly around TechCo.
supported and promoted software.
Work closely with the OEMs to take
ownership of the customers experience
at this stage
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
1
1
2 3
45
6
78
2 3 4 5 6 7 8
Opportunities
WiDi once set up allows
users to access content
on their computer such as
downloaded movies and
music. It creates a mirror
display on your HDTV
Ads gets customers
excited and peak
awareness about new
computers and features
Windows 8 OS creates
curiousity and customers
are interested in explor-
ing the new technology
and how it works with
new form factor
In Store exploration is
used prior to purchase
so customers can get a
good look and feel for
potential options
Sales associate often
give our conflicint
information especially
when it comes to WiDi
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
Program install: Chrome, Adobe Reader, Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae.
WiDi trying to find WiDi
and set it up is extremely
difficult for users
WiDi is difficult to
find out about, unless
a friend has it or you
come across it on a
blog, chances are you
won’t find out much
about it
Google is used to find specific
technical information that is not
listed on the product display
cards, like info on graphics
cards, RPM on hard drives, etc.
Upgrade from Win8 to Win 8.1 During the install
process the drives from
were not updated, this
caused problems with
finding WiDi
Windows 8 two modes is
highly preferred because
of ability to do specific
searches and serve up
applicable, contextual
information.
1 Segment A1 Segment A
WiDi is highly preferred
because of ability to do
specific searches and
serve up applicable, con-
textual information.
Windows 8 two modes Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
OEM manual is
referenced to find
the “don’t do’s”
A non-functioning or outdated computer
prompt users to set out
on the discovery process
2 Segment B2 Segment B
Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
Forum Tips and Ticks
Google search Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
3 Segment C
Family & Friends Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
3 Segment C
Opportunities
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
OEM websites come with
mixed reviews, some see
them as marketing while
other like to see options
vs. pricing tools
Product display card were inconsistent in the
depth of information
between different
computers, for others it
was a good guide
Windows 8 Setup Wizard Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Windows 8 two modes Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Google allows
customers to
directly search and
find the answers
they need, it
matches their
thinking style
YouTube provides customers
with a visual walk through of
how to accomplish basic to
complex task without
contacting the OEM
Sales Associates often provide
misleading, conflicting, or
down-right untrue information
(with WiDi, for example). When
knowledgeable and articulate,
though, a sales associate can
persuade someone to make a
purchase and instill excitement.
Wayfinding Signage is
often unclear and pro-
vides little in the way of
helping customers make
selections or navigate the
space more effectively
Google is a common starting
spot that helps customers
gain an overview of the
options avaliable and
start navigating the
complex ecosystem
of the PC Retail visit before purchase
test the look and feel of the
products, talk to associates
about what is new, and
check out the selection
Google is accessed
multiple times to
continually refine
the search in finding
the right match
Forums/Reviews are a
resource that help provide
contextually relevant
information and carry a
perception of being
unbiased as compared to
the manufacturer for
others it is a necessary evil
OEM Packaging can
set expectation about
the process or the
experience the cus-
tomer is about start
Computer customers
are looking for light,
sleek, attractive form
factor computers. The
look and feel can make
or break deals
Computer customers are
looking for light, sleek,
attractive form factor
computers. The look and
feel can make or brake
deals
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
OEM SiteOEM Site
Search
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Search
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Sales associateSales associate
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Brick and MortarBrick and Mortar
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Wonder
Truth
Beauty
Freedom
Frustrat ion Shock
A
nxiety &
Fear
Frustration
M
eandering
Boredom
Excit
eme
nt
Val id
ation
Trust
E x c i te
m
en
t
Disco
ver y
Freedom & Oneness C
omfort
Computer crashing #5
WiDi confusion #3
Key touchpoints #4
Video #1
TechCo. WiDi details
#10
#2 Calling store to get
information about WiDi
#6 Excitement about
new computer
Video Jim
@ 58 minutes
Video Jim @ 58 minutes
setting up #7
Win8 two modes #9 Learning styles #14
Dragon setup #13
Spoiled by Apple TV #11
WiDi works #16
Internet Explorer - can’t
delete #12
© SCANSION 2014
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JOURNEY MAP vs WAVELINE
• Maps touchpoints • Maps functions • Design 4 touchpts
• Maps experiences (“change in people”) • Maps emotions, values & meaning • Maps value (and, opportunities) • Can map triggers • Places opportunities in context and time • Design 4 relationships
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INITIATION (EXPECTATIONS)STATE OF MIND (CONTEXT):
BACKSTAGE:
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOLMEDIA: SOCIAL, ETC?
