kindergarten skill practice activity guide

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    TOPS Kindergarten Skill

    Practice Activities

    Play, Learn, andGrow,Together!

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    Kindergarten Skills

    Thefollowingactivitieshavebeensortedintosectionsbywhichskillismost

    obviously

    applicable,

    but

    if

    your

    students

    especially

    enjoy

    a

    particulargameoractivity,itcanoftenbemodifiedtohelpstudents

    practiceadditionalskills.

    WritingFirstandLastNames

    p.48

    NameBingo AirWriting TastyNames ShaveMyName NameSong DashingNames DecoratingaNameStrip Play with Pasta and Learn to

    WriteNamesandNumbers

    HangmanwithNames NameNecklaces: TactileNames WhosinYourName?

    LetterRecognitionp.913

    BodyLetterPhotos AlphabetRecognitionGame GOFISHwiththeAlphabet MarcharoundtheAlphabet TheAlphabet YouandMe AlphietheAlphabetWorm EatingtheAlphabetGame ShapeUp!

    ReadItandEatIt SoundSearch AlphabetScramble

    Sequencingp.

    14

    16

    ImHungry:SequenceSandwiches!

    AStringofNumbers AVeryHungrySequence

    PatternsandSortingp.1728

    WhatamIThinking? Canyoumakeit? Copycat What'sHiding? PeoplePatterns MovementPatterns Stamps ColorPatternCards Color Pattern Cards Whats

    Missing?

    Patternmatching/recognition Sorting PatternPuzzles

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    Number Recognition p. 28

    43

    Memory! NumberHunt MathMuffins CountingFingerplay Go Fish and More: Play Games

    withaDeckofCards

    GuessMyNumber NumberHunting SimonSays StoryorRhymeGames NumberRace RecognizingtheSymbols Collecting MatchingGames ISpy MyCountingBook What'stheMissingNumber? Balloons NumberMemoryMatchUp CountingCups PassItOn TripleMatch Froggie,HopHome!

    High Frequency and Sight

    Wordsp.4451

    Spider Sorry RainbowPuzzles WordMunchers PigsinthePen TicTacToe GoFish MakeandBreak Jeopardy Memory Swat!

    Rhymingp.5154

    Guessing RhymingandReading RhymeBingo MyDadCameBack ThumbsUp! GoFish RhymeTime

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    Writing First and Last

    Names

    NameBingo

    Youngchildrenpracticewritingtheirnamesandlearnthelettersofthealphabetastheyparticipateinthis

    Bingogame

    Materials:Markers,paperandalphabetflashcardswhichcanbeteachermade.

    Description:Haveeachchildwritehisorhernameonapieceofpaperwithamarker.Theteacherthen

    showsthealphabetflashcardsoneatatime. Whenalettercomesupthatisinthechild'sname,thechild

    crossesitoutusinghismarker.

    Whenallthelettersarecrossedout,heorshewins! Dothisuntilallthechildrenhavewonasticker.

    AirWriting

    Haveyourstudentswritelettersintheairfirstand

    on each others backs. These large muscle

    movements will help your students process what

    theirfriendsarewritingandmake itmore likelyto

    stick.Asthe letteriswrittenonherback,haveher

    saytheletternameorthedirectionsforwritingthe

    letter.Forexample,forthe letterT,shemightsay,

    Start at the top, go straight down. Pick up your

    pencilandcrossit.

    TastyNames

    Now that your students have written all of their

    letters/name onto paper, have them glue Fruity

    Cheeriosorotherfoodsontop.Itmaysoundalittle

    odd, but working with cheerios and glue helps

    improvehanddexterity(whichworksthosewriting

    muscles!),plus, ithelpskidsthinkabouttheshape

    of the letters, and thedirection theymoved while

    writing them. Dried corn, macaroni, raisins, or

    uncookednoodlesalsoworkwellforthispurpose.

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    ShaveMyName

    Foranonmessyalternativetofingerpaint,putabitofshavingcreaminsidea

    quart or gallon zipper bag. Remove the air, seal the bag and double the seal

    withsomemaskingorducttape.Yourstudentscanpracticetracing lettersand

    nameson

    the

    outside

    of

    the

    bag,

    manipulating

    the

    shaving

    cream

    with

    no

    mess

    or

    cleanup!NameSong

    Preschool and kindergarten children learn how to spell names and states with this song by

    MargaretT.

    Materials:Children'snamesthatarefivelettersandstateswith4

    or5letterstothetuneof"Bingo".

    ExampleForNames

    ThereisachildthatIknowbest

    AndNoahishisnameoh,

    NOAH, NOAH, NOAH

    AndNoahishisnameoh.

    Comments:Childrenwillgoaroundsingingotherchildrennames.

    DashingNames

    Haveyourstudentsnameswritteninlittledashesordotsandletthemtracethemtoconnect.Foraneasy

    print version go to http://www.handwritingworksheets.com/printk/makepkdots.htm. You can type

    anythingand itwillmakethedottraceversion,butdoaprintpreviewandchooselandscapetosee if it

    fitsonthepage.Anothersiteishttp://www.senteacher.org/Worksheet/35/Handwriting.xhtml

    DecoratingaNameStrip

    Writetheirnameandthendecoratetheirnamestripwiththingstheylike.Youcanhavestickers markers,

    crayonsetcavailableforthemtodecoratetheirnamestrip

    Playwith

    Pasta

    and

    Learn

    to

    Write

    Names

    and

    Numbers

    Pastamakesagreatdinner,butitcanalsobeusedtoteachkidsproperletterandnumberformation!In

    thiseasyactivityyoullhelpyourstudentsbecomeawareofthewaylettersshouldbeformed.Beginning

    writersoftenapproachletterwritinglikedrawing,tryingtoreplicatetheshapeoftheletterliketheydtry

    tocopyapictureofasunormoon.Theyneedtobetaughtthateachprintedletteriscreatedbyusinga

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    combinationofstraightorcurvedlines,sometimesreferredtoasballand

    stick letters. Inotherwords,theresastructuretoprinting!Witha little

    pastaandsomeglueyoucanshowyourstudentshowitsdone.

    WhatYouNeed:

    Penne(straight)

    pasta

    Elbowormacaroni(curved)pasta

    Constructionpaper

    Whiteglue(notagluestick)

    WhatToDo:

    1.Write your students name (or a number) on a piece of construction paper. The first letter should be

    capitalizedand theothers lowercase. The lettersshouldbeat least3 inches highand haveaboutan

    inchof

    space

    between

    them,

    to

    avoid

    crowding

    once

    your

    students

    glues

    down

    the

    pasta.

    Numbers

    will

    belarger.

    2.As you point to each letter in your students name or number, ask him if the letter is formed with

    straightlines,curvedlines,orboth.Forinstance,acapitalNismadeupofstraightlines.Howeveracapital

    D is made with a straight line and a curved line. Show your students how to use penne pasta for the

    straightlines,andelbowpastaforthecurvedlines.Usingourexamplesagain,heneedsjustpenneforthe

    N,butbothpenneandelbowpastatomakeaD.

    3.Handovertheglue(kidsneedtopracticethistoo!)andhaveyourstudentsuseittotraceoverthefirst

    letterinhisname.Oncetheglueisdown,heshouldplacethestraightpastaonthestraightlinesandthe

    curvedpastaonthecurvedlinesuntilhisentirenameiscoveredinpasta

    HangmanwithNames

    Analltimefavouritewithchildrenofallagesyetoftenoverlookedwiththeyoungerones.Usewordsthat

    havebeenthefocusinclass.Forexample,

    ifyouhavebeenconcentratingonnames,chooseanameandmakeadashontheboardforeveryletter

    intheword.Tellstudentsto lookattheamountof letters inthewordandtorefertotheirwordbanks

    around the class for ideas. For variety, allow students to guess the word straight up rather thanjust

    choosingonepossibleletter.Theylove"beatingtheteacher"andthisisaquickgameifyouonlyhavea

    fewminutesleftinasession,yetiseducational!

