joint operation planning process introduction to...
TRANSCRIPT
Joint Operation Planning Process
Introduction to JOPP Step 1:
Initiation
Step 2: Mission Analysis
Step 3: Course of Action (COA) Development
Step 4: COA Analysis and Wargaming
Step 5: COA Comparison
Step 6: COA Approval
Step 7: Plan or Order Development
THE JOINT OPERATION PLANNING PROCESS
Peter R. Scheffer, Jr. Title X Assistant Professor
Dept. of Joint, Interagency, & Multinational Operations (DJIMO) C506A - COA Analysis
Joint Operation Planning Process
COA Analysis
C506A - COA Analysis
We are Here…
Joint Operation Planning Process
C506A - COA Analysis
Overview • Reference (JP 5-0, Joint Planning)
• Purpose of:
• COA Analysis
• War Gaming
• Analysis & War Gaming Process
• Conducting the War Game
• Discussion
COA Analysis & War Gaming
C506A - COA Analysis
COA Analysis & War Gaming
JP 5-0, Joint Planning
JP 5-0, Ch. IV, (pp. IV-27 to IV-36) C506A - COA Analysis
This is not exactly the enemy we war-gamed against…
-LTG William S. Wallace, US Army
Commander, V Corps Operation Iraqi Freedom
COA Analysis & War Gaming
C506A - COA Analysis
Purpose of COA Analysis?
COA Analysis & War Gaming
C506A - COA Analysis
COA Analysis
• COA Analysis – the process of closely examining potential COAs in order to reveal details that will allow the Commander and Staff to identify COAs that are valid, and then compare these COAs.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-27) C506A - COA Analysis
COA Analysis & War Gaming
COA Analysis
Figure IV-2 – “Joint Operation Planning”, JP 5-0, Ch. IV, (p. IV-3) C506A - COA Analysis
COA Analysis
• COA Analysis:
• Identifies Advantages
• Identifies Disadvantages
• Analysis is separate IAW Cdr’s Guidance
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-27) C506A - COA Analysis
COA Analysis
• COA Analysis should answer:
1.) Is the COA feasible?
2.) Is the COA acceptable?
• Forms the basis for the Cdr’s eventual Comparison & Approval
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-27) C506A - COA Analysis
Purpose of War Gaming?
COA Analysis & War Gaming
C506A - COA Analysis
War-Gaming
• War-Gaming is the primary means to conduct COA Analysis.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-27) C506A - COA Analysis
War-Gaming • War-Gaming attempts to visualize
the flow of the operation, given:
---
• Force Strengths & Dispositions
• Adversary Capabilities & COAs
• The Operational Area
• Other Aspects
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-27) C506A - COA Analysis
War-Gaming • Based on Time Available
• Each Critical Event
• Action-Reaction-Counteraction
• Combat & Non-Combat Ops
• Cdr selects the COA he wants war gamed and provides guidance along with evaluation criteria
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-27-28) C506A - COA Analysis
Analysis & War Gaming Process
COA Analysis & War Gaming
C506A - COA Analysis
Analysis & War-Gaming Process
• Detailed Narrative
• “Sketch Note”
• Computer Aided & Simulation
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-28) C506A - COA Analysis
Analysis & War-Gaming Process
COA Analysis & War Gaming
Figure IV-10 – “Course of Action Analysis”, JP 5-0, Ch. IV, (p. IV-28) C506A - COA Analysis
Analysis & War-Gaming Process • COA Analysis IDs which COA best
accomplishes the mission while best positioning the force for future ops.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-29) C506A - COA Analysis
Analysis & War-Gaming Benefits
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-29)
• Max Combat Power
• Force Protection
• Visualization
• Requirements for Success
• Focused Intel Collection
• Flexibility of COAs
• ID of Decision Points
• Task Org Options
• Data for Synch Matrix
• ID of Branches/Sequels
• ID of HVTs
• Risk Assessment
• COA (Pros & Cons)
• CCIR (Triggers & Refinement)
C506A - COA Analysis
Analysis & War-Gaming Process • COA Analysis relies heavily on
doctrinal foundations, tactical judgment, and operational experience.