LOCATION
EMOTIONS
TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT
MEMORY, BIAS, MENTAL MODELS
GOAL/VALUE
AGENT
ACTION/RESPONSE:
ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT)TIME > > >
ROX
WAVELINE TEMPLATEPROJECT:TASK:
INTE
NSIT
Y >
> >
PLANNED
ACTUAL
PERSONA/ACTOR:
designmba.org/open-source-curricula
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Corporate Decision Drivers
Team Decision Drivers
Customer Decision Drivers
Competitors’ Decision Drivers
Strategic Focus
STRATEGIC MEANING ALIGNMENT
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Corporate Decision Drivers
Team Decision Drivers
Customer Decision Drivers
Competitors’ Decision Drivers
STRATEGIC MEANING ALIGNMENT
Community Wonder Accomplishment Beauty
Accomplishment Enlightenment
Community Wonder
Security Wonder Accomplishment Community
Accomplishment Community
Wonder
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INITIATION (EXPECTATIONS)STATE OF MIND (CONTEXT):
BACKSTAGE:
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOLMEDIA: SOCIAL, ETC?
LOCATION
EMOTIONS
TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT
MEMORY, BIAS, MENTAL MODELS
GOAL/VALUE
AGENT
ACTION/RESPONSE:
ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT)TIME > > >
ROX
WAVELINE TEMPLATEPROJECT:TASK:
INTE
NSIT
Y >
> >
PLANNED
ACTUAL
PERSONA/ACTOR:
designmba.org/open-source-curricula
FREEDOM
CCA LEADING BY DESIGNFELLOWS PROGRAM
www.cca.edu/fellowsprogram
EXPERIENCE WORKBOOK
OBSERVATIONS ANDOPPORTUNITIES IN
EXPERIENCE DESIGN
15
THE 6 DIMENSIONS OF EXPERIENCE:There are 6 dimensions of every experience, whether these are natural orman-made adn whether these are business-oriented to not. This workbookwill help you explore and analyze the experiences around you and aideyou in developing better experiences for customers.
SIGNIFICANCEMeaningStatus/IdentityEmotions/LifestylePrice/ValueFunction
DURATION (TIME)Initiation
ImmersionConclusion
Continuation
TRIGGERSSightSoundSmellTasteTouchConceptsSymbols
BREADTHProdcutService
BrandName
Channel/EnvironmentPromotion
Price
INTENSITYReflexHabitEngagement
INTERACTIONStatic
PassiveActive
Interactive
For each of the dimensions above, observe your customers/users/audiencewhen and where they experience needs and current solutions.
EXPERIENCE OBSERVATION
INTENSITYIs the experience...
REFLEX? HABIT? ENGAGEMENT?If so, there is likely no designopportunity.
If so, can this experience beturned into an engagementexperience?
This is where the vast numberof opportunities lie.
DURATION (TIME)Is the experience...
REFLEX? HABIT? ENGAGEMENT?If so, there is likely no designopportunity.
If so, can this experience beturned into an engagementexperience?
This is where the vast numberof opportunities lie.
1 14
BUSINESS MODEL:With these new elements of experience, are their threats to your gurrentbusiness model?
Are there new opportunities?
Flavor
Primary Hard Complex Loud Forest/Plants Sweet - Sugar
Community Triggers
SoundColor Materials Form Aroma
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
WE NEED TO DO THE WORK TO BRIDGE OUR DIFFERENT WORLDS
![Page 75: ISA 14: Bridging Strategy With Design](https://reader035.vdocuments.net/reader035/viewer/2022081516/55a63f151a28ab63778b48a8/html5/thumbnails/75.jpg)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
BUSINESSPEOPLE ARE EXTREMELY
CONFIDENT ABOUT THINGS THAT AREN’T
TRUE
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MYTHS OF BUSINESSCooperation is for wusses
Growth is everything The Free Market (exists)
Markets optimize efficiently Businesses are more efficient than Government
“The business of business is business” Rich people create jobs
“Corporations are people, my friend” The Founding Fathers were pro-business
Leadership is based on authority
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MARKETING IS NOT SALES, ADVERTISING
& PR!
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MARKETING IS THE INHALE,
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MARKETING IS THE INHALE,
SALES, ADVERTISING & PR ARE THE EXHALE
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
STRATEGY ISA HIGH-LEVEL PLAN
(FOR ACTION)
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
“DESIGN IS A PLAN FOR ACTION”
Charles Eames
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
STRATEGY
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
Usability
STRATEGY
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
Usability Design (Craft)
STRATEGY
Experience/Relationship Design (Strategy/“Thinking”)
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
Operational Effectiveness & Productivity Products & Services (Offerings)
Features/Performance Price
STRATEGY
Intent, Goals, Mission, Vision, & Culture Systems
Stakeholders (employees, investors, media, communities, etc.)
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
How do we make, deliver, and support the best <offering> possible?
STRATEGY
What business should we in (to begin with)?
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
THE ORGANIZATION
THE OFFERINGS
TACTIC
How do we make, deliver, and support the best <offering> possible?
STRATEGY
What business should we in (to begin with)?