    NameNecklaces:

    PossibleSkillstoPractice:

    Writesfirstandlastnameinupper/lowercaseletters

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    Numbers 125 Sortsobjectsbycolor,bysize,byshape,bykind

    Materials:

    Drypasta,letter,ornumberbeads Sharpie Closeablesandwichbags Yarn Tape

    If using pasta, using a Sharpie marker, write one letter per noodle, until youve spelled each students

    name,orgivethemnumberstoputinorder. Putthenoodlesorletterbeadsforeachstudentinaziploc

    bag

    along

    with

    an

    appropriate

    piece

    of

    yarn.

    The

    yarn

    should

    have

    a

    small

    piece

    of

    masking

    tape

    put

    aroundtheendofittoformaneedleandtokeepitfromcomingunraveled. Labeleachbagwiththe

    studentsname. Thestudentwillusethenoodlestoformhis/hernameontheyarn. Hint: Ifyoutapethe

    leftendoftheyarntothedesk/table,itwillpreventMANYmishapsofthenoodlesorbeadsslidingoffthe

    unused end. Modeling for the students before having them do theirs is a good idea. They should

    understand that the letters have to be put on in the correct order and facing the correct way (not

    upside/down). Havethestudentsusethenamesonthebagsformodelsaswell.

    TactileNames

    PossibleSkillstoPractice:

    Writesfirstandlastnameinupper/lowercaseletters Numbers 125

    Have students practice writing

    letters, numbers, and first and

    last names by filling a cookie sheet or

    aluminum pie pan with a thin layer of sand (or

    salt/sugar/flour/oatmeal/pudding).Havethempracticewritingletters inthe material

    withtheirfingers.Ifyoucangivethelettershumancharacteristics,itwillbe even more

    fun!(Forexample,aletterEisastraightlinewithahat,abeltandashoe.)

    Or:Havestudentsuseplaydoughtoshapetheirletters.

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    WhosinYourName?

    PossibleSkillstoPractice:

    Writesfirstandlastnameinupper/lowercaselettersMaterials

    Paper

    Scissors

    Markers,crayons,orcoloredpencils

    Instructions

    1. Haveeachstudentfoldapieceofplainwhitepaperinhalf,printhisnamealongthefold(omittingthepartsofanylettersthatnormallygobelowtheline),

    andthen

    carefully

    cut

    it

    out.

    2. Next,heshouldunfoldthepaperandusemarkers,crayons,orcoloredpencilstocreateacritterthatfitstheshapeofhisname.

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    Letter Recognition

    BodyLetterPhotos

    Description:Thisisafunactivitytodowithyourclass. Itwillbeadayfilledwithgiggles. Goouttothe

    playgroundandgetyourkids ingroupsof2or3andhavethemmaketherebodies intheshapeofthe

    lettersofthealphabet.Takeapictureofeach"letter"andmakeabook.Thekids

    andparentsloveit.Isuggestbeingonachairwhiletakingyourpicturesoyoucanlookdownandgetthe

    rightangle.Goodluckandhavefun!

    AlphabetRecognition

    Game

    Materials:

    ABC's(ex:uselarge3"plasticletters)

    Studentsparticipateinalphabetrace:

    1. Placealphabet lettersontheflooratoneendoftheroom.

    2. Linethestudentsupbytwo'sandcalloutaletter.

    3. The students race to the pile and trytobethefirsttofindtheletter.

    4. They then return to their group and gototheendoftheline.

    5. Thegroupwiththemostletterswins.

    Tips:Youcanmodifybyusingtwosetsofletters

    in two separate piles and have the students

    start with letter A. Once they retrieve a letter,

    they return to their group and the next student

    goes.Thegroupthatcollectsallthelettersfirstwins.

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    * Remember, mix the letters up to ensure recognition. The students love this one and have fun

    competing.

    Option: You can also have students practice recognizing theirnumberswiththisgame.GO

    FISH

    with

    the

    Alphabet

    ABCDEFGHIJKLMNOPQRSTUVWXYZ

    Using alphabet flash cards (2 sets) play "go fish" using the flash

    cards

    MarcharoundtheAlphabet

    Thisisalotoffun.Thechildrengainaddedexposuretotheletters

    whileincludingtheexcitementofastopandgogame!

    Materials:

    indexcards music

    Plan:

    Writeeach letterofthealphabeton large indexcards.Besuretoputthecapital letterononesideand

    lowercase

    on

    the

    other.

    Spreadthealphabetoutonthefloor.

    Havethechildrencreateacirclearoundthealphabet.

    As the teacher plays an upbeat tempo of music (any choice), the children "March Around the

    Alphabet".

    Instructthechildrentofreeze,benddown,andpickupaletter

    neartheirtoeswhenthemusicstops.

    Now,thechildrenholdtheir lettercardswayuphigh

    andwaitfortheteachertocalluponthemto

    tellwhatlettertheyhaveintheirhands.

    TheAlphabet YouandMe

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    Weplayagamethatwehavecalled,affectionately"YouandMe".Itisagreatwaytothrowinthosesight

    words.(youandme) IwriteYouandMe,andwekeepscorewithtallymarks. It istheclassagainstme.

    First,ItellthestudentswhatIhavetodobeforeanybodycanshoutouttheanswer.Forexample."Today,

    Iwilltaptwicebeforeyoucananswer."orToday,Iwillwinkandpointbeforeyoucananswer.Thismakes

    italisteninggameaswell.

    Now,wearereadytobegin!Iwritealowercaseletteranddothethingsthatwedecidedearlier(i.e.two

    taps)andthestudentscallouttheanswer.SometimesIpauseabittomakeitharder.

    Scoring:Thereissomejudgmentinthis,butifanyonegivesanswer

    before the routine is complete, the teacher gets the point. If I

    hear most of the correct responses the students get the

    point.Because it isagroupactivity,allthekidsfeelfree

    to

    pitch

    in

    and

    try.

    Variation: Once students master the game, start on our sight

    wordsnext.

    AlphietheAlphabetWorm

    Takedifferentcoloredconstructionpaper,traceaplateon

    27sheetsthecutthemout.Takeabigblackmarker

    andwritethe lettersofthealphabetonthe26

    circles,then

    with

    the

    27th

    circle

    make

    alphie's

    facedrawhoweveryou'dlikethentake

    apaperpuncherandpunch

    holes on each end where

    you want to fasten them

    together.Thenstartwithalphie'sface

    andattachtheletterAandsoonwithtape.

    Eating the Alphabet

    Game

    WhatYouNeed

    Nothing

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    Instructions

    Tostart,the firstplayersays"I'msohungry, Icouldeatanapple" (or"alligator"or"anthill").Thenthe

    secondplayeraddsagastronomicaldelightstartingwiththeletterb:"I'msohungryIcouldeatanapple

    andabathtub."Seeifyourgrouphaswhatittakestobeeatingxylophonesandzebras.

    Tip: To help little ones, hold up ABC cards and put them down as you eat those letters. Can they

    remember?

    ShapeUp!

    Your studentsprobably alreadygraspedthe ABC's ofclay play:squish, squash, and

    pound, with the occasional "Not in your mouth!" from you. Give them a new

    challenge by making laminated cards they can use as guides to form letters, as

    they'llsurelytellyou,"allbymyownself."

    Tomakeaset,drawlargelettersonblankpaper.Youmaywanttostartwithjust

    threeorfour yourstudentsinitials,say,orA,B,andC andaddtothemover

    time.Alternatively,drawthelettersonstiffpaper,suchascardstock.Thenyour

    studentscanrollandshapeuptheclayaroundthealphabetforms

    Variation:Donumberswithyourstudents.Havethemputout3ballsofclaywiththenumberthreeand

    shapeitintothenumber.

    Read

    It

    and

    Eat

    It

    To make snack time fun and help your students learn at the same time, bring the incredible, edible

    alphabettolifewiththeseABCinspiredfoodsthattheyoucantalk orsing aboutbeforetheygobble

    themdown.

    Ingredients

    SpellbindingSandwiches: Sandwichesofyourchoice

    Alphabet

    cookie

    cutters

    LetterCrudits: Rawvegetablessuchaspeppers,celery,andcarrots AlphabetCereal/Gummies

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    Instructions

    1. SpellbindingSandwiches: Use alphabet cookie cutters to make sandwiches, or evenjust plainbreadintoatastylearningexperience.Eventhepickiesteatercan'tresisthisowninitialsscripted

    inPB&J.

