mind games

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Creative Gaming

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Creative Gaming

Vladimir Isailovic

Steffen Klaue

Inspiration

metamorphabet

Memory of a Broken Dimension

Background

consoles cycle

Personal Computer

Handheld

Smartphone

consoles cycle - marketing

Bitcoin

Deep Web

JANE MCGONIGAL TED TALK: GAMING CAN MAKE A BETTER WORLD

Technology

World’s Lightest Metal

Gamebuino

http://www.youtube.com/watch?v=Hi5kMNfgDS4&feature=player_embedded

http://media.tumblr.com/1d55ffef0d5a19f9c4aaecde657b94c5/tumblr_inline_n68kqqgQ4L1r2qqra.png

Flexible Muscle - Based Locomotion

CLOSE YOUR

Deep Sea

http://wraughk.com/deepsea/

AIREAL: Free Air Haptic Display

PRIO-VR

The goal of the course “Mind Games” is to creatively implement the potential offered by EEG headset technology in development of innovative gaming concepts. We research the neural, psychological and

structural aspects of the gaming experience,

analyze the progressive approaches to the

medium and overview the future tendencies.

At the end of this Workshop the game-concepts

and prototypes will be elaborated.

British physician Richard Caton first noticed the brain's current in 1875.

Neuron Structure

The system involves hooking up several pairs of

electrodes on a patient's head.

In deep sleep, the brain transmits delta waves,

which fire one to four times per second. Extremely

common in very deep meditation, staying

conscious during this stage takes practice.

In light sleep, theta waves fire about

four to seven times per second. Occur during

heightened states of creativity and are found

within a deep meditative state.

Alpha waves, which we emit when we're in a

relaxed, conscious state, come next at about

seven to 13 pulses per second. This is an excellent

state to be into program your mind.

Beta waves, which reflect a very excited,

focussed on activities or stressed mind, fire

fastest at 13 to 40 times per second.

EEG tests can reveal diagnosing epilepsy,

sleep disorders, tumors and the effects of a

head injury or determine whether a coma

patient has become brain dead.

comparison of consumer brain–computer interfaces

A Mindball player

http://www.neurowear.com/projects_detail/shippo.html

Actions • Lifting an object • Dropping an object • Pushing an object • Making an object vanish • Rotating an object on six axes

Emotions • Excitement • Tension • Boredom • Immersion • Meditation • Frustration

Facial Expressions • Winking • Laughing • Crossing eyes • Appearing shocked • Smiling • Getting Angry • Smirking • Grimacing

example actions

EPOC Emotive

Mind Controlled Virtual Reality Rift + Hydra + EPOC

Neural Wheelchair Control

Describe an EEG/OpenVibe/Biosensor/BCI Idea/Project

in a 5 minute presentation.

Title, Author (ren), short description, min 5 pictures/

slides, source

1 Why did you choose this project? (Aesthetic reasons

or you are interested in the topic ...)

2 What happens in the background (techniques), how

would you implement it?

Task

1. finish the brainstorming

2. create/formulate a game idea

3. draw a storyboard

Make a 10 minutes presentation for Thursday, which includes

Elevator Pitch, brainstorming, Sketch/Mood-Drawing,

Storyboard, maybe technical Information on how to prototype …

homework