lessons from game design
TRANSCRIPT
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Lessons from Game Design
Jesse Schell
@jesseschell
Midwest UX 2015
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What is a game designer’s goal?
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Experience
Mechanics
A game consists of…
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Introspection
• Pros?• I am the user! I can see into
my MIND!
• My motivation solves a problem!
• SPEED!
• Cons?• Bias!
• Paralysis by analysis
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Experiencing Mind Analyzing Mind
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Analyze Memories Two Passes
Sneak Glances Observe Silently
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Work in the invisible world
at least as hard as you do in
the visible.
-Rumi
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Choco-fication!
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Rewards can Backfire
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Self-Determination Theory
Competence Autonomy Relatedness
I want to be good at what
I do!
I want freedom!
I want to connect to
others!
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“Hafta” “Wanna”
Slavery Freedom
Duty Fun
Work Play
Efficiency Pleasure
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Games are special because…
• They are interactive
• They are designed ENTIRELY for pleasure
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Games provide:
•Clear Feedback
•A Sense of Progress
• The Possibility of Success
•Mental and Physical Exercise
•A Chance to Satisfy Your Curiosity
•A Chance to Solve a Problem
•A Feeling of Freedom
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Sensation
Fantasy
DiscoveryLaughter
Story
Challenge
Thrill
Triumph
Expression
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-or-
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Low Interest
Medium Interest
High Interest
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A Good Interest Curve
Interest
Time
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A Bad Interest Curve
Interest
Time
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Does this work for long and short experiences?
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Interest Curves are Fractal
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Three Factors of Interest
1 : Inherent interest of events
2 : Poetry of presentation
3 : Psychological proximity
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Psychological Proximity
You
Them
Me
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Three Factors of Interest
1 : Inherent interest of events
2 : Poetry of presentation
3 : Psychological proximity
Interest
Time
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Chainsaw Juggling
Interest
Level
Inherent
InterestPoetry
Psych.
Proximity
Me
You
Them
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Violin Concerto
Interest
Level
Inherent
InterestPoetry
Psych.
Proximity
Me
You
Them
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Tetris
Interest
Level
Inherent
InterestPoetry
Psych.
Proximity
Me
You
Them
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A Great Experience
Interest
Level
Inherent
InterestPoetry
Psych.
Proximity
Me
You
Them
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The Art of Interactive Entertainment
is
The Art of Indirect Control
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1) Indirect Control through Constraints
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2) Indirect Control through Goals
Go get some bananas!
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Amsterdam Airport Schiphol
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3) Indirect Control through Interface
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4) Indirect Control through Visual Design
We are led to believe a liewhen we see with, not through, the eye.
- William Blake
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Aladdin Mark II
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Aladdin Mark II
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Aladdin Mark III (multiplayer)
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5) Indirect Control Through Characters
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6) Indirect Control through Music
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Six Methods of Indirect Control
1) Constraints
2) Goals
3) Interface
4) Visual Design
5) Characters
6) Music
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When the best leader’s work is done,
the people say “We did it ourselves!”
- Lao Tzu
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Is it worth it?
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