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Lec 24 Game Applications Chapter 29

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Lec 24 Game Applications. Chapter 29. Nash Equilibrium. In any Nash equilibrium (NE) each player chooses a “best” response to the choices made by all of the other players. A game may have more than one NE. How can we locate every one of a game’s Nash equilibria? - PowerPoint PPT Presentation

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Page 1: Lec 24 Game Applications

Lec 24 Game Applications

Chapter 29

Page 2: Lec 24 Game Applications

Nash Equilibrium In any Nash equilibrium (NE) each player

chooses a “best” response to the choices made by all of the other players.

A game may have more than one NE. How can we locate every one of a

game’s Nash equilibria? If there is more than one NE, can we

argue that one is more likely to occur than another?

Page 3: Lec 24 Game Applications

Best Responses Think of a 2×2 game; i.e., a game with

two players, A and B, each with two actions.

A can choose between actions aA1 and aA

2. B can choose between actions aB

1 and aB2.

There are 4 possible action pairs;(aA

1, aB1), (aA

1, aB2), (aA

2, aB1), (aA

2, aB2).

Each action pair will usually cause different payoffs for the players.

Page 4: Lec 24 Game Applications

Best Responses Suppose that A’s and B’s payoffs when

the chosen actions are aA1 and aB

1 areUA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4.

Similarly, suppose thatUA(aA

1, aB2) = 3 and UB(aA

1, aB2) = 5

UA(aA2, aB

1) = 4 and UB(aA2, aB

1) = 3UA(aA

2, aB2) = 5 and UB(aA

2, aB2) = 7.

Page 5: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7.

Page 6: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If B chooses action aB

1 then A’s best response is ??

Page 7: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If B chooses action aB

1 then A’s best response is action aA

1 (because 6 > 4).

Page 8: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If B chooses action aB

1 then A’s best response is action aA

1 (because 6 > 4). If B chooses action aB

2 then A’s best response is ??

Page 9: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If B chooses action aB

1 then A’s best response is action aA

1 (because 6 > 4). If B chooses action aB

2 then A’s best response is action aA

2 (because 5 > 3).

Page 10: Lec 24 Game Applications

Best Responses

If B chooses aB1 then A chooses aA

1. If B chooses aB

2 then A chooses aA2.

A’s best-response “curve” is therefore

A’s bestresponse

aA1

aA2

aB2aB

1 B’s action

+

+

Page 11: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7.

Page 12: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If A chooses action aA

1 then B’s best response is ??

Page 13: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If A chooses action aA

1 then B’s best response is action aB

2 (because 5 > 4).

Page 14: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If A chooses action aA

1 then B’s best response is action aB

2 (because 5 > 4). If A chooses action aA

2 then B’s best response is ??.

Page 15: Lec 24 Game Applications

Best Responses UA(aA

1, aB1) = 6 and UB(aA

1, aB1) = 4

UA(aA1, aB

2) = 3 and UB(aA1, aB

2) = 5UA(aA

2, aB1) = 4 and UB(aA

2, aB1) = 3

UA(aA2, aB

2) = 5 and UB(aA2, aB

2) = 7. If A chooses action aA

1 then B’s best response is action aB

2 (because 5 > 4). If A chooses action aA

2 then B’s best response is action aB

2 (because 7 > 3).

Page 16: Lec 24 Game Applications

Best Responses If A chooses aA

1 then B chooses aB2.

If A chooses aA2 then B chooses aB

2. B’s best-response “curve” is

therefore

A’s action

aA1

aA2

aB2aB

1 B’s best response

Page 17: Lec 24 Game Applications

Best Responses If A chooses aA

1 then B chooses aB2.

If A chooses aA2 then B chooses aB

2. B’s best-response “curve” is

therefore

A’s action

aA1

aA2

aB2aB

1 B’s best response

Notice that aB2 is a

strictly dominantaction for B.

Page 18: Lec 24 Game Applications

Best Responses & Nash Equilibria

A’s response

aA1

aA2

aB2aB

1

aA1

aA2

aB2aB

1

+

+

A’s choice

B’s choice B’s response

How can the players’ best-response curves beused to locate the game’s Nash equilibria?

B A

Page 19: Lec 24 Game Applications

Best Responses & Nash Equilibria

A’s response

aA1

aA2

aB2aB

1

aA1

aA2

aB2aB

1

+

+

A’s choice

B’s choice B’s response

How can the players’ best-response curves beused to locate the game’s Nash equilibria? Put one curve on top of the other.B A

Page 20: Lec 24 Game Applications

How can the players’ best-response curves beused to locate the game’s Nash equilibria? Put one curve on top of the other.

Best Responses & Nash Equilibria

A’s response

aA1

aA2

aB2aB

1

aA1

aA2

aB2aB

1

+

+

A’s choice

B’s choice B’s response

B A

Page 21: Lec 24 Game Applications

How can the players’ best-response curves beused to locate the game’s Nash equilibria? Put one curve on top of the other.

Best Responses & Nash Equilibria

A’s response

aA1

aA2

aB2aB

1

+

+

B’s response

Is there a Nash equilibrium?

Page 22: Lec 24 Game Applications

How can the players’ best-response curves beused to locate the game’s Nash equilibria? Put one curve on top of the other.

Best Responses & Nash Equilibria

A’s response

aA1

aA2

aB2aB

1

+

+

Is there a Nash equilibrium?Yes, (aA

2, aB2). Why?

B’s response

Page 23: Lec 24 Game Applications

How can the players’ best-response curves beused to locate the game’s Nash equilibria? Put one curve on top of the other.

Best Responses & Nash Equilibria

A’s response

aA1

aA2

aB2aB

1

+

+

Is there a Nash equilibrium?Yes, (aA

2, aB2). Why?

aA2 is a best response to aB

2.aB

2 is a best response to aA2.

B’s response

Page 24: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

aA2 is the only best response to aB

2. aB

2 is the only best response to aA2.

Here is the strategicform of the game.

Page 25: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

Here is the strategicform of the game.

aA2 is the only best response to aB

2. aB

2 is the only best response to aA2.

