ivrc2017 bof meeting in siggraph2017
TRANSCRIPT
Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive Committee
Birds of a FeatherInternational Collegiate Virtual Reality Contest (IVRC)
IVRC Wishes to thank…
Agenda
10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session
Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby
IVRC Executive CommitteeAkihiko SHIRAI, Ph.D (KAIT, Japan)
Birds of a FeatherInternational Collegiate Virtual Reality Contest (IVRC)
Agenda
10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session
What is IVRC:International collegiate Virtual Reality Contest
Prof. Susumu TACHIPresident, IVRC, Japan
What is IVRC?● International collegiate Virtual Reality Contest
establish in 1993 by Prof. Susumu Tachi
● Contest of interaction and virtual reality, which fuses art and technology
● Honors the greatest Virtual Reality and Interactive works of students
● New education system through contest
What is IVRC?● Organized by the Virtual Reality Society of Japan● Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and
Technology, and Ambassade de France au japon, Service pour la Science et la Technologie
● Held at Miraikan, National Museum of Emerging Science and Innovation
Virtual Reality Society of Japan http://www.vrsj.org/
IVRC: contest of the students, by the students, for the students
● IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the contest of Interactive products using advanced technologies such as virtual reality and robots.
● When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are necessary to realize them. However, there are many ideas which can be actualized only with handmade machines. The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive technologies through activities such as planning interactive systems, making devices themselves, and improving quality of their contents.
● IVRC has not only the function of contest but also the function of education. It aims to construct the new education system of the 21st century to develop excellent human resources, who can think, learn, and work by themselves.
planning technology designTeam
management
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC2017 Time Line
11
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Reviewing Schedule (main track)
2nd stage : Semi-finals in “VR EXPO” ●14-16th September ●Empowerment Studio, Tsukuba Univ.
3rd stage :Finals in “Digital Contents Expo”●28-29th October●National Museum of Emerging Science and Innovation (Miraikan)●General Student Category, Youth Category, International Video,and Laval Virtual guest project)
1st stage : Proposal Review●Online Submission 16th June strictly
●http://ivrc.net/
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138 submissions
25 demos
10 + 5 + 2 demos
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Update process during the contest
Proposal review
SIGGRAPH, Laval Virtual,TV Show, Academic conf,Starup, Arts Exhibitions...
Final
Demo Updating
Updating
Updating
Concept description
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3D moves in 30-year cycles VR moves 10 years after3D crazes
1st 3D Craze(the1950s)
Dawn ofVR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of 3D
(the1920s)
2nd 3D Craze(the1980s)
3rd 3D Craze(the2010s)
2ndVR Wave(the2020s)
?1st
VR Wave(the1990s)
movie movie
Theme-park
computergameTV
movie movie
Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)
Virtual Reality in the 1990s● 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.● 1990 Santa Barbara Conference (The Engineering Foundation) Virtually all the researchers were summoned.● 1991 ICAT (International Conference on Artificial Reality and Telexistence) was held in Japan.● 1992 Committee on Virtual Reality was established in National Research Council. Its report was published in 1995.● 1993 IVR(Industrial Virtual Realty) was held in Japan.● 1993 VRAIS (Virtual Reality Annual International Symposium) and Research Frontiers in Virtual Reality were held. They gathered together to form IEEE Virtual Reality Conference. ● 1993 IVRC(International Virtual Realty Contest) was held.● 1996 VRSJ (Virtual Reality Society of Japan) was established.● 2001 IEEE Virtual Reality Conference was held in Japan.● 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges
for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14 challenges.
Besides with the history of Virtual Reality...The First Presence at ACM SIGGRAPH 2002● IVRC Committee helps the champion team submit to
SIGGRAPH as a reward to the winner.● “Virtual Chambara”, SIGGRAPH2002
“Virtual Chambara”, SIGGRAPH 2002
History of IVRC Presence at SIGGRAPH● 2003 THE DIMENSION BOOK● 2004 Fragra / Dis-Tansu● 2005 Straw-like user interface / Kobito: Virtual
Brownies / Ton2
● 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ / Powder Screen: A Virtual Materializer …..
History of IVRC Presence at SIGGRAPH● 2007 BYU-BYU-View / CoGAME● 2008 Ants in the Pants / Landscape Bartender● 2009 Baby type robot “YOTARO” / Back to the mouth /
Funbrella: making rain fun● 2010 Haptic Canvas● 2011 Mommy Tummy● 2015 Childhood/ vibroSkate
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
CHILDHOODTeam Champignon, Univ TsukubaWearable Suit for “Augmented Child Experience”IVRC2014 Grand Prix + Laval Virtual Award---> SIGGRAPH 2015 ETECH---> SIGGRAPH 2017 ETECH “Wired Muscle”
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International Cooperation with ETC, CMU
“The best work certified by CMU among other works created as student project will be invited for the final contest of IVRC. The invited work will be assessed in the final contest in the same way as other selected works in the preliminary contest of IVRC and will be entitled to receive each award of IVRC.”
