kimimaro

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Kimimaro Osteomancer Ten drilling finger bullets- To properly use this technique, the user must have at least one hand free per five bullets (maximum being usually 10, one per finger). Each bullet fired from one finger counts as a ranged attack with a bone weapon that, if it hits, deals 1d4+1 points of ballistic damage. The bullets have a range increment of 20 feet, a maximum range of 200 feet and have a kawarimi defense 1. The skin and bone tissues are regenerated instantly and no penalty for the creation of bone weapon incur. Dance of the willow- Using this technique, the user immediately creates two bone weapon, one for each hand, that he can retract and extend in his body freely as a move-equivalent action. The weapons cannot be dropped and are part of his body, therefore attacking them will harm the user, and can be used for two-weapon

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Kimimaro

Osteomancer

Ten drilling finger bullets- To properly use this technique, the user must have at least one hand free per five bullets (maximum being usually 10, one per finger). Each bullet fired from one finger counts as a ranged attack with a bone weapon that, if it hits, deals 1d4+1 points of ballistic damage.

The bullets have a range increment of 20 feet, a maximum range of 200 feet and have a kawarimi defense 1. The skin and bone tissues are regenerated instantly and no penalty for the creation of bone weapon incur.

Dance of the willow- Using this technique, the user immediately creates two bone weapon, one for each hand, that he can retract and extend in his body freely as a move-equivalent action. The weapons cannot be dropped and are part of his body, therefore attacking them will harm the user, and can be used for two-weapon fighting. In addition to the aformentionned effects, the technique also improves the user's skill at bone manipulation. Once per round when he is struck in melee with a hand-held weapon of Small size or smaller or unarmed attack, he may spend 4 points of chakra to extend part of his bone structure and deal 1d6+1 points of piercing damage to the attacker, whether the attack hit or not. When the technique ends, the bone weapon return to the user's body.

Dance of the clematis: This extremely dangerous technique is considered the fourth dance of the Kaguya style. It was forbidden for an excellent reason by the fourth leader, Kaguya Chinmei, because in involves concentrating all of one's strength in one place or pulling out one's spine. Only the most talented and gifted in the arts of the bloodline were ever able to master the technique, anyway; the rest died in attempting to learn it. When performing this technique, the user choses one of two modes to use the technique for:

Vine: By pulling out his spine, the user is able to form a bone weapon of one size category larger than he, and that can be used both as a reach weapon that can expand to allow him to reach enemies 15 feet away as well as adjacent foes. The weapon can be used like both a spiked chain and a bone weapon, therefore bonus feats and abilities that apply to either of the weapons apply to the vine. The weapon deals triple damage on a critical hit and will vanish normally (see Shikotsu Myaku for details). Immediately upon using the technique in his manner, the user must make a Fortitude save (DC 15) or become paralyzed for 1 minute and fatigued for 1 hour afterwards. After using this technique, the character cannot pull out his spine in the same manner for 24 hours.

Flower: By concentrating all of his power into either one of his arm, he is able to extract the thickest and most dense bone in his body. The weapon extracted counts as a Colossal bone weapon that threatens a critical hit on a natural roll of 18, 19 or 20. If the user was of Large size when using this technique, it deals 5d6 points of piercing damage instead of 4d6. The "flower"

lasts for 1 round per level and, once it fades, will leave the arm it was used on crushed and unusable for 1 hour (see Shikotsu Myaku for details).

Dance of the camellia- The user makes a full-attack action with his bone weapon against any single creature, and gains an additional attack at his highest attack bonus with a -5 penalty. The user gains a +1 bonus to Reflex saves and +1 dodge bonus to Defense for 1 round afterwards.

Dance of the larch- Using this technique, the user uses his bloodline to extract his bones to a greater degree than with any of the previous dances. Out of everywhere on his body, forearm, hands, ribs, back, shoulder and even his legs, the bones stick out in a protective and lethal armor.

He gains a +3 natural armor bonus to defense, and all attacks made against him with a hand-held weapon of Small or smaller size or unarmed attacks deal 1d4 points of piercing damage to the attacker in return. In addition once every 3 rounds, he may give up all his attacks for the round in order to spin wildly and make an attack at his highest attack bonus against all adjacent opponents, as per Whirlwind Attack feat.

All unarmed attacks made in this state deal damage as though attacked by a claw attack of a creature one size category larger than the user.

Dance of the Seedling Fern- The fifth and final dance of the Kaguya style is also one of the most deadly. By means of this technique, the user focuses and empowers his bones and sends them through the ground, ripping through it as much like trees would in a forest, though extremely close to each other. On the round which it is used, all creatures caught in the area of effect must make a Reflex save to halve the 6d12 points of piercing damage caused by the

eruption of the bones. In the target area, for 1 round per level, will remain a forest of ivory trees in which the user can move freely, fusing in and out of the bones like one would trees with Mokuton - Kiugoku no Jutsu, though it only applies to the bones created by this technique. The bones are 10 to 15 feet tall and count as though they were Large trees.

This technique can be used if the user is underground, though he must be within 5 feet from the surface. After the duration expire, or if the user wills them to, the bones will fade and wither away.