marc prensky & the digital divides
DESCRIPTION
TRANSCRIPT
© 2004 Marc Prensky© 2004 Marc Prensky
Marc [email protected]
Secretary’s NCLB eLearning Summit July 13, 2004Orlando FL
© 2004 Marc Prensky
© 2004 Marc Prensky
in a game environmentSerious training
© 2004 Marc Prensky
I am speaking to you
today…
© 2004 Marc Prensky© 2004 Marc Prensky
…from thepoint of view…
© 2004 Marc Prensky© 2004 Marc Prensky
© 2004 Marc Prensky
…of theMillennials
© 2004 Marc Prensky
Naturally, we’ll be going at
(slides available) © 2004 Marc Prensky
WHAT CAN YOU[Educational Policy Makers]
DO FOR US?[The Millennials]
© 2004 Marc Prensky
© 2004 Marc Prensky
“Give us21st Century
Tools!”
© 2004 Marc Prensky© 2004 Marc Prensky
© 2004 Marc Prensky
We are growing up during a
VERYDIFFICULT
TRANSITION© 2004 Marc Prensky
“For the first time in history, we are no
longer limited by our teachers’ ability and
knowledge.”– Mark Anderson
© 2004 Marc Prensky
© 2004 Marc Prensky
Sadly, YOUare
LIMITING US
© 2004 Marc Prensky
© 2004 Marc Prensky
So we ask you, as Policy Makers
To please
SET US FREE !
© 2004 Marc Prensky
© 2004 Marc Prensky
BY GIVING USTHE TOOLSWE NEED
© 2004 Marc Prensky
Today, you are so focused on
CONTENT( testing, etc.)
© 2004 Marc Prensky
FOR MOST OF US,OUR BIGGEST NEED
IS NOTBETTER CONTENT
© 2004 Marc Prensky
WE NEEDBETTER
UNDERSTANDING&
21st CENTURY SKILLS
© 2004 Marc Prensky
E.G.Knowledge filtering
Using our connectivityMaximizing computer cycles
Speaking in game, etc.
© 2004 Marc Prensky
OUR TEACHERSCAN
PROVIDE US WITHBETTER UNDERSTANDING
© 2004 Marc Prensky
BUT WE CAN’T GET21ST CENTURY SKILLS
from ourTEACHERS
© 2004 Marc Prensky
THEYDON’T HAVE
THEM!
© 2004 Marc Prensky
E.G.Knowledge filtering
Using our connectivityMaximizing computer cycles
Speaking in game
© 2004 Marc Prensky
EVENIF YOU
“RETRAIN”THEM!
© 2004 Marc Prensky
WHY?
© 2004 Marc Prensky
BECAUSE WE ARE THE
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
• 10,000 hours Video Games• 250,000 emails• 10,000 hours on cell phones• 20,000 hours TV (incl. MTV)• 500,000 commercials
© 2004 Marc Prensky
• < 5000 hours book reading
© 2004 Marc Prensky
© 2004 Marc Prensky
• 2 billion ring tones per year
• 2 billion songs + movies per month
• 3 billion text messages per day
© 2004 Marc Prensky
Conventional Speed
Step-by-Step
Linear Processing
Text First
Work-Oriented
Stand-Alone
© 2004 Marc Prensky
Our e-Life
Communicating email, IM, chat
Sharing Blogs, webcams
Buying & Selling ebay, papers
Exchanging music, movies, humor
Creating sites, avatars, mods
Meeting 3D chat rooms, dating
Collectingmp3, video, sensor data
Searching Info, connections, people
Analyzing SETI, drug molecules
Reporting Moblogs, photos
Programming Open systems, mods search
SocializingLearning social behavior, influence
Growing UpExploring, transgressing
Coordinating Projects, workgroups, MMORPGs
Evaluating Reputation systems–Epinions, Amazon, Slashdot
Gaming Solo, 1-on-1, small & large groups
LearningAbout stuff that interests them
EvolvingPeripheral, emergent behaviors
© 2004 Marc Prensky
OURTEACHERS,HOWEVER,
ARE MOSTLY…
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
TO US THEY HAVEA DIGITAL IMMIGRANT
ACCENT
© 2004 Marc Prensky
AND MOST OF THEMDON’T UNDERSTANDTHE NEW TECHNOLOGIES
OR EVEN THE LANGUAGE
© 2004 Marc Prensky
• Quantum entanglement• Search technologies
• Texture mapping• Steganography
• 3D modeling• Wikis
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
FOR A LOT OF WHAT WE NEEDOUR DIGITAL IMMIGRANT
TEACHERSCANNOT
HELP US MUCH
© 2004 Marc Prensky
andDIGITAL NATIVE
teachers
WILL NOT TRULYBE THERE
© 2004 Marc Prensky
UNTIL WE GROW UPAND BECOME THEM!
