money for nothing: user-generated virtual goods
TRANSCRIPT
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
1/26
An online community where members use
3D avatars to meet new people,chat, create and have fun with friends
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
2/26
Agenda
IMVU
Virtual Goods
Key Learning
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
3/26
Company Overview
Founded in 2004
Based in Palo Alto, CA
90 employees
3 institutional rounds
$30M raised
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
4/26
Snapshot
3D avatars
50M+ registered users
10M+ uniques/month*
User Generated Content
4 Million Items in Catalog
*Source: Quantcast, global
Cumulative Registrations
Millions
April 10 Jan 06
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
5/26
2009 Results
2009 Raised $10 million in January, led by Best Buy Capital
Doubled revenue to $22 million in calendar 2009
Became profitable and cash flow positive
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
6/26
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
7/26
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
8/26
Attractive Demographics
70% Female
60% 18+ years old
60% USA
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
9/26
User Generated Content
4 Million Virtual Items
April 2004 April 2010
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
10/26
2010 Outlook
2010 Double revenue again to $44 million
End year at $60 million annualized revenue run rate
Invest profits into hiring from 60 to 120 employees Extend reach beyond English- and PC-only
Begin pivot Virtual World to Social Entertainment
From Dress Up to Level Up Game Mechanics
2D and 3D Games
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
11/26
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
12/26
12
Thanks to PlaySpan & VGMarket Survey (n=2,425; 7/09)http://corp.playspan.com/pressroom.html
Free to Play Leads the Way - %
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
13/26
13
Thanks to PlaySpan & VGMarket Survey (n=1,736; 7/09)http://corp.playspan.com/pressroom.html
Free to Play Leads the Way - $
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
14/26
What are Virtual Goods?
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
15/26
Digital Items with Contextual Meaning
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
16/26
(A) Functional Virtual Goods
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
17/26
(B) Decorative Virtual Goods
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
18/26
Why Virtual Goods?
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
19/26
1. Enhance Game Play (kill more, run faster)
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
20/26
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
21/26
3. Build Relationships (gifts)
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
22/26
4. Shop (browse & buy)
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
23/26
SOCIAL CONTEXT Provides Meaning & Emotion
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
24/26
Key Learning
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
25/26
Its all about community
Key Learning
Virtual goods are consumer products
Payment options must be flexible
UGC is hard
Patience is a virtue
-
8/9/2019 Money for Nothing: User-Generated Virtual Goods
26/26
Q & A