localizing global game jam: designing game development for collaborative learning in the social...

18

Click here to load reader

Upload: syamane

Post on 22-Jan-2018

397 views

Category:

Technology


0 download

TRANSCRIPT

Page 1: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

.

......

Localizing Global Game JamDesigning Game Development for Collaborative

Learning in the Social Context

K. Shin, K. Kaneko, Y. Matsui, K. Mikami, M.Nagaku,T. Nakabayashi, K. Ono, and Shinji Yamane

IGDA Japan

November 2012

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 1 / 18

Page 2: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Contents

...1 Introduction

...2 Game Jam approach

...3 Fukushima Game Jam

...4 After the Jam

...5 Summary

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 2 / 18

Page 3: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Introduction

Latest News:

Fukushima Game Jam game download isoutage in this weekend!By the major power outage in campusAfter Monday, you can download and playthe games freely athttp://fgj12.ecloud.nii.ac.jp/

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 3 / 18

Page 4: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Introduction

Menu

...1 In playing and making games, we collaborate.

...2 “Game Jam” as new approach of gamedevelopment

...3 Designing the game jam for the social problem

...4 Fukushima Game Jam 2011 (and 2012)

...5 Creative recovery/place–making after 3.11earthquake, tsunami, and atomic meltdown

...6 Educating the next generation of developers

...7 . . . and localized game jams everywhere

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 4 / 18

Page 5: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Game Jam approach

About Game Jam approach

“jam session” by game developersad-hoc team developmentweekend project: extremely short perioddeath match myth: each roles has own breaknot a contest, not for a wineverybody is welcomenot begginers but professionals also can learnfree download, public/peer review, version-up

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 5 / 18

Page 6: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Game Jam approach

Designing game jam with purpose

We propose to design the game jam with three types:Global Game Jam globally distributed event for general

purposeLocalized Global Game Jam mega–regional or

nation–wide event with social purposeLocal game jam in–house, stand–alone event for a

local purpose

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 6 / 18

Page 7: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Fukushima Game Jam

Fukushima Game Jam 2012 in 1 minutehttp://www.youtube.com/watch?v=5apdF6Ri7REFukushima Game Jam 2011http://www.youtube.com/watch?v=7XMsAd3nmpUhttp://www.youtube.com/user/japangamejam

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 7 / 18

Page 8: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Main site: Minamisoma city

Interactive Map in English:http://spectrum.ieee.org/static/

mapping-fukushimas-impact-on-japan

Minamisoma city in Fukushima is located at theedge of low–level radiation zone.

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 8 / 18

Page 9: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Design strategy 1: ProcessAlpha, beta, public play test, and final release arescheduled in 30 hours

Tokyo team also experienced the bus trip with a localguide to the edge of the evacuation zone just beforestarting design.

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 9 / 18

Page 10: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Design strategy2: Participatory DesignPublic play–test and kids workshop

Focusing the users’ needs sometimes changed thegame design.

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 10 / 18

Page 11: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Design strategy 3: Listening to users

Some observation from Minamisoma bus trip andlive–streaming program during the game jam:

No IT industry: agriculture and service market fornuclear power stationNo universityPublic awareness concerning

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 11 / 18

Page 12: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Design strategy 4: Team

Each team has 5–7 personJammers registration with their profileProfessional/semi-professional lead programmerfor each teamBeginner/student for each teamSeparate developers from a same organizationSometimes too many programmers and lessmanual writers

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 12 / 18

Page 13: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Design strategy 5: satellites

More than 100 developers took part in FukushimaGame Jam 2011:

Main site: 44 (25 from Tokyo, 19 from Tohokuregion)Tokyo: about 40 (2 sites including part-timeattendee)Fukuoka: about 30Sapporo: 7

SHIPS (Sympathy, Interest, Participation, Share)expanded overseas in FGJ 2012.

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 13 / 18

Page 14: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Fukushima Game Jam

Design strategy 6: achievements

Theme is “Tsunagari” (relationship or connection)(1) Collaboration with kids(2) Tohoku Include the specialties from Tohoku area(3) First contact(4) No instruction(5) Five minutes limit(6) Language Free(7) Interface

(8) LinkJammers can select more than one achievements

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 14 / 18

Page 15: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

After the Jam

Lessons from Global Game Jam

All teams made up their games in FGJ2011.A few teams could do alpha–beta–completeiteration in 30 hours.With positive feedback, FGJ2012 also held in lastAugust.As same as GGJ, FGJ2011 has provided thelessons for each developers:

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 15 / 18

Page 16: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

After the Jam

FGJ and Lessons from Global GameJam

...1 Rapid prototyping experience

...2 Opportunity for failure

...3 Working in diverse teams

...4 (Professional) Tools assessment and selection

...5 Research and user studies

...6 Promotion

these characteristics never experienced in the hugegame company were also observed in FGJ (expect foravoiding failure).

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 16 / 18

Page 17: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Summary

Conclusion

First nation-wide game jam without the support offederal governmentsupports from game industries and grass–rootedgame developers communityCreative recovery/place–making after 3.11 divideCollaboration between kids and professionalsBringing the prototyping culture to package gamedevelopers, kids, and other citizensHuge public awareness but less feedbacks (We’llheld a indie game test show including FGJ gamesat Tokyo in this month.)

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 17 / 18

Page 18: Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

. . . . . .

Summary

See you in our next game jam.

...1 Global Game Jam 2013 (2013/1/25–27)

...2 Fukushima Game Jam 2013, (maybe) next August

...3 Jam sites in Japan provides live–streaming withinterviews during the Jam.

S.Yamane et al. (IGDA.jp) Game Jam Nov. 2012 18 / 18