    2. AlphabeticallyDelicious:InSusanMeddaugh'sdelectable"MarthaSpeaks,"alphabetsoupturnsa mutemutt intoanexpertelocutionist. Foraneasierversion havestudents maketheirname

    outofalphabetcerealorspoonoutthelettersintheirbowlasyoucallthemout.

    3. LetterCrudites: To have fun with these veggie letters, cut vegetables such as peppers, celery,and carrots into strips, then have students use them to spell their name and any other words

    theyarelearningtorecognize.

    SoundSearch

    Clue your students into phonetics with this educational twist on hideandseek. To play, gather up a

    handfulof

    objectsthatstartwiththesameletter,suchasabanana,boat,boot,andball.Talkwithyour

    studentsaboutthesoundthattheobjectsstartwith(inthiscase,"buh"),thenhavethemclosetheireyes

    whileyou"hide"themaroundtheroom.Nowmakethesoundoftheletter("buhbuhbuh")andchallenge

    your students to find everything in the room that starts with that sound.

    AlphabetScramble

    Print each of the 26 letters of the alphabet on a separatestickynote and help your students stick thenotes on a wall in order. Have them close their eyes, then switch the letters around. When they open

    theireyesagain,see iftheycanputthelettersback intherightorder.(Iftheyneedahint,trysinginga

    roundof

    the

    ABC

    song.)

    When

    they

    are

    ready

    for

    anew

    challenge,

    encourage

    them

    to

    place

    each

    sticky

    noteonanobjectwhosenamestartswiththeletter,suchas"c"onacabinetor"d"onadoorknob.

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    Sequencing

    ImHungry:SequenceSandwiches!

    Want to help your child take a bite out of sequence? Here's a fun

    activitythatwillhavehimdecipheringdirectionsforsandwichmaking,

    andlearningaboutsequencealongtheway!

    Students use a variety of colors of construction paper to make their

    favorite sandwich. (Or print out the handy sandwich printables at

    http://wondertime.go.com/createandplay/crafts/special/sandwich/ ,

    or

    the

    picnic

    printable

    at

    http://printables.kaboose.com/picnicplay.pdf (All the

    ingredientsforaperfectpicnicarehereabasket,plates,

    sandwiches, cherry pie...even a hungry ant!) and let

    studentscutandputthemtogether)

    First,drawandcutoutthebreadorrollsyoulikebest.Next,

    draw and cut out the things you like to put on your

    sandwich (example: turkey, lettuce, tomato). White or

    yellowpapercanbeusedformayonnaise.Then,theygluetheirsandwichtogether.Finally,writedown

    thedirectionsformakingtheirsandwich,orallytellthem,ordrawthem.Thiswouldbeafunactivitytodo

    while

    making

    a

    real

    sandwich.

    Extension:SillySandwichEaters:Challengeyourstudentstoputthreecardpicturesequencesinorder,ex.

    Sequenceflashcards.Eachtimetheybuildasequence inthecorrectorder,theyaddanothertoppingto

    theirsillysandwich.Thefirstplayertobuildacompletesillysandwichwiththreetoppings(peanutbutter,

    picklesandturkey,anyone?)wins!

    AStringofNumbers

    This colorful, unique necklace is a great way to provide a visual example of number

    sequences.

    Materials

    Tape

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    Elasticbeadingthread Ponybeadsinseveralcolors

    Instructions

    1. Haveyourstudentsexperimentwithafewdifferentnumbersequencesbywritingthemdownonpaper.

    2. Next,yourstudentsneedtofigureouthowmanybeadcolorstouse.Todothis,heshoulddividethe number of numbers in his favorite sequence by a number that comes out evenly. This

    ensuresthatyouendthenecklacewithadifferentcolorthantheoneyoustartedwith.Ifthere

    are8numbersinyourchild'ssequence,forinstance,hecoulduse2,4,or8differentcolors.

    3. Stick tape to one end of the elastic thread to keep the beads from falling off when he stringsthem.

    4. Now it'stimetothreadonbeads,changingthecolorforeachnumber inthesequence.FortheFibonacci

    sequence,

    you

    could

    string

    on

    1blue

    bead,

    1orange

    bead,

    2green

    beads,

    3pink

    beads,

    5yellowbeads,8bluebeads,13orangebeads,21greenbeads,34pinkbeads,andfinishwith55

    yellowbeads.

    5. Removethetape,tightlytietogetherthethreadends,trimthem,andthenecklace isreadytowear.

    AVeryHungrySequence

    Thisgamewillgetyourstudentsoutoftheirchairs.Itmayevenplayedoutdoorsonaniceday.Readthe

    storyTheVeryHungryCaterpillarbyEricCarle,oranothersimilarstorysuchasTheGingerbreadMan,thathas

    a

    series

    of

    events,

    and

    prepare

    a

    set

    of

    cards

    (enough

    to

    give

    each

    student

    one

    card.

    Read

    the

    studentsthestoryandafterthestory isthrough,askthemtoarrangethecards inthesameorderas in

    thestory.

    Havethestudentstellthestoryoutloud,orreadthestoryastheyhavearrangedit,tothestudents)and

    listentoseeiftheirsequencingiscorrect.Ifdonecorrectly,thestorywillbeinorder.Ifsomeonethinksa

    mistakehasbeenmade,havethestudentsswitchplacesandreaditagain,eitherfromthebeginningor

    fromafew

    segments

    back.

    Extension:Allowthemtoarrangethecardsintheordertheywanttomakeuptheirownnewstory.

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    Patterns and Sorting

    WhatamIThinking?

    PossibleSkills

    to

    Practice:

    Numbers 125 Sortsobjectsbycolor,bysize,byshape,bykind Names,copiesandextendspatterns

    (from Mathematics Their Way by Mary BarattaLorton) The

    purpose of this kindergarten sorting game is to help children

    focuson

    one

    sorting

    characteristic.

    Materials:

    Twopiecesofdifferentcoloredcardabout8.5"by11" Similaritemsthatcanbesortedinmanyways.e.g.old

    keysorbuttonsorplastictoyanimals(chooseoneset)

    HowtoPlay:

    Put one piece of card beside the other with a spacebetween

    them.

    Pickupagoldkeyfromthepile.Say,"Thiskeycangoonthispaper."Chooseasilvercoloredkeyandsay,"Thiskeycan'tgoonthepaper"andputitontheotherpaper.

    Sortafewmorekeys,verbalizing,"thiskeycan..thiskeycan't...",thenask,"WhatamIthinking?"

    Childrentryandguessthesortingrule.InthiscaseIamsortingbycolor,goldkeysareononepieceofcard,keysthatarenotgoldareplacedontheotherpieceofcard.

    Whenthechildrengettheidea,choosemoredifficultsortingrules.e.g.keyswithroundholesgoon

    one

    paper,

    keys

    without

    round

    holes

    do

    not;

    keys

    with

    words

    stamped

    on

    them

    go

    on

    one

    paper,keyswithoutwordsgoontheother;smallkeysgoononeside,keysthatarenotsmallgo

    ontheotherside.

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    This kindergarten sorting game can be repeated

    with numerous objects. Buttons are inexpensive

    and have many different characteristics that can

    besorted.

    Buttons that are round go on one card, buttons

    thatarenotroundgo onthe other; buttonswith

    four holes go on one card, buttons that do not

    have four holes go on the other. Wooden blocks

    workwellforsortingactivitiesaswell.

    Teachertipforplayingsortinggames When playing kindergarten sorting games, do not introduce two

    ideas at a time. e.g. keys with round holes and keys with square

    holes.

    To begin with have the children put keys with round holes on onepieceofcardandkeysthatdonothaveroundholesgoontheother

    piece of card. When children grasp this idea, introduce more

    complexsorting.

    Canyoumakeit?

    PossibleSkillstoPractice:

    Sortsobjectsbycolor,bysize,byshape,bykind Names,copiesandextendspatternsMaterials:Lotsofpatternblocks

    Aworksurfaceforeachstudents(plasticmats,pieceofcardboard;blankarebestas

    thereislesstodistractthechildren).

