loud project brief
TRANSCRIPT
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the music revolution is now
ONYX Project #2 Kimani Peter
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TABLE OF CONTENTS
Description 4
Project Summary 4
Value Proposition 5
Key Services 6
Positioning 7
Key Partners 9
Market Analysis 11
Launch Strategy 15
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DESCRIPTION
LOUD is a software based record label with a goal of breaking down barriers which young
producers and artist face when entering the music industry. It specifically seeks to
empower members of disadvantaged and marginalized communities with a focus on the
black community. It also liberates music lovers by being a platform where they curate the
best content through a democratic system of up voting content.
PROJECT SUMMARY
Record Label & Software Platform
LOUD will function like a traditional record label providing artist with facilities to produce
their music. The LOUD app will provide a platform for artist to share their work. On the
app a democratic system of up votes will be used so that listeners can decide whats the
best content. Popular artist on the LOUD app will be endorsed by the LOUD record label in
the same way traditional record labels endorse their artist by investing in their tours,
festivals appearances, events, radio play, distribution channels etc. Like traditional record
labels these investments are where LOUD expects to receive its main revenue stream.
There are additional revenue stream in the opportunity to sell space, and airtime on the
app to advertisers looking to provide relevant promotional content to LOUD users.
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VALUE PROPOSITION Artist
LOUD seeks to erode the barriers artist and producers face when trying to enter the music
industry; which are especially high for those coming from disadvantaged and
marginalized communities of colour. LOUD also provide those artist and producers with a
democratic platform that gives them an equal opportunity to be discovered by music
lovers.
Music Lovers
LOUD will give music lovers an equal vote in deciding what music they hear and have
access to. Braking the traditional system where a select group controls what music get
airtime over others.
Business To Business
Provide space, and airtime on the app to advertise relevant promotional content to user
on the LOUD app. Users will have profiles which will give advertisers the ability to target
on specific audiences they feel well benefit from their offerings.
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Recording Studio Partnerships
In order to facilitate initial demand LOUD will partner with local recordings studio at
launch. Studios will benefit from having high traffic, and agreements with the LOUD
record label that will give them the ability to monetize from the content they help to
create.
KEY SERVICES
Facilitate Content Creation
Provide artist with access to facilities and means of creating their music. This will be
accomplished though a variety of ways which include but aren't limited to: partnering with
local studios, building LOUD studios, working with amateur home studios, releasing
products for home recording. For the initial launch the focus will be on studio
partnerships and building networks of amateur home studios.
Provide and Maintain Software Platform
Provide a stable platform for artist and music lovers. That allows for people to hear music
being created by local artist and also hear popular music from other artist from all over
that also use the LOUD platform.
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Provide Services Artists Need To Monetize
Act as a traditional record label for artist by providing artist who have proven their validity
on the LOUD platform with investment capital to distribute their music, go on tours, make
appearances at events, make radio appearances and all other ways of expanding their
audience and monetize on their work.
POSITIONING
Attributes
community
sharing
village
art
sanctuary
safe
hospitable
nurturing
wise
culture
open
music
revolutionary
liberating
diverse
human
bold
progress
uplifting
strong
unity
expression
spirit happy
positive
mindful
people
empowering
young
energy
disruptive
healing
youth
democratic
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Artist Support was defined by a score which measures how well each platform creates
opportunities to monetize, provides facilitates for content creation, and opportunities for
content release which provides equitable visibility for the artist on its platform. Platform
with a strong ability to achieving those goals received a high score and were placed
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higher on the axis while platforms with a weak ability to achieve those goals received a
low score were placed lower on the axis.
Interest takes a close look at the missions of each platform to determine whether there
intent is based more on the art of music or if their interests are more based in the ability
profit from music as an industry.
Similar Organizations
KEY PARTNERS
There are organization positioned very closely to LOUD (refer to t-chart in positioning
section). These organizations have similar missions of creating more access for artist
and producers to enter the music industry. They also have many similar attributes which
will make them key partners for LOUD to possibility collaborate with.
Remix Project
Based in Toronto and Chicago; Remix Project provides successful candidates with
training in their respective genres, provides them with knowledge about the industry,
• basecamp
• soundcloud
• audiomack
• CKOU
• spotify
• pique
• 8track
• apple music
• songza
• remix project
• CKCU
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helps them to create a body of work, connects them to mentors, and provides them with
facilities and workshops. Their work is concentrated in the localities they’re based in.
Their success can be seen in the victories of their alumni. A recent testament to that is
the success of Wonda Gurl; a young producer and student of their program who featured
on rapper Jay z’s most recent album.
Opportunity: LOUD would be interested in working with Remix Project in the area of
creating studios. Creating products that make amateur and at home music creation
easier. Working with their studios, learning from them on how to initiate studio
partnerships, learning from them how to create and run proposed LOUD studios. LOUD
aligns with them on their mission to break barriers artists face in creating music and to
enter the music industry.
Pique
Is a blog that profiles Toronto talent. The following information was taken from their
about page: We create and curate talent from across Toronto. PIQUE is a project that
profiles a 100 Toronto artists that range from singers, rappers, creatives, painters,
dancers, skaters, and so on. We produce short clips of artists showcasing their talent
(under 15 seconds). The idea is to provide a snapshot of Toronto’s talent using the idea of
short attention spans.