© 2004 Marc Prensky
So…© 2004 Marc Prensky
WHAT CAN YOUGIVE US?
© 2004 Marc Prensky
WHAT DO WE
DESPERATELYNEED FROM YOU?
© 2004 Marc Prensky
WHAT YOU CAN,AND MUST,
PROVIDE US WITHIS:
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
POWERFUL
© 2004 Marc Prensky
© 2004 Marc Prensky
ENGAGING
© 2004 Marc Prensky
© 2004 Marc Prensky
TOOLS
© 2004 Marc Prensky
© 2004 Marc Prensky
THAT WILLLEAD TO
© 2004 Marc Prensky
THEUNDERSTANDING
&
SKILLS
© 2004 Marc Prensky
THAT WILL
E-NABLE US
© 2004 Marc Prensky
TO GO BEYONDOUR TEACHERS’
ABILITYAND
KNOWLEDGE
© 2004 Marc Prensky
AND TOSUCCEED
IN THE21ST CENTURY
© 2004 Marc Prensky
© 2004 Marc Prensky
POWERFUL
© 2004 Marc Prensky
© 2004 Marc Prensky
ENGAGING
© 2004 Marc Prensky
© 2004 Marc Prensky
TOOLS
© 2004 Marc Prensky
E-LEARNING
E-NABLEMENT© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
Out of Schoolwe are
EMPOWERED
© 2004 Marc Prensky
“Whenever I go to school I have to ‘power down’”
– a high school kid
© 2003 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
GOOD TOOLS EMPOWER USAS LEARNERS
© 2004 Marc Prensky
“On the Internet you can play games, you can check your mail, you can talk to your
friends, you can buy things, and you can look up things
that you really like.” – A High School Student
© 2004 Marc Prensky
Yahoo Born to be
Wired Conference
The e-Life
Communicating email, IM, chat
Sharing Blogs, webcams
Buying & Selling ebay, papers
Exchanging music, movies, humor
Creating sites, avatars, mods
Meeting 3D chat rooms, dating
Collectingmp3, video, sensor data
Searching Info, connections, people
Analyzing SETI, drug molecules
Reporting Moblogs, photos
Programming Open systems, mods search
SocializingLearning social behavior, influence
Growing UpExploring, transgressing
Coordinating Projects, workgroups, MMORPGs
Evaluating Reputation systems–Epinions, Amazon, Slashdot
Gaming Solo, 1-on-1, small & large groups
LearningAbout stuff that interests them
EvolvingPeripheral, emergent behaviors
© 2004 Marc Prensky
POWEREDBy Our
INTERESTS© 2004 Marc Prensky
What’s different about our new technology is that it is
programmable.
– Alan Kay
© 2004 Marc Prensky
© 2004 Marc Prensky
What we put into the Internet is much more
important to us than what we take out of it.
– Tim Berners-Lee
© 2004 Marc Prensky
© 2004 Marc Prensky
We are producing as much as we are consuming
– perhaps more.– JC Herz
© 2004 Marc Prensky
© 2004 Marc Prensky
If we don’tmake it ourself,
it’s not fun.
– Stuart Bonn,Former VP at EA, now VP Fun, There
© 2004 Marc Prensky© 2004 Marc Prensky
© 2004 Marc Prensky
The most important things to remember are:
multi-playercreative
collaborative challengingcompetitive
– a high school student
© 2004 Marc Prensky
© 2004 Marc Prensky
HERE’S HOW YOU CAN
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
1GIVE US THEHARDWARE TOOLS
THAT WILL
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
EMPOWERMENTMEANS HAVING
OUR OWNCOMPUTER
© 2004 Marc Prensky
© 2004 Marc Prensky
GET US TO
1:1 ASAP
© 2004 Marc Prensky
© 2004 Marc Prensky
BUT…
© 2004 Marc Prensky
© 2004 Marc Prensky
DO IT RIGHT!