Is there a 2nd Nasheqm.?

Page 26: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

Is there a 2nd Nasheqm.? No, becauseaB

2 is a strictlydominant actionfor Player B.

aA2 is the only best response to aB

2. aB

2 is the only best response to aA2.

Here is the strategicform of the game.

Page 27: Lec 24 Game Applications

Best Responses & Nash Equilibria

Now allow both players to randomize (i.e., mix)over their actions.

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

Page 28: Lec 24 Game Applications

Best Responses & Nash Equilibria

Now allow both players to randomize (i.e., mix)over their actions.

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. A

chooses action aA1.

B1 is the prob. B

chooses action aB1.

Page 29: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. A

chooses action aA1.

B1 is the prob. B

chooses action aB1.

Given B1, what

value of A1 is best

for A?

Page 30: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

EVA(aA1) = 6B

1 + 3(1 - B1) = 3 + 3B

1.

A1 is the prob. A

chooses action aA1.

B1 is the prob. B

chooses action aB1.

Given B1, what

value of A1 is best

for A?

Page 31: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. A

chooses action aA1.

B1 is the prob. B

chooses action aB1.

Given B1, what

value of A1 is best

for A?EVA(aA1) = 6B

1 + 3(1 - B1) = 3 + 3B

1.EVA(aA

2) = 4B1 + 5(1 - B

1) = 5 - B1.

Page 32: Lec 24 Game Applications

Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA

1.B

1 is the prob. B chooses action aB1.

Given B1, what value of A

1 is best for A?EVA(aA

1) = 3 + 3B1.

EVA(aA2) = 5 - B

1.3 + 3B

1 5 - B1 as B

1 ??>=<

>=<

Page 33: Lec 24 Game Applications

Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA

1.B

1 is the prob. B chooses action aB1.

Given B1, what value of A

1 is best for A?EVA(aA

1) = 3 + 3B1.

EVA(aA2) = 5 - B

1.3 + 3B

1 5 - B1 as B

1 ½.>=<

>=<

Page 34: Lec 24 Game Applications

Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA

1.B

1 is the prob. B chooses action aB1.

Given B1, what value of A

1 is best for A?EVA(aA

1) = 3 + 3B1.

EVA(aA2) = 5 - B

1.3 + 3B

1 5 - B1 as B

1 ½. A’s best response is:

aA1 if B

1 > ½aA

2 if B1 < ½

aA1 or aA

2 if B1 = ½

>=<>=<

Page 35: Lec 24 Game Applications

Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA

1.B

1 is the prob. B chooses action aB1.

Given B1, what value of A

1 is best for A?EVA(aA

1) = 3 + 3B1.

EVA(aA2) = 5 - B

1.3 + 3B

1 5 - B1 as B

1 ½. A’s best response is:

aA1 (i.e. A

1 = 1) if B1 > ½

aA2 (i.e. A

1 = 0) if B1 < ½

aA1 or aA

2 (i.e. 0 A1 1) if B

1 = ½

>=<>=<

Page 36: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

A’s best response

½

A’s best response is: aA1 (i.e. A

1 = 1) if B1

> ½ aA

2 (i.e. A1 = 0) if B

1 < ½ aA

1 or aA2 (i.e. 0 A

1 1) if B

1 = ½1

Page 37: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

A’s best response

½

1

A’s best response is: aA1 (i.e. A

1 = 1) if B1

> ½ aA

2 (i.e. A1 = 0) if B

1 < ½ aA

1 or aA2 (i.e. 0 A

1 1) if B

1 = ½

Page 38: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

A’s best response

½

1

A’s best response is: aA1 (i.e. A

1 = 1) if B1

> ½ aA

2 (i.e. A1 = 0) if B

1 < ½ aA

1 or aA2 (i.e. 0 A

1 1) if B

1 = ½

Page 39: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

A’s best response

½

1 This is A’s best responsecurve when players areallowed to mix over theiractions.

A’s best response is: aA1 (i.e. A

1 = 1) if B1

> ½ aA

2 (i.e. A1 = 0) if B

1 < ½ aA

1 or aA2 (i.e. 0 A

1 1) if B

1 = ½

Page 40: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. A

chooses action aA1.

B1 is the prob. B

chooses action aB1.

Given A1, what

value of B1 is best

for B?

Page 41: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. A

chooses action aA1.

B1 is the prob. B

chooses action aB1.

Given A1, what

value of B1 is best

for B?EVB(aB1) = 4A

1 + 3(1 - A1) = 3 + A

1.

Page 42: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. A

chooses action aA1.

B1 is the prob. B

chooses action aB1.

Given A1, what

value of B1 is best

for B?EVB(aB1) = 4A

1 + 3(1 - A1) = 3 + A

1.EVB(aB

2) = 5A1 + 7(1 - A

1) = 7 - 2A1.

Page 43: Lec 24 Game Applications

Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA

1.B

1 is the prob. B chooses action aB1.

Given A1, what value of B

1 is best for B?EVB(aB

1) = 3 + A1.

EVB(aB2) = 7 - 2A

1.3 + A

1 7 - 2A1 as A

1 ??>=<

>=<

Page 44: Lec 24 Game Applications

Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA

1.B

1 is the prob. B chooses action aB1.

Given A1, what value of B

1 is best for B?EVB(aB

1) = 3 + A1.

EVB(aB2) = 7 - 2A

1.3 + A

1 < 7 - 2A1 for all 0 A

1 1.

Page 45: Lec 24 Game Applications

Best Responses & Nash Equilibria

A1 is the prob. A chooses action aA

1.B

1 is the prob. B chooses action aB1.

Given B1, what value of A

1 is best for A?EVB(aB

1) = 3 + A1.

EVB(aB2) = 7 - 2A

1.3 + A

1 < 7 - 2A1 for all 0 A

1 1.B’s best response is:

aB2 always (i.e. B

1 = 0 always).

Page 46: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

½

B’s best response is aB2 always (i.e. B

1 = 0 always).

1 This is B’s best responsecurve when players areallowed to mix over theiractions.

Page 47: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

½

1

0

A1

1 B10

A’s best response

½

1

B A

Page 48: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

½

1

0

A1

1 B10

A’s best response

½

1

B A

Is there a Nash equilibrium?

