MERP Adventures

Download MERP Adventures

Post on 20-Dec-2014

117 views

Category:

Documents

5 download

Embed Size (px)

DESCRIPTION

List the best MERP adventures outside of major publications

TRANSCRIPT

<p>(IFFGULD'SKEEP;ANADVENTUREONTHEETTENMOORSAMiddle-earthRolePlaying ScenariobyJessicaM.NeyEditedand IntroducedbyJohnDavidRuemmlerThe followingmini-adventure is thefirstin a series whichwill appearinupcomingeditionsoftheAdventurersClub.Somewillbesetin J.R.R.Tolkien'sMiddle-earth, othersin different fantastic worlds. We at ICE hopeyouenjoythem;letushearwhatyouthinkiSetting:AnancientkeeponcebelongingtoaDunedainknight,nowinthepossession ofaFrostGiant. The action takes place morethanacenturybeforetheWar oftheRing.Requirements: Asmall,wilybandofScoutsandWarriorseagertofight or outsmarta Giant. A cart ( orsleigh) and pony wouldbe helpful.Aids:Knowledgeoflockpicking,sharp swords, and an acquaintancewiththeRanger, Crisgalen.Rewards:20to200silverpiecesand the chance to seize the Giant'streasures.THETALEAlongwiththebarren greynessofshortened days, theFellWinterhasbroughttotheruggedhillsnorthofRivendellanironchill,sternenoughtocrackrock.Ruin-ed castlesloom on craggy hilltops,and fewpeople,savestrangefolk,roam the snow-driven wastes. AfterthefallofRhudaurtotheWitch-kingofAngmar, keepsand townswere abandonedto Trolls, Ores, andwolves. ( The crowning of Aragorn IIasKingElessarhasyetto occur.)Some years before the advent oftheFellWinter,aFrostGiantdescendedfromtheMistyMoun-tains,where increasingswarms ofOres and Wargs crowded his once-solitaryrealm. The forsaken, wind-scouredreachesoferiadordrewhimtoaruinedoutpostonce oc-cupiedbytheWitch-king'sdreadsoldiers.Locatedonanislandinthemiddleofasmalllake,thestonetowerradiatesavastchillbroughtby theGiant,Iffguld.!A powerful entity towering thricethe heightofa man,Iffguld wieldsacolossalswordandworksperilousenchantmentswithhis1sorcerousmastery over theforcesofcold.Hisfierce,selfishheartdriveshimtoruletheEttenmoorsas his ownprivate fiefdom. Towardthatgoal,theGiantschemestobringanunendingsuccessionof'arctic seasons to the frostyregion: &gt; . andtofreezeoutanyrivalsfortheland.rrr r rr7pr ^r r m ^THETASKTheRangers oftheNorthhaveestablishedawatchtowernearIf-fguld'skeeptowatchtheGiant'sactivities.Crisgalen,afriendandcompanionofchiefArgonui,hasnoticediciclesgrowingfromtheGiant'slairandicecoveringthelakeyear"-round.Crisgalenisin-trigued but busy with otherduties;hewillproveeagertohelp( andrewardi)thosewhoareboldenoughtoscouttheGiant'skeepand report their discoveries tohim.TheRanger has a roughmap oftheterrainnearthekeepandknowsofthetwowhitewolveswhichprowlthearea.He offers areward based on the value of the in-formationuncovered.Those who choose to ignore theRanger need notgounrewarded: If-fguld'shoardofmagicalweaponsand treasures is considerable.Theverybrave indeed,the foolhardymay caretotakeontheGiantinbattleand perhaps winfame aswellaswealth.THEKEEPAn ancient Dunadainroad, tangl-edwithweedsandwildgrasses,winds north through the Coldfells.AftercrossingtheriverMitheithel( ata ford shadowedby themoun-tains),itturnswesttotravelthroughthehills.Fifteenmilesnorth of this great bendin the wayliestheicylakefromwhosesur-facethrustsIffguld'skeep.Originallyconstructedto protecta Dunadain knightand his lady, thetower'sgreystoneswerequarriedlocally,cutanddressedtobe setwithoutmortar. The sturdygranitehas well enduredthelashoftime,the shadowof Angmar, and the ero-sion of neglect, yieldinglittle of itsintegrity.Ashortcausewaycon-nects the 50' keep to the lake shore.Within thick walls, the lofty greathalloccupiesmostofthegroundfloor.Aminstrel'sgalleryrunsaround the perimeter, giving accessto guestroomsoncefullof brightcomfortand ease,now dustyandbare.Iffguldrelaxesbeforethemassive hearth in thegreathallorin the spacious