jg01 camp death

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    Camp Death

    CREDITS

    Written by James Gabrielsen

    Cover and interior art by James Gabrielsen

    Edited by Steve Segedy

    Playtesting by Rustin Simons, Larry Harala, Christian Goodrich, Josh

    Crowe, Megan McG, Chris Nolen, Melina Pinilla, A. David Pinilla,

    and Matt Cushman

    BOILERPLATE

    This Playset is an accessory for the Fiascorole-playing game by Bully

    Pulpit Games.

    This Playset is copyright 2011 by James Gabrielsen. Fiascois copyright

    2009 by Jason Morningstar. All rights are reserved.

    For more information about Fiascoor to download other Playsets and

    materials, visit www.bullypulpitgames.com.

    If youd like to create your own Playset or other Fiasco-related content,

    wed like to help. Write us at [email protected].

    When you play, play hard. - Theodore Roosevelt

    http://www.bullypulpitgames.com/mailto:info%40bullypulpitgames.com?subject=mailto:info%40bullypulpitgames.com?subject=http://www.bullypulpitgames.com/
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    THE SCORE

    Ki... ki... ki... ma... ma... ma...

    So, heres the deal. Camp Clearwaters been abandoned since some

    grisly, unsolved murders 20 years ago. Or whatever. The new ownerprobably made that up as some creepy story to tell the campers and

    scare up business.

    What I know is that weve got a couple weeks to get this place set up

    before any campers arrive, and most of the hard work is already done.

    Weve got enough booze, pot, and distance from authority to make

    this the greatest summer ever.

    What could go wrong?

    MOVIE NIGHT

    Friday the 13th Parts I and II, Sleepaway Camp, The Burning,

    Madman, Just Before Dawn. Just about any slasher flick from the 70s or

    80s is good inspiration. Wikipedia has a good list at

    http://en.wikipedia.org/wiki/Slasher_film.

    READ THIS! Seriously. Read it.

    Slasher films are notorious for late-movie revelations and plot twists,

    and Camp Death is no exception. The Who Is The Killer?section at the

    end of this Playset includes a few options for determining the identity

    of the killer. Before starting the game, take a look at the options and

    decide which you want to use.

    One final note: take care when choosing Relationships in this Playset.

    Many of the elements, such as those under Local, assume that only

    one character will be a camp counselor, and this may result in

    difficult or impossible combinations.

    http://en.wikipedia.org/wiki/Slasher_filmhttp://en.wikipedia.org/wiki/Slasher_film
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    Relationships...

    1 Friends

    1 Friends since grade school

    2 Unlikely friends

    3 Old friends reunited

    4 Alpha male/queen bee and sycophant

    5 Members of the In Crowd

    6 Fellow social outcasts

    2 Family

    1 Older sibling and baby sister/brother

    2 Identical twins

    3 Step-siblings

    4 Ex-spouses

    5 Cousins

    6 Parent and child

    3 Work

    1 Fellow camp counselors

    2 Head counselor and underling

    3 Forest ranger and camp counselor

    4 Gas station attendant and customer

    5 Bus driver and camp counselor

    6 Dealer and pot head

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    ...at Camp Clearwater

    4 Romance

    1 Obnoxious public displays of affection

    2 Once, while drunk, at some stupid party...

    3 Happily engaged

    4 Fuck buddies

    5 Once mutual lust, now mutual disgust

    6 Promiscuous partner and desperate virgin

    5 Secret

    1 Admiring from afar

    2 Lovers behind others backs

    3 Stalker and object of sick obsession

    4 Bound by a dark secret

    5 Peeping tom and eye candy

    6 Not who they appear to be

    6 Local

    1 Fisherman and camp counselor

    2 Lost hunter and camp counselor

    3 Old hermit and camp counselor

    4 Crazy drunk and camp counselor

    5 Paranoid survivalist and camp counselor

    6 Passing motorist and hitchhiking camper

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    1 To get laid

    1 by every girl/guy here

    2 ... by your ex

    3 ... to prove that youre straight

    4 ... to win a bet

    5 ... one last time before the end

    6 ... to finally lose your virginity

    2 To get away

    1 from your old life

    2 with the money before anyone realizes its gone

    3 from these losers

    4 with the lie youve been telling

    5 with murder

    6 from the cops

    3 To get respect

    1 from the camp owner by running things well

    2 from the voice in your head

    3 by sleeping alone in Cabin 13

    4 as a result of your sexual prowess

    5 by showing them they shouldnt have fucked with you

    6 by turning your life around

    NEEDS...

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    4 To get even

    1 with the guy/girl who spurned your advances

    2 by embarrassing him/her in front of everyone

    3 because why should they be so happy?

    4 for what they did last year

    5 with every last one of these motherfuckers

    6 by stealing him/her back from that backstabber

    5 To get in

    1 to his/her pants

    2 tight with this new group of friends

    3 to their heads

    4 to the administration office

    5 to the lock box

    6 to a committed relationship

    6 To get out

    1 of a stifling relationship

    2 of town and lay low for a while, to let things calm down

    3 of the way

    4 of your mind, to get totally blazed

    5 of the downward spiral your life has been in

    6 alive

    ...at Camp Clearwater

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    1 The Lodge

    1 Big fireplace in the common area

    2 Upstairs bedrooms

    3 Camp administration office

    4 Locked boiler room

    5 Gun safe

    6 Attic with a pull-down stairway

    2 The Cabins

    1 Twisting, muddy paths to the cabins

    2 Cabin 1, the cabin closest to the lodge

    3 Cabin 13, haunted according to camp legend

    4 Cabin 20, the cabin closest to the lake

    5 Supply shed

    6 Big fire pit with log benches

    3 The Lake

    1 Rickety lifeguard tower

    2 Docks and boathouse

    3 Trails around the lake

    4 Small island

    5 Secluded cove

    6 Marshy east shore

    LOCATIONS...