© 2004 Marc Prensky
© 2004 Marc Prensky
BE SURE THERE IS
CONSISTENCYAND
MINIMUM STANDARDS!
© 2004 Marc Prensky
© 2004 Marc Prensky
“Project Inkwell”
© 2004 Marc Prensky
© 2004 Marc Prensky
SCHOOL COMPUTERS
NOTRANDOM BUSINESS
COMPUTERS
© 2004 Marc Prensky
© 2004 Marc Prensky
WITH BASIC MINIMUMS FOR
RUGGEDNESSPOWER
GRAPHICSSCREEN SIZE
ETC.
© 2004 Marc Prensky
© 2004 Marc Prensky
… in our pockets!
Help us take advantage of the computers we already have…
© 2003 Marc Prensky
DON’T BANOUR CELL PHONES
© 2004 Marc Prensky
MAKE THEMLEARNING TOOLS
© 2004 Marc Prensky
• Always in our pocket• Powerful and inexpensive• Communication-first devices• Full-featured e.g. Cameras, GPS, internet
• Easy to download content into• Open to external input & output
CELL PHONES ARE:
Missing: Imagination & Funding© 2004 Marc Prensky
2GIVE US THESOFTWARE TOOLS
THAT WILL
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
YOU SHOULD BE DOING
INFINITELYMORE
FOR SOFTWARE
© 2004 Marc Prensky
IT IS ANATIONAL SCANDAL
THAT WE HAVE NOT DEVELOPEDSOFTWARE THAT…
© 2004 Marc Prensky
…TEACHES ALL KIDS TO READBEFORE THEY ENTER
FIRST GRADE
© 2004 Marc Prensky
…TEACHES ALLHIGH SCHOOL STUDENTS
ALGEBRA
© 2004 Marc Prensky
WE CAN’TRELY ON
THE MARKETPLACETO PROVIDE THE BEST
EDUCATIONALSOFTWARE
© 2004 Marc Prensky
We need a
“MANHATTANPROJECT”
ForKEY EDUCATIONALSOFTWARE TOOLS
© 2004 Marc Prensky
EXAMPLES:Tools for:
• Teaching the basic subjects• Creating persuasive arguments
• Enabling effective communication• Building common databases
• Sharing points of view© 2004 Marc Prensky
EMPOWER USTO BUILD THEM
© 2004 Marc Prensky
“Hidden Agenda”
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
TOOLS MUST BENOT ONLY POWERFUL
BUT ALSOENGAGING
© 2004 Marc Prensky
WE ARE NOT“ADD”BUT
“EOE”© 2004 Marc Prensky
ENGAGE MEOr
ENRAGE ME© 2004 Marc Prensky
HOWCAN YOU MAKE OUR
SOFTWARE TOOLSENGAGING?
© 2004 Marc Prensky
DUH!(A TECHNICAL TERM)
© 2004 Marc Prensky
WHATENGAGES
US?© 2004 Marc Prensky
GAMES!
© 2004 Marc Prensky
So UseGAMES
© 2004 Marc Prensky
As
LEARNINGTOOLS!
© 2004 Marc Prensky
3GIVE USGAME-TOOLS
TO
ENGAGE US
© 2004 Marc Prensky
© 2004 Marc Prensky
WE KNOWGAMES PRODUCE
LEARNINGWITH
ENGAGEMENT© 2004 Marc Prensky
WE WANT TOLEARN
WITH ENGAGEMENT
ALL THE TIME© 2004 Marc Prensky
WE WANT GAMESNOT BECAUSE THEY ARE GAMES,
BUT BECAUSE THEY’RE THEMOST ENGAGING INTELLECTUAL
THING WE HAVE…
© 2004 Marc Prensky© 2004 Marc Prensky
…AND WE KNOWHOW MUCH WE LEARN
FROM THEM!
© 2004 Marc Prensky
IN FACT, LEARNINGIS THE BIG SECRET
REASONWE PLAY GAMES!
