marc prensky & the digital divides

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© 2004 Marc Prensky © 2004 Marc Prensky Marc Prensky [email protected] www.marcprensky.com Secretary’s NCLB eLearning Summit July 13, 2004 Orlando FL © 2004 Marc Prensky

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Page 1: Marc Prensky & the digital divides

© 2004 Marc Prensky© 2004 Marc Prensky

Marc [email protected]

Secretary’s NCLB eLearning Summit July 13, 2004Orlando FL

© 2004 Marc Prensky

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© 2004 Marc Prensky

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in a game environmentSerious training

© 2004 Marc Prensky

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I am speaking to you

today…

© 2004 Marc Prensky© 2004 Marc Prensky

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…from thepoint of view…

© 2004 Marc Prensky© 2004 Marc Prensky

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© 2004 Marc Prensky

…of theMillennials

© 2004 Marc Prensky

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Naturally, we’ll be going at

(slides available) © 2004 Marc Prensky

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WHAT CAN YOU[Educational Policy Makers]

DO FOR US?[The Millennials]

© 2004 Marc Prensky

© 2004 Marc Prensky

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“Give us21st Century

Tools!”

© 2004 Marc Prensky© 2004 Marc Prensky

© 2004 Marc Prensky

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We are growing up during a

VERYDIFFICULT

TRANSITION© 2004 Marc Prensky

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“For the first time in history, we are no

longer limited by our teachers’ ability and

knowledge.”– Mark Anderson

© 2004 Marc Prensky

© 2004 Marc Prensky

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Sadly, YOUare

LIMITING US

© 2004 Marc Prensky

© 2004 Marc Prensky

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So we ask you, as Policy Makers

To please

SET US FREE !

© 2004 Marc Prensky

© 2004 Marc Prensky

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BY GIVING USTHE TOOLSWE NEED

© 2004 Marc Prensky

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Today, you are so focused on

CONTENT( testing, etc.)

© 2004 Marc Prensky

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FOR MOST OF US,OUR BIGGEST NEED

IS NOTBETTER CONTENT

© 2004 Marc Prensky

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WE NEEDBETTER

UNDERSTANDING&

21st CENTURY SKILLS

© 2004 Marc Prensky

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E.G.Knowledge filtering

Using our connectivityMaximizing computer cycles

Speaking in game, etc.

© 2004 Marc Prensky

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OUR TEACHERSCAN

PROVIDE US WITHBETTER UNDERSTANDING

© 2004 Marc Prensky

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BUT WE CAN’T GET21ST CENTURY SKILLS

from ourTEACHERS

© 2004 Marc Prensky

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THEYDON’T HAVE

THEM!

© 2004 Marc Prensky

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E.G.Knowledge filtering

Using our connectivityMaximizing computer cycles

Speaking in game

© 2004 Marc Prensky

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EVENIF YOU

“RETRAIN”THEM!

© 2004 Marc Prensky

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WHY?

© 2004 Marc Prensky

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BECAUSE WE ARE THE

© 2004 Marc Prensky

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© 2004 Marc Prensky

© 2004 Marc Prensky

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• 10,000 hours Video Games• 250,000 emails• 10,000 hours on cell phones• 20,000 hours TV (incl. MTV)• 500,000 commercials

© 2004 Marc Prensky

• < 5000 hours book reading

© 2004 Marc Prensky

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© 2004 Marc Prensky

• 2 billion ring tones per year

• 2 billion songs + movies per month

• 3 billion text messages per day

© 2004 Marc Prensky

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Conventional Speed

Step-by-Step

Linear Processing

Text First

Work-Oriented

Stand-Alone

© 2004 Marc Prensky

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Our e-Life

Communicating email, IM, chat

Sharing Blogs, webcams

Buying & Selling ebay, papers

Exchanging music, movies, humor

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2004 Marc Prensky

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OURTEACHERS,HOWEVER,

ARE MOSTLY…

© 2004 Marc Prensky

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© 2004 Marc Prensky

© 2004 Marc Prensky

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TO US THEY HAVEA DIGITAL IMMIGRANT

ACCENT

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AND MOST OF THEMDON’T UNDERSTANDTHE NEW TECHNOLOGIES

OR EVEN THE LANGUAGE

© 2004 Marc Prensky

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• Quantum entanglement• Search technologies

• Texture mapping• Steganography

• 3D modeling• Wikis

© 2004 Marc Prensky

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© 2004 Marc Prensky

© 2004 Marc Prensky

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FOR A LOT OF WHAT WE NEEDOUR DIGITAL IMMIGRANT

TEACHERSCANNOT

HELP US MUCH

© 2004 Marc Prensky

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andDIGITAL NATIVE

teachers

WILL NOT TRULYBE THERE

© 2004 Marc Prensky

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UNTIL WE GROW UPAND BECOME THEM!