    How to play: Teacher demonstrates and says slowly e.g. "Choose 2 hexagons, 4 trapezoids, 2triangles,5squares,1bluerhombus,3beigerhombus(beginwithjustafewshapes).Putthemon

    your mat.

    Then,"I'mthinkingofabird.Canyoumakeit?"Childrenmakeabirdusingonlythepatternsblocks

    chosenabove.Thendifferentstudentscantaketurnssayingwhatpatternblockstochooseandwhat

    to make.

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    Extendthekindergartenpatternactivitiestotheconnectinglevel.Askthe

    childrentocountandrecordhowmanyofeachblocktheyusedtomake

    thebird,thenhowmanyblocksdidtheyusealltogether.

    CopycatMaterials:

    Thinstripoflightweightcardstockabout15incheslongforeachtwostudents.

    Patternblocksorconstructionpapershapesforeachchild.

    Howtoplay:

    Demonstratefirst.Thiskindergartenpatternactivitystartswithonestudentmakingarepeatingpattern

    untilhalfthestripofcardiscovered,thenthesecondstudentfinishesit.Childrentradeplacesandthe

    othertakesaturncreatingtherepeatpatternandthefirststudentfinishesit.

    What'sHiding?

    Materials:

    Athinstripoflightweightcardabout15incheslongforeachstudent Patternblocksforeachchild Playingcardorsimilarshapedcard

    Howtoplay:Demonstratefirst.

    Onestudentcreatesa

    repeatingpatternona

    stripofcardandcoversa

    smallportionofitby

    holdingaplayingcardover

    it.

    Theotherstudentlooksat

    therepeating

    pattern

    that

    isshowingandthentriestoguesswhatpatternblocksareunderthecard.

    PlayingMathGamesTeacherTips

    1.Itiseasytokeeptrackofwhohashadaturnatanactivityorgameandwhohasn'tbykeepingastack

    ofchildren'snametagscloseby.Everytimesomeonehasaturn,puttheirnameonthebottomofthe

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    pile.Startatthenextnamewhenanothergameisplayedoronthefollowingday.

    2.Callanymathactivitya"game"andyouhavethechildren'sattention.

    3.Alwaysgivethechildren3 4minutestoexplorethematerialsandcreatesomethingoftheirownwith

    thegamematerials,quicklyhavealookaroundthecircletoappreciatewhateveryonehasmade,then

    startthegame.

    4.Demonstrategamesfirst.Thendemonstrateagainandhavechildrenfollow.

    5.Keepgamesopenendedsothatallchildrenareabletopracticeskills.Ifonestudentcanonlymaster

    countingtofive,lethim/herworkwithfiveblockswhileanotherstudentworkswithseven.

    PeoplePatterns

    Begineachnewpatternbymakingpeoplepatterns.Children lineupboy/girl,orsit/stand,orhappy/sad

    faces.Ialsosometimeshavethemholdsomething,suchascoloredconstructionpaperforacolorpattern,

    orpicturesofanimals.

    MovementPatterns

    Children do clap, snap, pat, stomp,jump rhythms. For example, AB patterns

    would be clap, stomp, clap, stomp or clap, pat, clap, pat ABC patterns

    wouldbeclap,pat,jump,clap,pat,jump

    Stamps

    Have students use rubber stamps or Bingo Dot Markers to print patterns on a strip of

    paper.Theycancreatetheirownorcopyyours.

    ColorPatternCards

    Thesepatterncardscanbeusedwithanymathcountersthatare

    colored. For example, bear counters, dinosaur counters, farm

    animalcounters,bugcounters,etc.Eachsethas10patterncards.

    PDFs:http://prekinders.com/mathpatterns/

    http://prekinders.com/pdf/PatternCardsAB.pdf

    http://prekinders.com/pdf/PatternCardsAABB.pdf

    http://prekinders.com/pdf/PatternCardsABC.pdf

    http://prekinders.com/pdf/PatternCardsAAB.pdf

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    ColorPatternCardsWhatsMissing?

    Useasetofpatterncardsthathaveonemissing.Childrenhavetofigureout

    whichcolorinthepatternismissing.Thesepatterncardscanbeusedwithany

    math counters that are colored. For example, bear counters, dinosaur

    counters,

    farm

    animal

    counters,

    bug

    counters,

    etc.

    Each

    set

    has

    10

    pattern

    cards.http://prekinders.com/mathpatterns/

    http://prekinders.com/pdf/PatternCardsABFinish.pdf

    http://prekinders.com/pdf/PatternCardsABMissing.pdf

    http://prekinders.com/pdf/PatternCardsAABBMissing.pdf

    http://prekinders.com/pdf/PatternCardsABCFinish.pdf

    http://prekinders.com/pdf/PatternCardsABCMissing.pdf

    http://prekinders.com/pdf/PatternCardsABBMissing.pdf

    Patternmatching/recognition

    String some plastic pony beads onto a plastic drinking straw in an easy

    pattern of alternating colors. Hot glue the first & last beads so they are

    permanentandwon'tcomeoff.Providestudentswithanotherplasticdrinking

    straw and supply of pony beads in various colors. Have the students attempt to

    createstring(s)ofbeadstomatchyoursample(s).Thestrawsareeasierto

    threadthan

    string

    and

    the

    samples

    lay

    flat

    on

    the

    table.

    You

    may

    want

    to

    use colored straws for samples and provide white

    strawsforthestudentsusesotheyknowrightaway which ones

    where the samples (and wont try to pull off the glued ones.) You

    canmakethiseasier/harderbymakingmorecomplicated patterns,

    ask"whatcomesnextinthepattern,"andsoon.

    Sorting

    PossibleSkillstoPractice:

    Numbers 125 Sortsobjectsbycolor,bysize,byshape,by

    kind

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    Names,copiesandextendspatternsProvideasupplyofnuts&bolts,beads, ORdifferentkindsofpastashapesORdifferentcolors/typesof

    paperclipsORsomething elsethat issmallandcanbe sorted.GlueONE ofeachmajor"type" ontoan

    indexcard(Youmaywanttousewideclearpackingtapetoaffixitemstothecard youcanseethroughit

    &itsmorepermanentthanglue.)Havethechildsorttheitemsbymatchingthemuptothe"typecards."

    Makethisharderbyrequiringthesortstobe"bysizeonly"or"bysizeANDtype"etc.

    Variations:Gluethe"item"ontoaspringclothespin.Clipthepinontotheedgeofasmallplasticcup

    thenwhenthestudentpicksanitemfromthe"supply"bucketheneedstodropitintotherightcup.It's

    stillasortingactivity,butthevarietyofmanipulatingtheclothespinisinteresting.Storethecupsanduse

    themforavarietyofdifferentbagactivities(counting,etc.).

    PatternPuzzles

    PossibleSkillstoPractice:

    Numbers 125 Sortsobjectsbycolor,bysize,byshape,bykind Names,copiesandextendspatterns

    To make the puzzles, print the following pattern pages

    oncardstock.Cutapartthepuzzlespiecesandlaminate

    (optional).

    Thesepuzzles includeAB,AAB,ABB, andABCpatterns.

    They

    are

    designed

    to

    help

    children

    see

    the

    "units"

    in

    eachpattern.

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    Number Recognition

    Memory!

    Use index cards to create number pairs. Write the same number on two different cards, or write the

    numberononecardandplacethecorrespondingnumberofstickersonthematchingcard.Makefiveto

    10setsofthenumberpaircards.Taketurnsmatchingthecards.

    NumberHunt

    Write several numbers on cards and hide them around the room. For younger kids, place them in

    locationstheycaneasilyfind.Youcandoallthecardswiththesamenumberordodifferentnumbers.If

    youuse

    different

    numbers,

    call

    out

    one

    specific

    number

    for

    the

    child

    to

    find.

    This

    helps

    him

    differentiate

    betweenallofthenumbersheseesonthewall.

    MathMuffins

    Yourstudentsrecognizenumbers,countandsortduringthisactivity.

    Materials: Cupcake paper liners, felt tip marker, poker chips or

    anythingtheycancountandsort.

