lecture 15 universal design by prof. dr. sajjad mohsin

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Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

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Page 1: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Lecture 15

universal design by Prof. Dr. Sajjad Mohsin

Page 2: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Today’s Outline

Today we will look into What is Universal Design? Why Universal Design? Assistive technologies Non-speech audio

Page 3: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

What is Universal Design? Universal design is the process of

designing products so that they can be used by as many people as possible in as many situations as possible.

Page 4: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Examples I’m having trouble reading smaller

print Lefties have trouble with scissors Someone with arthritis can’t open a

bottle Chair that a child can’t sit in properly …

Page 5: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Different Environments “Non-average” can mean different

environments, context, locations, modalities.

May require different interaction methods, rules, models

Page 6: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Different Users Not just about “special” populations

like those with particular physical or perceptual challenges.

Also about users not part of the original specification, new users, late adopters.

Page 7: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Users with Disabilities Visual impairment

Not just about blindness, from age, color issues, limitations

Hearing impairment From birth, environment, noise

Physical impairment Wide range, unavailable vs. limited, injury

Speech impairment Permanent, temporary, noise

Dyslexia Autism

Page 8: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Dyslexia

Page 9: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Autism A fast growing serious disability. May be caused by Pollution.

Page 10: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

… plus … Age groups

Older people e.g. disability aids, memory aids, communication tools to prevent social isolation

Children e.g. appropriate input/output devices, involvement in design process

Cultural differences Influence of nationality, generation, gender,

race, sexuality, class, religion, political persuasion etc. on interpretation of interface features

e.g. interpretation and acceptability of language, cultural symbols, gesture and colour

Page 11: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Universal Design In HCI terms, this means particularly

designing interactive systems that areusable by anyone, with any range of abilities, using any technology platform.

Page 12: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Thought of a good design Universal design is primarily about trying

to ensure that you do not exclude anyone through the design choices you make but, by giving thought to these issues, you will invariably make your design better for everyone.

Page 13: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Principles of Universal Design In the late 1990s a group at North Carolina

State University in the USA proposedseven general principles of universal design.

These principles give us a framework in which to develop universal designs.

Page 14: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Principles of Universal Design Equitable use Flexibility in use Simple and intuitive to use Provide perceptible information Tolerance for error Low physical effort Size and space for approach and use

Page 15: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Equitable Use

The design is useful and marketable to people with diverse abilities

GUIDELINES :Provide the same means of use for all users: identical whenever possible; equivalent when not. Avoid segregating or stigmatizing any users. Provisions for privacy, security, and safety should be equally available to all users. Make the design appealing to all users.

Page 16: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Flexibility in Use

The design accommodates a wide range of individual preferences and abilities.

GUIDELINES: Provide choice in methods of use. Accommodate right- or left-handed access

and use. Facilitate the user's accuracy and precision. Provide adaptability to the user's pace

Page 17: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Flexibility in Use – Power Point

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Simple and intuitive Use of the design is easy to understand,

regardless of the user's experience, knowledge, language skills, or current concentration level

GUIDELINES Eliminate unnecessary complexity. Be consistent with user expectations and intuition. Accommodate a wide range of literacy and

language skills. Arrange information consistent with its importance. Provide effective prompting and feedback during

and after task completion.

Page 19: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Simple and Intuitive – Theater Control

Page 20: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Perceptible Information

The design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities

Page 21: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Perceptible Information GUIDELINES

Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information.

Provide adequate contrast between essential information and its surroundings.

Maximize "legibility" of essential information. Differentiate elements in ways that can be described

(i.e., make it easy to give instructions or directions). Provide compatibility with a variety of techniques or

devices used by people with sensory limitations.

Page 22: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Tolerance for Error The design minimizes hazards and the

adverse consequences of accidental or unintended actions.

GUIDELINES Arrange elements to minimize hazards and

errors: most used elements, most accessible; hazardous elements eliminated, isolated, or shielded.

Provide warnings of hazards and errors. Provide fail safe features. Discourage unconscious action in tasks that

require vigilance

Page 23: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Tolerance for Error Example Undo

Page 24: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Low Physical Effort The design can be used

efficiently and comfortably and with a minimum of fatigue.

