level design document

32
1

Upload: dannyboy91

Post on 18-Apr-2017

240 views

Category:

Documents


1 download

TRANSCRIPT

1

2

Contents Page

Training grounds 7

Bamboo Forest 11

Chinese Canyon 17

Prison 22

City at night 27

3

Level Design Influences of Octo Ink

Rayman Origins

What I really like about Rayman is the fluidity of the level design; no part of any level

feels forced or unnatural. I am also fond of the way the Lums, the collectible of the

game are used to guide the player through the level, but at the same time become a

challenge in itself to collect them all to completely unlock all of the game.

Furthermore, the use of the layered art assets in this game is beautiful.

Mark of the Ninja

4

The Main influence of the level design influence from this game would largely be the

stealth mechanics and how they are implemented through the level design with the

use of lights placed around the level. I also like the way the enemies patrols certain

parts of the level until they become aware of your presence, they are a more natural

obstacle to the player. Furthermore, I like the way there are multiple pathways

around the level and it is up the player how stealthy they wish to be.

Splosion Man and Mrs Splosion Man

Like Rayman I really like the fluidity of how the player moves in Splosion Man, its

similar but Splosion Man is being hurtled across the level and there is little room for

mistakes. When the player does make a mistake there is always a checkpoint very

close that he can restart from, similar to Super Meat Boy but this is much slower

paced compared to it, leaving the player far less frustrated.

5

Ink Pots

Ink pots are dotted around the level to help

boost Dec’s ink when he needs it the most,

keeping the game play flowing and more

importantly keeping him moving around the

map.

The ink pots also will work as a sort of guide,

when the player sees an ink pot they know that

they should be heading in the direction of it.

A standard ink pot will refill Decs in to the two

thirds mark.

The larger ink are a lot rarer, mostly because

they will only need to be used in situations

when Dec will need to be in combat and

platforming at the same, he will need a lot of

ink.

6

Checkpoints The levels of Octo Ink are designs to be difficult, and players will more than likely die a lot, because

of this there will be regular check points placed around the levels at key points, making sure that the

player gets back into the action as fast as possible. This will relieve some of the frustrations of dieing

a lot.

7

The Training Grounds This level starts with the player being woken by Ollie the red panda telling him that the royal red

panda family is in trouble and that he needs to help. It is basically a tutorial level and Oli the red

panda will guide Dec the octopus through it every step of the way.

Level objectives Introduce the player to the game

Basic movement

Basic ink squirts

What the ink pots do

Ink run

Blocking

Defeating enemies

Obstacles around the Training Grounds

Canons

Canons are used around the level and them fire a shot repeatedly every half a second, killing the

player.

8

Training spike Pillars The player will have to try his best to dodge these pillars as they will again kill him in one hit.

9

Spike Floor

10

11

The Bamboo Forest After Dec the octopus is eventual beaten in the by the Bosses in the previous level he is locked away

in house located deep within the Bamboo Forest, Dec needs to escape and make his way back to

civilisation.

The Jade Family and the evil animal kingdom that are traveling through the forest have started to cut

down the bush to make a path for their troops.

Level Objectives Introduce the player to the interactive environment piece like the flingable Bamboo

Using stealth abilities like hiding in the bushes

Introduce the player to the Ink Drop

More complex platforming in a different environment that the player will have to take advantage of.

12

Obstacles

Sharp Bamboo This bamboo has been left behind by the Dec enemies in

their attempt to create a safe path through the forest; it

is sharp and will eliminate Dec instantly, It will be used in

to create tight spaces where the player has to move with

absolute Accuracy.

Bushes Obviously throughout the bamboo forest there will be foliage, both along the ground and up in the

canopy of the Bamboo tress, the can be used to Dec’s advantage. The bushes along the Ground can

be used to hide from patrolling enemies from

13

Bamboo Fling

At Certain points throughout the level there will be platforms that are too high to reach, luckily there

will be a bamboo tree nearby with some branches that are very useful.

Dec will be able to squirt up to the branch, when he gets close enough he will sort of snap to it to

make the it easy for the player to manoeuvre Dec onto it. Then they can grip the Branch.

Once Dec is onto the Branch the player will tap the branch on the Wii U controller or just hold the

analogue stick down, they then release the stylus or analogue stick and Dec will start hurtling toward

the platform, as seen below.

Dec can also use the Branches to defeat enemies, by dragging them back with the Wii U stylus and

then releasing it when it is in proximity of an enemy.

14

15

16

17

The Great Chinese Canyon Declan begins this level in the confides of Ollie the Red Pandas home, whilst there the Red Panda fills

him on where he is and gives him the information he needs about the Chinese Kanyon. Many

followers of the Red Panda family used the Canyon to seek refuge from the evil Jade Family, and

they did it successfully for a while…. Once they had been discovered a huge battle broke out where

many lost their lives, weapons from the great battle are still scattered throughout the Great Canyon.

Level Objectives Introduce the player to a more open level design.

Introduce the player to enemy takeover.

Introduce the sleeping Tiger.

Introduce Sliding along Rope.

Obstacles

Weapon remnants These are the weapons that have been left behind from the great battle that took place here. The

weapons fit in with the rest of theme of the game in that they resemble the ancient Chinese

weaponry.

They work the same way that the sharp bamboo worked in The Bamboo Forest in that if Dec touches

the Sharp weaponry sticking out of the rock then he will instantly be killed.

18

Vines

Vines will be used to manoeuvre of the large chasms of the level, Dec will have to use the Ink Run all

that way along it to reach the other side. But he must be careful, enemies and other obstacles will

try to prevent him from reaching the other side, and with Dec moving so fast the players reflexes will

be put to the test here.

19

20

21

22

The Prison of the Jade Family Level Objectives

Barbed wire as an obstacle

Opening the gates

Key Stealing

Spot Lights

Obstacles

Barbed Wire

Barbed wire will be dotted around the level in the same way that the weapon remnants were in the

previous levels. It creates a natural obstacle that’s fits in with the prison environment.

23

Spot Lights Spotlights will normally be placed around

the level where enemies are. If Dec moves

through the light of the spot light all of the

enemies in the area will be alerted to him

and it will be game over.

Keys Keys will be dotted around one specific area at a time, Dec will need to

collect all of the keys to move onto the next area and pass through the door that

will be blocking him.

24

25

26

27

The Great City

The great city is the last level of the game and by now the player should have enough skill for this

difficult tightly packed level with no room for ever. It is set against the back drop of a city and takes

place at night. The player must avoid getting seen by the hordes of enemies at all times, this means

avoid every light source they come across.

Level Objectives Introduce the advantages of avoiding the light

Introduce lanterns

Introduce Fireworks

Use the skills the you have learnt to master moving around in a very tight

space

Obstacles

Firework The firework will be triggered when dec moves across certain trigger point

or comes in its line of time, the firework will fizz at dec, illuminating him if

he gets too close. If he does come in range of it, it will explode, thus

exposing him to all his enemies and he will go back to the last checkpoint.

28

Lantern The Lantern works in almost the exact same

way that the fire work does except for the

fact that is a static object and does not move.

It serves as a wall of light which Dec will have

to avoid at all costs.

29

30

31

32