• Each retained COA should (at a minimum) be war gamed against an Enemy’s MLCOA & MDCOA.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-30) C506A - COA Analysis
COA Analysis Considerations • Evaluation Criteria and known
Critical Events are two of the many important considerations as COA Analysis begins.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-30) C506A - COA Analysis
Evaluation Criteria COA Analysis & War Gaming
Figure IV-11 – “Potential Evaluation Criteria”, JP 5-0, Ch. IV, (p. IV-30) C506A - COA Analysis
Critical Events • Critical Events are essential tasks, or
a series of critical tasks, conducted over a period of time that require detailed analysis…The Planning Staff may wish to ID Decision Points which are most likely linked to a Critical Event.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-31) C506A - COA Analysis
Prior to War Gaming • 2 x Key Decisions:
1.) Type of War Game that will be used.
2.) Prioritize Enemy COAs.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-32) C506A - COA Analysis
Conducting the War Game
COA Analysis & War Gaming
C506A - COA Analysis
Conducting the War Game • Primary Steps:
1.) Prepare for the War Game
2a.) Conduct the War Game
2b.) Assess the Results
3.) Prepare Products
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-32) C506A - COA Analysis
Conducting the War Game COA Analysis & War Gaming
Figure IV-12 – “Sample War Gaming Steps”, JP 5-0, Ch. IV, (p. IV-33) C506A - COA Analysis
Computer Assisted War Game
COA Analysis & War Gaming
C506A - COA Analysis
Manual War Game
COA Analysis & War Gaming
C506A - COA Analysis
Manual War Game • Three Distinct Methods:
1.) Deliberate Timeline Analysis
2.) Operational Phasing
3.) Critical Events/Sequence of Essential Tasks
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-32) C506A - COA Analysis
Blue Cell • Friendly Forces (+ other Actors)
• Through a logical sequence, focus on key objectives, effects, and essential tasks (UJTL).
• Focus on specific critical events that encompass the essence of the COA.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-32) C506A - COA Analysis
Red Cell • J-2 Staff (Intel OPT)
• Aggressively pursues adversary’s point of view.
• Develops critical decision points, projects adversary’s reactions, and estimates impacts and implications on adversary forces and OBJs.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-33-34) C506A - COA Analysis
White Team • Arbitrators
• Provide oversight to the War Game and any adjudication required between participants.
• May include the War Game Facilitator.
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-34) C506A - COA Analysis
War Game Conduct & Results
COA Analysis & War Gaming
C506A - COA Analysis
COA Analysis & War Gaming
C506A - COA Analysis
Sequence
• Action
• Reaction
• Counteraction Assess the Results!
Not just Maneuver Forces
Operational Tasks (from UJTL)
Not meant to be a detailed precise analysis or prediction
A thought through process to answer what the Enemy could reasonably do next
War Game Results/Products • War Gamed COA w/Graphic & Narrative.
-Branches & Sequels indentified
• Info on Cdr’s Evaluation Criteria
• Initial Task Org
• Critical Events & Decision Points
• Newly identified Shortfalls
• Refined CCIR (plus those triggered)
• Initial DST/DSM
• Synchronization Matrix
• Refined Staff Estimates
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-36) C506A - COA Analysis
War Game Outputs
COA Analysis & War Gaming
C506A - COA Analysis
War Game Outputs
• Strengths & weaknesses of the COAs
• If the suitability, feasibility, or acceptability of any COA becomes questionable during COA Analysis, the Cdr should modify or discard it and concentrate on other COAs
COA Analysis & War Gaming
JP 5-0, Ch. IV, (p. IV-36) C506A - COA Analysis
C509
I. Analyzes a portion of a JTF Course of Action
JTF-HQ LCC ACC MCC SOF
OTHER
UJTL TASKS: OP-1 OP-2 OP-3 OP-4 OP-5 OP-6
OBJECTIVES &
EFFECTS
LINKAGES TO CCIR? ---
FFIR? PIR?
TRIGGER ---
DPs?
DP ---
BRANCH? SEQUEL?
RISK?
ROMO
II. Analysis of COA is tied to Eval Criteria
Important COA Analysis Concepts
JTF Joint Challenge COA Analysis & War Gaming Application
Facilitated Application C506A - COA Analysis
JTF Joint Challenge
C506A - COA Analysis
Task Organization
COA Analysis & War Gaming
C506A - COA Analysis
USPACOM JPG – Scenario: Indonesia PLASMA PLASMA
Intel Mvt. & Mvr.
Protection JPG Deputy KM
Instructor
JPG Leader
C2
Fires/IO Mvt. & Mvr.
Sustainment
*-Denotes OP Team Leader
JTF Joint Challenge
C506A - COA Analysis
Restated Mission
COA Analysis & War Gaming
C506A - COA Analysis
Develop Mission Statement
• Mission: O/O JTF-50 conducts operations in the vicinity of Sumatra to secure shipping lanes, neutralize Al-Qaeda in AO and restore the Government of Indonesia’s (GOI) territorial integrity. O/O conduct NEO in order to secure resident American citizen population.
