monetary economics game and monetary policymaking
TRANSCRIPT
Content
• Basic Element of Game Theory• Prisoners’ Dilemma and Solution• Game: Central Bank versus Public• Inflation cost minimization and optimal
level of inflation• Commitment, Credibility and Institutions
Game Theory: Basic Elements• Players: those who play the game (normally two).• Actions: a list of action that can be taken by the players.• Strategy: What is the course of actions to be taken? Dominant Strategy: A strategy that a player would want to follow regardless of other player’s behavior.• Payoff: the benefits (or losses) accrued to each player at the
end of the game.• Solution: the final outcome of the games – i.e. action taken by
each player and its corresponding benefits. Nash Equilibrium: Neither player want to deviate taking the other player’s behavior as given.• These are normally presented in Game Matrix or Game Tree.
Game Theory: Basic Elements• How many times the game is played? One-shot game vs. Repeated game• Are the players’ moves simultaneous? Simultaneous vs. Sequential• Non-cooperative vs. cooperative game.• Some Basic Games - Prisoners’ Dilemma - Pigs in a Box - Battle of the Sexes - Copycat Game - Game of the Chicken
Prisoners’ Dilemma• There are two prisoners whose aim is to minimize the years of
imprisonment. • They have committed a crime jointly. Each prisoner is
interviewed separately and there are no contacts whatsoever between them.
• They decide individually to confess or deny the crime taking into account possible decisions of the other prisoner (strategic game).
• Each prisoner chooses his dominant strategy, that is the behavior giving the best result regardless of the decision of the other prisoner.
Game: Central Bank vs. Public• Public: setting the a nominal wage in the supply of labor
services and the real price level is unknown.• The public, however, has a target real wage. Accordingly, the
public will form expectations about what inflation would be.• Given expected real wage, public (workers) decide on their
optimal level supply and dislike supplying too high or too low employment services.
• Central bank wants to have higher employment. However, this can be done only by inflating (inflation-employment tradeoff).
• Also, if possible, the Central wishes to achieve low inflation.• Conditional on workers’ expectation, Central Bank set the
actual inflation rate.
PAYOFF
Central Bank sets Inflation Rate
Public Expectation of Inflation LOW HIGH
LOW
0, 0
-1, -2
HIGH
-1, 1
0, -1
Game Outcome
Prediction:Economy ends up at higher level of inflation with no output benefit forthcoming.
ISSUE: CAN THE ECONOMY ACHIEVE LOW INFLATION LEVEL?
Another Look(Barro and Gordon, 1983)
• The first term: Cost of inflation• The second term: gains from inflating or operating above the
natural rate of output.• Policy maker mimimizes the above cost of inflation, treating
the expected inflation fixed.
𝑍=𝐶𝑜𝑠𝑡𝑠=𝑎2
(𝜋 )2−𝑏(𝜋−𝜋𝑒)
Inflation Cost Minimization• Solution
• Again, the inflation is too high since both workers and policymakers would prefer lower inflation and to remain at full employment. But, is lower inflation feasible?
• The parameter (b) is policymakers’ gain from output and (a) is the policymakers’ costs of inflation.
• Prediction: b tends to be high : - natural rate of unemployment is high - during a recession - during times when government spending increases sharply
𝜋=𝑏𝑎
Repeated Game• Can lower inflation achievable in repeated game?• Suppose that the game is played repeatedly and workers will
punish policymakers once if policymakers deviate from their announced plan.
• Policymakers – announced the targeted inflation for next year, which is lower than b/a, denoted as INFT
• The workers will set expectation at INFT• If policymakers stick to the announced target, the subsequent
period of expected inflation would be INFT• However, if policymakers cheat, then workers will set
expectation at b/a as a form of punishment.• QUESTION: what level of INFT is sustainable? That is,
policymakers have no temptation to cheat.