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
Why Games Engage UsFunPlay
RulesGoals
InteractiveOutcomes & Feedback
AdaptiveWin states
Conflict, competitionProblem solving
Interaction with peopleRepresentation & Story
Enjoyment and Pleasure Intense involvement Structure Motivation Doing Learning Flow Ego Gratification Adrenaline Creativity Social Groups Emotion © 2004 Marc Prensky
1. Doing and reflecting2. Appreciating good design3. Seeing interrelationships4. Mastering game language5. Relating the game world to other worlds6. Taking risks with reduced consequences7. Putting out effort because they care8. Combining multiple identities9. Watching their own behavior10. Getting more out than what they put in11. Being rewarded for achievement12. Being encouraged to practice13. Having to master new skills at each level14. Tasks being neither too easy nor too hard.15. Doing, thinking and strategizing16. Getting to do things their own way17. Discovering meaning18. Reading in context
19. Relating information20. Meshing information from multiple media21. Understanding how knowledge is stored22. Thinking intuitively23. Practicing in a simplified setting24. Being led from easy problems to harder ones25. Mastering upfront things needed later26. Repeating basic skills in many games27. Receiving information just when it is needed28. Trying rather than following instructions29. Applying learning from problems to later ones30. Thinking about the game and the real world31. Thinking about the game and how they learn32. Thinking about the games and their culture33. Finding meaning in all parts of the game 34. Sharing with other players35. Being part of the gaming world36. Helping others and modifying games, in addition to just playing.
Why We Learn From Games(James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
visual selective attentionmultiple task processing rule understandingstrategymoralityethics identity flow traditional literacy digital literacy new media literacy concentrationsocial skills
stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skillsstrategies & procedures use of symbols problem solving sequence learningdeductive reasoning
What We Learn from GamesAreas various researchers claim are improved by Playing Video Games
© 2004 Marc Prensky
What We Learn from Games(simplified)
• How (to do things) • What (Rules)• Why (Strategy)• Where (Environment)• When / Whether (Ethics)
© 2004 Marc Prensky
“…after Joan of Arc’s victory, the entire myth of English invulnerability was
destroyed.” – Alex, Age 9
© 2004 Marc Prensky
© 2004 Marc Prensky
“I don’t want to study Rome in high school.
Heck, I build Rome every day in my online game
(Caesar III).”– Colin, Age 16
© 2004 Marc Prensky
© 2004 Marc Prensky
WE KNOW WHAT WELEARN FROM OUR GAMES
IS VALUABLE
© 2004 Marc Prensky
• History• Professional Skills• Resource Management• Math/Science
Valuable Learning: 93% +
“Objectionable” Learning: < 7%
© 2004 Marc Prensky
GettysburgThe New WorldCivilization IIIPharaohMedieval Total WarViking InvasionRampage Across BritainStronghold CrusaderCaesar IIIThe Age of KingsThe Age of EmpiresThe Rise of NationsShogunQin
History
Emergency RoomEmergencyEmergency EMTVet EmergencyRoller Coaster TycoonAirport TycoonCruise Ship TycoonBig Biz Tycoon, Roller Coaster TycoonMall TycoonStartupTheme Park TycoonZoo TycoonRestaurant Empire
Job Simulation
Resource MgmtBusiness
PhysicusChemicusGreen Globs and Graphing Equations
Math-Science
Commercial-off-the-Shelf (COTS) Games
Virtual LeaderTraderObjection!Strategy Co-PilotMarketing Co-PilotSales Co-PilotVirtual U
© 2004 Marc Prensky
RevolutionEyewitnessSpanish InquisitionQinMaking HistoryTropical AmericaMass BalanceCity PlanningCorporate GreedPower PoliticsThe Political machinePresident ForeverQuandries (Ethics)Sim HealthBalance of Power
Social Studies
Building a HomeEntertechReaL LivesVirtual U.Incident CommanderRoad QuizStreetwiseFlood RangerPark RangerWaterbusters
Job Simulation
Resource MgmtLanguage
The AlgebotsThe Monkey Wrench ConspiracyEnvironmental DetectivesSuperchargedRapunselKinetic CityMission MaxNational GeographicSpace Station SimProject ConnectNitrogeniusEpisims
Math-Science
Custom Games
English TaxiListening SkillsAchieve NowSlideProspero’s Island
© 2004 Marc Prensky
AND WE WANTSOME CREDIT
and RECOGNITIONFOR IT!
© 2004 Marc Prensky
WE THINKALL
OUR LEARNINGSHOULD BE AS ENGAGING
AS OUR GAMES
© 2004 Marc Prensky
WHEN IT ISN’T,WE EITHER
“PLAY SCHOOL”
© 2004 Marc Prensky
“We have learned to "play school." We study the right facts the night before the
test so we achieve a passing grade and thus become a
successful student.”
