mass effect 2 digital art book

40
art b ook

Upload: dominuzzz

Post on 04-Apr-2015

1.863 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Mass Effect 2 Digital Art Book

822708

TMN: 906339 PA:MC Mech:_MASS2CmultiARTBOOKc1rev2.indd

Special notes here

BiomassHelvetica, Condensed, Bold CondensedHelvetica Neue Medium Condensed

MASS2CmultiARTBOOKc1rev2.tif Prints 4-Color Process

PMS

C

PMS

M

PMS

Y

PMS

K

PMS

822708 11/10/09 02:00P 01 CS3

A. Staloch TM J. Lee Prima A. Ramirez

_MASS2CmultiARTBOOKdwnld.indd

ESRB: FRONT: __mm x __mm, __pt online statement BACK: __mm x __mm (excluding descriptor box), __pt descriptor text

ar

t b

oo

k

a r t b o o k

Page 2: Mass Effect 2 Digital Art Book

Mass Effect 2PRIMA Offi cial Art Book

Prima GamesAn Imprint of Random House, Inc.3000 Lava Ridge Court, St. 100Roseville, CA 95661

www.primagames.com

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

© 2010 EA International (Studio and Publishing) Ltd. Mass Effect, Mass Effect logo, BioWare and BioWare logo are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd. in the U.S. and/or other countries. All Rights Reserved. EA and EA logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.

No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is an imprint of Random House, Inc.

Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.

Important:Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, ef-fectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

F_ME2_Mini Art Book_001_013.indd 1F_ME2_Mini Art Book_001_013.indd 1 11/12/09 4:54 PM11/12/09 4:54 PM

Page 3: Mass Effect 2 Digital Art Book

23

MASS E

FFECT 2

ART B

OOK

O1

: HEROES A

ND V

ILLAINS

O1: HEROES AND VILLAINSThe original title in the Mass Effect trilogy set a new standard for emotionally engaging digital actors. To push the quality bar even higher, the art team painstakingly developed sophisticated concepts and new technologies for the characters of Mass Effect 2. Personalities and back stories were woven into every detail of the designs, and several characters were born out of production paintings like this one of the Illusive Man. Capturing more than just his appearance, this painting portrays amoment that defi nes the spirit of the character.

Page 4: Mass Effect 2 Digital Art Book

4

The tank-bred Grunt was designed to contrast with other krogan by having smoother horns and a

showroom-new armor.

F_ME2_Mini Art Book_001_013.indd 4F_ME2_Mini Art Book_001_013.indd 4 11/12/09 4:54 PM11/12/09 4:54 PM

Page 5: Mass Effect 2 Digital Art Book

5MASS E

FFECT 2

ART B

OOK

O1

: HEROES A

ND V

ILLAINS

After a painful introduction to Shepard, Garrus’ appearance for

the remainder of the story would bear the scars and bandages

of a near-fatal injury.

F_ME2_Mini Art Book_001_013.indd 5F_ME2_Mini Art Book_001_013.indd 5 11/12/09 4:54 PM11/12/09 4:54 PM

Page 6: Mass Effect 2 Digital Art Book

6

The Illusive Man’s suit was

designed to capture an impec-

cable futuristic style, combined

with the casual swagger of a

charming billionaire.

F_ME2_Mini Art Book_001_013.indd 6F_ME2_Mini Art Book_001_013.indd 6 11/12/09 4:54 PM11/12/09 4:54 PM

Page 7: Mass Effect 2 Digital Art Book

7MASS E

FFECT 2

ART B

OOK

O1

: HEROES A

ND V

ILLAINS

Early ideas of

Miranda pegged

her as a blonde,

but once her Cer-

berus uniform was

concepted, black

hair seemed to

better complement

the “femme fatale”

look.

F_ME2_Mini Art Book_001_013.indd 7F_ME2_Mini Art Book_001_013.indd 7 11/12/09 4:55 PM11/12/09 4:55 PM

Page 8: Mass Effect 2 Digital Art Book

8

Jack’s extensive tattoos suited her personality better than

clothing or armor. The fi nal designs were intricately crafted

as a visual story of her past.

F_ME2_Mini Art Book_001_013.indd 8F_ME2_Mini Art Book_001_013.indd 8 11/12/09 4:55 PM11/12/09 4:55 PM

Page 9: Mass Effect 2 Digital Art Book

9MASS E

FFECT 2

ART B

OOK

O1

: HEROES A

ND V

ILLAINS

Samara’s armor and jewelry were created with feminine lines

and ornate detailing meant to capture her archetypal description

of “mystic warrior”.