Page 49: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

½

1

0

A1

1 B10

A’s best response

½

1

B A

Is there a Nash equilibrium?

Page 50: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

½

1

A’s best response

Is there a Nash equilibrium?

Page 51: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

½

1

A’s best response

Is there a Nash equilibrium? Yes. Just one.(A

1, B1) = (0,0);

i.e. A chooses aA2 only

& B chooses aB2 only.

Page 52: Lec 24 Game Applications

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

Let’s change the game.

Page 53: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4 3,5

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

Here is a new2×2 game.

Page 54: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

Here is a new2×2 game. Againlet A

1 be the prob.that A chooses aA

1and let B

1 be theprob. that B choosesaB

1. What are the NEof this game?

Notice that Player B no longer has a strictly dominant action.

Page 55: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVA(aA1) = ??

EVA(aA2) = ??

Page 56: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVA(aA1) = 6B

1 + 3(1 - B1) = 3 + 3B

1. EVA(aA

2) = ??

Page 57: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVA(aA1) = 6B

1 + 3(1 - B1) = 3 + 3B

1. EVA(aA

2) = 4B1 + 5(1 - B

1) = 5 - B1.

Page 58: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVA(aA1) = 6B

1 + 3(1 - B1) = 3 + 3B

1. EVA(aA

2) = 4B1 + 5(1 - B

1) = 5 - B1.

3 + 3B1 5 - B

1 as B1 ½.>=<

>=<

Page 59: Lec 24 Game Applications

Best Responses & Nash Equilibria

EVA(aA1) = 6B

1 + 3(1 - B1) = 3 + 3B

1. EVA(aA

2) = 4B1 + 5(1 - B

1) = 5 - B1.

3 + 3B1 5 - B

1 as B1 ½.>=<

>=<

0

A1

1 B10

A’s best response

½

1

Page 60: Lec 24 Game Applications

Best Responses & Nash Equilibria

EVA(aA1) = 6B

1 + 3(1 - B1) = 3 + 3B

1. EVA(aA

2) = 4B1 + 5(1 - B

1) = 5 - B1.

3 + 3B1 5 - B

1 as B1 ½.>=<

>=<

0

A1

1 B10

A’s best response

½

1

Page 61: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVB(aB1) = ??

EVB(aB2) = ??

Page 62: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVB(aB1) = 4A

1 + 3(1 - A1) = 3 + A

1. EVB(aB

2) = ??

Page 63: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVB(aB1) = 4A

1 + 3(1 - A1) = 4 + A

1. EVB(aB

2) = A1 + 7(1 - A

1) = 7 - 6A1.

Page 64: Lec 24 Game Applications

3,1

Best Responses & Nash Equilibria

6,4

5,74,3

aA1

aA2

aB1 aB

2

Player B

Player A

A1 is the prob. that A

chooses aA1.

B1 is the prob. that B

chooses aB1.

EVB(aB1) = 4A

1 + 3(1 - A1) = 3 + A

1. EVB(aB

2) = A1 + 7(1 - A

1) = 7 - 6A1.

3 + A1 7 - 6A

1 as A1 .

>=<>=<

4 7/

Page 65: Lec 24 Game Applications

Best Responses & Nash Equilibria

EVB(aB1) = 4A

1 + 3(1 - A1) = 3 + A

1. EVB(aB

2) = A1 + 7(1 - A

1) = 7 - 6A1.

3 + A1 7 - 6A

1 as A1 .

>=<>=<

4 7/

0

A1

1 B10

1

4 7/

B’s best response

Page 66: Lec 24 Game Applications

Best Responses & Nash Equilibria

EVB(aB1) = 4A

1 + 3(1 - A1) = 3 + A

1. EVB(aB

2) = A1 + 7(1 - A

1) = 7 - 6A1.

3 + A1 7 - 6A

1 as A1 .

>=<>=<

4 7/

0

A1

1 B10

1

4 7/

B’s best response

Page 67: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

0

A1

1 B10

A’s best response

½

1

B A

4 7/

Page 68: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

0

A1

1 B10

A’s best response

½

1

B A

4 7/

Is there a Nash equilibrium?

Page 69: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

B A

4 7/

0

A1

1 B10

A’s best response

½

1

Is there a Nash equilibrium?

Page 70: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

4 7/

A’s best response

½

Is there a Nash equilibrium?

Page 71: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

4 7/

A’s best response

½

Is there a Nash equilibrium? Yes. 3 of them.

Page 72: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

4 7/

A’s best response

½

Is there a Nash equilibrium? Yes. 3 of them.(A

1, B1) = (0,0)

Page 73: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

4 7/

A’s best response

½

Is there a Nash equilibrium? Yes. 3 of them.(A

1, B1) = (0,0)

(A1, B

1) = (1,1)

Is there a Nash equilibrium?

Page 74: Lec 24 Game Applications

Best Responses & Nash Equilibria

0

A1

1 B10

B’s best response

1

4 7/

A’s best response

½

Is there a Nash equilibrium? Yes. 3 of them.(A

1, B1) = (0,0)

(A1, B

1) = (1,1)(A

1, B1) = ( , )½4 7/

Is there a Nash equilibrium?

Page 75: Lec 24 Game Applications

Some Important Types of Games

Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

Page 76: Lec 24 Game Applications

Coordination Games Simultaneous play games in which the

payoffs to the players are largest when they coordinate their actions. Famous examples are: The Battle of the Sexes Game The Prisoner’s Dilemma Game Assurance Games Chicken

Page 77: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

Sissy prefers watching ballet to watching mud wrestling.

Jock prefers watching mud wrestling to watching ballet.

Both prefer watching something together to being apart.

Page 78: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.

Page 79: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.What are the players’best-responsefunctions?

Page 80: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.What are the players’best-responsefunctions?

EVS(B) = 8JB + (1 - J

B) = 1 + 7JB.

Page 81: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.What are the players’best-responsefunctions?

EVS(B) = 8JB + (1 - J

B) = 1 + 7JB.