© 2004 Marc Prensky

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So…© 2004 Marc Prensky

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WHAT CAN YOUGIVE US?

© 2004 Marc Prensky

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WHAT DO WE

DESPERATELYNEED FROM YOU?

© 2004 Marc Prensky

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WHAT YOU CAN,AND MUST,

PROVIDE US WITHIS:

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© 2004 Marc Prensky

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© 2004 Marc Prensky

POWERFUL

© 2004 Marc Prensky

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© 2004 Marc Prensky

ENGAGING

© 2004 Marc Prensky

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© 2004 Marc Prensky

TOOLS

© 2004 Marc Prensky

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© 2004 Marc Prensky

THAT WILLLEAD TO

© 2004 Marc Prensky

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THEUNDERSTANDING

&

SKILLS

© 2004 Marc Prensky

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THAT WILL

E-NABLE US

© 2004 Marc Prensky

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TO GO BEYONDOUR TEACHERS’

ABILITYAND

KNOWLEDGE

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AND TOSUCCEED

IN THE21ST CENTURY

© 2004 Marc Prensky

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© 2004 Marc Prensky

POWERFUL

© 2004 Marc Prensky

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© 2004 Marc Prensky

ENGAGING

© 2004 Marc Prensky

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© 2004 Marc Prensky

TOOLS

© 2004 Marc Prensky

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E-LEARNING

E-NABLEMENT© 2004 Marc Prensky

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© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

Out of Schoolwe are

EMPOWERED

© 2004 Marc Prensky

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“Whenever I go to school I have to ‘power down’”

– a high school kid

© 2003 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

GOOD TOOLS EMPOWER USAS LEARNERS

© 2004 Marc Prensky

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“On the Internet you can play games, you can check your mail, you can talk to your

friends, you can buy things, and you can look up things

that you really like.” – A High School Student

© 2004 Marc Prensky

Yahoo Born to be

Wired Conference

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The e-Life

Communicating email, IM, chat

Sharing Blogs, webcams

Buying & Selling ebay, papers

Exchanging music, movies, humor

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2004 Marc Prensky

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POWEREDBy Our

INTERESTS© 2004 Marc Prensky

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What’s different about our new technology is that it is

programmable.

– Alan Kay

© 2004 Marc Prensky

© 2004 Marc Prensky

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What we put into the Internet is much more

important to us than what we take out of it.

– Tim Berners-Lee

© 2004 Marc Prensky

© 2004 Marc Prensky

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We are producing as much as we are consuming

– perhaps more.– JC Herz

© 2004 Marc Prensky

© 2004 Marc Prensky

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If we don’tmake it ourself,

it’s not fun.

– Stuart Bonn,Former VP at EA, now VP Fun, There

© 2004 Marc Prensky© 2004 Marc Prensky

© 2004 Marc Prensky

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The most important things to remember are:

multi-playercreative

collaborative challengingcompetitive

– a high school student

© 2004 Marc Prensky

© 2004 Marc Prensky

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HERE’S HOW YOU CAN

EMPOWER US

© 2004 Marc Prensky

© 2004 Marc Prensky

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1GIVE US THEHARDWARE TOOLS

THAT WILL

EMPOWER US

© 2004 Marc Prensky

© 2004 Marc Prensky

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EMPOWERMENTMEANS HAVING

OUR OWNCOMPUTER

© 2004 Marc Prensky

© 2004 Marc Prensky

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GET US TO

1:1 ASAP

© 2004 Marc Prensky

© 2004 Marc Prensky

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BUT…

© 2004 Marc Prensky

© 2004 Marc Prensky

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DO IT RIGHT!

© 2004 Marc Prensky

© 2004 Marc Prensky

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BE SURE THERE IS

CONSISTENCYAND

MINIMUM STANDARDS!