F_ME2_Mini Art Book_001_013.indd 9F_ME2_Mini Art Book_001_013.indd 9 11/12/09 4:55 PM11/12/09 4:55 PM

Page 10: Mass Effect 2 Digital Art Book

10

Legion presented

an opportunity to

develop the basic

geth design by

adding moving

parts that allowed it

to animate with de-

tailed expressions.

Originally added to

the concept just for

fun, Shepard’s N7

armor became an

integral part of

Legion’s appearance

and back story.

F_ME2_Mini Art Book_001_013.indd 10F_ME2_Mini Art Book_001_013.indd 10 11/12/09 4:55 PM11/12/09 4:55 PM

Page 11: Mass Effect 2 Digital Art Book

11

MASS E

FFECT 2

ART B

OOK

O1

: HEROES A

ND V

ILLAINS

Mordin’s design needed to balance the look of a brilliant scientist

with that of a combat-ready tech specialist.

F_ME2_Mini Art Book_001_013.indd 11F_ME2_Mini Art Book_001_013.indd 11 11/12/09 4:55 PM11/12/09 4:55 PM

Page 12: Mass Effect 2 Digital Art Book

12 Having completed her pilgrimage, Tali’s new look was designed to be familiar yet

noticeably more mature than in the original story.

F_ME2_Mini Art Book_001_013.indd 12F_ME2_Mini Art Book_001_013.indd 12 11/12/09 4:55 PM11/12/09 4:55 PM

Page 13: Mass Effect 2 Digital Art Book

13

MASS E

FFECT 2

ART B

OOK

O1

: HEROES A

ND V

ILLAINS

The design for Thane was one of the most challenging, as he

needed to be not only a sleek-looking alien assassin, but also an

attractive potential love interest.

F_ME2_Mini Art Book_001_013.indd 13F_ME2_Mini Art Book_001_013.indd 13 11/12/09 4:55 PM11/12/09 4:55 PM

Page 14: Mass Effect 2 Digital Art Book

14

15

MASS E

FFECT 2

ART B

OOK

O2

: ALIEN L

IFE F

ORMS

O2: ALIEN LIFE FORMSAs the scope of the story expanded dramatically in the second part of the trilogy, so did the scale of creatures and enemies faced by the heroes. In particular, the hybridization of humans and Reaper technology is revealed through several stages of increasingly powerful enemies, culminating in the enormous and terrifying Reaper-human larva shown here in early production paintings.

Page 15: Mass Effect 2 Digital Art Book

16

The countless designs for the Reaper-human larva [above and previous page] covered a

full spectrum between Reaper and human forms. Ultimately, a more human shape was

chosen, albeit one that’s only partially formed, and of distinctly Reaper construction.

F_ME2_Mini Art Book_014_021.indd 16F_ME2_Mini Art Book_014_021.indd 16 11/12/09 4:57 PM11/12/09 4:57 PM

Page 16: Mass Effect 2 Digital Art Book

17

MASS E

FFECT 2

ART B

OOK

O2

: ALIEN L

IFE F

ORMS

Scions are essentially walking genetic

experiments, crudely fusing Reaper

technology with human anatomy.

F_ME2_Mini Art Book_014_021.indd 17F_ME2_Mini Art Book_014_021.indd 17 11/12/09 4:57 PM11/12/09 4:57 PM

Page 17: Mass Effect 2 Digital Art Book

18

The Collectors were originally inspired

by electron microscope photographs of

insect heads. Their full-body designs

ranged from humanoid to highly-abstract

creations.

F_ME2_Mini Art Book_014_021.indd 18F_ME2_Mini Art Book_014_021.indd 18 11/12/09 4:57 PM11/12/09 4:57 PM

Page 18: Mass Effect 2 Digital Art Book

19

MASS E

FFECT 2

ART B

OOK

O2

: ALIEN L

IFE F

ORMS

F_ME2_Mini Art Book_014_021.indd 19F_ME2_Mini Art Book_014_021.indd 19 11/12/09 4:57 PM11/12/09 4:57 PM

Page 19: Mass Effect 2 Digital Art Book

200000000000000

22

F_ME2_Mini Art Book_014_021.indd 20F_ME2_Mini Art Book_014_021.indd 20 11/12/09 4:57 PM11/12/09 4:57 PM

Page 20: Mass Effect 2 Digital Art Book

21

MASS E

FFECT 2

ART B

OOK

O2

: ALIEN L

IFE F

ORMS

Clearly fusing Collector DNA with the combined brainpower of several human heads,

the Praetorians are another example of horrifi c Reaper experimentation.