Partnershipin SIGGRAPH 2010
Don MarinelliExecutive producer of ETC
http://ivrc.net/
Carnegie Mellon University (CMU) Entertainment Technology Center (ETC) and International collegiate Virtual Reality Contest (IVRC), in recognition of the growing importance of the roles Virtual Reality and Entertainment Technology play in the 21st century, have come to the agreement:
Agreement on International Cooperation in Virtual Reality and Entertainment Technology
Michelle Macau(ETC) AmbassadorAgent for Donald
MarinelliExecutive Producer of
ETC
Prof. S. Tachi(IVRC)
International Cooperation with Laval Virtual
“The winner of the IVRC Award in France will be invited to the Tokyo stage of the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual Award in Japan will be invited to the final stage of Virtual Fantasy, category “Demos”, student competition of Laval Virtual, in France as a challenger. Conditions of invitation will be defined every year by each part of this agreement.”
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Laval Virtual
West France department, The Capital of Virtual Reality
Agreement on International Cooperationat Laval Virtual 2004
IVRC and Laval Virtual will maintain an award partnership for three years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the IVRC Award at “Laval Virtual’s Le Village de la Creations” in France.
J.F. Fontaine(Laval Virtual)
Prof. S. Tachi(IVRC)
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Japan and France, VR Exchange Hisitory
25th International collegiate Virtual Reality Contest
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ACM SIGGRAPH Award“Laval Virtual Award” academy award in VR
Real Baby - Real Family(IVRC2016) is also honored in Laval Virtual 2017 by “ACM SIGGRAPH Award”. Thanks to cooperate between Laval Virtual and ACM SIGGRAPH, they got opportunity to exhibit in SIGGRAPH 2017 Emerging Technolgies.
25 years…
● More than 200 projects have been realized through 23 IVRCs including 21 projects selected as SIGGRAPH E-Tech.
● Average 5 persons for each project mean over 1,000 persons have deeply experienced and understood VR!
● IVRC students become staffs, and staffs now become world famous professors, designers, creators, and engineers.
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC 20 Years’ History Archivehttp://ivrc.net/archive/
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IVRC Alumni Members
21 CENTURY'S GRAND ENGINEERING CHALLENGES
● National Academy of Engineering announced 14 grand engineering challenges for the 21st century on February 15, 2008. http://www.engineeringchallenges.org/
● The final choices fall into four themes that are essential for humanity to flourish -- sustainability, health, reducing vulnerability, and joy of living.
● Tremendous advances in quality of life have come from improved technology in areas such as farming and manufacturing. If we focus our effort on the important grand challenges of our age, we can hugely improve the future.
● Enhance Virtual Reality is chosen one of the 14 challenges.
Second VR Wave(the 2020s ?)VR Challenges
● Autostereoscopic Display● Haptic VR ● Augmented Reality● Telexistence ● Human Augmentation
3D moves in 30-year cycles VR moves 10 years after3D crazes
1st 3D Craze(the1950s)
Dawn ofVR
(the1960s)
1940 1960 1980 2000 20201920
Dawn of 3D
(the1920s)
2nd 3D Craze(the1980s)
3rd 3D Craze(the2010s)
2ndVR Wave(the2020s)
?1st
VR Wave(the1990s)
movie movie
Theme-park
computergameTV
movie movie
Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
IVRC2017 Time Line
35
Next-generation“INTERACTIVE CONTENTS”
IVRC Wishes to thank…
SIGGRAPH Emerging Technologies 2017 Chair
Jeremy KENISKY
Emerging Technologies 2017
Experience Presentations: VR / AR & Optics
Sunday 30 July, 9:00 - 10:30am Theater 411
Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display
TwinCam
Adaptive Dynamic Refocusing: Toward Solving Discomfort in Virtual Reality
Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display From Deformable Membranes
Experience Presentations: Touching Holograms
Wednesday 2 Aug, 10:45am - 12:35pm Theater 411
Altered Touch: Miniature Haptic Display With Force, Thermal, and Tactile Feedback for Augmented Haptics
ORBEVR - A Handheld Concave Spherical Virtual Reality Display
Submerged Haptics: Haptic Display Using 3D Printed Airbags
Mid-Air Interaction With a 3D Aerial Display
Merge Cube
Experience Presentations: Augmented Self
Thursday 3 August, 2:00 - 3:30pm Theater 411
MetaLimbs: Multiple Arms Interaction Metamorphism
Wired Muscle: Generating Faster Kinesthetic Reaction by Inter-Personally Connecting Muscles
Stretchable Transducers for Kinesthetic Interactions in Virtual Reality
Bottomless Joystick 2
Agenda
10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session
Guy LE BRASLaval Virtual, FRANCE
Laval Virtual
LAVAL VIRTUAL is the world leader exhibition dedicated to Virtual & Augmented Realities since 1999.