    Description:Withamarker,writenumbers110,onthemuffin liners,

    andthen

    have

    the

    kids

    count

    and

    sort

    that

    many

    items

    into

    each

    liner.

    CountingFingerplayUsethisnewtwistonanoldchantinwhichpreschool

    childrenusemovementandrotecountingskills.

    Description:Havechildreninyourcircleontheirfeet,geta

    beatgoingwithaclapandastomp&say"Getyourpotatoes

    up!Andlet'scount!" Holdupfists(potatoes)tocountwithfingers

    up

    as

    indicated:

    Onepotato,twopotato,threepotato,four!

    Well,Imadeabatchofhotpotatoes

    (bendforwardandstirasinabigpot)Dropped'emonthefloor!!

    (lookshocked,andputhandsonfaceinsurprise)

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    Fivepotato,sixpotato,sevenpotato,eight!

    SoIstomped'emintomashedpotatoes

    (stompfeetwhilewalkingforwardafewstepsandthenback)Andplopped'emonaplate

    (handsoutlikeploppingpotatoesonaplate!)Ninepotato,tenpotato,can'tbelievemyeyes!

    (coveranduncovereyesinsurprise)Thechildrenate'emupandnowtheywantsomefrenchfries!!!

    (Saytochildren"howmany?"andmarchwithswingingarmsandstompingfeetwhilecounting...)1,2,3,4,5,6,7,8,9,10 fries!

    (jumpupandreachoverheadtoskyon10)"Again??"

    Dothecountagain,fasterandathirdtimeevenfasterthenplopbackdowntosittingafterthelast10.ThisisSOaerobicandthechildrenlovethenotionofmakingmashedpotatoesbystomping.Also

    intriguingtothemisthefasterandfastercountingtoten.

    GoFishandMore:PlayGameswithaDeckofCards

    Thereare many waystouse a deck ofcards or index cards promotenumber recognition. Touse index

    cardsmakemultiple(24)setsofthesamenumbers(ex.115)andthenplay.Hereareafewideas:

    1.PlaythecardgameGoFish.

    2.Usethecardsasflashcardsuptoten.

    3.Print number words on index cards and

    playthegameofmatchthenumberwordto

    thenumbercard.

    4.Play Memory with all the cards one

    throughtenorfifteen..

    GuessMyNumber

    Kids love to play this game anytime,

    anywhere.

    They

    don't

    think

    about

    the

    skills

    they're building, but asking and answering

    questionsaboutnumbershelpsthemunderstandthecharacteristicsandmeaningsofnumbers.

    Directions

    1. Letyourstudentthinkofanumber.Thentrytoguessitbyaskingquestions.

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    Child:I'mthinkingofanumberbetweenoneandten

    Isitbiggerthan7?

    Isitsmallerthan5?

    2. Afteryouguessthenumber,letanotherstudenttakeaturnastheguesser.Foryoungerchildren,startwithalowerrangeofnumbers,suchasonetofifteen.

    3. Limitthenumberofquestionstheguessermayask.Thiswillencourageyourstudentstoexercisereasoningandjudgment.

    NumberHunting

    Hidenumberflashcardsaroundaroomorplayarea.Havethestudentsfind

    themandplacethenumbersinthecorrectorder.

    SimonSays

    Givethestudentscommands"Simonsays"stylewhileholdingupanumberflashcard.Thestudentsmust

    dotheactionthenumberoftimes incorrespondencewiththecard.Forexample, ifyousay"jump"and

    holdupthenumber"2,"thestudentsmustjumptwice.

    StoryorRhymeGames

    Readastorythathasacountingtheme,suchas"FiveLittleMonkeysJumpingonaBed."Insteadofsaying

    the number, hold a flashcard with the number on it. Have the students say the number instead. The

    studentscouldalsocountoutthatnumberofcorrespondingpapermonkeystoeachpartofthestory.

    NumberRace

    Tapepiecesofpaperwithnumbersonthemtovarious locationsaroundaroom,backyardorplayarea.

    When you call out the number, the students race to the corresponding number. Call out numbers

    randomly.Youcanrewardcorrectchoiceswithacorrespondingnumberofsomething,suchasatreator

    stickers.

    RecognizingtheSymbols

    Afunwaytohelprecognitionofnumbersistoselectafewnumbercards.Takeonefromthepilewithout

    lettingyourchildseeit.Askthemtoguesswhichoneyouhaveasyougraduallyexposethenumberfrom

    behindascreen (eg.abook) Ifyourchildguesseswronglyexplainwhatthenumber is. Introduceafew

    numbersatfirstandbuildupslowly.

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    Collecting

    Askthestudentstobringyouacertainnumberof itemsbyhandinghimaflashcard.Forexample,hand

    thestudentsonemarked"3"andaskhimtobringyouthatmanytoycars.Handhima"7"andaskhimto

    bringyouthatmanyblocks.

    MatchingGames

    Makegroupsofitems.Havethechildplaceacorrespondingnumbernexttothegroupwiththatamount.

    Forexample,theremaybefiveerasers,seventrucksand10balls.Havethechildputthecorrectnumber

    flashcardnexttothegroup.

    ISpy

    PlayI

    spy

    with

    your

    students

    to

    identify

    objects

    that

    start

    with

    aspecific

    letter

    or

    a

    numberofobjects.Youwillhavetolookaroundthehouseandpickoutdifferentthings

    thataredifferentcolors.Forexample,youwouldsay,Ispythreesmallgreenthings.

    Then,your students would look around and guess threethingsthat are green. After

    about five guesses, tell your students what you were looking at. Continue finding

    differentobjectsthataredifferentcolorsorstartwithcertainletters,andletyourstudents

    guess.Youcanevenaskyourstudentstogiveyouachancetoguess.

    MyCountingBook

    Make a blank book for your students by stapling pieces of white paper together with a colored paper

    cover.Write

    "My

    Counting

    Book"

    and

    your

    students

    name

    on

    the

    front.

    Number

    the

    pages

    in

    the

    book

    from1to10(orhigher)Letyourstudents lookthroughmagazinesorcatalogsandtearorcutoutsmall

    pictures.Thenhavehim/herglueonepictureonthefirstpageofthebook,twopicturesonpagetwo,and

    soon.

    What'stheMissingNumber?

    http://www.kinderplans.com/images/Image/memissingnumber.JPG

    The missing numbers are printed on bingo chips (2X), or use the following sheet.

    Theseareplacedinacontainerwithblankchips. Thechildrentaketurnspickingthe

    numberchips

    out

    of

    the

    container.

    They

    must

    place

    it

    on

    the

    correct

    missing

    number

    square. Iftheypickupablankchiporonetheynolongerneed,thisisplacedbackinto

    thecontainerand itbecomestheotherpartner'sturn. Thefirstpersontocomplete

    their number game board in the correct order, is the winner. Option: Print out the

    numberedsheetandcutoutthefollowingnumbers,havestudentsputthemonthe

    blanksheet,inorder.

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    Number Order Game

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    Balloons

    Balloons, willhelp students learn howtorecognize

    numbers. Each student needs a worksheet with six

    rows of balloons, where each row has three

    balloons(see

    last

    page).

    The

    balloons

    in

    Row

    1each

    havethenumber1 inscribed inside,theballoons in

    Row 2 eachhave number 2, and so on.Make your

    ownworksheetorusetheoneonthelastpage.The

    first student rolls the dice. She colors a balloon on

    herworksheetthatmatchesthenumbersherolled.

    Play until each students has at least one balloon

    from each row colored in. For a more competitive

    variation, the first student who has a full row of

    balloons colored in wins. Alternatively, design a

    game where each player has the same amount of

    turns,and

    at

    the

    end

    of

    the

    game,

    students

    add

    up

    thenumbersthatarecolored in;thestudentswith

    thelargestscorewins.

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    NumberMemoryMatchUp

    Playing games allows your students to learn, practice and reinforce many

    usefulskillssuchasfollowingdirections,takingturns,andmakingpredictions.

    Try this new twist to the traditional memory game to help your

    kindergartener

    match

    number

    symbols

    to

    the

    correct

    quantity

    while

    sharpeninghermemoryskills!