Mission Analysis 12
JTF Joint Challenge
C506A - COA Analysis
CCIR: ---
(FFIR + PIR)
COA Analysis & War Gaming
C506A - COA Analysis
• Location of COL Hasan. • Location and identity of any Al-Qaeda leadership. •Aggression toward American citizens. •Demonstrations within Sumatra. • IRS movement towards Aceh. •Weapons of mass destruction event. •Attacks on civilian shipping. •Major coalition events. • Significant change in DP status. •Chinese interference.
Mission Analysis 8
Determine Initial Commander’s Critical Information Requirements.
JTF Joint Challenge
C506A - COA Analysis
Operational Graphics: ---
(COA-1 & COA-2)
COA Analysis & War Gaming
C506A - COA Analysis
COA-1
Joint Operation Planning Process
C506A - COA Analysis
JOA
Phase I-Deter ME • CFMCC.
•OBJ •Effect
SE • CFACC.
•OBJ •Effect
•CFLCC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: IRS brings you war and supports terrorists.
Phase END STATE •IRS Navy isolated.
•START DATE/EVENT: C 1) CFMCC begins blockade. • END DATE/EVENTS: C+10 2) Blockade set.
XX
XX
XX
COA-1
OP1 - OP6 Tasks
C506A - COA Analysis
JOA
Phase II–Seize Initiative ME •CFACC.
•OBJ •Effect
SE •CFMCC.
•OBJ •Effect
•CFLCC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: IRS brings you war and supports terrorists.
Phase END STATE •Straits open to maritime traffic. •APODs/SPODs in Aceh established.
•START DATE/EVENT: C 11) IADS destruction. • END DATE/EVENTS: C+25 2) Air superiority/naval superiority.
XX
XX
XX
APOD
SPOD
COA-1
OP1 - OP6 Tasks
C506A - COA Analysis
JOA
Phase III-Dominate
X
ME •CFLCC.
•OBJ •Effect
SE •CFMCC.
•OBJ •Effect
•CFACC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: IRS brings you war and supports terrorists.
Phase END STATE •IRS military defeated. •Critical Sumatran infrastructure under CTF control.
•START DATE/EVENT: C 26 1) Established APODs/SPODs in Aceh. • END DATE/EVENTS: UTC 1) Defeat of IRS land forces.
XX
X
XX
XX
XX
COA-1
OP1 - OP6 Tasks
C506A - COA Analysis
JOA
X
ME •CFLCC.
•OBJ •Effect
SE •CFMCC.
•OBJ •Effect
•CFACC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: GOI provides for its people.
Phase END STATE •GOI security forces capable. •Critical infrastructure viable.
•START DATE/EVENT: end of Phase III 1) Sumatran security. • END DATE/EVENTS: UTC 1) GOI security forces enabled.
XX
X
Phase IV-Stabilize COA-1
OP1 - OP6 Tasks
C506A - COA Analysis
JOA
Phase END STATE •GOI security forces maintain Sumatran security.
•START DATE/EVENT: end of Phase IV 1) Sumatran security. • END DATE/EVENTS: TBD + 30 1) CTF redeployed.
X
Phase V–Enable Civil Authority COA-1
C506A - COA Analysis
ME •CFLCC.
•OBJ •Effect
SE •CFMCC.
•OBJ •Effect
•CFACC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: GOI provides for its people.
OP1 - OP6 Tasks
COA-2
Joint Operation Planning Process
C506A - COA Analysis
JOA
Phase I-Deter
ME • CFMCC.
•OBJ •Effect
SE • CFACC.
•OBJ •Effect
•CFLCC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: IRS brings you war and supports terrorists.
Phase END STATE •IRS Navy isolated.
•START DATE/EVENT: C 1) CFMCC begins blockade. • END DATE/EVENTS: C+10 2) Blockade set.
XX
XX
XX
COA-2
C506A - COA Analysis
OP1 - OP6 Tasks
JOA
Phase II–Seize Initiative ME •CFMCC.
•OBJ •Effect
SE •CFACC.
•OBJ •Effect
•CFLCC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: IRS brings you war and supports terrorists.
Phase END STATE •Straits open to maritime traffic. •APODs/SPODs in Aceh established.
•START DATE/EVENT: C 11) Amphibious Landing. • END DATE/EVENTS: C+25 2) Lodgment ashore for subsequent ops and naval superiority.