© 2004 Marc Prensky

© 2004 Marc Prensky

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“Project Inkwell”

© 2004 Marc Prensky

© 2004 Marc Prensky

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SCHOOL COMPUTERS

NOTRANDOM BUSINESS

COMPUTERS

© 2004 Marc Prensky

© 2004 Marc Prensky

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WITH BASIC MINIMUMS FOR

RUGGEDNESSPOWER

GRAPHICSSCREEN SIZE

ETC.

© 2004 Marc Prensky

© 2004 Marc Prensky

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… in our pockets!

Help us take advantage of the computers we already have…

© 2003 Marc Prensky

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DON’T BANOUR CELL PHONES

© 2004 Marc Prensky

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MAKE THEMLEARNING TOOLS

© 2004 Marc Prensky

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• Always in our pocket• Powerful and inexpensive• Communication-first devices• Full-featured e.g. Cameras, GPS, internet

• Easy to download content into• Open to external input & output

CELL PHONES ARE:

Missing: Imagination & Funding© 2004 Marc Prensky

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2GIVE US THESOFTWARE TOOLS

THAT WILL

EMPOWER US

© 2004 Marc Prensky

© 2004 Marc Prensky

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YOU SHOULD BE DOING

INFINITELYMORE

FOR SOFTWARE

© 2004 Marc Prensky

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IT IS ANATIONAL SCANDAL

THAT WE HAVE NOT DEVELOPEDSOFTWARE THAT…

© 2004 Marc Prensky

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…TEACHES ALL KIDS TO READBEFORE THEY ENTER

FIRST GRADE

© 2004 Marc Prensky

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…TEACHES ALLHIGH SCHOOL STUDENTS

ALGEBRA

© 2004 Marc Prensky

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WE CAN’TRELY ON

THE MARKETPLACETO PROVIDE THE BEST

EDUCATIONALSOFTWARE

© 2004 Marc Prensky

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We need a

“MANHATTANPROJECT”

ForKEY EDUCATIONALSOFTWARE TOOLS

© 2004 Marc Prensky

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EXAMPLES:Tools for:

• Teaching the basic subjects• Creating persuasive arguments

• Enabling effective communication• Building common databases

• Sharing points of view© 2004 Marc Prensky

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EMPOWER USTO BUILD THEM

© 2004 Marc Prensky

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“Hidden Agenda”

© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

TOOLS MUST BENOT ONLY POWERFUL

BUT ALSOENGAGING

© 2004 Marc Prensky

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WE ARE NOT“ADD”BUT

“EOE”© 2004 Marc Prensky

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ENGAGE MEOr

ENRAGE ME© 2004 Marc Prensky

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HOWCAN YOU MAKE OUR

SOFTWARE TOOLSENGAGING?

© 2004 Marc Prensky

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DUH!(A TECHNICAL TERM)

© 2004 Marc Prensky

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WHATENGAGES

US?© 2004 Marc Prensky

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GAMES!

© 2004 Marc Prensky

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So UseGAMES

© 2004 Marc Prensky

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As

LEARNINGTOOLS!

© 2004 Marc Prensky

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3GIVE USGAME-TOOLS

TO

ENGAGE US

© 2004 Marc Prensky

© 2004 Marc Prensky

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WE KNOWGAMES PRODUCE

LEARNINGWITH

ENGAGEMENT© 2004 Marc Prensky

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WE WANT TOLEARN

WITH ENGAGEMENT

ALL THE TIME© 2004 Marc Prensky

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WE WANT GAMESNOT BECAUSE THEY ARE GAMES,

BUT BECAUSE THEY’RE THEMOST ENGAGING INTELLECTUAL

THING WE HAVE…

© 2004 Marc Prensky© 2004 Marc Prensky

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…AND WE KNOWHOW MUCH WE LEARN

FROM THEM!

© 2004 Marc Prensky

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IN FACT, LEARNINGIS THE BIG SECRET

REASONWE PLAY GAMES!

© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

© 2004 Marc Prensky

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Why Games Engage UsFunPlay

RulesGoals

InteractiveOutcomes & Feedback

AdaptiveWin states

Conflict, competitionProblem solving

Interaction with peopleRepresentation & Story

Enjoyment and Pleasure Intense involvement Structure Motivation Doing Learning Flow Ego Gratification Adrenaline Creativity Social Groups Emotion © 2004 Marc Prensky

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1. Doing and reflecting2.        Appreciating good design3.        Seeing interrelationships4.        Mastering game language5.        Relating the game world to other worlds6.        Taking risks with reduced consequences7.        Putting out effort because they care8.        Combining multiple identities9.        Watching their own behavior10.     Getting more out than what they put in11.     Being rewarded for achievement12.     Being encouraged to practice13.     Having to master new skills at each level14.     Tasks being neither too easy nor too hard.15.     Doing, thinking and strategizing16.     Getting to do things their own way17.     Discovering meaning18.     Reading in context

19.     Relating information20.     Meshing information from multiple media21.     Understanding how knowledge is stored22.     Thinking intuitively23.     Practicing in a simplified setting24.     Being led from easy problems to harder ones25.     Mastering upfront things needed later26.     Repeating basic skills in many games27.     Receiving information just when it is needed28.     Trying rather than following instructions29.     Applying learning from problems to later ones30.     Thinking about the game and the real world31.     Thinking about the game and how they learn32.     Thinking about the games and their culture33.     Finding meaning in all parts of the game 34.     Sharing with other players35.     Being part of the gaming world36.     Helping others and modifying games, in addition to just playing.

Why We Learn From Games(James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy

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visual selective attentionmultiple task processing rule understandingstrategymoralityethics identity flow traditional literacy digital literacy new media literacy concentrationsocial skills

stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skillsstrategies & procedures use of symbols problem solving sequence learningdeductive reasoning

What We Learn from GamesAreas various researchers claim are improved by Playing Video Games

© 2004 Marc Prensky

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What We Learn from Games(simplified)

• How (to do things) • What (Rules)• Why (Strategy)• Where (Environment)• When / Whether (Ethics)

© 2004 Marc Prensky

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“…after Joan of Arc’s victory, the entire myth of English invulnerability was

destroyed.” – Alex, Age 9

© 2004 Marc Prensky

© 2004 Marc Prensky

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“I don’t want to study Rome in high school.

Heck, I build Rome every day in my online game

(Caesar III).”– Colin, Age 16

© 2004 Marc Prensky

© 2004 Marc Prensky

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WE KNOW WHAT WELEARN FROM OUR GAMES

IS VALUABLE

© 2004 Marc Prensky

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• History• Professional Skills• Resource Management• Math/Science

Valuable Learning: 93% +

“Objectionable” Learning: < 7%

© 2004 Marc Prensky

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GettysburgThe New WorldCivilization IIIPharaohMedieval Total WarViking InvasionRampage Across BritainStronghold CrusaderCaesar IIIThe Age of KingsThe Age of EmpiresThe Rise of NationsShogunQin

History

Emergency RoomEmergencyEmergency EMTVet EmergencyRoller Coaster TycoonAirport TycoonCruise Ship TycoonBig Biz Tycoon, Roller Coaster TycoonMall TycoonStartupTheme Park TycoonZoo TycoonRestaurant Empire

Job Simulation

Resource MgmtBusiness

PhysicusChemicusGreen Globs and Graphing Equations

Math-Science

Commercial-off-the-Shelf (COTS) Games

Virtual LeaderTraderObjection!Strategy Co-PilotMarketing Co-PilotSales Co-PilotVirtual U

© 2004 Marc Prensky

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RevolutionEyewitnessSpanish InquisitionQinMaking HistoryTropical AmericaMass BalanceCity PlanningCorporate GreedPower PoliticsThe Political machinePresident ForeverQuandries (Ethics)Sim HealthBalance of Power

Social Studies

Building a HomeEntertechReaL LivesVirtual U.Incident CommanderRoad QuizStreetwiseFlood RangerPark RangerWaterbusters

Job Simulation

Resource MgmtLanguage

The AlgebotsThe Monkey Wrench ConspiracyEnvironmental DetectivesSuperchargedRapunselKinetic CityMission MaxNational GeographicSpace Station SimProject ConnectNitrogeniusEpisims

Math-Science

Custom Games

English TaxiListening SkillsAchieve NowSlideProspero’s Island

© 2004 Marc Prensky

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AND WE WANTSOME CREDIT

and RECOGNITIONFOR IT!

© 2004 Marc Prensky

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WE THINKALL

OUR LEARNINGSHOULD BE AS ENGAGING

AS OUR GAMES

© 2004 Marc Prensky

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WHEN IT ISN’T,WE EITHER

“PLAY SCHOOL”

© 2004 Marc Prensky

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“We have learned to "play school."  We study the right facts the night before the

test so we achieve a passing grade and thus become a

successful student.”

