major studio final presentation: delirium control
DESCRIPTION
TRANSCRIPT
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LAURA SIMPSON
Major Studio Final Project: Delirium Control
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Concept
Can a person share a hallucination with character on the screen?
Is it possible to build an interactive installation that encourages the user and the character to rely on each other?
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Concept
Logline: The Protagonist is suffering from prolonged sleep deprivation. Seventy-two hours have gone past without resting.
The Protagonist has lostsense of reality and hasbecome an unreliablenarrator. The user needsto guide the protagonistthrough her environment.
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Concept
Narrative Goal: Present a first person perspective of the character Present conflicting sensory information to the user
Interactivity Goal: Have the user make decisions to guide the character
through a potentially treacherous scenario Fuse together Choose Your Own Adventure decision
making with Snakes and Ladders
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Methodology
Paper Idea ClustersPaper Prototype of Idea ClustersPaper Prototype of Chosen IdeaResearch on Concept and Technical
InfrastructureFinalize ConceptBuild Infrastructure and NarrativeIntegrate Narrative & StructureTest and Refine
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Domains
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Reference Film/Media
Fight ClubWaking LifePerfect BlueMillennium ActressParanoia Agent
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Max/MSP Jitter Patch Development
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Max/MSP Jitter Patch Development
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Touch OSC GUI Development
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Max/MSP Jitter Patch/Touch OSC Development
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System Diagram
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Precedents
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Play With Me
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Choose Your Own Adventure Books
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Snakes and Ladders
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The Onyx Project
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Prototype 1
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First Prototype
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Prototype 1
Prototype of Technological systemContent was interchangeableBranching system for navigation completed.Goal to get interactive framework working
accomplished.
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User Scenario
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User Scenario
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User Scenario
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User Scenario
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User Scenario
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User Scenario
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Prototype 2
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Prototype 2
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Prototype 2
Working on Narrative FlowDecision MakingRefining the StoryBeginning to make editorial decisionsTwo iterations to get flow organized and
refined.
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Narrative Story Arc
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Narrative Story Arc
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Teaser
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Prototype 3
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Prototype 3
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Prototype 3
Integration of Narrative and InteractiveWireless Controller sent and received data
from computerDeveloped guides so that user can navigate
menus
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User Testing
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User Testing
Navigation: Toggles lighting up to indicate what page the user
should proceed to is a bit difficult to get used to. Instructions are clear.
Story: Relatable. Users can see themselves in the place of
the protagonist. Very Long. Creepy and disorienting, but the mundane
aspects are too mundane.
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Conclusions
The project was moderately successful.The Navigation for the iPod controller has a
learning curve and did seem to increase confusion in the users.
The Story was fairly successful in setting the frame of mind.
Further editing for length will make it easier for the users to engage.
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Next Steps
Source a new method of navigating the pieceContinue refining the story lineExpand to offer more story options
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Thanks to:
Jess HaskinsKatherine MoriwakiRob RamirezAndrea BradshawMy peers in Major Studio Interface