GUIDELINES Allow user to maintain a neutral body

position. Use reasonable operating forces. Minimize repetitive actions. Minimize sustained physical effo

Page 25: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Low Physical Effort

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Size and Space for Approach and Use Appropriate size and space is provided

for approach, reach, manipulation, and use regardless of user's body size, posture, or mobility.

GUIDELINES Provide a clear line of sight to important

elements for any seated or standing user. Make reach to all components comfortable for

any seated or standing user. Accommodate variations in hand and grip size. Provide adequate space for the use of assistive

devices or personal assistance

Page 27: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

“Designing for Diversity” Requires really understanding the way

diverse types of users interact with a system

Imagine how your interface is “translated” Different language Modality (screen reader, touch, Braille) Cognitive filter Etc.

Page 28: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Terminology Ability Impairment Disability Handicap Policies, Laws, Regulations,

Guidelines People, persons with… Populations vs categories of abilities

Page 29: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Multi-Sensory Systems More than one sensory channel in interaction

e.g. sounds, text, hypertext, animation, video, gestures, vision Used in a range of applications:

particularly good for users with special needs, and virtual reality  Will cover

general terminology speech non-speech sounds handwriting

considering applications as well as principles

Page 30: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Multi sensory system for special Kids

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Usable SensesThe 5 senses (sight, sound, touch, taste and smell) are used by us

every day each is important on its own together, they provide a fuller interaction with the natural world

Computers rarely offer such a rich interaction

Can we use all the available senses? ideally, yes practically – no

We can use • sight • sound • touch (sometimes)

We cannot (yet) use • taste • smell

Page 32: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Multi-modal vs. Multi-media Multi-modal systems

use more than one sense (or mode ) of interactione.g. visual and aural senses: a text processor may speak the words as well as echoing them to the screen

Multi-media systems use a number of different media to communicate information

e.g. a computer-based teaching system:may use video, animation, text and still images: different media all using the visual mode of interaction; may also use sounds, both speech and non-speech: two more media, now using a different mode

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Visual Impairments How to deal with GUIs?

Keyboard vs. mouse use How do they know it is there?

“Talking Braille” ATM phone jack

Sound output Screen readers, rates, voices, quality Non-speech audio Equipment issues

Math, graphs Equations, graphs, tables

Page 34: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Visual Impairments, cont’d What about these?…

Equitable useFlexibility in useSimple and intuitive to useProvide perceptible informationTolerance for errorLow physical effortSize and space for approach and use

Page 35: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Speech

Human beings have a great and natural mastery of speech

makes it difficult to appreciate the complexities

but it’s an easy medium for communication

Page 36: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Structure of Speechphonemes

40 of them basic atomic units sound slightly different depending on the context they are in,

these larger units are …

allophones all the sounds in the language between 120 and 130 of them these are formed into …

morphemes smallest unit of language that has meaning.

Page 37: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Speech (cont’d)Other terminology:

• prosody alteration in tone and quality variations in emphasis, stress, pauses and pitch impart more meaning to sentences.

• co-articulation the effect of context on the sound transforms the phonemes into allophones

• syntax – structure of sentences

• semantics – meaning of sentences

Page 38: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Hearing Impairment Does access for the blind mean no

access for the deaf?Consider how truly multimodal

interfaces can work for everyone e.g., Sonification Sandbox

Page 39: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Physical Impairments A wide variety of “handicaps”

Tremor, dexterity, grip, mobility, balance, strength

Solutions need to vary, tooEyegaze controlBlinksText entry like EdgeWriteBrain-computer interfaces

Page 40: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Aging All of the possible difficulties arise:

Perceptual, cognitive, motor There are fewer and fewer “low tech”

alternatives; forcing seniors into tech Designers often have little experience in

the realities of the older (or handicapped or deaf or…)

Page 41: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Audio Non-speech audio

For example whistling, humming or hissing for entering data

Often useful for visually impaired usersVery useful for others too!