X
XX
XX
XX
APOD
SPOD
COA-2
C506A - COA Analysis
OP1 - OP6 Tasks
JOA
Phase III-Dominate
X
ME •CFLCC.
• OBJ • Effect
SE •CFMCC.
• OBJ • Effect
•CFACC. • OBJ • Effect
•CFSOCC. • OBJ • Effect
•IO: IRS brings you war and supports terrorists.
Phase END STATE •IRS military defeated. •Critical Sumatran infrastructure under CTF control.
•START DATE/EVENT: C 26 1) Established APODs/SPODs in Ache and at amphib landing site. • END DATE/EVENTS: UTC 1) Defeat of IRS land forces.
XX
X
XX
XX
XX
X
COA-2
C506A - C
OP1 - OP6 Tasks
JOA
X
ME •CFLCC.
•OBJ •Effect
SE •CFMCC.
•OBJ •Effect
•CFACC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: GOI provides for its people.
Phase END STATE •GOI security forces capable. •Critical infrastructure viable.
•START DATE/EVENT: End of Phase III 1) Sumatran security. • END DATE/EVENTS: UTC 1) GOI security forces enabled.
XX
X
Phase IV-Stabilize COA-2
C506A - COA Analysis
OP1 - OP6 Tasks
JOA ME •CFLCC.
•OBJ •Effect
SE •CFMCC.
•OBJ •Effect
•CFACC. •OBJ •Effect
•CFSOCC. •OBJ •Effect
•IO: GOI provides for its people.
Phase END STATE •GOI security forces maintain Sumatran security.
•START DATE/EVENT: end of Phase IV 1) Sumatran security. • END DATE/EVENTS: TBD + 30 1) CTF redeployed.
X
Phase V–Enable Civil Authority COA-2
C506A - COA Analysis
OP1 - OP6 Tasks
Sequencing of Ops Matrices
COA Analysis & War Gaming
C506A - COA Analysis
COA-1
C506A - COA Analysis
JTF Joint Challenge
LCC
MCC
ACC
IO
Deter Seize Initiative Dominate Stabilize Enable Civil Authority Transition/Redeploy
2 3 4
1
Supporting Effort
Main Effort
C+DP1 C+DP2 C+DP3 C+DP 4
Decision Points Decision Criteria CCIRs
1
2
3
4
5
#
Branch
Legend
Sequencing of Operations – (COA-1)
Deploy Coalition Forces
Coalition Forces in place in Aceh Coalition Forces initiate offensive to defeat IRS & AQ
Transition to CMO & facilitate deployment of NGOs/PVOs
DoS takes lead in Nation-Building
4
IRS & AQ activity increases IVO Aceh IRS & AQ endanger GOI through ASW—IRS initiates offensive
Sufficient Combat Power established
IRS defeated & AQ neutralized
GOI authority reestablished and IRS unable to conduct coordinated ops
What types of attacks and where? Location & readiness of IRS forces? IRS/AQ leadership?
Log capabilities/routes/stockpiles? AQ support locations?
IRS readiness? IRS/AQ casualties?
IRS/AQ force locations? Location & frequency of attacks?
Deploy
Deploy Ports/SLOCs
Deploy Protects SLOCs
Build Coalition Discredit IRS
Air Superiority
Sea Superiority
Build-Up Defend Aceh
Defeat IRS Neutralize AQ
Defend Sumatra
Defeat IRS Open Sea Lanes Defend Sumatra
Defeat IRS Neutralize AQ
Defend Sumatra
Protect & Sustain Forces
Protect & Sustain Forces
Protect & Sustain Forces
Transition, Support CA &
Redeploy
Redeploy
Redeploy
Legitimize GOI
Defeat IRS Deny AQ
Open Ship Lanes Regional Stability
C407C
COA-2
C506A - COA Analysis
JTF Joint Challenge
LCC
MCC
ACC
IO
Deter Seize Initiative Dominate Stabilize Enable Civil Authority Transition/Redeploy
2 3 4
1
Supporting Effort
Main Effort
C+DP1 C+DP2 C+DP3 C+DP 4
DPs Decision Criteria CCIRs
1
2
3
4
5
#
Branch
Legend
Sequencing of Operations – (COA-2)
Deploy Coalition Forces
Coalition Forces in place in Aceh Coalition Forces initiate offensive to defeat IRS & AQ
Transition to CMO & facilitate deployment of NGOs/PVOs
DoS takes lead in Nation-Building
4
IRS & AQ activity increases IVO Aceh IRS & AQ endanger GOI through ASW—IRS initiates offensive
Sufficient Combat Power established
IRS defeated & AQ neutralized
GOI authority reestablished and IRS unable to conduct coordinated ops
What types of attacks and where? Location & readiness of IRS forces? IRS/AQ leadership?
