mba 2013 innovation using experience design
DESCRIPTION
MBA Service CourseTRANSCRIPT
INNOVATION USING EXPERIENCE DESIGN
Fausto Garcia IAE Business School, Buenos Aires, Argen7na
MBA Program
2013
WHAT IS CUSTOMER EXPERIENCE DESIGN ?
Research since 2004 -‐ Empirical Domain
• Research in Theme Parks and Commercial Centre Industry
• New observaHons added (focus on experience centric services) • La7n American Theme Parks (Brazil, Venezuela, Colombia and Argen7na)
• Retail
• Cable Operators (Technological providers)
• Communica7on providers
• SoRware Developers
Ev Av Pv + >
Context CogniHon PracHce
Experience as a dialec7cal (and interac7ve) process
Adapted from Gupta & Vajic (2000)
Experience as a dialec7cal (and interac7ve) process
Context CogniHon PracHce
Physical context + immediate social interac7ons. Influences and is influenced by human ac7ons.
Social process, constructed in interac7ons in different social se[ngs. Not a universal character.
Captures inter-‐rela7onship of context and cogni7on. Ac7vity of people ac7ng in a se[ng. Unit of analysis to study experiences.
Adapted from Gupta & Vajic (2000)
Experience Providers
Office furniture
Shopping centre
Bakery / Coffee shop
Theme park Cruise liner
Motorcycles
Nightclubs
Retail & leisure destinations
Airline
Voss & Zomerdiej (2007)
absolute ice bar
Differentiated
Not
Market Premium
Goods
Commodities
Services
Experiences
Price Policy
ECONOMIC VALUE PROGESSION
Competitive Position
Ref.: Pine & Gilmore
Can feelings be designed?
Repetition of visits
t $ / t
Per hour spending
Lengh of stay
Ordinary Revenues
Footfall in the park
Incomes per person
Framework
Temporal Expansion
Primary Activity Chain
Adjacent Activity Chain Focus
of Growth
Spatial Expansion
Number of visitors
δ N Ordinay Revenues attracted visitors (N) * repetition factor (δ) * Average Spent per time unit ($ / time) * Average stay (time)
Ongoing observa7ons
• Disney Orlando (Imagineering & Ind. Eng. Dept.)
• Barbiestore (Founder & CEOs)
• Temaiken Zoo (Customer Care Dept.)
Prac;ce Management at Disney
• Use of Series of Cues: Theming
• Use of Technology
• To mo7vate desired behaviors
• To provide informa7on about the use of the service system
• To create engagement
USING EXPERIENCE DESIGN TO INNOVATE
Enablers
Tools
People
Service Concept Elements
Tech Systems
Johnston et al., 2000
DEVELOPMENT
• Full-‐scale launch • Post-‐launch review
• Service Design and Tes7ng • Process and System design and tes7ng • Marke7ng program design and tes7ng • Personnel training • Service training and pilot run • Test marke7ng
FULL LAUNCH DESIGN
• Strategic Planning • Idea genera7on and screening
• Concept development and tes7ng
ANALYSIS
• Business Analysis • Project Authoriza7on
Prac;ce Management
• How to use the “momentum” of customers?
Context CogniHon
PracHce
FIRM
Some research questions
• Will these models help to better understand the dynamic nature of services?
• From which area to study?
• Which is the role of each person in Practice?
• How to protect / capture value?
PRACTICE
CONTEXT COGNITION
Firm
Modifies Informs
Observes
person
Cues for Theming
Cues for Theming
Examples of use of Technology
Adop7ons from other industries
Interac7ve environment: IBM at Disney
Interac7ve queue: Soarin’
Interac7ve queue: Soarin’
Social Networks at the Zoo
United Breaks Guitars
Observa7on
• What to ask?
Context CogniHon
PracHce
FIRM
Barbiestore facts
• September 2007: First Barbie store opens Investment: $400,000 USD
• Concept: “Fashiontainment”
• Primary Target: Girls ages 3-‐12
• Secondary Target: Moms
Some ideas to work on…
• Which kind of capabili7es do we need?
Context CogniHon
PracHce
FIRM
Thank You