– A high school student

© 2004 Marc Prensky

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…OR WE JUST TUNE YOU OUT

© 2004 Marc Prensky

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© 2004 Marc Prensky© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

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MOTIVATION ISMORE IMPORTANT

FOR USTHAN CONTENT!

© 2004 Marc Prensky

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DON’TBORE US!

© 2004 Marc Prensky

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“[The Millennials] call the shots. Anyone who bores

them will be getting blocked, zapped and tuned

out for years to come.” – Business Week, July 12, 2004

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WE CAN GETMOTIVATION ANDENGAGEMENT…

© 2004 Marc Prensky

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THROUGH

GAME -TOOLS

© 2004 Marc Prensky

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GAME DESIGNIS CRUCIAL

TO MOTIVATIONAND ENGAGEMENT

© 2004 Marc Prensky

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KEY THINGS ABOUT GAME DESIGN:

• FOCUS IS ON THE USER’S ENGAGEMENT

• DECISIONS COME REALLY FREQUENTLY

• GAMEPLAY TRUMPS EYE CANDY!

© 2004 Marc Prensky

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© 2004 Marc Prensky

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includes•Continuous decision making•Good pacing•Complexity•Important choices•Immediate feedback•Adapting to the player’s skills© 2004 Marc Prensky

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• Engagement

GameDesign

CurriculumDesign

Focus

Mode

Decisions • Frequent and important

• Gameplay

• Content

• Relatively Rare

• Presentation

© 2004 Marc Prensky

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WHAT WE DON’T YET LEARN IN GAMES

IS THE CURRICULUM,

© 2004 Marc Prensky

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But…

© 2004 Marc Prensky

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CURRICULARGAMES

ARECOMING

© 2004 Marc Prensky

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AND YOU CANHELP US!

© 2004 Marc Prensky

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BY SUPPORTINGTHE DEVELOPMENT

OF

CURRICULARGAME-TOOLS

© 2004 Marc Prensky

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MAKING THESETOOLS

IS NOT EASY

© 2004 Marc Prensky

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It’s

ART,NOT SCIENCE

© 2004 Marc Prensky

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We

CAN’T USETRADITIONALPEDAGOGY

© 2004 Marc Prensky

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“Whenever you add an

instructional designer, they

suck the fun out” – A Game Designer

© 2004 Marc Prensky

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GAME DESIGNERS HAVEALREADY INSTINCTIVELY

INCORPORATED THE MOST EFFECTIVE,

PRAGMATIC, PEDAGOGY

© 2004 Marc Prensky

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James Paul Gee:

“What Video Games Have To Teach Us

About Learning and Literacy”

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OUR JOB IS TOCOMBINE

GAME PEDAGOGYWITH

THE CURRICULUM© 2004 Marc Prensky

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PLEASEHELP!

© 2004 Marc Prensky

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Today:

TOOLS AND GAMES CAN ENRICH OUR CLASSES

© 2004 Marc Prensky

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Very Soon:

TOOLS AND GAMES WILL REPLACE

CLASSES AND TEACHERSin many situations

© 2004 Marc Prensky

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“Beat the Game,Pass the Course”

© 2004 Marc Prensky

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Game Examples

© 2004 Marc Prensky

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“Logical Journeyof the Zoombinis”

Elementary: Logical Thinking

© 2004 Marc Prensky

In Stores. Also:

“Lemmings”“The Incredible Machine”

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“Rapunzel”

Elementary: Programming

© 2004 Marc Prensky

From NYU

www.maryflanagan.com/rapunsel

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“The Typingof the Dead”

Middle School: Keyboarding

© 2004 Marc Prensky

In Stores

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“The ESP Game”

© 2004 Carnegie-Mellon

Middle School: Language

From Carnegie-Mellonhttp://www.espgame.org/cgi-bin/login

© 2004 Marc Prensky

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“English Taxi”

Middle School: Language (ESL)

From Desqhttp://www.desq.co.uk/ © 2004 Marc Prensky

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“The Algebots”

© 2004 Marc Prensky

Middle School: Algebra

Coming, from Games2train.com and DigitalMultiplier.orghttp://www.games2train.com/games/algebots/thealgebots.html

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Middle School: Science

“Space Station SIM” (NASA)

© 2004 Marc Prensky

Coming, from GRS Gameshttp://www.grsgames.com/products/game1/DGoals.html

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“Revolution”

© 2004 Marc Prensky

High School: Social Studies

From The Education Arcade at MIThttp://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1