solariumabove, thelesserroomsbeingtooconfinedforhis Giantishsize. The fires bur-ning in both these apartments giveforthnotagentleandwarmingheat, but only the bittersweet cold,consumingabluish-greywoodnamedHelvorn.Byday,oftenaccompaniedbyhis two white wolves, Iffguldroamstheheath, placinga sorcery oficebetweentherocksand theearth,betweenonebladeofgrassandthenext,behindthevoiceoftheeverblowingwind.Exhaustionsends him home to lounge besidechill flames and to send the Trolls,whoactasguardsandservants,tramping aboutthe keep in servicetohiscomfort.LevelOne1. Entrance. A stone causeway jutting fromthelakeshore endsindeep,icywater, 1 0feet short of the keep. The drawbridge span-ningthegapremainsdownwhileIffguldroams far from home, butis withdrawn afterhis return at night. The foolhardyrisking ashortswim willfindthatthe slippery, ice-coated foundationstones ( waterlevel is10'below the keep portal) allow littlepurchasefor climbing, and death by exposure comesquicklyinthefrigidwaters( 2-5 minutes).Stout double doors of ironbound oak furthersecure the Giants's abode, and they remainlocked at all times ( hard, -10), barred at night( veryhard,-20).Asimplepulleyandcounterweightmechanism, justinside thedoors on the right, operates the drawbridge.2. Great Hall.Mighty woodenbeams,theirsmoke-darkened surfaces bearingintricatecarvingsofnativeflora and fauna,supporttheshallowlyvaultedceiling.Flankedoneither side by stairs leading up to a balcony,the massive hearth occupies one wall. Cold,whiteflames thatleapfrombluishwoodbringwinterindoors,actingas aColdball( MERP, Ess. ICE LAW, +35add). Storeroomsand kitchens occupy rooms along each sideof the great hall. By day, one or both ofthewolves,FrekkaandGherri,might( 50%chance) be discovered lounging in thischillapartment;buttheTrollspassfrequentlythroughit( 75%chanceofanencounter)with shivering haste as they complete theirdaily chores. In early evening, Iffguld sits ina large chair before the hearth, issuing com-mandstohisservantsandreviewinghisstrategies for domination of the Ettenmoors.Laterat night, thedrawbridgeisretractedand the doors barred. The Trolls doze fitful-lyin theirquarters, whilethe wolves prowlat will throughoutthe dwelling ( 30% chanceofencountering theminany onespot.), If-fguld slumbers in the solarium on the topfloor.3.Trolls'Quarters.RoggaandDurth,brothers, make this chambertheirlair. Oldbonesand50bronzepiecesliestrewnacrossthefloor.Ahotfireburnsinthehearth to conteract the chill that seeps fromthegreat hall, buttherank air renders theroom uninhabitableto all except the Trolls.4. Trolls Quarters. Bokka and Giffa, parentsto Rogga and Durth, inhabitthisroom. Ap-pointedwith the same ordure found in theiroffsprings'lair, a secondhearth and 50 silverpiecesindicatetheirsuperiorposition. Aringofkeys torooms#1 0A-Fcanalsobefoundamongstthe dirt.5. Storeroom. Smoked meats and fish hangfromrafters, andbinsofdriedfruitsandvegetables linethe walls. The hearth neverholdsafire,allowingconstantlowtemperaturestopreserve the foodstuffs.6.Storeroom. Casksofwine,mead,anahoney, interspersed with bags offlour andsalt, cover the floor. Huge whells ofcheesesealed in wax load shelves alongthe walls.Asintheotherstoreroom,flamesneverwarmthe fireplace.7.Kitchen. Several woodentablesprovideworkingspaceinthecenter oftheroom.Cookingimplementshangonthewallsamongpotsandpans.Thehearthareahousesa bread oven anddryingracksforkindling as well as trivots and braising spitsforcookingdirectlyover the flames. Sincethe Trolls do all the cooking,the room is notverytidy.8.Wolves'Den.FrekkaandGherri,theGiants'spet wolves, relax here on fresh-cutrushes during theirinfrequentmoments ofleisure.BydaytheymustguardthekeepduringIffguld's absence or accompany himon his extendedrambles. By night, they re-mainalertwhiletheGiantsleeps. Onlyaminutehere or an hourthere canbe snat-ched forrest ( 20* chance encounterin theden), but luckily this pattern parallels closelythewolves'naturalinclinations.LevelTwo9. Balcony. Elegant, curved moldingsshapethewoodbannisterofthisnarrowgallerywhereminstrelsonce enlivenedaknight'sbanquet.10.Bedrooms.Fartoosmalltoaccom-modatetheGiant'sbulkwithease,theseroomsarenowusedtohouseIffguld'swealth. All doors are made of sturdy oak andhave stubborn iron locks ( very hard, -20) andrustyhinges.