    WhatYouNeed:

    20indexcards

    Stickers

    Coloredmarkers

    WhatYouDo:

    You and your students can work together to make the game cards.First make the ten numeral cards.

    Usingmarkers,writethenumeralsfrom110oneachcard.

    Next,haveyourstudentshelpmakethetenquantitycards.Youcanusesmallstickersordrawpicturesto

    showthequantities.Forexample,place5stickersonanindexcard.Thisisthequantitycardtomatchthe

    numeralcardforthenumber5.

    OnceallofthegamecardshavebeenmadeitstimetobeginplayingNumberMemory!Mixupthecards

    thoroughly.Laythecardsonthefloororonatabletopinrows.Make4rowswith5cardsineachrow.

    Haveyourstudentsturnovertwocards.Ifthecardsareamatch(acardwiththenumeral3writtenonit

    and a card with a picture of 3 objects), she has a match and can keep the pair. If the cards are not a

    match,bothcardsmustbeturnedoverandreturnedtotheiroriginalpositions.Thenthenextplayertakes

    aturn.

    Keepplayinguntilallofthematcheshavebeenfound.

    Yourkindergartenerwillnotonlypracticematchingnumbersymbolstoquantities,butshewillfinetune

    hermemoryskillsaswell.

    CountingCups

    One potato, two potato, three potato, four. Who knew that a simple childhood game could help your

    kindergartenermastermath?Butwhileitmayneveroccurtoyourstudentsthathe'sdoinganythingmore

    thanplaying,countinggamesareagreatwaytogetyourkindergartenerengagedinmath.

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    Takeonetoonecorrespondence,an importantskillthatismastered in

    kindergarten. Inanutshell,onetoonecorrespondencemeansstudents

    areabletocountagroupofobjects,whiletouchingeachobject,oneata

    time. (Kind of like that one potato game...) While this concept might

    seemobvious, it'smoreadvancedthanjustcountingout loud,which is

    called

    "rote

    counting"

    because

    it

    takes

    things

    to

    the

    next

    level

    associatingspokennumberswithrealobjects.Giveyourstudentssome

    handsonpracticewithwhatteacherscallgoodnumbersense,withthis

    easyactivity.

    WhatYouNeedperset

    11papercups

    markers

    55smallobjects(likecottonballs,pennies,beans,pasta,jellybeans,screws,oranythingelsethat'sfun

    to

    touch)

    WhatToDo:

    1.Afteryou'vedecidedonthecountingobjects,get11mediumsizedpapercups.Writethenumbers0

    through10oneachcup.Thenmixupthecupsandgivethemtoyourstudents.Askyourstudentstoplace

    thecupsinorderfromsmallesttobiggest.

    2. Give your students a collection of 55 objects. Tell her that the point of the game is to look at the

    numberoneachcupandputinthematchingamountofobjects.Besuretoremindyourstudentstocount

    outloudassheplaceseachobjectinthecup.Thishelpstoreinforcehercountingskillsandletsyouassess

    herabilitytocountwithonetoonecorrespondence.

    3.Whenyourstudentsisfinished,emptythecupsoneatatimeandhavehercheckthatthenumberof

    objectsmatchesthenumberonthecup.

    Variations:Asyourstudentsdevelopsaccuracyandfluencyworkingwith0to10,increasethenumbersby

    incrementsoffive,eventuallyworkingupto30.It'snotnecessarytobeginat0eachtime.Startinaplace

    that'scomfortable,andgoashighastheycan.Astheygetbetter,pullthecupsoutinrandomorder.See

    ifshecandothegamewithoutthecupsascending.Itmakesthingsmuchtrickier!

    PassItOn

    Roll the dice and play this fun number game! It's a great way to practice number

    recognitionandtheskilloffollowingspecificinstructions.Thissimplegame

    ofchancewillhelpprepareakindergartnerformoreadvancedgames.

    Work together to remember what each number on the dice

    represents.Makepredictionsaboutwhoisgoingtowinbasedonthe

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    patternsyouseeinthegame.Readyforachallenge?Letyourstudentsalterthedirections.Writedown

    theinstructionsandusethemtoplayanewround!

    WhatYouNeed:

    Fivestandarddice(ormakeyourown.)

    Onecup

    Fivepokerchipsforeachplayer(Orselectanappropriatesubstitute,suchascoinsordriedbeans)

    WhatYouDo:

    Players take turns rolling all five dice. Then, follow the instructions below according to the numbers

    shownoneachoneofthedice.

    6 Putachipinthecup.

    5 Passonechiptotheplayerontheleft.

    4 Passonechiptotheplayerontheright.

    1,2,or3 Don'tdoanything.

    Ifthenumberofchipsinaplayer'spossessionislessthan5,theyshouldrollanumberofdiceequalto

    thechipstheyhave.(e.g.Iftheyhave2chips,theyshouldroll2dice.)Ifaplayerhasnochips,theycannot

    rollthedice,buttheycanstayinthegamehopingtobepassedchipsonanotherplayer'sturn.

    Playcontinuesuntiloneplayerhasallofthechips(exceptforthechipsinthecup,thatis).Thewinneris

    awardedallofthechipsinthecup.

    TripleMatch

    There'smorethanonewaytowritea"1."Itcouldbeasinglepicture,

    the number "1," or even the word "one!" Being able to recognize

    numbers in all their forms is fundamental to future math success.

    Here'sanactivitytohelpyourstudentsseenumbers inthreeways

    sohecan learnthatnumberscanbewritten indifferent forms.Not

    only will your students get valuable practice writing and recognizing

    number

    names,

    but

    he'll

    alsoget

    to

    refine

    his

    small

    motor

    skills

    with

    this

    game!

    WhatYouNeed:

    30indexcards,white

    Markers,crayons,orcoloredpencils

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    stickers

    Handwipes

    WhatYouDo:

    1.Setout

    the

    blank

    index

    cards.

    White

    index

    cards

    are

    best;

    colored

    cards

    can

    be

    distracting.

    3.Makenumbercards:askyourstudentstotake10indexcardsand,withthecardspositionedvertically,

    helphimwriteonenumberpercardusingthenumbersfrom110.Youcanusedifferentcoloredmarkers,

    crayons,orcoloredpencils.

    4.Thenmakenumberwordcards:Askyourstudentstotakeanother10blank, indexcardsandhelphim

    write out the number words (one, two, three, and so on), one per card from 110. Help your

    studentstomatchthecolorofthenumberwordswiththeirrespectivenumbercardfromthefirststackof

    indexcards(i.e."one"and"1"arebothwritteninred).

    5.Now it's time to make counting cards: have your students take the last 10 index cards, and put the

    correctnumber

    of

    dot

    stickers

    on

    the

    card

    to

    match

    each

    number

    from

    110.

    Again

    make

    sure

    to

    match

    thecolorsonthesecardswiththecolorsfrompreviousstacks.

    6.Whenthecardsareready,it'stimetoplay"TripleMatch!"

    7.Lay allthe cards face downand try to find matches three ways: "one,""1," and onepainted dot, for

    instance.

    Froggie,HopHome!

    Froggiewantstogethome,butthereare

    somanylilypadsandflowersontheway!

    Heres a simple game you and your

    kindergartenstudentscanmaketogether

    to teach counting and the number line

    whilehavingagoodtimetogether.

    Materials:

    Twoemptymatchboxes

    Two small frogs (you can get plastic

    ones at any party store, or make little

    ones yourself from circles of green

    construction paper glued onto a bottle

    cap)

    Plainwhitebannerpaper

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    Markers

    Cardboardshoeboxlidorsodapoptray

    TemperaPaint,brush

    Glue

    Onedie

    WhattoDo:

    1.Useplainwhitebutcherpaperorcardstocktomakeyourgame.Orlineaboxlidorcardboardtray,and

    glueitdownsecurely. Thiswillbeyourgametray.

    2.Usetemperapainttopainttheoutsideofthegametray. Thencolortheoutsideofeachmatchboxin

    adifferentcolor.

    3.Gluethematchboxesdownononeendofthegametray. Thegoalwillbetohelpthefroggieshop

    intotheirmatchboxhomes.