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“Tropical America”

High School: Social Studies

© 2004 Marc Prensky

Available Onlinehttp://www.tropicalamerica.com/

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“Making History”

High School: Social Studies

© 2004 Marc Prensky

Coming, from Muzzy Lane Softwarehttp://www.muzzylane.com/products/making-history.htm

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“Eyewitness” (Nanking Massacre)

High School: Social Studies

© 2004 Marc Prensky

Coming (free download)http://www.mic.polyu.edu.hk/nanjing/index.asp

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“Under Siege”(Palestinian Freedom Fighters Game)

© 2004 Marc Prensky

High School: Social Studies

Available for downloadhttp://www.underash.net/

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“The Monkey WrenchConspiracy”

GAME3 levels, save station

TASKS30 graded, w/self-evals

HS: Mechanical Design

© 2004 Marc Prensky

Demo Copy Availablehttp://www.games2train.com/site/html/tutor.html

Page 165: Marc Prensky & the digital divides

Immune Attack (NIH)

High School: Biology, Virology

© 2004 Marc Prensky

Design Onlyhttp://www.educationarcade.org/gtt/Virus/Intro.htm

Coming

Replicate (MIT)

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“Corporate Greed:Names, Faces and Deeds”

© 2004 Marc Prensky

High School: Ethics

Avaliable Online. From Games2trainhttp://www.games2train.com/games/MatchIt/MatchIt.html

Page 167: Marc Prensky & the digital divides

High School: Law

“Objection!”

© 2004 Marc Prensky

Online demo availablehttp://www.objection.com/

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“Virtual Leader”(Interpersonal Relationships)

High School: Business

For Sale athttp://www.simulearn.net/SimuLearn/simulearn_home_page.htm

© 2004 Marc Prensky

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“Airline Tycoon”

High School: Business

In Stores(along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon,

Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon, School Tycoon, Theme Park Tycoon, Zoo Tycoon,

and Restaurant Empire. )

© 2004 Marc Prensky

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“Start-Up,” “Capitalism,” etc.

High School: Business

Available in Stores

© 2004 Marc Prensky

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“Environmental Detectives”

HS-AP: Environmental Science

Available From MIThttp://cms.mit.edu/games/education/Handheld/Intro.htm

© 2004 Marc Prensky

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“Supercharged”

HS-AP: Physics

© 2004 Marc Prensky

Available From MIThttp://www.educationarcade.org/gtt/EM/Intro.htm

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www.socialimpactgames.com

© 2004 Marc Prensky

EducationHealth and Wellness

Public PolicyMilitary

Political and SocialAdvertising

COTS

REFERENCE

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RECAP

© 2004 Marc Prensky

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WE WANTYOU

TO GIVE US

© 2004 Marc Prensky

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POWERFUL

© 2004 Marc Prensky

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ENGAGING

© 2004 Marc Prensky

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21st CENTURY

© 2004 Marc Prensky

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TOOLS

© 2004 Marc Prensky

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1GIVE USHARDWARE TOOLS

TO

EMPOWER US

© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

SUPPORT 1:1(WITH STANDARDS)

+CELL PHONE INITIATIVES

© 2004 Marc Prensky

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2GIVE USSOFTWARE TOOLS

TO

EMPOWER US

© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

SUPPORT PROJECTSTO CREATE

EDUCATIONAL SOFTWARETHAT TEACHES

21ST CENTURY SKILLS© 2004 Marc Prensky

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3GIVE USGAME-TOOLS

TO

ENGAGE US

© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

SUPPORTAND ENCOURAGEGAME-TOOLS

FOR LEARNING© 2004 Marc Prensky

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“For the first time in history, students are no longer limited by their teachers’ ability and

knowledge.”– Mark Anderson

© 2004 Marc Prensky

© 2004 Marc Prensky

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© 2004 Marc Prensky

© 2004 Marc Prensky

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E-LEARNING

© 2004 Marc Prensky

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E-NABLEMENT

© 2004 Marc Prensky

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Give us the21st Century

Tools we need!

© 2004 Marc Prensky© 2004 Marc Prensky

© 2004 Marc Prensky

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www.games2train.comwww.marcprensky.com

www.socialimpactgames.comwww.dodgamecommunity.com

www.gamesparentsteachers.com www.digitalmultiplier.org

© 2004 Marc Prensky

[email protected]

© 2004 Marc Prensky