itgm220_5

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    Concept

    In Aleph, players take control of a newly created script. The goal of the game is to spread this scriptacross Mesopotamia and the Mediterranean, gaining users and Prestige for the script.

    Aleph is a Turn-Based Worker Management game. Players will have to wisely assign worker of various factions in order to ensure their script thrives.

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    1. Merchants may be used to slowly spread usage of your script to other cities.2. Priests more rapidly convert people to your script in cities where you already have some

    users.3. Nobles create Prestige for your script based off the number of users in a city. You may not

    assign Nobles where you have Scribes4. Scribes generate Knowledge, which is used to further develop your script. You may not assign

    Scribes where you have Nobles

    A Merchant sets up a trade route between two cities, this trade route creates pressure based off thenumber of followers you have in city the Trade Route departs from (X/5 followers, capped at +1 perturn?).

    Priests will convert 1 unit of population every turn.

    Officials give you 1 Prestige per user in a city?

    Scribes give you 1 Knowledge per user in a city?

    When your script becomes the majority script in a city, you gain control of the city and an anadditional worker. You may choose this worker’s faction, this choice may not be undone.Merchants, Priests, Nobles and Scribes, may be used in conjunction with Knowledge to develop newideas and traits for your script, enhancing the abilities of your workers or your ability to spread orenhance your script.

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    Concept

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    Final Render