– A high school student
© 2004 Marc Prensky
…OR WE JUST TUNE YOU OUT
© 2004 Marc Prensky
© 2004 Marc Prensky© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
MOTIVATION ISMORE IMPORTANT
FOR USTHAN CONTENT!
© 2004 Marc Prensky
DON’TBORE US!
© 2004 Marc Prensky
“[The Millennials] call the shots. Anyone who bores
them will be getting blocked, zapped and tuned
out for years to come.” – Business Week, July 12, 2004
WE CAN GETMOTIVATION ANDENGAGEMENT…
© 2004 Marc Prensky
THROUGH
GAME -TOOLS
© 2004 Marc Prensky
GAME DESIGNIS CRUCIAL
TO MOTIVATIONAND ENGAGEMENT
© 2004 Marc Prensky
KEY THINGS ABOUT GAME DESIGN:
• FOCUS IS ON THE USER’S ENGAGEMENT
• DECISIONS COME REALLY FREQUENTLY
• GAMEPLAY TRUMPS EYE CANDY!
© 2004 Marc Prensky
© 2004 Marc Prensky
includes•Continuous decision making•Good pacing•Complexity•Important choices•Immediate feedback•Adapting to the player’s skills© 2004 Marc Prensky
• Engagement
GameDesign
CurriculumDesign
Focus
Mode
Decisions • Frequent and important
• Gameplay
• Content
• Relatively Rare
• Presentation
© 2004 Marc Prensky
WHAT WE DON’T YET LEARN IN GAMES
IS THE CURRICULUM,
© 2004 Marc Prensky
But…
© 2004 Marc Prensky
CURRICULARGAMES
ARECOMING
© 2004 Marc Prensky
AND YOU CANHELP US!
© 2004 Marc Prensky
BY SUPPORTINGTHE DEVELOPMENT
OF
CURRICULARGAME-TOOLS
© 2004 Marc Prensky
MAKING THESETOOLS
IS NOT EASY
© 2004 Marc Prensky
It’s
ART,NOT SCIENCE
© 2004 Marc Prensky
We
CAN’T USETRADITIONALPEDAGOGY
© 2004 Marc Prensky
“Whenever you add an
instructional designer, they
suck the fun out” – A Game Designer
© 2004 Marc Prensky
GAME DESIGNERS HAVEALREADY INSTINCTIVELY
INCORPORATED THE MOST EFFECTIVE,
PRAGMATIC, PEDAGOGY
© 2004 Marc Prensky
James Paul Gee:
“What Video Games Have To Teach Us
About Learning and Literacy”
OUR JOB IS TOCOMBINE
GAME PEDAGOGYWITH
THE CURRICULUM© 2004 Marc Prensky
PLEASEHELP!
© 2004 Marc Prensky
Today:
TOOLS AND GAMES CAN ENRICH OUR CLASSES
© 2004 Marc Prensky
Very Soon:
TOOLS AND GAMES WILL REPLACE
CLASSES AND TEACHERSin many situations
© 2004 Marc Prensky
“Beat the Game,Pass the Course”
© 2004 Marc Prensky
Game Examples
© 2004 Marc Prensky
“Logical Journeyof the Zoombinis”
Elementary: Logical Thinking
© 2004 Marc Prensky
In Stores. Also:
“Lemmings”“The Incredible Machine”
“Rapunzel”
Elementary: Programming
© 2004 Marc Prensky
From NYU
www.maryflanagan.com/rapunsel
“The Typingof the Dead”
Middle School: Keyboarding
© 2004 Marc Prensky
In Stores
“The ESP Game”
© 2004 Carnegie-Mellon
Middle School: Language
From Carnegie-Mellonhttp://www.espgame.org/cgi-bin/login
© 2004 Marc Prensky
“English Taxi”
Middle School: Language (ESL)
From Desqhttp://www.desq.co.uk/ © 2004 Marc Prensky
“The Algebots”
© 2004 Marc Prensky
Middle School: Algebra
Coming, from Games2train.com and DigitalMultiplier.orghttp://www.games2train.com/games/algebots/thealgebots.html
Middle School: Science
“Space Station SIM” (NASA)
© 2004 Marc Prensky
Coming, from GRS Gameshttp://www.grsgames.com/products/game1/DGoals.html
“Revolution”
© 2004 Marc Prensky
High School: Social Studies
From The Education Arcade at MIThttp://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1
“Tropical America”
High School: Social Studies
© 2004 Marc Prensky