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    4 Weather

    1 Thunderstorm

    2 Thick fog

    3 Moonless night

    4 Heat wave

    5 Cold snap

    6 Wind storm

    5 The Woods

    1 Lost

    2 Secluded cave

    3 Mounds of freshly dug earth

    4 Small clearing with the remnants of several campfires

    5 Hidden, seemingly abandoned shack

    6 Dense trees well off the trail

    6 The Way out of camp

    1 Muddy road to the highway

    2 Someones secret stash by the welcome sign

    3 Power lines running to the lodge

    4 Highway several miles down the road

    5 Gas station on the edge of the nearby town

    6 Rusted-out car sunk in the mud on the side of the road

    ...at Camp Clearwater

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    1 Useful

    1 Keys to the camp bus

    2 Master key to the lodge and cabins

    3 Map of the area and compass

    4 Large flashlight

    5 Hatchet

    6 Ham radio

    2 Weapons

    1 Well-used wood ax

    2 Unlicensed revolver

    3 Rusty machete

    4 Old, taped-up oar

    5 Hunting shotgun and box of shells

    6 Hedge clippers

    3 Smuggled Goods

    1 Couple bottles of liquor

    2 Several ounces of high-quality weed

    3 Porno mags

    4 Enough condoms to last the summer

    5 Illegal fireworks

    6 Carton of cigarettes

    OBJECTS...

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    4 Embarrassing

    1 Sappy, undelivered love letter

    2 Unfortunately shaped birthmark

    3 Exotic vibrator

    4 Fungal cream

    5 Virginity (and everyone knows it)

    6 Unsavory reputation

    5 Ominous Findings

    1 Corpses of tortured animals

    2 The master key to the lodge and cabins is missing!

    3 Roughly carved occult symbols

    4 Dark stains

    5 Bleached human skull just off the trail

    6 The power lines have been deliberately cut!

    6 Information

    1 Ridiculous, creepy camp legends

    2 Medical case files

    3 Crazy drunks incoherent warning

    4 Dusty old video reel and projector

    5 Map with one location clearly marked

    6 Dark secrets

    ...at Camp Clearwater

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    A camp nightmare

    INSTA-setup

    Relationships at camp

    For three players

    *Family: Older sibling and baby sister/brother

    *Romance: Once, while drunk, at some stupid party...

    *Work: Head counselor and underling

    For four players, add

    *Secret: Not who they appear to be

    For five players, add

    *Locals: Old hermit and camp counselor

    Needs at camp

    For three players

    *To get laid to finally lose your virginity

    For four or five players, add

    *To get respect by sleeping alone in Cabin 13

    LOCATIONS at camp

    For three or four players

    *The lodge: Attic with a pull-down stairway

    For five players, add

    *The woods: Hidden, seemingly abandoned shack

    OBJECTS at camp

    For three, four or five players

    * Information: Crazy drunks incoherent warning

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    Special rules

    Stunt dice

    Before starting, remove two white dice and two black dice from the

    dice pool, and replace them with four red stunt dice. Then roll themall to kick off the game as normal.

    Whenever a stunt die is picked to resolve a scene, someone dies.

    Usually this will be an NPC, but dont be afraid to kill a PC this way.

    Just dont killkill the character; do the deed off-camera to leave a

    bit of uncertainty. You never know when someone might make an

    unexpected reappearance.

    Whichever player picks the stunt die to resolve the scene gets to de-cide whether that die is white or black for that scene.

    During the Aftermath, dont roll any of the stunt dice. They wont

    affect your final outcome. However, they might help determine just

    who is killing people at Camp Clearwater.

    Who is the killer?

    Slasher films are notorious for late-movie revelations and plot twists,and Camp Death is no exception. Before starting the game, choose

    one of the following three ways to identify the killer:

    1. I always knew there was something wrong with that one.

    Just play the game as usual. The stunt dice will assure that people

    are dying, but let the fiction organically determine the identity of the

    killer. The identity of the killer will probably become obvious as the

    game winds down.

    2. Everyone is a suspect.

    During play, any player who receives a stunt die may no longer

    appear on-camera in any scene with the killer. During the

    Aftermath, each player with stunt dice should roll them separately.

    Whoever has the highest total is the killer. If anyone ties, then they

    were both killers and were working together.

    But, you say, what if a PC was in a scene with the killer beforehe

    or she received a stunt die? Then apparently this slasher movie had

    a low budget and the mistake wasnt caught until after the film wascut. It wouldnt be the first B-rate horror flick with plot holes.

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    3. Oh my God, its Old Man Withers!

    Immediately before rolling the Aftermath, roll all the stunt dice. Use

    these dice to create two new relationships, connecting two of the

    characters to a newly revealed NPC. This NPC is the killer.

    Everyone should pitch in ideas for the relationships and identity, but

    players who ended up with stunt dice get final say on assigning their

    dice to the relationship details. As in the Setup, the final stunt die is

    wild and can be any number.

    If any players did notend up with stunt dice, they get the final say on

    which PCs those relationships connect with.

    Once the identity of the killer has been defined, roll the Aftermath.

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