    4.Nowhelpyourstudentsdrawtworoutesfromthefarendoftheboxtothematchbox. Toformeach

    route,helpyourstudentsdrawahoppingpathof 1leaves,brokenupevery34

    leavesorsobyaflowerortwo. Trytotwistandturnyourpathsothatyou

    haveatleast20leavestolandon. Numbertheleavesoneachroutewith

    blocknumbersfrom120.

    5.Take turns rolling the die. Froggie can advance by whatever number shows

    upbut if he hits a flower, he must back up to the nearest leaf, or fall in the

    muck!

    6.Thegoalistobethefirstonetogettothefroggiehouseattheendofthetray.

    Throughout kindergarten, a key math skill is the ability to match

    abstractnumbers toreal objects in sequence. Students can recite

    numbers by rote, but theres nothing like seeing and touching real

    objects to bring understanding to the subject. The other benefit of

    this activity is the process of creating it: kindergarteners get lots of practice with

    scissors,markers,and finemotorcoordinationasthey learntowrite. With luck, froggiewillsleepsafe

    andsoundattheendofthisgameandyourstudentswillfeelthatmuchmoresecureintheirmathskills,

    too.

    Thefollowingcanbeusedasplayingpieces:

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    High Frequency/ SightWords

    Spider

    Writethewordsyouwantstudentstopracticeonpopsiclesticks.Onone stick draw a

    spider

    at

    the

    end.

    The

    students

    draw

    one

    stick

    at

    a

    time

    and

    get

    only one turn. If they can read it they keep it. The winner is

    the person that draws the spider (or who has the most

    words they have read) Also use them for individual

    flash cards. You can also use them to play

    Concentration,Fish,andOldMaid.

    Sorry

    This game is similar to the spider game above. The

    wordsarewrittenonpopsiclesticks.Onestickhasthewordsorryon it.One student takes a

    stick.The

    student

    must

    say

    the

    word,

    spell

    it

    and

    then

    hand

    it

    to

    another

    child.

    Then

    the

    student

    that

    drewthestickmustwriteitonawhiteboard.Ifthewordisspelledcorrectlythestudentgetstokeepthe

    stick.Ifastudentpullsthesorrystickthatstudentmustputalltheirsticksbackinthecontainer.Itisbest

    tosetatimerfor3to5minutesforeachgame.

    RainbowPuzzles

    Puzzles are fun, and guess what? They're also a great way to help your students learn to read! Your

    studentsareprobablyalreadylearningaboutsightwordsshortwordsthatappearagainandagaininour

    language that students should recognize instantly. With this activity, you can easily turn sight words

    (and/orfirstand lastnames,ornumberwords) intobeautifulrainbowpuzzlesforyouremergentreader

    to

    reassemble.

    WhatYouNeed:

    Constructionpaper

    Envelopes

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    have

    Markersinassortedcolors

    Scissors

    WhattoDo:

    Writethe

    sight

    word,

    first

    or

    last

    name,

    or

    number

    word,

    on

    apiece

    of

    paper.

    Atypicalkindergartensightword listmay includewordssuchas: I,see,am,

    the,me,my,like,go,have,do,but,no,said,on,make,you,a,it,is,play,we,

    can.Makethelettersabout2"highand1"apart.

    Outlinethelettersinoneortwodifferentcolorssoeachletterhasarainbow

    effect. Use bright colors like red and yellow,blue and purple,or green and

    orange!

    Cutouteachletterinafunzigzagorjigsawformat.

    Put the finished puzzle intoan envelope. Writetheword onthe outside of

    theenvelope

    to

    store

    the

    puzzle

    and

    so

    your

    students

    can

    use

    it

    as

    avisual

    aideasshe'ssolvingit.

    Handyourstudentstheenvelopeanddumpthe lettersontothe floorortable.Mixupthe pieces,and

    thenchallengehertoputthepuzzlebacktogether!Recognizingthelettersandstringingthemtogetheris

    animportantstepforyouremergingreader,andthiscolorfulpuzzleisafunwaytopractice!

    WordMunchers

    Useasmalltrashtypecanwithadomelidthathasasectionthatmoves.Forfundecorateittolooklikea

    robot. The children spin a spinner and they take that many words out of the pile. Then they say each

    word.If

    they

    are

    right

    they

    may

    feed

    the

    word

    muncher

    complete

    with

    chewing

    sounds

    that

    they

    do

    with

    enthusiasm.Thelaststudentgetstomakeadramaticburp.

    PigsinthePen

    PossibleSkillstoPractice:

    PhonemicAwareness Rhyming BeginningSounds HighFrequencyWords a,and,are,but,can,come,do,from,go,has,have,he,here,I Numbers 125 Sortsobjectsbycolor,bysize,byshape,bykind

    Startwiththewordswrittenallovertheboardorwritethe

    wordsondifferentshapessuchaspigs.Drawapigpenonthe

    boardandhangthepigsontheboardandsaysomethinglike,

    Ohmythepigshavegottenout.Weneedtocatchthem.Ifyou

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    cancallapigbynameitwillcometoyouandyoucanputitinthepen.Astudentcomestotheboard,

    callsapig,thentakesitofftheboardandmovesittothepen.Startwithyourlowchildrentogivethem

    thebestchancetofindawordtheyknow.Makesuretohaveenoughwordsforeachstudentintheclass

    tohaveaturn.

    Tochangethewordsontheincludedpigsheets,justclickinthespacebytheword,deletethatword,andtypeanewone.Otheroptions:Haverhymingwordpairs(amommaandbabypig)havestudentsfindthemothersand

    babiesandputtheminthepigpentogether.Writewordsontheboarditselfandsaysomeonemessedup

    ourboardlastnight...weneedtocleanitoff.Callastudentuptotheboardtosayawordandthenerase

    it.Orhavethempickapplesshapesthatarehungfromatreeyou'vedrawnontheboard,etc.

    Usepostitnotes,writethewordsonthemandhangthemaroundtheroom.Thechildrenlovetohuntfor

    them.

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    fromdo

    hasgo

    have here

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    anda

    butare

    can come

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    TicTacToe

    Makeatictactoeboardonthecomputerthenwritethe

    words

    in

    the

    spaces...

    sight

    words,

    number

    words,

    word

    families, etc. (a, and, are, but, can, come, do, from, go,

    has,have,he,here, I )Then laminateorputthem ina

    clear sheet protector. The kids can use whiteboard or

    overhead markers and then wipe off with a tissue.

    BeforetheyXorotheyhavetosaytheword.

    GoFish

    To

    Make:

    Select

    10

    20

    words

    that

    you

    want

    the

    students to practice. Print them clearly and boldly on

    separate 3x5 inch index cards, making pairs of each

    word. (Children may help by copying the words you

    write.)Twotofourplayerscanplaycomfortably.

    To Play: Shuffle and deal 3 5 cards to each player.

    Placetherestofthedeckfacedown.Playerstaketurns

    askingeachotherforacardtomatchoneheldinhisor

    her hand. If the opponent has a matching card, it is

    givenover,andthefirstplayertakesanotherturn.Ifthe

    opponentdoes

    not

    have

    amatch,

    he

    or

    she

    says

    Go

    Fish

    andtheplayerdrawsfromtheremainingdeckofcards,

    andthenextplayertakesaturn.Eachtimeaplayerhas

    amatch,heorshereadsthewords,andputsdownthe

    pair,faceup.Continuethegameuntilthecardsareallusedup.

    MakeandBreak

    Use plastic letters to make and break highfrequency words. Distribute the appropriate letters to all

    studentsinthegroup.Writethehighfrequencywordontheboardandhavestudentsuseitasamodelto

    make the word with their plastic letters. Have students read the word. Then, erase the word from the

    board.Have

    students

    scramble

    their

    plastic

    letters

    and

    try

    to

    build

    the

    word

    again.

    Speak

    the

    word

    as

    theydo so, separating it into phonemes if necessary. Have students read the word they have made to

    checkthatitiscorrect.

    and

    I are

    comedobut

    can

    here have

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    "Jeopardy"

    Layseveralhighfrequencywordcardsfaceuponthefloor.Havestudentssitinacirclearoundthecards.

