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  • 5/20/2018 Magazine Research

    1/11

    Gaming Magazines

  • 5/20/2018 Magazine Research

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    Magazine Analysis

    Titles

    Games, Play Station Magazine, XBOX 360, XBOX ONE,

    Nintendo, PC GAMER, PlayGamer, GAMES MASTER, PLAY,

    PC PowerPlay, GAMEINFORMER, Gamer for Windows,

    GAMEPRO, Gamer, OFFICIAL XBOX MAGAZINE.

    Genre

    Gaming/Consoles

    Target Audience

    6-8+ - Ninendo

    12+ Games, Play Station, XBOX 360, XBOX ONE, GAMES

    MASTER, Games for Windows

    15+ PC GAMER, PLAYGAMER, PLAY, PC PowerPlay,

    GamePro, OFFICAL XBOX MAGAZINE

    18+ GAMEINFORMER, Gamer

    Common Features

    Large title at top of page, Somebody or something to do

    with the gaming genre (Character from game, developer,

    symbol, console, etc.), main/primary feature, secondary

    features (reviews, tips, details, news, etc.), barcode, eye

    catching details.

  • 5/20/2018 Magazine Research

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    The pure white masthead uses a

    colour scheme of different shades of

    cold colours as the Joker (the central

    visual interest) is a dark character.

    This also gives contrast to thecentral visual interest and

    background.

    The banner uses a popular subject or

    something interesting and big news

    above the masthead to draw in

    readers, much like a subheading.

    The central visual

    interest is a recognisable

    character, in this case:

    half is the Joker and half

    batman from Batman

    Arkham Origins showing

    their similarities, their

    differences and showing

    they are made to combat

    each other. The central

    visual interest states the

    feature of the magazine.

    The central visual

    interest is large and

    detailed to give a sense

    of importance on this

    magazine. The colourscheme keeps the black,

    white and blue shading

    to contrast with the

    separate headings and

    subheadings on the

    page.

    The large black subheading with

    white background against the

    blue shades behind it gives this

    subheading more importance

    over the other subheadings as it is

    more visible for its contrast. This

    subheading will pull in readers asthe XBOX ONE is popular and

    interesting to a large audience.

    These three

    subheadings show

    they are less

    important than

    the banner, XBOX

    ONE subheading

    and the feature as

    their colour

    scheme blends in

    with the

    background but

    with a darker

    shade, so its still

    visible but states

    its importance.

    The Sims 4 doesnt

    have a large

    audience like

    more popular

    games but still has

    popularity so

    people will read

    the article. OUYA

    is a console tryingto be kick-started

    online to become

    a console to rival

    the popular

    consoles, so

    people who like

    electronics will

    enjoy that article.

    The making of the

    PS4 can draw in

    two audiences,

    the electronics

    audience and the

    Play station

    audience.

    The GODUS subheading

    has the same shading and

    colours as the threesubheadings on the right

    of the page giving the

    same similarities as the

    background, stating

    importance of this

    subheading. GODUS is an

    independent game that

    was on kick-starter and

    gained a moderately large

    audience. GODUS had a

    subheading on the cover

    for its popularity and

    gameplay. So the article

    would pull in two

    audiences, Independent

    game players and players

    The very large main-heading on the magazine is the feature article in this

    magazine: Batman Arkham Origins, the same as the central visual

    interest. This heading has the largest text on the page, as well as the

    magazine title. Doing this the large text is easy to see in size and contrast

    to the central visual image, this can pull in readers and fans of the

    Batman Arkham series. The small subtitle below it: How Batman: Arkham

    Origins brings next gen design to todays consoles explains in a few

    simple words about what some of the article is going to cover, so this

    could draw in audiences of technology, fans and general readers.

    The final small subheading is an explanation of what

    the magazine will highlight in this issue. They have a

    variety of games to pull in a large amount of readersand fans of these games. The popular ones like The

    Witcher 3: Wild Hunt, Battlefield 4, Dota 2 and

    Killzone: Shadow Fall all have very large audiences

    and fans, so by having a small highlight with multiple

    games can pull in an audience without having to put

    any information on the cover of the magazine.

    Overall the colour scheme of this magazine are different shades of blue, white and

    black, giving off a dark, gloomy and a bit of a horrific look, representing the Joker.

  • 5/20/2018 Magazine Research

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    The masthead uses a colour scheme

    of white and red, to be visible

    against the sky and ship in the

    background of the magazine. The

    colours also correspond with Edward

    Kenways outfit (the central visual

    interest)

    The White banner at the top of the magazine uses a font similar

    to the font used in the Assassins Creed logo. The banner uses the

    Playstation 4s upcoming games to draw in the Play Station

    audience and general readers.

    The subheading

    Secrets revealed:

    WATCHDOGS

    continues the colour

    scheme used on the

    cover of this

    magazine of red,

    white and black. Thissubheading is

    creating hype and

    pulling in readers for

    the new upcoming

    game WATCHDOGS.

    Using the game in the

    subheading will pull in

    the readers

    interested in

    WATCHDOGS and

    also having secrets

    revealed adds more

    hype and makes the

    reader more

    interested in reading

    the article and buying

    the game.