Two international student competions.
Laval Virtual / In Numbers
“Laval Virtual Award” in ACM SIGGRAPH will have get honor to participate to ReVolution.The nominated project will be announced on Wednesday 2nd August 3:30pm in Emerging Technologies area.
Agenda
10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session
Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University
Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech
Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
Student Session:IVRC to SIGGRAPH
Haruna FUSHIMI, Tomoya SASAKI“Jack and the Beanstalk” Project
Keio University
Student Session:IVRC to SIGGRAPH
What I have done in IVRC?
Jack and the Beanstalk (IVRC 2015)
— VR game uses rope device and CG, expressing the experience of climbing to height.
— Multisensory experience (visual, auditory, and haptic)
・Tomoya: Hardware Engineer・Haruna: Designer
Experience in IVRC
• Experience Design• Teamwork• Tough Demonstration
My SIGGRAPH 2017 project
MetaLimbsTomoya Sasaki, et al.
atmoSphereHaruna Fushimi, et al.
My SIGGRAPH 2017 project
Yusuke YAMAZAKI"Hapbeat" project
Tokyo Tech, Japan
Student Session:IVRC to SIGGRAPH
What I have done in IVRC? (IVRC2015)
Title: “If I had angel wings on my back...”
Experience:You can fly in the air with your imaginary wings on the back
We worked on:・Give sense of floating with standing pausture ・Give haptic feedback of wings on the player’s back・Actuate wings by the player’s muscle movement
Experience in IVRC
working with a teamtask, schedule, communication...
First time of making a content with team
Learned difficulties of:
setting a proper goal
how to build a content
My SIGGRAPH 2017 project (ET-321)
Hapbeat New type of haptic display using motor and string
Characteristics : Powerful and high fidelity vibration
Transmitted wide range
My SIGGRAPH 2017 project (ET-321)
Yuya MOCHIZUKI, Rex HSIEH “Real Baby” Project
Kanagawa Institute of Technology
Student Session:IVRC to SIGGRAPH
Rex: In IVRC 2016, I volunteered as a student volunteer and worked as exhibition setup and multi-language communicator communicating with French and Chinese nationals helping them resolve problems. It is in IVRC I was introduced to the Real Baby-Real Family team.
What I have done in IVRC? (IVRC2016)
Real Baby - Real Family
・Holdable tangible baby VR・Inverse Age Progression・Display of Haptics Synchronized with Voice
Experience in IVRC
IVRC is a special event that allows students of different levels from High School to Graduate Students to compete in the same event. It is a place where potential Virtual Reality talents are discovered and given the spotlights they needed to launch their project further
・Making of polite things・Important elements in making VR・Joint development・Method of relocating financial resources
International Exhibitions: Laval Award, SIGGRAPH Award
My SIGGRAPH 2017 project
Real-Baby, Real-Family a virtual baby nursery simulator that allows players to experience what it feels like to be a new parent by taking care of his/her virtual baby in a virtual world. Our baby face inverse mechanism allows us to generate a baby face bearing resemblance to our users from their photographs. It is the winner of Laval Virtual’s SIGGRAPH award and a currently the project founder: Yuya Mochizuki is launch his own startup company from this project.
Real Baby - Real Family
・Used VIVE Tracker
・Using a real physical baby mockup with tangible weight
・BabyTech “Baby-suit” exhibition
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Exchange Experience 「Real Baby - Real Family」Team report
Agenda
10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)
10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)
10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)
10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)
10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology
10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session
10:50-10:55
Lightning Announcements
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
“TimeRescue”
TimeRescue (ParisTech A&M)
AR+VR=MR Escaping game
“IVRC Award” in Laval Virutal 2017
Other Projectshttp://www.laval-virtual.org/en/prices-competitions/virtual-fantasy/winners-2017.html
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Cooperate with Laval Virtual ReVolution
“Real Baby - Real Family” is invited as Laval Virtual Award winner.
Theme in 2017: TransHumanism++
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
Welcome to Laval Virtual!
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
http://j.mp/LVRV18
“1+1 = ∞”One Plus One Equals Unlimited
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
ReVolution 2018: 1+1=∞
http://j.mp/LVRV18
PROGRAM PARTNERInternational collegiate Virtual Reality Contest (IVRC)
http://ivrc.net/2017/en
ACM SIGGRAPH
http://www.siggraph.org/
Super Human Sports Society
http://superhuman-sports.org/
25th International collegiate Virtual Reality Contest http://ivrc.net/2017/
http://ivrc.net/2017/en/
Conclusion&
Photo Session
http://ivrc.net/2017/en/