EVS(MW) = 2JB + 4(1 - J

B) = 4 - 2JB.

Page 82: Lec 24 Game Applications

EVS(B) = 8JB + (1 - J

B) = 1 + 7JB.

EVS(MW) = 2JB + 4(1 - J

B) = 4 - 2JB.

1 + 7JB 4 - 2J

B as JB .1 3/

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.What are the players’best-responsefunctions?

>=<>=<

Page 83: Lec 24 Game Applications

EVS(B) = 8JB + (1 - J

B) = 1 + 7JB.

EVS(MW) = 2JB + 4(1 - J

B) = 4 - 2JB.

1 + 7JB 4 - 2J

B as JB .1 3/

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.

>=<>=<

SB

JB1

1

00 1 3/

Page 84: Lec 24 Game Applications

EVS(B) = 8JB + (1 - J

B) = 1 + 7JB.

EVS(MW) = 2JB + 4(1 - J

B) = 4 - 2JB.

1 + 7JB 4 - 2J

B as JB .1 3/

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.

>=<>=<

SB

JB1

1

00 1 3/

Sissy

Page 85: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

SB

JB1

1

00 1 3/

Sissy SB

JB1

1

00

1 3/

Jock

Page 86: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

SB

JB1

1

00 1 3/

Sissy SB

JB1

1

00

1 3/

Jock

The game’s NE are ??

Page 87: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

SB

JB1

1

00 1 3/

Sissy SB

JB1

1

00

1 3/

Jock

The game’s NE are ??

Page 88: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

SB

JB1

1

00 1 3/

Sissy

Jock

The game’s NE are ??

1 3/

Page 89: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

SB

JB1

1

00 1 3/

Sissy

Jock

The game’s NE are: (JB, S

B) = (0, 0); i.e., (MW, MW)

1 3/

Page 90: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

SB

JB1

1

00 1 3/

Sissy

Jock

The game’s NE are: (JB, S

B) = (0, 0); i.e., (MW, MW) (J

B, SB) = (1, 1); i.e., (B, B)

1 3/

Page 91: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

SB

JB1

1

00 1 3/

Sissy

Jock

The game’s NE are: (JB, S

B) = (0, 0); i.e., (MW, MW) (J

B, SB) = (1, 1); i.e., (B, B)

(JB, S

B) = ( , ); i.e., bothwatch the ballet with prob. 1/9, both watch the mudwrestling with prob. 4/9, and with prob. 4/9 they watch different events.

1 3/

1 3/1 3/

Page 92: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.

For Sissy the expected value of the NE (JB, S

B) = ( , ) is8× + 1× + 2× + 4× = < 4 and 8.1 9/ 2 9/ 2 9/ 4 9/ 10 3/

1 3/ 1 3/

Page 93: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.

For Sissy the expected value of the NE (JB, S

B) = ( , ) is8× + 1× + 2× + 4× = < 4 and 8.1 9/ 2 9/ 2 9/ 4 9/ 10 3/

1 3/ 1 3/

For Jock the expected value of the NE (JB, S

B) = ( , ) is4× + 2× + 1× + 8× = ; 4 < < 8.1 9/ 2 9/ 2 9/ 4 9/ 14 3/

1 3/1 3//14 3

Page 94: Lec 24 Game Applications

Coordination Games; The Battle of the Sexes

1,28,4

4,82,1

B

MW

B MWJock

Sissy

SB is the prob. that

Sissy chooses ballet.J

B is the prob. thatJock chooses ballet.

For Sissy the expected value of the NE (JB, S

B) = ( , ) is8× + 1× + 2× + 4× = < 4 and 8.1 9/ 2 9/ 2 9/ 4 9/ 10 3/

1 3/ 1 3/

For Jock the expected value of the NE (JB, S

B) = ( , ) is4× + 2× + 1× + 8× = ; 4 < < 8.1 9/ 2 9/ 2 9/ 4 9/ 14 3/

1 3/1 3//14 3

Page 95: Lec 24 Game Applications

Coordination Games; The Prisoner’s Dilemma

A simultaneous play game in which each player has a strictly dominant action.

The only NE, therefore, is the choice by each player of her strictly dominant action.

Yet both players can achieve strictly larger payoffs than in the NE by coordinating with each other on another pair of actions.

Page 96: Lec 24 Game Applications

Coordination Games; The Prisoner’s Dilemma

Tim and Tom are in police custody. Each can confess (C) to a crime or stay silent (S).

Confession by both results in 5 years each in jail.

Silence by both results in 2 years each in jail.

If Tim confesses and Tom stays silent then Tim gets no penalty and Tom gets 10 years in jail (and conversely).

Page 97: Lec 24 Game Applications

Coordination Games; The Prisoner’s Dilemma

-10,0-2,-2

-5,-50,-10Confess

SilentTom

TimSilent

Confess

For Tim, Confess strictly dominates Silent.

Page 98: Lec 24 Game Applications

Coordination Games; The Prisoner’s Dilemma

Confess

SilentTom

TimSilent

Confess

For Tim, Confess strictly dominates Silent.For Tom, Confess strictly dominates Silent.

-10,0-2,-2

-5,-50,-10

Page 99: Lec 24 Game Applications

Coordination Games; The Prisoner’s Dilemma

Confess

SilentTom

TimSilent

Confess

For Tim, Confess strictly dominates Silent.For Tom, Confess strictly dominates Silent.The only NE is (Confess, Confess).

-10,0-2,-2

-5,-50,-10

Page 100: Lec 24 Game Applications

Coordination Games; The Prisoner’s Dilemma

Confess

SilentTom

TimSilent

Confess

For Tim, Confess strictly dominates Silent.For Tom, Confess strictly dominates Silent.The only NE is (Confess, Confess).

-10,0-2,-2

-5,-50,-10

But (Silence, Silence)is better for both Timand Tom.

Page 101: Lec 24 Game Applications

Coordination Games; The Prisoner’s Dilemma

Confess

SilentTom

TimSilent

Confess

Possible means include future punishments or enforceablecontracts.

-10,0-2,-2

-5,-50,-10

What is needed is ameans of rationallyassuring commitmentby both players tothe most beneficialcoordinated actions.