( NOTE:AGMmightkeepinmind that the weight and buld of the Giant'streasure presents a very real obstacletoitsremovalby would-bethieves.10A.Thefloorofthischamberiskeptpolished to a minor hue At its center standsaharpcarved ofwhite,fine-grainedwoodand set with pearls. It is semi-intelligent andspeaks Westron, High Elvish, and Sindarin.t 1I I'I[Itplays itself upon commandand can casteachofthespellsonthe CONTROLLINGSONGSlist( MERP,Bardslist)upto1 0thlevel,onceaweek.Itisdevotedtoitspossesserandwillcalloutmelodically,"Master( ormistress),I'mbeingstolen"threetimesifmovedby anyone else.ThewordIthillain( S "Moonthread")appearsinrunicscriptatitsbase.Iffguldvaluesthisharp above allhisotherpossessions,andwillexert considerableefforttorecoverit,shoulditbe stolen. An unlockeddoorin acorneroftheroomopens ontoa connec-tinghall.10B. Bolts of silk, velvet, wool, and brocade( worth a total of 2000 goldpieces, 1 0-25 gpper bolt) fill the floor-to-ceiling shelves thatline the walls of this newly dustedchamber.An unlocked door opensinto a connectinghall.10C. Apoisonedneedle( veryhard,-20, todisarm) guards the lock on the door. Victimswho fail a resistance roll ( RR) againsta level2 poisonbecome immediatelyblind for 1 -5days. Those who make the RR remain blindfor only10-60 minutes. Withinthe room, sixsmall chests rest along the walls peirced byLEVEL2window slits.A sturdy iron padlock securesthe1 00 gpthatfilleachofthem.Threeroundshieldshang fromthe wall adfacentto the fireplace. The leftmost isempossedwithsilverand allowsitswieldertocastShadow ( MERP Chan.NATURES'S GUISES,level8)twiceperday.Therightmostisengraved withgold and allowsthe wieldertouseWindwalking( MERP,Chan.NATURE'SMOVEMENT, level9) onceperday. The middleshield is unembellished andthe wielder may use Long Door ( MERP, Ess.LOFTY BRIDGE, level 8) three timesper day.10D. Apoisonedneedle( veryhard,-20, todisarm)protects thelockon the door. Vic-timswhofailanRR ( level1poison) take10-50 hits. Those makingtheRR take only5-25 hits. Six large chests, positionedas inroom#1 0Qoccupytheroom.Each holds1000 bronze pieces and is secured by an ironpadlock ( hard, -10). Three broadswords hangon the wall adjacentto the hearth. The left-mostis engraved withsilver and delivers a"C"coldcriticalalongwithanynormalcriticalresult.Therightmostbearsgoldfiligree and delivers a "C" heat critical. Themiddle one is unadornedand deliverstwocritical results ( rolled separately on the slashcriticaltable)whenanycriticalresultisIndicated.10E.Apoisongastrap( veryhard,-20, todisarm) defends thelockon the door.Itaf-fects all withina 10' radius. Victimsfailingan RR ( level 3 poison) fallinto a deep sleepfor1 -5 hours. Those making theRR slumberforonly1 -5minutes.Sixmedium-sizedchestsoccupytheroom.Each issecuredby an iron padlock( very hard, -20) andholds500 silverpieces.Onewall displaysthreecompositebows,besideeachofwhichhangs a quiver ofarrows. The leftmost, or-namentedwithsilvertracery,hasabaserangeof200 feet ( MERP, tableCST-1 ).Thematching quiver holdstwenty+1 0 arrows.The rightmost, etched with gold, allows thewieldertoshootonearrowandtonockanothereachroundwithoutpenalty. Thematchingquiver holdstwenty+1 5 arows.The middlebow, ofplain and undecoratedconstruction, adds+20 to any criticalresultrolledonthePhysicalCriticalsforLargeCreaturesTable.Unfortunately,anyresultrolled