Opportunity: When entering the Toronto market LOUD would be interest in working with
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Pique in providing visibility to Toronto artist. LOUD will also be looking for blogs similar to
Pique in other localities that seek to provide visibility to artist in their cities.
Bandcamp
Bandcamp is a online music market place, where anyone is able to upload their content
and monetize on it. This information was taken from their about page: Bandcamp makes
it easy for fans to directly connect with and support the artists they love. We treat music
as art, not content, and we tie the success of our business to the success of the artists
who we serve.
Opportunity: LOUD as a software platform seeks to provide artist with the same
opportunities to monetize on their work that Bandcamp does. Bandcamp has a huge
collection of independently produced music LOUD will be able to use Bandcamp's large
collection to jumpstart the LOUD app. By partnering with Bandcamp so that artist are able
to upload their music from Bandcamp to the LOUD app. Bandcamp will also be a great
tool for finding independent artist at launch.
MARKET ANALYSIS
The market analysis focuses on potential competitors and organizations whose business
models compete with LOUD’s. The analysis will explore the potential ways LOUD will
affect existing business models, showing that there’s room in the market for LOUD and
how LOUD is prepared to exist in the current market alongside these competitors.
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Subscription Based Music & Record Labels
LOUD bridges the gap between two markets in the Music industry. The markets are the
emerging subscription based music service industry and the music rights ownership
industry. The subscription based music service industry is occupied by companies such
as; Spotify, Apple, Rdio, Tidal, Google, Songza, 8track etc. These companies pay rights
owners for a license to stream content owned by rights owners to subscribers of their
platforms. Their revenue streams come from selling subscriptions and selling space on
their platforms to advertisers.
The music rights ownership industry is occupied by major record labels such as;
Universal Music Group, Sony Music Entertainment, Warner Music Group. These
companies seek out talent and invest in the creation, promotion, and distribution of their
work in exchange for rights to that work. Their revenue streams come from right
ownerships and income generated from artist work and performances, and appearances.
Music Industry Developments
In the past the music industry was dominated by major record labels. These companies
were very large entities whose size were necessary in order to achieve the economy of
scale needed to make music creation and distribution feasible. The over head cost
included recording facilities, print and radio promotional campaigns, production of
physical records/cds and distribution arrangements. The operational cost made it
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necessary for artist to work with major record labels in order to have their music
produced, and distributed.
Since then the technological era has disturbed that model in a variety of ways. The first
major hit to the major record label model started with the rise in online piracy making it
easier for listeners to download content for free online. This dramatically decreased
revenue for major record labels forcing them to shift from physical record sales to digital
record sales (ringtones, iTunes etc), and pushing them to shift focus to artist
performances and appearances to take the place of what used to bring in the bulk of their
revenues. Digital record sales never adequately took the place of physical record sales
especially as a culture for pirating content took hold amongst listeners liberated by the
internet and in protest of music record prices which they felt were not lowering to match
the lowered cost of producing a distributing music.
Eventually the subscription based music service industry emerged as a response to that
disruptive force. Meeting listeners and record labels half way. The solution was to provide
listeners with the ability to stream endless amongst of content in exchange for a monthly
subscription price. This model was much more feasible for listeners who could now pay
an affordable monthly subscription to listen to music instead of paying hundreds of
thousands of dollars on music collections.
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Opportunity
LOUD was created to continue to innovate in this arena. It is born out of the belief that the
scale necessary to serve the role of a record label has drastically gone down and record
labels no longer need to be as massive as they once were. In fact record labels still
operating at such a scale are limited in their abilities to respond to changes in the music
world that effect artist and listeners. The goal is to establish local record labels that serve
their respective communities; by giving artist in those communities facilities to produce
their music and a platform to share their music with their community and the world and
monetize on their work. The local LOUD record labels will be connect by the LOUD app
platform that serves the function of providing visibility to artist.
Main Competitors
Businesses that operate on a music subscription model will be threatened by the
introduction of LOUD as it will directly compete for viewership. Pricing is an area where
LOUD will have a considerable advantage. Due to the fact that it will not operate on
subscriptions since its business model function more closely to record labels; gaining its
revenues through return on investment in performances, tour, and appearance of talented
artists.
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LAUNCH STRATEGY
The first launch of LOUD will happen at the beginning of fall 2015. The goal for this launch
is to bring awareness to the idea and capture those interested in it in order to get a sense
of whether LOUD is a platform people are interested in having. The launch will mainly
showcase the proof of concept which will show the key features and how the app will
look and feel.
The launch will happen exclusively in Ottawa, it will be delivered through a print campaign
targeted at university campus and areas where there are Artist and Producers especially
those coming from marginalized backgrounds. The print campaign will lead to an online
campaign which further explains LOUD and shows the proof of concept. The online
campaign will be centralized around Snapchat which will be the main tool for capturing
those interested in LOUD. Snapchat is a vastly popular mobile social media platform that
allows users to send brief videos, pictures and text to each other. It will be the main social
media platform for keeping people informed on the development of LOUD.