Page 42: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Non-Speech Sounds boings, bangs, squeaks, clicks etc. Commonly used for warnings and

alarmsEvidence shows they are useful

Fewer typing mistakes with key clicks Video games harder without sound

Language/culture independent, unlike speech

Page 43: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Non-Speech Sounds: Useful? Dual mode displays:

information presented along two different sensory channels

redundant presentation of information resolution of ambiguity in one mode through information

in another Sound good for

transient information background status information

e.g. Sound can be used as a redundant mode in the Apple Macintosh; almost any user action (file selection, window active, disk insert, search error, copy complete, etc.) can have a different sound associated with it.

Page 44: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Uses of Non-Speech Audio Beeps ‘n’ Bops Peripheral Awareness Sonification Audio Interfaces, Audio Menus Navigation

Page 45: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Beeps ‘n’ Bops Warnings, alerts, status messages

Status indicatorsError messagesAlarms

Will they be heard, identified, and understood?

Page 46: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Peripheral Awareness Using sound to communicate

information about the environment Compare to information visualization

Web server trafficWeather outsideTrafficActivity level of colleaguesStatus of resources (printers, etc.)

Page 47: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Audio Aura Audio Aura

Mynatt, Back, & WantXerox PARC, 1997“The goal of Audio Aura is to provide

serendipitous information, via background auditory cues, that is tied to people’s physical actions in the workplace.”

Page 48: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

StockScapeWalker & B. MauneyGeorgia Tech, 2004Continuous soundscape that maps stock

price change onto sounds. Deviation from baseline means more sounds. Change upmeans adding animals; changes downmeans adding rain, thunder.

Page 49: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Sonification “Auditory display of

quantitative information”

Compare to visualization Weather data Stock market data Election results

Page 50: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Sonification Design Issues Mapping

Data dimension --> Display Dollars --> pitch (or distance from x-axis)

Polarity Increasing pitch = increasing or decreasing $ ?

Scaling Double the pitch = double the $ ?

Context Equivalent to tick marks, axes, trend lines

Interaction techniques

Page 51: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Audio Interfaces & Menus Audio-only or audio-enhanced

interfaces IVRs (phone-based, like airlines) Complete operating systems (Curo) Menus Earcons, auditory icons, spearcons

Page 52: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

IVR Phone Based

Page 53: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Auditory Icons Use natural sounds to represent different types of

object or action Natural sounds have associated semantics which can be

mapped onto similar meanings in the interaction e.g. throwing something away

~the sound of smashing glass

Problem: not all things have associated meanings Additional information can also be presented:

Muffled sounds if object is obscured or action is in the background

Use of stereo allows positional information to be added

Page 54: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

SonicFinder for the Macintosh Items and actions on the desktop have

associated sounds Folders have a papery noise Moving files – dragging sound Copying – a problem …

sound of a liquid being poured into a receptacle rising pitch indicates the progress of the copy

Big files have louder sound than smaller ones

Page 55: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Earcons Synthetic sounds used to convey information Structured combinations of notes (motives )

represent actions and objects Motives combined to provide rich information

compound earcons multiple motives combined to make one

morecomplicated earcon

Page 56: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Earcons (cont’d) Family earcons

similar types of earcons represent similar classes of action or similar objects: the family of “errors” would contain syntax and operating system errors

Pro: Earcons easily grouped and refined due to

compositional and hierarchical nature Con:

Harder to associate with the interface task since there is no natural mapping

Page 57: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Navigation Getting around, for those who cannot look

or cannot see Persons with visual impairments Military applications

Page 58: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Summary of Today’s Lecture Universal design is about designing

systems that are accessible by all users in all circumstances.Taking account of human diversity in

disabilities, age and culture.

Universal design helps everyoneFor example, deaf, working in noisy

environment, etc…….

Page 59: Lecture 15 universal design by Prof. Dr. Sajjad Mohsin

Summary of Today’s Lecture Multi-modal systems provide access to

system information and functionalitythrough a range of different input and output channels, exploiting redundancy.

Such systems will enable users with sensory, physical or cognitive impairments to make use of the channels that they can use most effectively.Utilizing senses in interactive experience