on thePuncture CriticalTable is sub-jecttoa-20. Thematchingquiverholdstwenty+5 arrows. An unlocked door opensontoa shortconnectinghall.10F.The roomisverycleanand, atfirstglance,empty. Ashelffastenedoverthehearthholdsthree objects:A thorn-bearingspray from a bramble thicket, a smooth,greystone, and a fullwaterskin. To activate thepowerinherentin any ofthese things,theobject mustbe thrown to earth beneath theopensky. ( Neitherthedirtofashadoweddungeonnor the stone paving of an ancientroadis sufficient.) When theproper condi-tionsare met, the bramble spray transformsitselfintoadensethicket( covering1000square feet; movement through itat 100' perhour)thatgrowslargertobecomean im-passive forest ( covering 75 square miles). Itremainsforaday.Thestonebecomesasteep, stone hill ( covering 2500 square feethigh).Thewater, whensplashedfromitsskin, turns into a small, chill pool ( 1500 suarefeet, 25 feet deep) and enlargestobecomea deep, frigid lake ( 25 square miles, 200 feetdeep). Natural terrain features the expansionofthese artifacts. ( They grow at a rate of 1 00square feetand 25 verticalfeet, where ap-plicable, every minute.) Whenever possible,each orientsitselftoprovideaformidablebarrier against anyone seeking to encountertheindividual whocasttheitemtoearth.An unlocked door in the corner of the roomopensontoa shortconnectinghall.1 1 . Privy.Longdisusemakesthissmallchamberhazardous toanyone enteringit.The floorboards around the drainage chuteare badlyrotted, and willgive way beneathany weight over 25 Ibs. The chute narrowsquickly, stoppinga fall after 1 0 feet; but theexperiencecouldstillbeapainful( andsmelly) one.12.Privy.Same as #11.LevelThree1 3. Solarium. A gracious chamberwith an-cienttapestriescoveringthewalls,thesolariumsoothestheGiant'sslumberswhile the stars shine. Another chilly,whitefireexudesicycoldfromthehearth( Col-dball, MERP, Ess. ICE LAW, +35add). Whitebearskinscushionthe floor.1 4. Fighting Terrace. Thecrenellated keepwalls border a wide expanse ofstone tiles.Astonestaircaseleadstotherooftop.15.FightingTerrace.Same as #14.Level Four1 6. Rooftop. Surrounded by the walls ofthekeep, archers ensconced here could safelythintheranks ofany attackingforces.MASTERNPC CHARTMeleeMissile|NAME LVL Hits AT DB Sh Qt OB OB MM Notes|LEVEL4Irlsgalen1 295RL65Y1 0A/L1 20bs95cb20Ranger.+1 5Leatherbreastplate and greaves for arms and legs,+ 1 5 broadsword,+ 1 5 compoundbow, x3 ring. 72PP( 2x1 2x3), knows four baseRanger lists tolevel 1 0 and DetectionMastery and Surface Ways tolevel 5.Iffguld1 5365RL40N-1 50gs90ro5FrostGiant.Noarmorsave his tough hide,+1 5 greatsword. Knows MERP ICE LAW list to level 1 0. Youthful ambition( a century ago) separated him from his father's castle in the Grey Mountains, use large creature".riticals.70LBInone30Wolf.Immunetocold.70LBinone30Wolf.SameasFrekkaFrekka41 20NO30NIntelligentand loyaltoIffguld.Gherri41 20NO30Nabove.Bokka51 1 0SL1 5NA/L70cl,none1 01 00CLHalf-troll.Dislikessunlightbutis notturnedtostoneby it.+5Leatherjerkin,+ 20 stoneclub.FathertoRoggaandDurth.Bornintoa TrollclanfromtheMistyMountains.Giffa490SL20N-40cl,none1 575MCIHalf-troll.Same qualitiesas Bokka.+5 Leather tunic,+ 1 0 wooden club. Mate ofBokka.Bornintoa small clan of TrollsfromtheTrollshaws.Rogga31 00SL1 5NA/L40CI,none1 575MCLHalf-troll.Likeparentsabove in dislikefor sunlight.+0 Leather jerkin,+5 wooden club. LikeDurth,borninto serviceunderIffguld.Durth21 00SL1 0NA/L35CI,none1 070MCIHalf-troll.Samebackgroundandweapons assiblingRogga.Note:bs = broadsword; gs = greatsword; ro = rock; cl = club; LBi = large bite; cp = compositebow.Note:LVL = level; Hits = hit points;AT = armortype( NO = no armor, SL = softleather,RL = rigidleather); DB = defensive bonus; Sh = shield ( Y = yes,+1 0); Gr = greaves ( A = arm greaves, L = leggreaves);MeleeOB...</p>