learning: principles & applications

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Learning: Principles & Applications Chapter 9

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Learning: Principles & Applications. Chapter 9. learning. A relatively permanent change in behavior that results from experience. 9.1. Classical Conditioning. Classical conditioning. - PowerPoint PPT Presentation

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Page 1: Learning: Principles & Applications

Learning: Principles & Applications

Chapter 9

Page 2: Learning: Principles & Applications

learning

• A relatively permanent change in behavior that results from experience

Page 3: Learning: Principles & Applications

9.1

Classical Conditioning

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Classical conditioning

• A learning procedure in which associations are made between a natural stimulus and a learned, neutral stimulus

• Ivan Pavlov – Russian physiologist

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Neutral stimulus

• A stimulus that does not initially elicit a response

• The bell ringing

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Unconditioned StimulusUCS

• An event that elicits a certain predictable response without previous training

• Showing the food

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Unconditioned ResponseUCR

• An organism’s automatic (or natural) reaction to a stimulus

• Salivating when seeing food

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Conditioned stimulusCS

• A once-neutral event that elicits a given response after a period of training in which it has been paired with an unconditioned stimulus

• Ringing the bell causes the dog to salivate

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Conditioned responseCR

• The learned reaction to a conditioned stimulus

• Salivating when the bell rings whether food is present or not

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Classical Conditioning

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generalization

• Responding similarly to a range of similar stimuli

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discrimination

• The ability to respond differently to similar but distinct stimuli

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extinction

• The gradual disappearance of a conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus

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9.2

OPERANT CONDITIONING

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Operant conditioning

• Learning in which a certain action is reinforced or punished, resulting in corresponding increases or decreases in occurrence

• Burrhus Frederick (B.F.) Skinner

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reinforcement

• Stimulus or event that follows a response and increases the likelihood that the response will be repeated

• Positive reinforcement – something positive is given

• Negative reinforcement – something negative is stopped

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Primary reinforcer

• Stimulus that is naturally rewarding, such as food or water

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Secondary reinforcer

• Stimulus such as money that becomes reinforcing through its link with a primary reinforcer

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Fixed-ratio schedule

• Schedule of reinforcement in which a specific number of correct responses is required before reinforcement can be obtained

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Variable-ratio schedule

• Schedule of reinforcement in which an unpredictable number of responses are required before reinforcement can be obtained

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Fixed-interval schedule

• Schedule of reinforcement in which a specific amount of time must elapse before a response will elicit reinforcement

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Variable-interval schedule

• Schedule of reinforcement in which changing amounts of time must elapse before a response will obtain reinforcement

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shaping

• Technique in which the desired behavior is “molded” by first rewarding any act similar to that behavior and then requiring closer approximations to the desired behavior before giving the reward

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Response chain

• Learned reactions that follow one another in sequence, each reaction producing the signal for the next

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Aversive control

• Process of influencing behavior by means of unpleasant stimuli

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Negative reinforcement

• Increasing the strength of a given response by removing or preventing a painful stimulus when the response occurs

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Escape conditioning

• Training of an organism to remove or terminate an unpleasant stimulus

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Avoidance conditioning

• Training of an organism to withdraw from an unpleasant stimulus before it starts

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9.3

SOCIAL LEARNING

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Social learning

• Form of learning in which the organism observes and imitates the behavior of others

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Cognitive learning

• Form of altering behavior that involves mental processes and may result from observation or imitation

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Cognitive map

• A mental picture of spatial relationships or relationships between events

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Latent learning

• Learning that is not demonstrated by an immediate, observable change in behavior

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Learned helplessness

• Condition in which repeated attempts to control a situation fail, resulting in the belief that the situation is uncontrollable

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modeling

• Learning by imitating others; copying behavior

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Behavior modification

• Systematic application of learning principles to change people’s actions and feelings

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Token economy

• Conditioning in which desirable behavior is reinforced with valueless objects, which can be accumulated and exchanged for valued rewards

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