left or right / fixed devices / week ii

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    Left or right?Design for spatial orientationInteractive & motion graphics: Orientation between real and virtual worlds

    11.10: introduction

    mobile devices & future scenarios

    18.10: fixed devices & contextual information

    25.10: agent devices & smart objectsfinding,recording,visualizing,learning

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    Real World

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    Fixed Devices & Contextual Information

    Kiosk Apps

    2D DisplayMaps

    Binocular Apps

    ARContextual InfoLayers

    Projection Apps

    Basic projectionMapping (2D-3D)Contextual InfoAugmentation

    i i i

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    Guckkastenbhne

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    Filippo Brunelleschi, Santa Maria del Fiore

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    8/33Camera Obscura

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  • 8/3/2019 Left or Right / Fixed Devices / Week II

    10/33Albrecht Drer

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    Leon Battista Alberti, Anemometer Compass

    ChristopherColumbs Map Mariner's astrolabe Jakobsstab

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    Paul Czanne

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    Camera Obscura

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    14/33Eadward Muybridge / The Horse in Motion / 1877

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    15/33Eadward Muybridge / Zoopraxiscope / 1878

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    Guckkastenbhne

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    Morton Heilig / Sensorama / 1962

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    James Cameron / Avatar / 2009

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    ar binoculars

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    Meso / BMW Focus on Joy / 2009

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    Art+Com / Boulevard der Stars / 2010

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    Markus Kison / Touched Echo / 2007-2009

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    Ruedi Baur / Cinmathque Franaise / 2004

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    Ruedi Baur / Cinmathque Franaise / 2004

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    Steven Spielberg / Minority Report / 2002

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    TextNikon / D700 Launch Korea / 2010

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    On - and Offline Advertising & Art

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    Touchscreen vending machine / Tokyo / 2011

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    Nordkapp / City orientation / 2011

    Week II Interacti e T pograph

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    Take your typographic design and expand it dynamically and interactively! Think about how to solve the issue ofhaving to use three languages by adding time and interaction. How can you tell apart the different languages by atime-based or interactive distinction?

    What you ask:- Who uses it & what does she/he need?- which functionalities does it have?- How does it communicate?- Who uses it & what does she/he need?

    What you do:1. design the concept2. prove the concept through testing & documenting on spot

    3. refine the concept4. prove again though testing & documenting on spot

    What you need:- Paper, Cardboard, Scissors, Print-outs, Stencils etc.- Photo-camera (Video)- Projections, Light

    Research:Oskar Fischinger, Muriel Cooper, Paul Jeffrey Sharits (http://www.ubu.com/film/sharits.html ), Jenny Holzer, Gary

    Hill, David Small (MIT / Small Design Firm), Alex Gopher und Matthias Zentner, Saul bass (Motion PictureSequences)

    Week II: Interactive Typography

    http://www.ubu.com/film/sharits.htmlhttp://www.ubu.com/film/sharits.htmlhttp://www.ubu.com/film/sharits.html