Available Onlinehttp://www.tropicalamerica.com/
“Making History”
High School: Social Studies
© 2004 Marc Prensky
Coming, from Muzzy Lane Softwarehttp://www.muzzylane.com/products/making-history.htm
“Eyewitness” (Nanking Massacre)
High School: Social Studies
© 2004 Marc Prensky
Coming (free download)http://www.mic.polyu.edu.hk/nanjing/index.asp
“Under Siege”(Palestinian Freedom Fighters Game)
© 2004 Marc Prensky
High School: Social Studies
Available for downloadhttp://www.underash.net/
“The Monkey WrenchConspiracy”
GAME3 levels, save station
TASKS30 graded, w/self-evals
HS: Mechanical Design
© 2004 Marc Prensky
Demo Copy Availablehttp://www.games2train.com/site/html/tutor.html
Immune Attack (NIH)
High School: Biology, Virology
© 2004 Marc Prensky
Design Onlyhttp://www.educationarcade.org/gtt/Virus/Intro.htm
Coming
Replicate (MIT)
“Corporate Greed:Names, Faces and Deeds”
© 2004 Marc Prensky
High School: Ethics
Avaliable Online. From Games2trainhttp://www.games2train.com/games/MatchIt/MatchIt.html
High School: Law
“Objection!”
© 2004 Marc Prensky
Online demo availablehttp://www.objection.com/
“Virtual Leader”(Interpersonal Relationships)
High School: Business
For Sale athttp://www.simulearn.net/SimuLearn/simulearn_home_page.htm
© 2004 Marc Prensky
“Airline Tycoon”
High School: Business
In Stores(along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon,
Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon, School Tycoon, Theme Park Tycoon, Zoo Tycoon,
and Restaurant Empire. )
© 2004 Marc Prensky
“Start-Up,” “Capitalism,” etc.
High School: Business
Available in Stores
© 2004 Marc Prensky
“Environmental Detectives”
HS-AP: Environmental Science
Available From MIThttp://cms.mit.edu/games/education/Handheld/Intro.htm
© 2004 Marc Prensky
“Supercharged”
HS-AP: Physics
© 2004 Marc Prensky
Available From MIThttp://www.educationarcade.org/gtt/EM/Intro.htm
www.socialimpactgames.com
© 2004 Marc Prensky
EducationHealth and Wellness
Public PolicyMilitary
Political and SocialAdvertising
COTS
REFERENCE
RECAP
© 2004 Marc Prensky
WE WANTYOU
TO GIVE US
© 2004 Marc Prensky
POWERFUL
© 2004 Marc Prensky
ENGAGING
© 2004 Marc Prensky
21st CENTURY
© 2004 Marc Prensky
TOOLS
© 2004 Marc Prensky
1GIVE USHARDWARE TOOLS
TO
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
SUPPORT 1:1(WITH STANDARDS)
+CELL PHONE INITIATIVES
© 2004 Marc Prensky
2GIVE USSOFTWARE TOOLS
TO
EMPOWER US
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
SUPPORT PROJECTSTO CREATE
EDUCATIONAL SOFTWARETHAT TEACHES
21ST CENTURY SKILLS© 2004 Marc Prensky
3GIVE USGAME-TOOLS
TO
ENGAGE US
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
SUPPORTAND ENCOURAGEGAME-TOOLS
FOR LEARNING© 2004 Marc Prensky
“For the first time in history, students are no longer limited by their teachers’ ability and
knowledge.”– Mark Anderson
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
© 2004 Marc Prensky
E-LEARNING
© 2004 Marc Prensky
E-NABLEMENT
© 2004 Marc Prensky
Give us the21st Century
Tools we need!
© 2004 Marc Prensky© 2004 Marc Prensky
© 2004 Marc Prensky
www.games2train.comwww.marcprensky.com
www.socialimpactgames.comwww.dodgamecommunity.com
www.gamesparentsteachers.com www.digitalmultiplier.org
© 2004 Marc Prensky
© 2004 Marc Prensky