F_ME2_Mini Art Book_014_021.indd 21F_ME2_Mini Art Book_014_021.indd 21 11/12/09 4:57 PM11/12/09 4:57 PM

Page 21: Mass Effect 2 Digital Art Book

22

23

MASS E

FFECT 2

ART B

OOK

O3

: ALIEN W

ORLDS

O3: ALIEN WORLDSHaving established a galaxy of locations with the fi rst story, the art team for Mass Effect 2 had the luxury of returning to familiar places to develop them further, or create completely new and exotic locales. This balance helps anchor the story in idyllic and familiar settings like the Citadel (shown here in a matte painting), while offering new locations that reveal the darker side of the Mass Effect universe.

Page 22: Mass Effect 2 Digital Art Book

24

25

MASS E

FFECT 2

ART B

OOK

O3

: ALIEN W

ORLDS

Interiors for

Cerberus locations

[right] epitomize

the clean and geo-

metric design style

of the Mass Effect

universe, while the

concepts for Cer-

berus’ Minuteman

Station [above and

opposite] reaffi rm

its inspiring scope.

Page 23: Mass Effect 2 Digital Art Book

26

27

MASS E

FFECT 2

ART B

OOK

O3

: ALIEN W

ORLDS

While the more elitist locations of the

Citadel were featured in the original story,

Mass Effect 2 takes players to some of

the grittier and more vibrant districts of

the enormous space station. [above]

Because it is an asari homeworld, designs

for Ilium [opposite] had to capture the

beauty and serenity of the species.

Page 24: Mass Effect 2 Digital Art Book

28

29

MASS E

FFECT 2

ART B

OOK

O3

: ALIEN W

ORLDS

With guards moving through “hamster

tubes” to observe the prisoners below,

Purgatory’s colorless environment

[opposite] offers no hope to its inhabitants.

Korlus [above] is equally

grim, fulfi lling the promise

of the planet’s working

name: “junk world”.

Page 25: Mass Effect 2 Digital Art Book

30

F_ME2_Mini Art Book_022_033.indd 30F_ME2_Mini Art Book_022_033.indd 30 11/12/09 4:59 PM11/12/09 4:59 PM

Page 26: Mass Effect 2 Digital Art Book

31

MASS E

FFECT 2

ART B

OOK

O3

: ALIEN W

ORLDS

The archetypal opposite of the Citadel, Omega is a

lawless and dangerous city in space, ruled by

powerful gangsters and mercenary groups. Its

unique shape was inspired by a blossoming nuclear

mushroom cloud.

F_ME2_Mini Art Book_022_033.indd 31F_ME2_Mini Art Book_022_033.indd 31 11/12/09 5:00 PM11/12/09 5:00 PM

Page 27: Mass Effect 2 Digital Art Book

32

33

MASS E

FFECT 2

ART B

OOK

O3

: ALIEN W

ORLDS

Collector interiors had to feel uncomfortably alien, with vistas of epic proportions. To

ground their look in something familiar, artists took inspiration from natural bee hives.

Page 28: Mass Effect 2 Digital Art Book

34

35

MASS E

FFECT 2

ART B

OOK

O4

: TRANSPORT

O4: TRANSPORTWith a fast-moving story that spans the galaxy, Mass Effect 2 brought new demand for spaceship andvehicle designs. From the rusty krogan hauler shown here to the impressive new incarnation of thestarship Normandy, vehicles continue to play a key role in the Mass Effect experience.

Page 29: Mass Effect 2 Digital Art Book

36

F_ME2_Mini Art Book_034_043.indd 36F_ME2_Mini Art Book_034_043.indd 36 11/12/09 5:01 PM11/12/09 5:01 PM

Page 30: Mass Effect 2 Digital Art Book

37

MASS E

FFECT 2

ART B

OOK

O4

: TRANSPORT

O4

To help portray the Collectors as disturbingly insect-like, the fi nal design

for the Collector ship [opposite, bottom] combines sleek metallic struc-

tures with organic shapes inspired by the termite mounds of Australia.

Perpetually seeking a new homeworld, the ships of the quarian migrant

fl eet [above] were envisioned as tadpole-like shapes strapped with myriad

cargo containers.