Page 102: Lec 24 Game Applications

Coordination Games; Assurance Games

A simultaneous play game with two “coordinated” NE, one of which gives strictly greater payoffs to each player than does the other.

The question is: How can each player give the other an “assurance” that will cause the better NE to be the outcome of the game?

Page 103: Lec 24 Game Applications

Coordination Games; Assurance Games

A common example is the “arms race” problem.

India and Pakistan can both increase their stockpiles of nuclear weapons. This is very costly.

Having nuclear superiority over the other gives a higher payoff, but the worst payoff to the other.

Not increasing the stockpile is best for both.

Page 104: Lec 24 Game Applications

Coordination Games; Assurance Games

Stockpile

Don’tPakistan

IndiaDon’t

Stockpile

1,45,5

3,34,1

Page 105: Lec 24 Game Applications

Coordination Games; Assurance Games

Stockpile

Don’tPakistan

IndiaDon’t

Stockpile

1,45,5

3,34,1

The game’s NE are ??

Page 106: Lec 24 Game Applications

Coordination Games; Assurance Games

Stockpile

Don’tPakistan

IndiaDon’t

Stockpile

1,45,5

3,34,1

The game’s NE are (Don’t, Don’t) and (Stockpile, Stockpile).Which is the “likely” NE?

Page 107: Lec 24 Game Applications

Coordination Games; Assurance Games

Stockpile

Don’tPakistan

IndiaDon’t

Stockpile

1,45,5

3,34,1

The game’s NE are (Don’t, Don’t) and (Stockpile, Stockpile).Which is the “likely” NE? What if India moved first? Whataction would it choose? Wouldn’t Don’t be best?

Page 108: Lec 24 Game Applications

Coordination Games; Chicken

A simultaneous play game with two “coordinated” NE in which each player chooses the action that is not the action chosen by the other player.

Page 109: Lec 24 Game Applications

Coordination Games; Assurance Games

Two drivers race their cars at each other. A driver who swerves is a “wimp”. A driver who does not swerve is “macho.”

If both do not swerve there is a crash and a very low payoff to both.

If both swerve then there is no crash and a moderate payoff to both.

If one swerves and the other does not then the swerver gets a low payoff and the non-swerver gets a high payoff.

Page 110: Lec 24 Game Applications

Coordination Games; Assurance Games

No Swerve

SwerveDumber

DumbSwerve

NoSwerve

-2,41,1

-5,-54,-2

The game’s NE are ??

Page 111: Lec 24 Game Applications

Coordination Games; Assurance Games

No Swerve

SwerveDumber

DumbSwerve

NoSwerve

-2,41,1

-5,-54,-2

The game’s pure strategy NE are (Swerve, No Swerve) and(No Swerve, Swerve). There is also a mixed strategy NE inwhich each chooses Swerve with probability ½.

Page 112: Lec 24 Game Applications

Coordination Games; Assurance Games

No Swerve

SwerveDumber

DumbSwerve

NoSwerve

-2,41,1

-5,-54,-2

The game’s pure strategy NE are (Swerve, No Swerve) and(No Swerve, Swerve). There is also a mixed strategy NE inwhich each chooses Swerve with probability ½.

Can Dumb assurehimself of a payoff of4? Only by convincingDumber that Dumbreally will choose NoSwerve. What will beconvincing?

Page 113: Lec 24 Game Applications

Some Important Types of Games

Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

Page 114: Lec 24 Game Applications

Games of Competition Simultaneous play games in which any

increase in the payoff to one player is exactly the decrease in the payoff to the other player.

These games are thus often called “constant (payoff) sum” games.

Page 115: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

Page 116: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up ??

Page 117: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.

Page 118: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left ??

Page 119: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left dominatesRight.

Page 120: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left dominatesRight.Therefore, if x < 0 the NEis ??

Page 121: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left dominatesRight.Therefore, if x < 0 the NEis (Up, Left)

Page 122: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left dominatesRight.Therefore, if x < 0 the NEis (Up, Left) and if 0 < x < 1the NE is ??

Page 123: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left dominatesRight.Therefore, if x < 0 the NEis (Up, Left) and if 0 < x < 1the NE is (Down, Left).

Page 124: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left dominatesRight.Therefore, if x < 0 the NEis (Up, Left) and if 0 < x < 1the NE is (Down, Left).If x > 1 then ??

Page 125: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

An example is the game below. What NE can such agame possess?

If x < 0 then Up dominatesDown.If x < 1 then Left dominatesRight.Therefore, if x < 0 the NEis (Up, Left) and if 0 < x < 1the NE is (Down, Left).If x > 1 then there is no NEin pure strategies. Is therea mixed-strategy NE?

Page 126: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

The probability that 2 choosesLeft is L. The probability that1 chooses Up is U. x > 1.

Page 127: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

The probability that 2 choosesLeft is L. The probability that1 chooses Up is U. x > 1.

EV1(U) = 2(1 - L).EV1(D) = xL + 1 - L.

Page 128: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

The probability that 2 choosesLeft is L. The probability that1 chooses Up is U. x > 1.

EV1(U) = 2(1 - L).EV1(D) = xL + 1 - L.

>=<

2 - 2l 1 + (x - 1)L

as L 1/(1 + x).

>=<

Page 129: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

The probability that 2 choosesLeft is L. The probability that1 chooses Up is U. x > 1.

EV1(U) = 2(1 - L).EV1(D) = xL + 1 - L.

>=<

2 - 2l 1 + (x - 1)L

as L 1/(1 + x).

>=<

EV2(L) = - x(1 - U).EV2(R) = - 2U - (1 - U).

Page 130: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

The probability that 2 choosesLeft is L. The probability that1 chooses Up is U. x > 1.

EV1(U) = 2(1 - L).EV1(D) = xL + 1 - L.

>=<

2 - 2l 1 + (x - 1)L

as L 1/(1 + x).

>=<

EV2(L) = - x(1 - U).EV2(R) = - 2U - (1 - U).

>=<- x + xU - 1 - U

as (x – 1)/(1 + x) U.

