jacobsen, d. m. eder 679.12 computer based learning ii
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![Page 1: Jacobsen, D. M. EDER 679.12 Computer Based Learning II](https://reader035.vdocuments.net/reader035/viewer/2022062516/56649d435503460f94a1f7ec/html5/thumbnails/1.jpg)
Jacobsen, D. M.
EDER 679.12EDER 679.12Computer Based Learning IIComputer Based Learning II
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Jacobsen, D. M.
Members of our group…
• Introduce yourself– Green sheet
• Tell us your favorite color
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Jacobsen, D. M.
Essential Question
• How do we structure learning environments with the cognitive and technological tools needed for learners to construct and share their own knowledge?
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Jacobsen, D. M.
Objectives
• to build an understanding of user-centered DESIGN with an extension to the PRODUCTION phase of educational software development
– Usability and user experience
• to work in groups of 2-3 to design and produce a computer-based application that will solve a learning problem
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Jacobsen, D. M.
• Weekly f2f seminar & hands-on lab• Academic writing & critique
– Weekly literature review & response
– Team presentations
• Web-based portfolio (40%)Web-based portfolio (40%)– Publish coursework on the web (wiki)
• Design Project (60%)Design Project (60%)– Team presentations and peer review
– Comprehensive paper
Inquiry Based Learning
Environment
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Jacobsen, D. M.
Cognitive Tools
• Seminar discussion & debate of ideas
• Reflection / Response to Reading– Course texts
– Research articles, both print and online
• Expert guest speakers
• Videos and web sites
• Web-based portfolios
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Jacobsen, D. M.
Course Texts
• Norman, D. (2004). Emotional Design: Why we love (or hate) everyday things. New York , NY : Basic Books.
• A membership in Intelligence Online - www.iomembership.com
• Online book - Research-Based Web Design & Usability Guidelines. URL - http://www.usability.gov/pdfs/guidelines.html
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Jacobsen, D. M.
Technological Tools• E-mail, word pro• Concept mapping• PowerPoint• Web design, Dreamweaver,
etc.
• Wiki, various• Web research • Intelligence Online -
custom• And so on…
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Jacobsen, D. M.
Design A Learning Application: Constructing Knowledge
DESIGN PRODUCTION EVALUATION
Sustained inquiry into the essential questions to do with each stage of the user centered
design and development process
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Jacobsen, D. M.
What is the problem? The product? - content - goals - audience
- organization
Stages in the Design Process
InformationDesign
Flowchart
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Jacobsen, D. M.
Information Design:Sharing Knowledge
• Web-based example of student work
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Jacobsen, D. M.
What is the Learning Theory & Model? Strategy?
Stages in the Design Process
InformationDesign
InstructionalDesign
Flowchart Learn Specs.
What is the problem? The product? - content - goals - audience
- organization
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Jacobsen, D. M.
What is the Learning Theory & Strategy?
How should It work? - navigation - interaction - controls
Stages in the Design Process
InformationDesign
InstructionalDesign
InteractionDesign
Flowchart StoryboardLearn Specs.
What is the problem? The product? - content - goals - audience
- organization
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Jacobsen, D. M.
Sharing Knowledge
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Jacobsen, D. M.
What is the Learning Theory & Strategy?
How should It work? - navigation - interaction - use case - controls
How should It look? - style - layout - elements
Stages in the Design Process
InformationDesign
InstructionalDesign
InteractionDesign
PresentationDesign
Flowchart Storyboard PrototypeLearn Specs.
Learner tasks
What is the problem? The product? - content - goals - audience
- organization
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Jacobsen, D. M.
Student Work
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Jacobsen, D. M.
TPGP - CBE
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Jacobsen, D. M.
Telecollaborative Learning
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Jacobsen, D. M.
Successful Processes & Project Ideas
• Hints on Process– Have fun– Talk– Research on web– Design something
enjoyable– Think “big enough”– Team with people who
know stuff– Keep a design log
• Priming the pump!– Kids in school– Kids & Seniors– Adults & kids– Fragile pops– Paupers & Kinds– Playful learning
Brainstorm Ideas…
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Jacobsen, D. M.
Weekly Schedule
• Snacks• Seminar• Break & Snacks• Seminar• Lab
• “Emotion makes you smart. Without emotions, your decision-making ability would be impaired. (10)
• “… we now have evidence that aesthetically pleasing objects enable you to work better. (10)
• “…being happy broadens the thought processes and facilitates creative thinking” (19)
Norman (2004)
Therefore,…
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Jacobsen, D. M.
Team Activity
• 25 Sites We Can't Live Without– Groups of 4– Browse sites– Pick one – Design a brief learning
activity for the class