    Onestudentmentallychoosesawordandgivesaclueabout it:"Thiswordbeginswitha

    b."Thestudentcancontinuetogiveclues("Itrhymeswithtall.")untilanotherstudentis

    thefirst

    to

    touch

    the

    correct

    card.

    He

    or

    she

    gets

    to

    give

    the

    next

    set

    of

    clues.

    Memory

    Create two of each highfrequency word card. Lay the cards face down on the floor.

    Students take turns trying to match identical words. The student with the most pairs

    wins.

    Swat!

    Dividestudentsintotwoteams,eachstandingononesideofthewordwall.

    Givethefirststudentineachteamaflyswatter.Readawordfromtheword

    wall. The first team to swat the word gets apoint. The swatterthenpasses

    theflyswattertothenextteammember.

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    Rhyming

    Guessing

    Startthelessonwithaguessinggametointroducetheconceptofrhyming

    words. Tell the children to close their eyes and try to think of the

    animalthatyouredescribing.Givethemseveralhints,endingwith

    awordthattheanimalsnamerhymeswith.

    For example, you might say, Im thinking of an animal with

    whiskers and a long tail. This animal likes to catch mice. Its

    namerhymeswiththewordpat.Raiseyourhandifyouknow

    whatthe

    animal

    is.

    Another

    example

    would

    be,

    Im

    thinking

    of

    an animal who sleeps through the long winter. This animal is

    very large,andsometimes it likestoeathoney. Itsnamerhymes

    withthewordhair.Raiseyourhandifyouknowwhattheanimal

    is.

    Encourage studentsto raisetheir hands and notcall out, so that

    everyone can have time to think. After they guess an animal

    correctly,stresstherhymingword:Thatsright. Catrhymeswith

    pat.Catpat.

    Extension:

    Have

    the

    children

    finish

    sentences

    with

    rhyming

    words.

    For

    example,

    say,

    "The

    mouse

    lives

    in

    the"Thechildrenmustfinishwiththecorrectrhymingword,whichis"house"inthisexample.

    RhymingandReading

    Read students a book that uses rhyming words, such as Chica Chica Boom

    BoombyBillMartinJr.andJohnArchambaultorEachPeachPearPlumby

    Allen and Janet Ahlberg. The first time you read the book, stress the

    rhyming words, but do not comment on them. After reading the book,

    mention to the children that the book contains many pairs of rhymes. Tell

    them that you will be reading through the book again, and this time the

    childrenshould

    raise

    their

    hands

    when

    they

    hear

    apair

    of

    rhyming

    words.

    As

    studentsraisetheirhands,askthemtoidentifytherhymethattheyheard.

    RhymeBingo

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    Cutoutpicturesfromthewordfamiliessectionofaphonicsworkbooktocreateabingoboard.(Make

    surethepicturesarealleasytoidentify.)Passoutthepicturestochildren,keepingonepicturefromeach

    wordfamilytapedtotheboard.Goaroundtheroom,havingeachchild identifythepictureonthecard

    andmatchingitwiththerhymingwordontheboard.

    MyDadCameBackPossibleSkillstoPractice:

    PhonemicAwareness Rhyming BeginningandEndingSoundsTeachyourstudentsthislittlerhymingsongandgetthemtohelpyourhyme

    somemore.Youcanalwaysmakeupactionswiththerhymestoget

    kidsmovingandhelpyourkinestheticlearners.

    Mydadcameback

    fromBermuda.

    Andhebroughtmeback

    alittleBuddha.

    Mymomcameback

    fromNewYorkCity

    Andshebroughtme

    alittlekitty.

    Seattle...toyrattle

    Farm...withabrokenarm

    town...clown,gown,brown

    Variation:Addinincreasingnumbersasyougo,orholdupanumberorcolorflashcardasyousaywhat

    wasbroughtback.

    Mydadcameback

    fromBermuda.

    Andhebroughtmeback

    onelittleBuddha.

    Mymomcameback

    fromNewYorkCity

    Andshebroughtme

    alittlebluekitty.

    Seattle...toyrattle

    Farm...withabrokenarm

    town...clown,gown,brown

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    ThumbsUp!

    PossibleSkillstoPractice:

    Phonemic Awareness Rhyming Beginningand

    Ending

    Sounds

    Saythreewordsandiftheyrhymestudentsmustgiveathumbsup,iftheydon'ttheymustgiveathumbs

    down. This game is a great way to develop your students listening skills. Here are some examples of

    wordsyoucanuse:hat,mat,cat.dad,glad,mommy.

    Variation:Saytwowordsthatrhymeandonethatdoesnt inarow,thenhavestudentspickoutwhich

    onedoesntrhyme.

    GoFish

    To Make: Select 10 20 rhyming words that you want

    the students to practice. Print them clearly and boldly

    onseparate3x5 inch indexcards,makingpairsofeach

    word. (Children may help by copying the words you

    write.)Twotofourplayerscanplaycomfortably.

    To Play: Shuffle and deal 3 5 cards to each player.

    Placetherestofthedeckfacedown.Playerstaketurns

    askingeachotherforacardtomatchoneheldinhisor

    her hand. If the opponent has a matching card, it is

    givenover,

    and

    the

    first

    player

    takes

    another

    turn.

    If

    the

    opponentdoesnothaveamatch,heorshesaysGoFish

    andtheplayerdrawsfromtheremainingdeckofcards,

    andthenextplayertakesaturn.Eachtimeaplayerhas

    amatch,heorshereadsthewords,andputsdownthe

    pair,faceup.Continuethegameuntilthecardsareallusedup.

    Insteadofmatchingwords,rhymingwordscanbeused.Inthiscase,playersaskfor"awordthatsounds

    like'night'..."Attheend,thestudentscanearnextrapointsbydictatingorwritingadditionalwordsthat

    rhymewiththebasewords,orcreating"silly"sentencesusingtherhymes.

    Helpthestudentsthinkofotherwordsthathavethispattern.

    Youmayhavetowriteafewwordsforhimorher:/P>

    sack

    pack

    stack

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    andthenhavethestudentsreadthewholewordandunderlinetherepeatedpartoftheword:"ack."

    Usingmagneticlettersorscrabblepiecesformawordwiththerhymepattern.Askthestudenttochange

    thefirst letteroftheword(forexample: 's' insack)tomakeanewwordsuchas:"pack."Youshouldbe

    suretoprovidealimitednumberofletters(twoorthreeatfirst)forthestudentstochoosefrom.

    RhymeTime

    PossibleSkillstoPractice:

    Phonemic Awareness Rhyming BeginningSounds

    High Frequency Words a, and, are, but,can, come, do, from, go, has, have, he,

    here,

    I

    Here is a game that exercises your mind. You can

    makeupawordifyou'reinabind.

    WhatYouNeed

    Pens Paper Hatorbag

    Instructions

    Writeatleast20wordsonlittleslipsofpaper.Foldthepiecesofpaper,putthemintoahat,andmixthem

    up.

    Haveallthechildrensitinacircle.Practiceasagroupfirstbeforeyoubegintoplay.

    Haveoneofthechildrenpickawordfromthehat.Thatstudentsaysthewordout loudandtheneach

    studentshastocomeupwithawordthatrhymeswiththewordthatwasoriginallypulledoutofthehat.

    Childrencanmakeupwordsiftheyarestuck.Theroundendsassoonasastudentrepeatsawordalready

    saidoriscompletelystumped.

    Attheend,thestudentscanearnextrapointsbydictatingorwritingadditionalwordsthatrhymewith

    the

    base

    words,

    or

    creating

    "silly"

    sentences

    using

    the

    rhymes.

    Helpthestudentsthinkofotherwordsthathavethispattern.

    Youmayhavetowriteafewwordsforhimorher:/P>

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    sack

    pack

    stack

    andthenhavethestudentsreadthewholewordandunderlinetherepeatedpartoftheword:"ack."

    Usingmagnetic

    letters

    or

    scrabble

    pieces

    form

    aword

    with

    the

    rhyme

    pattern.

    Ask

    the

    student

    to

    change

    thefirst letteroftheword(forexample: 's' insack)tomakeanewwordsuchas:"pack."Youshouldbe

    suretoprovidealimitednumberofletters(twoorthreeatfirst)forthestudentstochoosefrom.