>=<

Page 131: Lec 24 Game Applications

Games of Competition

D

L2

1U

R

2,-20,0

1,-1x,-x

1 chooses Up if L > 1/(1 + x) and Down if L < 1/(1 + x).2 chooses Left if U < (x – 1)/(1 + x) and Right if U > (x – 1)/(1 + x).

Page 132: Lec 24 Game Applications

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

U

U

L

L

1 1

10000

1 2

Page 133: Lec 24 Game Applications

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

U

U

L

L

1 21 1

10000 1/(1+x) (x-1)/(1+x)

Page 134: Lec 24 Game Applications

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

U

U

L

L

1 21 1

10000 1/(1+x) (x-1)/(1+x)

Page 135: Lec 24 Game Applications

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

U

U

L

L

1 21 1

10000 1/(1+x) (x-1)/(1+x)

Page 136: Lec 24 Game Applications

(x-1)/(1+x)

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

U

L

1 21

100 1/(1+x) U

L1

00

(x-1)/(1+x)

Page 137: Lec 24 Game Applications

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

U

L

1 21

100 1/(1+x)

U

L

1

00

(x-1)/(1+x)

Page 138: Lec 24 Game Applications

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

1 2

1

U

L

1

00L1/(1+x)

U1

00

(x-1)/(1+x)

Page 139: Lec 24 Game Applications

Games of Competition1: Up if L > 1/(1 + x); Down if L < 1/(1 + x).2: Left if U < (x – 1)/(1 + x); Right if U > (x – 1)/(1 + x).

1

U

L

1

00

(x-1)/(1+x)

1/(1+x)

When x > 1 there is onlya mixed-strategy NE inwhich 1 plays Up withprobability (x – 1)/(x + 1)and 2 plays Left withprobability 1/(1 + x).

Page 140: Lec 24 Game Applications

Some Important Types of Games

Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

Page 141: Lec 24 Game Applications

Coexistence Games Simultaneous play games that can be

used to model how members of a species act towards each other.

An important example is the hawk-dove game.

Page 142: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

“Hawk” means “be aggressive.” “Dove” means “don’t be aggressive.” Two bears come to a fishing spot.

Either bear can fight the other to try to drive it away to get more fish for itself but suffer battle injuries, or it can tolerate the presence of the other, share the fishing, and avoid injury.

Page 143: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

Are there NE in pure strategies?

-5,-5

Page 144: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

Are there NE in pure strategies?Yes (Hawk, Dove) and (Dove, Hawk).Notice that purely peaceful coexistence is not a NE.

-5,-5

Page 145: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

Is there a NE in mixed strategies?

-5,-5

Page 146: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

Is there a NE in mixed strategies?

1H is the prob. that

1 chooses Hawk.2

H is the prob. that2 chooses Hawk.What are the players’best-responsefunctions?

-5,-5

Page 147: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

1H is the prob. that

1 chooses Hawk.2

H is the prob. that2 chooses Hawk.What are the players’best-responsefunctions?

EV1(H) = -52H + 8(1 - 2

H) = 8 - 132H.

EV1(D) = 4 - 42H.

-5,-5

Page 148: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

1H is the prob. that

1 chooses Hawk.2

H is the prob. that2 chooses Hawk.What are the players’best-responsefunctions?

EV1(H) = -52H + 8(1 - 2

H) = 8 - 132H.

EV1(D) = 4 - 42H.

8 - 132H 4 - 42

H as 2H 4/9.>=<

<=>

-5,-5

Page 149: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

1H is the prob. that

1 chooses Hawk.2

H is the prob. that2 chooses Hawk.

Bear 11H

2H1

1

00 4/9

-5,-5

EV1(H) = -52H + 8(1 - 2

H) = 8 - 132H.

EV1(D) = 4 - 42H.

8 - 132H 4 - 42

H as 2H 4/9.>=<

<=>

Page 150: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

Bear 1 Bear 22H

1H1

1

00 4/9

1H

2H1

1

00 4/9

Page 151: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

Bear 1 Bear 22H

1H1

1

00 4/9

1H

2H1

1

00 4/9

4/9

Page 152: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

Bear 1 Bear 21H

2H1

1

00

4/9

1H

2H1

1

00 4/9

Page 153: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

1H

2H1

1

00 4/9

The game has a NE in mixed-strategies in whicheach bear plays Hawk with probability 4/9.

Page 154: Lec 24 Game Applications

Coexistence Games; The Hawk-Dove Game

8,0-5,-5

4,40,8

Hawk

Dove

Hawk DoveBear 2

Bear 1

For each bear, the expected value of the mixed-strategy NE is(-5)× + 8× + 4× = , a value between-5 and +4

8116/ 8120/ 8125/ 81180/

Page 155: Lec 24 Game Applications

Some Important Types of Games

Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

Page 156: Lec 24 Game Applications

Commitment Games Sequential play games in which

One player chooses an action before the other player chooses an action.

The first player’s action is both irreversible and observable by the second player.

The first player knows that his action is seen by the second player.

Page 157: Lec 24 Game Applications

Commitment Games5,9

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Game TreePlayer 1 has twoactions, a and b.Player 2 has twoactions, c and d,following a, and two actions e and ffollowing b.

Player 1 chooseshis action beforePlayer 2 choosesher action.

Direction of play

Page 158: Lec 24 Game Applications

Commitment Games5,9

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Is a claim by Player 2that she will commit tochoosing action c ifPlayer 1 chooses acredible to Player 1?

Page 159: Lec 24 Game Applications

Commitment Games5,9

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Is a claim by Player 2that she will commit tochoosing action c ifPlayer 1 chooses acredible to Player 1?Yes.

Page 160: Lec 24 Game Applications

Commitment Games5,9

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Is a claim by Player 2that she will commit tochoosing action c ifPlayer 1 chooses acredible to Player 1?Yes.

Is a claim by Player 2that she will commit tochoosing action e ifPlayer 1 chooses bcredible to Player 1?

Page 161: Lec 24 Game Applications

Commitment Games5,9

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Is a claim by Player 2that she will commit tochoosing action c ifPlayer 1 chooses acredible to Player 1?Yes.