Log capabilities/routes/stockpiles? AQ support locations?
IRS readiness? IRS/AQ casualties?
IRS/AQ force locations? Location & frequency of attacks?
Deploy
Deploy Ports/SLOCs
Deploy Protects SLOCs
Build Coalition Discredit IRS
Air Superiority
Sea Superiority
Build-Up Defend Aceh
Establish Lodgement
Defeat IRS Neutralize AQ
Defend Sumatra
Defeat IRS Open Sea Lanes Defend Sumatra
Defeat IRS Neutralize AQ
Defend Sumatra
Protect & Sustain Forces
Protect & Sustain Forces
Protect & Sustain Forces
Transition, Support CA &
Redeploy
Redeploy
Redeploy
Legitimize GOI
Defeat IRS Deny AQ
Open Ship Lanes Regional Stability
C407C
COA Analysis & War Gaming
C506A - COA Analysis
War Game Synch Matrix ---
(Friendly Forces)
C506A - COA Analysis
JTF Joint Challenge M
AN
EUV
ER
UNIT UJTL UJTL
JFACC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JFMCC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JFLCC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JFSOCC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
GoI OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL POPULACE OBJECTIVE OBJECTIVE
EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
NGO/PVO OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
C506A - COA Analysis
JTF Joint Challenge C
2
UNIT UJTL UJTL
PACOM OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JTF HQ OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JFLCC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JFACC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JFMCC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
UNIT UJTL UJTL
JFSOCC OBJECTIVE OBJECTIVE EFFECT EFFECT
FFIR LOCATION
LOCATION
PIR
C506A - COA Analysis
JTF Joint Challenge FI
RES
UNIT
LETH
AL
UJTL UJTL
JFLCC OBJECTIVE OBJECTIVE
EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
UNIT UJTL UJTL
JFACC OBJECTIVE OBJECTIVE
EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
UNIT UJTL UJTL
JFMCC
OBJECTIVE OBJECTIVE EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
UNIT UJTL UJTL
JFSOCC OBJECTIVE OBJECTIVE
EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
UNIT
NO
N-L
ETH
AL
UJTL UJTL
JFLCC IO
OBJECTIVE OBJECTIVE EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
UNIT UJTL UJTL
JFACC IO
OBJECTIVE OBJECTIVE EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
UNIT UJTL UJTL
JFMCC IO
OBJECTIVE OBJECTIVE EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
UNIT UJTL UJTL
JFSOCC IO
OBJECTIVE OBJECTIVE EFFECT EFFECT
HVT HPT
HVT HPT
LOCATION LOCATION FFIR/PIR FFIR/PIR
C506A - COA Analysis
JTF Joint Challenge SU
STA
INM
ENT
UNIT UJTL
UJTL
JFLCC
OBJECTIVE OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
FFIR/PIR FFIR/PIR
UNIT UJTL
UJTL
JFMCC OBJECTIVE OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
FFIR/PIR FFIR/PIR
UNIT UJTL
UJTL
JFACC OBJECTIVE OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
FFIR/PIR FFIR/PIR
UNIT UJTL
UJTL
JFSOCC OBJECTIVE OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
FFIR/PIR FFIR/PIR
C506A - COA Analysis
JTF Joint Challenge P
RO
TEC
TIO
N
UNIT UJTL
UJTL
JFLCC
MEB OBJECTIVE
MEB OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
UNIT UJTL
UJTL
JFLCC
ENGINEER OBJECTIVE
ENGINEER OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
UNIT UJTL
UJTL
JFLCC
CBRNE OBJECTIVE
CBRNE OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
UNIT UJTL
UJTL
JFLCC JFMCC
AMD OBJECTIVE
AMD OBJECTIVE
EFFECT EFFECT
LOCATION LOCATION
UNIT UJTL
UJTL
JFLCC JFACC
MP OBJECTIVE MP OBJECTIVE
EFFECT EFFECT
LOCATION
LOCATION
COA Analysis & War Gaming
C506A - COA Analysis
War Game Synch Matrix ---
(Enemy Forces)
C506A - COA Analysis
JTF Joint Challenge IN
TELL
IGEN
CE
ENEMY UNIT UJTL UJTL
