java 2013 ieee cloudcomputing project adaptive mobile cloud computing to enable rich mobile...
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Adaptive Mobile Cloud Computing to Enable Rich
Mobile Multimedia Applications
Abstract:
In this paper, we look at early trends, and opportunities and benefits for new CMM applications and services.
We analyze the challenges imposed by mobile cloud computing that need to be addressed to make CMM
applications viable, including response time, user experience, cloud computing cost, mobile network bandwidth,
and scalability to large number of CMM users, besides other important cloud computing issues like energy
consumption, privacy, and security. We illustrate the challenges using Cloud Mobile Gaming (CMG), an
approach that enables rich multiplayer Internet games on mobile devices, where compute intensive tasks like
graphic rendering are executed on cloud servers in response to gaming commands on a mobile device, and the
resulting video has to be streamed back to the mobile device in near real time, making it the most challenging of
the CMM applications. Subsequently, we focus in this paper on developing adaptive mobile cloud computing
techniques to address the CMG challenges. Specifically, we propose a rendering adaptation technique, which
can dynamically vary the richness and complexity of graphic rendering depending on the network and cloud
computing constraints, thereby impacting both the bit rate of the rendered video that needs to be streamed
back from the cloud server to the mobile device, and the computation load on the CMG servers. Experiments
conducted on a cellular network demonstrate that our proposed technique can significantly improve user
experience, and ensure scalability of the CMG approach in terms of both network bandwidth and server
computational need.
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Architecture Diagram:
Existing System:
Mobile cloud computing can help bridge this gap, providing mobile applications the capabilities of cloud
servers and storage together with the benefits of mobile devices and mobile connectivity, possibly enabling a
new generation of truly ubiquitous multimedia applications on mobile devices: Cloud Mobile Media (CMM)
applications.
Proposed System:
current cloud scheduling techniques address the problem of efficiently assigning diverse cloud
resources to heterogeneous requirements of application tasks, with the objective of ensuring fairness among
requesting tasks or reduce cloud cost however, these techniques do not consider the mobile network constraints,
which is an important scalability challenge for CMM applications. Our initial work developing mobile cloud
scheduling techniques for Cloud Mobile Gaming has shown promising results: the ability to significantly
increase the number of simultaneous CMG users using available network resources, while reducing cloud cost .
System Software and Hardware Requirement Specifications
Hardware Requirements
System : Pentium IV 2.4 GHz or Latest
Hard Disk : 40 GB
Floppy Drive : 1.44 Mb
Monitor : 14’ Colour Monitor
Mouse : Optical Mouse
Ram : 512 Mb
Keyboard : 101 Keyboard.
Software Requirements
Operating system : Windows XP
Coding Language : Java (RMI, Swings, Awt, Networking)
Mobile Coding : J2ME
Wireless Toll kit : Sun WTK 2.5.1 Wireless Toolkit
Data Base : MS Access
IDE : Eclipse (Galileo)
CLOUING
DOMAIN: WIRELESS NETWORK PROJECTS