    The central visual intrest on the cover of the magazine shows

    Edward Kenway from Assassins Creed 4: Black flag. His outfit

    matches the same colour style as the text on the page of white,

    black and crimson red. The ship in the background establishesthat Edward is a sailor but the pirate flag then also states he is a

    pirate, which shows the game has a pirate genre. Finally, the

    blood on his sword and the dead man on the ground also shows

    the game will have combat and blood, pulling the reader in.

    The large heading of the

    magazine World

    Exclusive: Assassins

    Creed 4: Black flag

    backs up the central

    visual interest of Edward

    Kenway. World

    Exclusive shows the

    game is important and

    big and this is attractingthe reader to buy and

    read the article pulling in

    a large audience of

    Assassins Creed fans

    and the general reader.

    Below the heading three

    subheadings are below,

    detailing whats inside:

    New combat system

    detailed attracts the

    fans of AC, the technical

    readers and the general

    audience. historical

    setting exposed shows

    the setting of the game

    will be exotic and

    important in history

    showing the game is

    interesting, pulling in AC

    fans, maybe history

    game fans and the

    general audience. Naval

    warfare evolution

    shows the game has

    naval combat and that it

    is new and evolved from

    previous naval battles,

    attracting the AC fans,

    perhaps people who likecombat games and the

    general audience. Finally

    the size and importance

    of the heading shows it

    is the feature of the

    magazine

    Revealed THIEF

    emerging form theshadows is a

    subheading

    surrounded by a red

    circle whilst the text

    is white like the

    colour scheme.

    Revealed THIEF

    states the article will

    have details about

    the game THIEF

    which would be

    interesting to the

    fans of the old Thief

    games or audiences

    who like stealth

    games. Emerging

    from the shadows

    refers to the genre of

    the game and themechanics of the

    game of stealth, so it

    could help with

    showing the genre

    and gameplay of the

    game to pull in

    First look: The Witcher 3:

    Wild Huntthe first RPG of

    the next generation keepsthe colour scheme of the

    magazine. The Witcher has

    a large audience to attract

    so having an article on the

    Witcher 3 and mentioned

    in a subheading on the

    In the Highlights it covers the

    articles inside of a variety of

    genres like: Saints Row IV(Action), Pikmin 3 (family, Kids),

    Simcity (Construction), Gears of

    war: Judgement (Third person

    shooter). By simply outlining the

    contents inside, the magazine

    can pull in a large amount of

    Overall the

    colour

    scheme uses

    colours that

    match to

    the central

    visual

    interest of

    red, black

  • 5/20/2018 Magazine Research

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    Heart of darkness refers to the

    central visual interest and the

    feature of the article. Heart of

    darkness is implying that Garret (the

    central visual interest) is the centreof darkness, that he is pure darkness

    and that he works with it. It uses a

    colour scheme with the rest of the

    double page spread of cold colours

    and their different shades of blue,

    white and black.

    The small subheading to introduce

    the article reads: Eidos Montreal has

    a proven track record when it comes

    to reinvigorating old IP, and now the

    developer has set its sights on one of

    gamings classic cult properties.

    Referring back to the old thief games

    and how they are re-imagining it.

    On this double-page spread, Garret

    is used as the central visual interest,

    the colour scheme of white, black

    and the various shades of blue

    match with Garrets outfit, using cold

    and dark colours to reflect the

    personality of Garret.

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    The important part of this small corner is

    the start of the word WATCH DOGS and

    the title Games but to improve, the

    magazine could have the border visiblearound the corner to fill in the empty

    space. The banner is at the top of the

    page because that is where the reader

    will begin to read.

    In this larger rectangle, the large G of

    Games and WATCH DOGS is

    contained in most of the rectangle.

    They could have improved by changing

    the colour of the G in Games and

    WATCH DOGS so they have contrast

    against each other.

    Inside the largest rectangle, the entire

    title of WATCH DOGS, the G and A of

    Games and the small circular

    subheading that reads: PS4 INFAMOUSvs TITANFALL XBOXONE. The

    subheading is placed at this rectangle

    because it is close to the top left corner,

    where readers often begin to read

    showing this subheading is important.

    This is the rectangle that has the central

    visual interest inside: a character from

    Elderscrolls online which is the feature

    article of this magazine. They could have

    improved by making the central visual

    interest smaller so the face fits directly in

    the centre.

    In this top third of the page, there is a

    banner about WATCH DOGS, the title

    Games and the subheading about

    Infamous and Titanfall.

    In the centre third, there is the central

    visual interest and two subheadings on

    The Order: 1886 and League Of

    Legends. It could be improved by

    making the central visual interest

    smaller.

  • 5/20/2018 Magazine Research

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    Magazine Design Ideas

    Title

    Sanctum, Game Reviewer, Game Analyser, Game player,

    Game City, Game Domain, Players Guide

    Fonts

    Prisoner SF, Platinum Beat BTN, Diamond

    Heavy, Cinema Gothic BTN Inline, Bolts

    SF, Gothic821 CN BT, Folio XBd BT, Galaxy BT,

    Diamond SF, Horizon BT, Invers SF, OCR A

    Extended

    Colour Scheme

    Target Audience

    6-8 +, 12+, 15+, 18+

    Features

    Large title, large heading, banner, multiple

    subheadings, central visual image, maybe small

    highlights paragraph, feature heading, background,

    interesting colour scheme, barcode, price

    Genre

    Multi-platform games

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