AQ
OBJ & EFFECT
OBJ & EFFECT
NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ASSOCIATED PIR
ASSOCIATED PIR
ENEMY UNIT UJTL UJTL
LCC
OBJ & EFFECT OBJ & EFFECT NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ENEMY UNIT UJTL UJTL
MCC
OBJ & EFFECT OBJ & EFFECT NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ASSOCIATED PIR
ASSOCIATED PIR
ENEMY UNIT UJTL UJTL
ACC
OBJ & EFFECT OBJ & EFFECT NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ASSOCIATED PIR
ASSOCIATED PIR
C506A - COA Analysis
JTF Joint Challenge IN
TELL
IGEN
CE
ENEMY UNIT UJTL UJTL
PIRACY
OBJ & EFFECT
OBJ & EFFECT
NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ASSOCIATED PIR
ASSOCIATED PIR
ENEMY UNIT UJTL UJTL
STRAT ASSETS
(SCUDS)
OBJ & EFFECT OBJ & EFFECT NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ENEMY UNIT UJTL UJTL
IO
OBJ & EFFECT OBJ & EFFECT NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ASSOCIATED PIR
ASSOCIATED PIR
ENEMY UNIT UJTL UJTL
OBJ & EFFECT OBJ & EFFECT NAI/TAI NAI/TAI
SUPPORTED ECOA
SUPPORTED ECOA
LOCATION LOCATION
ASSOCIATED PIR
ASSOCIATED PIR
COA Analysis & War Gaming
C506A - COA Analysis
Enemy COAs ---
(“Most Likely COA”) &
(“Most Dangerous COA”)
Enemy Courses of Action
“Most Likely & Most Dangerous” • Most Likely COA
– Force GOI to recognize Sumatran independence • Defensive war • Proxy attacks
– Generate additional revenue for war
– Avoid direct conflict with coalition as long as possible • IO Campaign to portray
Coalition as the aggressor
• Most Dangerous COA – Force GOI to recognize
Sumatran independence • Attack Aceh to
consolidate power • Combined ops with AQ
– Generate additional revenue for war
– Other: • Destroy oil fields • Burn forests • Coordinate ASW • Conventional defense • Non-conventional CATK
C506A - COA Analysis
JTF Joint Challenge
Cdr’s Guidance for War-Gaming
COA Analysis & War Gaming
C506A - COA Analysis
1. Risk of Triggering Deployment of IRS Forces
2. Risk of Coalition Casualties in Event of Attack
3. Time to Emplace FDOs
4. Time for Coalition to Seize Initiative
5. Amount of Destruction to GOI Military & Infrastructure
6. Risk that IDP Issues Affect Operations (IO, Sanctuary, Interference)
7. Risk of Diminishing International Support
8. Ability of AQ to Disrupt Coalition Operations
5
“Joint Challenge” COA Analysis Factors
JTF Joint Challenge
C506A - COA Analysis
COA Analysis & War Gaming
C506A - COA Analysis
Results of War-Game ---
(COA Analysis Factors)
Results of War-Game “COA Analysis Factors”
COA Analysis Factors Remarks – COA#
Risk of Triggering Deployment of IRS Forces
Risk of Coalition Casualties in Event of Attack on Aceh
Time to Emplace FDOs
Time for Coalition to Seize Initiative
Amount of Destruction to Aceh Military & Infrastructure
Risk that IDP Issues Affect Operations (IO, Sanctuary, Interference)
Risk of Diminishing International Support
Ability of AQ to Disrupt Coalition Operations
JTF Joint Challenge
C506A - COA Analysis
COA Analysis & War Gaming
C506A - COA Analysis
Results of War-Game ---
(Branches/Sequels, DPs, & Risk)
Results of War-Game “Branches & Sequels”
Branch/Sequel (Type of Branch/Sequel?)
COA#
Phase (During which Phase?)
LOO (Along which LOO?)
CCIR (Associated CCIR?)
JTF Joint Challenge
C506A - COA Analysis
Results of War-Game “Decision Points”
Decision Point (DP) (What Decision?)
COA#
Phase (During which Phase?)
LOO (Along which LOO?)
CCIR (Associated CCIR?)
JTF Joint Challenge
C506A - COA Analysis
Results of War-Game “Risks (+ Risk Mitigation)”
Risk (Type of Risk?)
COA#
Phase (During which Phase?)
LOO (Along which LOO?)
Mitigation (How to Mitigate?)
JTF Joint Challenge
C506A - COA Analysis
COA Analysis & War Gaming
C506A - COA Analysis