Is a claim by Player 2that she will commit tochoosing action e ifPlayer 1 chooses bcredible to Player 1?Yes.

Page 162: Lec 24 Game Applications

Commitment Games5,9

5,5

7,6

5,4

1

2

2

a

be

c

d

f

So Player 1 shouldchoose action ??

Page 163: Lec 24 Game Applications

Commitment Games5,9

5,5

7,6

5,4

1

2

2

a

be

c

d

f

So Player 1 shouldchoose action b.

Page 164: Lec 24 Game Applications

Commitment Games5,3

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Change the game.

Page 165: Lec 24 Game Applications

Commitment Games5,3

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Is a claim by Player 2that she will commit tochoosing action c ifPlayer 1 chooses acredible to Player 1?

Page 166: Lec 24 Game Applications

Commitment Games5,3

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Is a claim by Player 2that she will commit tochoosing action c ifPlayer 1 chooses acredible to Player 1?

No. If Player 1 choosesaction a then Player 2does best by choosingaction d.What should Player 1do?

Page 167: Lec 24 Game Applications

Commitment Games5,3

5,5

7,6

5,4

1

2

2

a

be

c

d

f

Is a claim by Player 2that she will commit tochoosing action c ifPlayer 1 chooses acredible to Player 1?

No. If Player 1 choosesaction a then Player 2does best by choosingaction d.What should Player 1do? Still choose b.

Page 168: Lec 24 Game Applications

Commitment Games5,3

5,5

7,3

5,12

1

2

2

a

be

c

d

f

Change the game.5,9

15,5

Page 169: Lec 24 Game Applications

Commitment Games5,9

7,3

5,12

1

2

2

a

be

c

d

f

Can Player 1 get 15points?

15,5

Page 170: Lec 24 Game Applications

Commitment Games5,9

7,3

5,12

1

2

2

a

be

c

d

f

Can Player 1 get 15points?

If Player 1 chooses athen Player 2 willchoose c and Player 1will get only 5 points.

15,5

Page 171: Lec 24 Game Applications

Commitment Games5,9

7,3

5,12

1

2

2

a

be

c

d

f

Can Player 1 get 15points?

If Player 1 chooses athen Player 2 willchoose c and Player 1will get only 5 points.

If Player 1 chooses bthen Player 2 willchoose f and againPlayer 1 will get only5 points.

15,5

Page 172: Lec 24 Game Applications

Commitment Games5,9

7,3

5,12

1

2

2

a

be

c

d

f

If Player 1 can changepayoffs so that acommitment by Player2 to choose d after ais credible then Player1’s payoff rises from 5to 15, a gain of 10.

15,5

Page 173: Lec 24 Game Applications

Commitment Games5,9

10,10

7,3

5,12

1

2

2

a

be

c

d

f

If Player 1 can changepayoffs so that acommitment by Player2 to choose d after ais credible then Player1’s payoff rises from 5to 15, a gain of 10.If Player 1 gives 5 ofthese points to Player2 then Player 2’scommitment iscredible. Player 1 cannot get 15 points.

Page 174: Lec 24 Game Applications

Commitment Games5,9

10,10

7,3

5,12

1

2

2

a

be

c

d

f

Credible NE of thistype are calledsubgame perfect.What exactly is thisgame’s SPE? Itinsists that everyaction chosen isrational for the playerwho chooses it.

Page 175: Lec 24 Game Applications

Commitment Games5,9

10,10

7,3

5,12

1

2

2

a

be

c

d

f

Credible NE of thistype are calledsubgame perfect.What exactly is thisgame’s SPE? Itinsists that everyaction chosen isrational for the playerwho chooses it.

Page 176: Lec 24 Game Applications

Commitment Games5,9

10,10

7,3

5,12

1

2

2

a

be

c

d

f

Credible NE of thistype are calledsubgame perfect.What exactly is thisgame’s SPE? Itinsists that everyaction chosen isrational for the playerwho chooses it.

Page 177: Lec 24 Game Applications

Commitment Games5,9

10,10

7,3

5,12

1

2

2

a

be

c

d

f

Credible NE of thistype are calledsubgame perfect.What exactly is thisgame’s SPE? Itinsists that everyaction chosen isrational for the playerwho chooses it.

Page 178: Lec 24 Game Applications

Commitment Games5,9

10,10

7,3

5,12

1

2

2

a

be

c

d

f

Credible NE of thistype are calledsubgame perfect.What exactly is thisgame’s SPE? Itinsists that everyaction chosen isrational for the playerwho chooses it.

Page 179: Lec 24 Game Applications

Some Important Types of Games

Games of coordination Games of competition Games of coexistence Games of commitment Bargaining games

Page 180: Lec 24 Game Applications

Bargaining Games Two players bargain over the division of

a pie of size 1. What will be the outcome?

Two approaches: Nash’s axiomatic bargaining. Rubinstein’s strategic bargaining.

Page 181: Lec 24 Game Applications

Strategic Bargaining The players have 3 periods in which to decide

how to divide the pie; else both get nothing. Player A discounts next period’s payoffs by . Player B discounts next period’s payoffs by . The players alternate in making offers, with

Player A starting in period 1. If the player who receives an offer accepts it

then the game ends immediately. Else the game continues to the next period.

Page 182: Lec 24 Game Applications

Strategic Bargaining

0

1

A

0

1

B

0

1

AB B

A

x1

(x1,1-x1)

Y

N x2

x3

(x3,1-x3)

(x2,1-x2)

(0,0)

Y

Y

N

N

Period 1:A offers x1.B responds.

Period 2:B offers x2.A responds.

Period 3:A offers x3.B responds.

Page 183: Lec 24 Game Applications

Strategic Bargaining

0

1

AB

x3

Y

N

Period 3:A offers x3.B responds.

How should B respond to x3?(x3,1-x3)

(0,0)

Page 184: Lec 24 Game Applications

Strategic Bargaining

0

1

AB

x3

Y

N

Period 3:A offers x3.B responds.

How should B respond to x3?Accept if 1 – x3 ≥ 0; i.e.,accept any x3 ≤ 1.