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Your Company
customers (end users)
NGOs
media
community (geographic)
partners
labor unions
retailerslocal government
wholesalers
the Environment
industrytrade
associations
employees
distributors
regional government
courts suppliers & manufacturers
insurers & reinsurers
shareholdersbanks
investorsinstitutional investors
competitors
YourCompany
customers (service
providers)
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
WE ALSO NEED TO HELP BUILD NEW BUSINESS TOOLS
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
} 44The Business Model Canvas
Cost Structure
Key Partners
Key Resources
Channels
Key Activities
Value Proposition
Customer Relationships
CustomerSegments
Revenue Streams
Business Model Generation, Alexander Osterwalder businessmodelgeneration.com
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
} 44The Business Model Canvas
Cost Structure
Key Partners
Key Resources
Channels
Key Activities
Value Proposition
Customer Relationships
CustomerSegments
Revenue Streams
Business Model Generation, Alexander Osterwalder businessmodelgeneration.com
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths Weaknesses
Opportunities Threats
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths: • We’re us
• We’re great
• We know stuff
• We’re fast
• We’re easy to use!
Weaknesses: • We work too much
• We care too much
• We’re perfectionists
Opportunities: • Own the market
• Expand product lines
• Make more stuff
• License stuff
• Co-brand with Disney
• Create an “experience”
Threats: • Others can get fast
• Others can be easy to use
• Someone gets to
Disney before us
• We don’t have a “big
data” strategy!
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths: • We’re us
• We’re great
• We know stuff
• We’re fast
• We’re easy to use!
Weaknesses: • We work too much
• We care too much
• We’re perfectionists
Opportunities: • Own the market
• Expand product lines
• Make more stuff
• License stuff
• Co-brand with Disney
• Create an “experience”
Threats: • Others can get fast
• Others can be easy to use
• Someone gets to
Disney before us
• We don’t have a “big
data” strategy!
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
ENVIRONMENTAL ANALYSIS
Social Issues: Customer Needs and Wants
Political Issues: Legal, Regulations...
Tech. Issues: Technology trends, opps...
Economic Issues: Market trends, opps...
Industry-Specific Issues: ???
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
ENVIRONMENTAL ANALYSIS
• Customers seek clarity
• Customers are afraid of technology
• RIM is out, HTML5 is in
• Lending is slowing
• Customers worried about their future
• etc.
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
COMPETITIVE ANALYSIS
• Clarity
• Fear of technology
• HTML5
• Loan Help
• Reassuring
X
X
X
X
√
√ √ √ X
X
X
X
X
√ X
X
X
√ X
X
√ √ X
X
X
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths Weaknesses
• Clarity • Fear of technology • HTML5 • Loan Help • Reassuring
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths Weaknesses
Opportunities
(Biggest Strengths vs. Biggest Weaknesses)
Threats
(Biggest Weaknesses vs. Biggest Strengths)
• Clarity • Fear of technology • HTML5 • Loan Help • Reassuring
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
For <target customers> that <need/
care about> , our <product, service>,
company> is a solution that <benefit> .
Unlike, <our competitor> , our <product,
service>, company> is <unique
differentiator> .
POSITIONING STATEMENT
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
For our users that need the most
features , our app is a solution that is
fast and inexpensive.
Unlike our competitors , our app is in
the cloud.
POSITIONING STATEMENT
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
For Professor Plum that needs to kill someone , our noose
is a solution that is silent .
Unlike, Miss Scarlett , our noose is purple.
POSITIONING STATEMENT
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
POSITIONING STATEMENT
For <type of customer/audience>
that <need/care about...>,
our <product, service, company>
delivers <biggest opportunities>.
Unlike, <list weak competitor(s)>,
our <product, service, company>
delivers <biggest strengths>.
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
VALUE IS MORE THAN
FINANCIAL
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EVERYONE IS IN THE RELATIONSHIP
BUSINESS
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EVERYONE IS IN THE EXPERIENCE
BUSINESS
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
QUALITATIVE VS.
QUANTITATIVE
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
QUALITATIVE AND
QUANTITATIVE
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
WE NEED NEW TOOLS FOR RESEARCH,
DESIGN, & BUSINESS
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NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
THANK [email protected]
@nathanshedroff designmba.org
M A K E I T S O Interaction Design Lessons from Science Fiction
b y N AT H A N S H E DR OF F & C H R I S TOP H E R NOE S S E L
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world. . . . You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinatinginvestigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.”
ANNALEE NEWITZEditor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.”
MARK COLERANVisual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICECEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SOwww.rosenfeldmedia.com/books/science-fiction-interface/
MAK
E IT SO
by NATH
AN SH
EDR
OFF &
CHR
ISTOPH
ER N
OESSEL
Experience Design 1.1a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84 Design Strategy in ActionEdited by Nathan Shedroff
A publication from the MBA in Design Strategy programCalifornia College of the Arts
2011
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No deje de completar su evaluación online
isa.ixda.org/encuesta¡Muchas gracias!
Interaction14South America
B U E N O S A I R E S
Bridging Strategy with DesignNathan Shedroff