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Adaptive Mobile Cloud Computing to Enable Rich Mobile Multimedia Applications Abstract: In this paper, we look at early trends, and opportunities and benefits for new CMM applications and services. We analyze the challenges imposed by mobile cloud computing that need to be addressed to make CMM applications viable, including response time, user experience, cloud computing cost, mobile network bandwidth, and scalability to large number of CMM users, besides other important cloud computing issues like energy consumption, privacy, and security. We illustrate the challenges using Cloud Mobile Gaming (CMG), an approach that enables rich multiplayer Internet games on mobile devices, where compute intensive tasks like graphic rendering are executed on cloud servers in response to gaming commands on a mobile device, and the resulting video has to be streamed back to the mobile device in near real time, making it the most challenging of the CMM applications. Subsequently, we focus in this paper on developing adaptive GLOBALSOFT TECHNOLOGIES IEEE PROJECTS & SOFTWARE DEVELOPMENTS IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS| IEEE BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 Visit: www.finalyearprojects.org Mail to:ieeefinalsem[email protected]

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Page 1: JAVA 2013 IEEE CLOUDCOMPUTING PROJECT Adaptive mobile cloud computing to enable rich mobile multimedia applications

Adaptive Mobile Cloud Computing to Enable Rich

Mobile Multimedia Applications

Abstract:

In this paper, we look at early trends, and opportunities and benefits for new CMM applications and services.

We analyze the challenges imposed by mobile cloud computing that need to be addressed to make CMM

applications viable, including response time, user experience, cloud computing cost, mobile network bandwidth,

and scalability to large number of CMM users, besides other important cloud computing issues like energy

consumption, privacy, and security. We illustrate the challenges using Cloud Mobile Gaming (CMG), an

approach that enables rich multiplayer Internet games on mobile devices, where compute intensive tasks like

graphic rendering are executed on cloud servers in response to gaming commands on a mobile device, and the

resulting video has to be streamed back to the mobile device in near real time, making it the most challenging of

the CMM applications. Subsequently, we focus in this paper on developing adaptive mobile cloud computing

techniques to address the CMG challenges. Specifically, we propose a rendering adaptation technique, which

can dynamically vary the richness and complexity of graphic rendering depending on the network and cloud

computing constraints, thereby impacting both the bit rate of the rendered video that needs to be streamed

back from the cloud server to the mobile device, and the computation load on the CMG servers. Experiments

conducted on a cellular network demonstrate that our proposed technique can significantly improve user

experience, and ensure scalability of the CMG approach in terms of both network bandwidth and server

computational need.

GLOBALSOFT TECHNOLOGIESIEEE PROJECTS & SOFTWARE DEVELOPMENTS

IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS|IEEE

BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS

CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401

Visit: www.finalyearprojects.org Mail to:[email protected]

Page 2: JAVA 2013 IEEE CLOUDCOMPUTING PROJECT Adaptive mobile cloud computing to enable rich mobile multimedia applications

Architecture Diagram:

Page 3: JAVA 2013 IEEE CLOUDCOMPUTING PROJECT Adaptive mobile cloud computing to enable rich mobile multimedia applications

Existing System:

Mobile cloud computing can help bridge this gap, providing mobile applications the capabilities of cloud

servers and storage together with the benefits of mobile devices and mobile connectivity, possibly enabling a

new generation of truly ubiquitous multimedia applications on mobile devices: Cloud Mobile Media (CMM)

applications.

Proposed System:

current cloud scheduling techniques address the problem of efficiently assigning diverse cloud

resources to heterogeneous requirements of application tasks, with the objective of ensuring fairness among

requesting tasks or reduce cloud cost however, these techniques do not consider the mobile network constraints,

which is an important scalability challenge for CMM applications. Our initial work developing mobile cloud

scheduling techniques for Cloud Mobile Gaming has shown promising results: the ability to significantly

increase the number of simultaneous CMG users using available network resources, while reducing cloud cost .

Page 4: JAVA 2013 IEEE CLOUDCOMPUTING PROJECT Adaptive mobile cloud computing to enable rich mobile multimedia applications

System Software and Hardware Requirement Specifications

Hardware Requirements

System : Pentium IV 2.4 GHz or Latest

Hard Disk : 40 GB

Floppy Drive : 1.44 Mb

Monitor : 14’ Colour Monitor

Mouse : Optical Mouse

Ram : 512 Mb

Keyboard : 101 Keyboard.

Software Requirements

Operating system : Windows XP

Coding Language : Java (RMI, Swings, Awt, Networking)

Mobile Coding : J2ME

Wireless Toll kit : Sun WTK 2.5.1 Wireless Toolkit

Data Base : MS Access

IDE : Eclipse (Galileo)

Page 5: JAVA 2013 IEEE CLOUDCOMPUTING PROJECT Adaptive mobile cloud computing to enable rich mobile multimedia applications

CLOUING

DOMAIN: WIRELESS NETWORK PROJECTS