(x3,1-x3)

(0,0)

Page 185: Lec 24 Game Applications

Strategic Bargaining

0

1

AB

x3(0,0)

Y

N

Period 3:A offers x3.B responds.

How should B respond to x3?Accept if 1 – x3 ≥ 0; i.e.,accept any x3 ≤ 1.

Knowing this, what should Aoffer?

(x3,1-x3)

Page 186: Lec 24 Game Applications

x3=1

Strategic Bargaining

0

A

B

(1,0)

(0,0)

Y

N

Period 3:A offers x3 = 1.B accepts.

How should B respond to x3?Accept if 1 – x3 ≥ 0; i.e.,accept any x3 ≤ 1.

Knowing this, what should Aoffer? x3 = 1.

Page 187: Lec 24 Game Applications

x3=1

Strategic Bargaining

0

1

A

0

1

B

0

AB

A

x1

(x1,1-x1)

Y

N x2

(x2,1-x2)

Y

N

Period 1:A offers x1.B responds.

Period 2:B offers x2.A responds.

BY

N

Period 3:A offers x3 = 1.B accepts.

(1,0)

(0,0)

Page 188: Lec 24 Game Applications

x3=1

Strategic Bargaining

0

1

B

0

AAx2

(x2,1-x2)

Y

N

Period 2:B offers x2.A responds.

BY

N

Period 3:A offers x3 = 1.B accepts.

In Period 3 A getsa payoff of 1. Inperiod 2, whenreplying to B’soffer of x2, thepresent-value toA of N is thus ??

(1,0)

(0,0)

Page 189: Lec 24 Game Applications

x3=1

Strategic Bargaining

0

1

B

0

AAx2

(x2,1-x2)

Y

N

Period 2:B offers x2.A responds.

BY

N

Period 3:A offers x3 = 1.B accepts.

In Period 3 A getsa payoff of 1. Inperiod 2, whenreplying to B’soffer of x2, thepresent-value toA of N is thus .

(1,0)

(0,0)

Page 190: Lec 24 Game Applications

Strategic Bargaining

0

1

B Ax2

(x2,1-x2)

Y

N

Period 2:B offers x2.A responds.

In Period 3 A getsa payoff of 1. Inperiod 2, whenreplying to B’soffer of x2, thepresent-value toA of N is thus .

What is the mostB should offer toA?

Page 191: Lec 24 Game Applications

Strategic Bargaining

0

1

B Ax2=

(,1- )

Y

N

Period 2:B offers x2 = .A accepts.

In Period 3 A getsa payoff of 1. Inperiod 2, whenreplying to B’soffer of x2, thepresent-value toA of N is thus .

What is the mostB should offer toA? x2 = .

Page 192: Lec 24 Game Applications

x3=1

Strategic Bargaining

0

1

A

0

1

B

0

AB

A

x1

(x1,1-x1)

Y

N

Y

N

Period 1:A offers x1.B responds.

BY

N

Period 3:A offers x3 = 1.B accepts.

Period 2:B offers x2 = .A accepts.

x2=

(,1- )

(1,0)

(0,0)

Page 193: Lec 24 Game Applications

Strategic Bargaining

0

1

A

0

1

BB

A

x1

(x1,1-x1)

Y

N

Y

N

Period 1:A offers x1.B responds.

Period 2:B offers x2 = .A accepts.

x2=

(,1- )

In period 2 A will accept. Thus B will get thepayoff 1 - in period 2. What is the present-value to B in period 1 ofN ?

Page 194: Lec 24 Game Applications

Strategic Bargaining

0

1

A

0

1

BB

A

x1

(x1,1-x1)

Y

N

Y

N

Period 1:A offers x1.B responds.

Period 2:B offers x2 = .A accepts.

x2=

(,1- )

In period 2 A will accept. Thus B will get thepayoff 1 - in period 2. What is the present-value to B in period 1 ofN ? (1 - ).

Page 195: Lec 24 Game Applications

Strategic Bargaining

0

1

A

0

1

BB

A

x1

(x1,1-x1)

Y

N

Y

N

Period 1:A offers x1.B responds.

Period 2:B offers x2 = .A accepts.

x2=

(,1- )

In period 2 A will accept. Thus B will get thepayoff 1 - in period 2. What is the present-value to B in period 1 ofN ? (1 - ).

What is the most that Ashould offer to B inperiod 1?

Page 196: Lec 24 Game Applications

Strategic Bargaining

0

1

A

0

1

BB

A

x1

(1-(1 - ), (1 - ))

Y

N

Y

N

Period 1:A offers x1.B responds.

Period 2:B offers x2 = .A accepts.

x2=

(,1- )

In period 2 A will accept. Thus B will get thepayoff 1 - in period 2. What is the present-value to B in period 1 ofN ? (1 - ).

What is the most that Ashould offer to B inperiod 1?1 – x1 = (1 - ); i.e.x1 = 1 - (1 - ).B will accept.

Page 197: Lec 24 Game Applications

x3=1

Strategic Bargaining

0

1

A

0

1

B

0

AB

A

Y

N

Y

N

Period 1: A offersx1 = 1-(1 - ).B accepts.

BY

N

Period 3:A offers x3 = 1.B accepts.

Period 2:B offers x2 = .A accepts.

x2=

(,1- )

(1-(1 - ), (1 - ))

x1=1-(1-)

(1,0)

(0,0)

Page 198: Lec 24 Game Applications

Strategic Bargaining Notice that the game ends immediately,

in period 1. Player A gets 1 - (1 – ) units of the pie.

Player B gets (1 – ) units.Which is the larger?

x1 = 1 - (1 – ) ≥ ½ ≤ 1/2(1 - )so Player A gets more than Player B if Player B is “too impatient” relative to Player A.

Page 199: Lec 24 Game Applications

Strategic Bargaining Suppose the game is allowed to continue

forever (infinitely many periods). Then using the same reasoning shows that the subgame perfect equilibrium results in Players 1 and 2 respectively getting

and pie units.

Player 1’s share rises as and .Player 2’s share rises as and .

11

1)1(