let’s play a game · 2019-05-23 · students have created their game, they play it with a...

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All rights reserved © 2019 KUBO Robotics ApS kubo.education 1/2 SUMMARY Students draw a game board on a blank acvity map and create some game cards (these can be with numbers and leers). The map quadrants could include instrucons such as skip a turn, go back two spaces, or move to this quadrant. The game cards should also include various instrucons for KUBO or the player to perform. Aſter students have created their game, they play it with a partner. BEFOREHAND Students should understand how to use KUBO and the Coding TagTiles ® . They should also have some previous experience with coordinate grids. RESOURCES · 1 KUBO robot per pair, fully charged. · 1 set of Coding les · Blank acvity map · Any addional gaming elements Let’s Play a Game (PRIMARY FOCUS: MATH / STEAM*) For students from approximately 4 to 8 years old. *STEAM: Science, Technology, Engineering, Arts and Mathemacs

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Page 1: Let’s Play a Game · 2019-05-23 · students have created their game, they play it with a partner. BEFOREHAND ... Let’s Play a Game (PRIMARY FOCUS: MATH / STEAM*) For students

All rights reserved copy 2019 KUBO Robotics ApS kuboeducation12

S U M M A RYStudents draw a game board on a blank activity map and create some game cards (these can be with numbers and letters) The map quadrants could include instructions such as skip a turn go back two spaces or move to this quadrant The game cards should also include various instructions for KUBO or the player to perform After students have created their game they play it with a partner

B E F O R E H A N D Students should understand how to use KUBO and the Coding TagTilesreg They should also have some previous experience with coordinate grids

R E S O U R C E S 1 KUBO robot per pair fully charged

1 set of Coding tiles

Blank activity map

Any additional gaming elements

Letrsquos Play a Game ( P R I M A RY F O C U S M AT H S T E A M )

For students from approximately 4 to 8 years old

STEAM Science Technology Engineering Arts and Mathematics

All rights reserved copy 2019 KUBO Robotics ApS kuboeducation22

C R O S S - C U R R I C U L A R L I N K S Social Development Students create a game board based on a place they have been such as a gym

school or park

Math Go to the floor Students can work in pairs and direct a partner to go two steps forward and then turn one step to the right etc practicing direction and numbers from 1-10

Art Students can be encouraged to design their own characters to be placed on the coordinate grid These can be made from small matchboxes clay felt googly eyes etc

E X T E N S I O N A C T I V I T I E S Students list significant places on their map using coordinates

S O L U T I O N E X A M P L EFor a grid like this it is suggested students use dice or a die to move to specific coordinates If students create a more path-like game they could roll one die to move forward so many quadrants On this map the squares with the items on it could mean the student has to perform an action such as spin around three times or jump up and down Cards with numbers or letters could mean the student picks a card that tells them something KUBO has to do several times or such as move to quadrant (4 6) go to a specific letter or go to the football

N O T E S

Page 2: Let’s Play a Game · 2019-05-23 · students have created their game, they play it with a partner. BEFOREHAND ... Let’s Play a Game (PRIMARY FOCUS: MATH / STEAM*) For students

All rights reserved copy 2019 KUBO Robotics ApS kuboeducation22

C R O S S - C U R R I C U L A R L I N K S Social Development Students create a game board based on a place they have been such as a gym

school or park

Math Go to the floor Students can work in pairs and direct a partner to go two steps forward and then turn one step to the right etc practicing direction and numbers from 1-10

Art Students can be encouraged to design their own characters to be placed on the coordinate grid These can be made from small matchboxes clay felt googly eyes etc

E X T E N S I O N A C T I V I T I E S Students list significant places on their map using coordinates

S O L U T I O N E X A M P L EFor a grid like this it is suggested students use dice or a die to move to specific coordinates If students create a more path-like game they could roll one die to move forward so many quadrants On this map the squares with the items on it could mean the student has to perform an action such as spin around three times or jump up and down Cards with numbers or letters could mean the student picks a card that tells them something KUBO has to do several times or such as move to quadrant (4 6) go to a specific letter or go to the football

N O T E S