keynote: iowa distance learning association #iacon2011
DESCRIPTION
TRANSCRIPT
![Page 1: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/1.jpg)
Boise State University
Designing for Serendipty in Educational Innovation Lisa Dawley, Dept. of Educational Technology
![Page 2: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/2.jpg)
“I feel myself ge5ng smarter.”
![Page 3: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/3.jpg)
“To innovate is not to reform” Edmund Burke
1How we become
innovators
2Importance of
serendipity
3Design for serendipitous learning
![Page 4: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/4.jpg)
How do we become educa?onal innovators? 1
![Page 5: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/5.jpg)
Educa?onal Innova?on
• Innova?ve breakthroughs require years of intensive prepara?on
• Enthusias@c immersion in a domain results in deep, rich knowledge
• New ideas spur on more new ideas, networks generate cycles of innova?on
• Give freedom to innovate Geoff Colvin
![Page 6: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/6.jpg)
How: Deliberate Prac?ce & Opportunity
• A lifelong period of deliberate effort to improve performance in a specific domain Geoff Colvin
1. Know where you want to go, and iden?fy next steps 2. Prac?ce directly, master what you don’t know 3. Self-‐regulate: set concrete goals, observe in ac?on, evaluate 4. Deepen your knowledge with mental models
**Mul@plier effect: improvement over ?me increases drive. Extrinsic mo?vators can be useful in early stages.
![Page 7: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/7.jpg)
2 Importance of serendipity
making fortunate discoveries while looking for something unrelated
![Page 8: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/8.jpg)
A trip to Finland??
![Page 9: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/9.jpg)
Serendipity is a major component of scien@fic discoveries and inven@ons Key component of business intelligence
• Penicillin • Silly puYy • Mauve • Teflon • Scotchguard • Cellophane • Chocolate chip cookies • Christopher Columbus • Grounded theory (paYerns) • Used in business intelligence
![Page 10: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/10.jpg)
How do we go off-‐course when curriculum is standardized, accountable, and tested?
![Page 11: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/11.jpg)
3 3 Design Ideas for
Serendipitous Learning
and innova?on
![Page 12: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/12.jpg)
Personal Learning Networks
![Page 13: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/13.jpg)
Personal Learning Environment
![Page 14: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/14.jpg)
Why PLNs? • Supports connec?ons among teachers/learners • Supports serendipitous knowledge construc?on through distributed nodes and networks
• Empowers learners to become self-‐led, independent knowledge seekers and creators
• Allows customiza?on of learning paths specific to individual interests or needs
• It’s fun and you can take it with you!
![Page 15: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/15.jpg)
Organizing Informa?on in the Network
![Page 16: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/16.jpg)
![Page 17: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/17.jpg)
Social Network Knowledge Construc?on
![Page 18: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/18.jpg)
Construc@on & Crea@on Opportuni@es
• Blogging/twee?ng • Social media crea?on
![Page 19: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/19.jpg)
Construc@on & Crea@on Opportuni@es
• Simula?ons • 3D prin?ng
![Page 20: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/20.jpg)
• Virtual Worlds
Construc@on & Crea@on Opportuni@es
![Page 21: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/21.jpg)
Growth Trend in virtual worlds: tweens and teens
![Page 22: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/22.jpg)
Virtual World Popularity by Age • Poptropica 144M • Barbie Girls 22M • Buildabearville 21M
• Jumpstart 4M
5-‐10
• Stardoll 94M • Neopets 65M • Club Penguin 63M • Whyville 7M
10-‐15
• Habbo 200M • IMVU 50M • WeeWorld 40M • Gaia 36M
15-‐25
• Second Life 25M • Utherverse 7.5M • eRepublic 2M
25-‐35
![Page 23: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/23.jpg)
Virtual World Types by Age
HAND: movement (somato-‐
sensorymotor system)
HEART: rela@onships,
emo@ons, long-‐term memory
(limbic system) HEAD: Intellect, decision making, planning, impulse control (frontal cor@cal networks)
![Page 24: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/24.jpg)
• Quest-‐Based Learning
Learner Choice to Demonstrate Competencies
3dgamelab.org!
![Page 25: Keynote: Iowa Distance Learning Association #iacon2011](https://reader034.vdocuments.net/reader034/viewer/2022051411/54598e03af79594f558b56c8/html5/thumbnails/25.jpg)
To sum it up
• Excellence and innova?on come through deliberate prac?ce
• Serendipity is a necessary aspect of innova?on
• Opportuni?es for serendipity can be designed into learning environments and curriculum – PLNs, content crea?on, learner choice