F_ME2_Mini Art Book_034_043.indd 37F_ME2_Mini Art Book_034_043.indd 37 11/12/09 5:01 PM11/12/09 5:01 PM

Page 31: Mass Effect 2 Digital Art Book

38

With the new Normandy being substantially larger, a shuttle

[right] was designed to transport the squad anywhere the

big ship couldn’t go. And since it would also be featured in

cutscenes and interior shots, its design had to incorporate a

detailed interior and functioning doors. For future vehicular

missions, the Mako was re-imagined as a hovering tank [above].

F_ME2_Mini Art Book_034_043.indd 38F_ME2_Mini Art Book_034_043.indd 38 11/12/09 5:01 PM11/12/09 5:01 PM

Page 32: Mass Effect 2 Digital Art Book

39

MASS E

FFECT 2

ART B

OOK

O4

: TRANSPORT

39

MASS E

FFECT 2

ART B

OOK

O4

:TRANSPORT

An enemy of devastating power, the Gunship combines the posture

of an attack helicopter with futuristic propulsion and weaponry.

F_ME2_Mini Art Book_034_043.indd 39F_ME2_Mini Art Book_034_043.indd 39 11/12/09 5:02 PM11/12/09 5:02 PM

Page 33: Mass Effect 2 Digital Art Book

40

F_ME2_Mini Art Book_034_043.indd 40F_ME2_Mini Art Book_034_043.indd 40 11/12/09 5:02 PM11/12/09 5:02 PM

Page 34: Mass Effect 2 Digital Art Book

41

MASS E

FFECT 2

ART B

OOK

O4

: TRANSPORT

With the destruction of the original Normandy [opposite], the Cerberus-built Normandy

SR2 was conceived as a bigger and faster starship, borrowing its sleek proportions from

delta-winged fi ghter jets.

F_ME2_Mini Art Book_034_043.indd 41F_ME2_Mini Art Book_034_043.indd 41 11/12/09 5:02 PM11/12/09 5:02 PM

Page 35: Mass Effect 2 Digital Art Book

42

43

MASS E

FFECT 2

ART B

OOK

O4

: TRANSPORT

The replacement Normandy was originally meant to feel like a crude knockoff of the

original ship: bigger and more powerful, but without the luxuries. The fi nal design,

however, featured numerous luxurious improvements, including posh living quarters

and a top-of-the-line galley, not to mention wood inlay and leather seats.

Page 36: Mass Effect 2 Digital Art Book

44

45

MASS E

FFECT 2

ART B

OOK

O5

: WEAPONS

O5: WEAPONSWith an increased focus on intense tactical combat, Mass Effect 2 brought new opportunities for the team to create weapons with unique designs and spectacular effects.

Page 37: Mass Effect 2 Digital Art Book

46

F_ME2_Mini Art Book_044_048.indd 46F_ME2_Mini Art Book_044_048.indd 46 11/12/09 5:03 PM11/12/09 5:03 PM

Page 38: Mass Effect 2 Digital Art Book

47

MASS E

FFECT 2

ART B

OOK

O5

: WEAPONS

The addition of heavy weapons provided artists the opportunity to create weapons of otherworldly fi repower, ranging from the

organic but deadly Collector beam weapon [opposite, bottom] to the ultimate in personal protection, the tactical nuke [above].

F_ME2_Mini Art Book_044_048.indd 47F_ME2_Mini Art Book_044_048.indd 47 11/12/09 5:03 PM11/12/09 5:03 PM

Page 39: Mass Effect 2 Digital Art Book

48

F_ME2_Mini Art Book_044_048.indd 48F_ME2_Mini Art Book_044_048.indd 48 11/12/09 5:04 PM11/12/09 5:04 PM

Page 40: Mass Effect 2 Digital Art Book

822708

TMN: 906339 PA:MC Mech:_MASS2CmultiARTBOOKc1rev2.indd

Special notes here

BiomassHelvetica, Condensed, Bold CondensedHelvetica Neue Medium Condensed

MASS2CmultiARTBOOKc1rev2.tif Prints 4-Color Process

PMS

C

PMS

M

PMS

Y

PMS

K

PMS

822708 11/10/09 02:00P 01 CS3

A. Staloch TM J. Lee Prima A. Ramirez

_MASS2CmultiARTBOOKdwnld.indd

ESRB: FRONT: __mm x __mm, __pt online statement BACK: __mm x __mm (excluding descriptor box), __pt descriptor text

ar

t b

oo

k

a r t b o o k