motivating middle school students with games

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4kids, Matrix Learning & 4kids, Matrix Learning & Arcademics: Arcademics: Motivating Middle School Motivating Middle School Students with Games Students with Games Doug Adams Senior Project Leader, ALTEC Advanced Learning Technologies in Education Consortium Web: http://altec.org Email: [email protected]

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Page 1: Motivating Middle School Students with Games

4kids, Matrix Learning & Arcademics:  4kids, Matrix Learning & Arcademics: 

Motivating Middle School Motivating Middle School

Students with GamesStudents with Games

Doug AdamsSenior Project Leader, ALTEC

Advanced Learning Technologies in Education ConsortiumWeb: http://altec.org

Email: [email protected]

Page 2: Motivating Middle School Students with Games
Page 3: Motivating Middle School Students with Games

National Partnerships – CA, KS, NM, OH

National Partnerships – TX, MA, MS, PR

Page 4: Motivating Middle School Students with Games

Goal: Use emerging technology games and digital tools in after-school programs to improve middle school mathematics achievement of students in urban and rural schools not making AYP.Ratio & ProportionLinear EquationsData & Statistics

Page 5: Motivating Middle School Students with Games

Professional Development

Technology – iPod with video, microphone, digital video camera, web cam

Math Pedagogy – ratio & proportion, linear equations, data & statistics

Literacy – Quantum Simulations (artificial intelligence), Content Mastery Routine (SIM Model)

Page 6: Motivating Middle School Students with Games

Involves two quantities

The comparisons can be:

*Whole group to whole*Part to part (same group)*Part to whole (same group)*Part of one group to wholeof another*Part of one group to part ofanother

Written with a word (to)Written with a colon (:)Written with a fraction (2/5)

Written with a decimal (.40)

*Equivalent

5/0.5 to 10

5cm to 1cm5 oranges for $110 to 5 = 2 to 1

5/105-15+15/0

5 to 0

1) 6 black cats to whole group of 10 cats (6/10 or 3/5)

2) 2/3 (2 cats to 3 dogs) *RATE*3) 2 white cats: 2 black cats

4) 6/7 (6 black cats to 7 black dogs)

Ratio comparison

*Units same

*Units different

*Follow fractions rules

*Scale

Subtraction

Addition

Zero

100-60=40

7 + 8 = 15

7/0

A ratio is a comparison involving two quantities. A ratio can represent a) a part to a whole OR; b)part to part of same group OR ; c)whole group to whole group OR; d) part of one group to whole of another; OR; e) part of one group to part of another.

Quantity

Division

Parts

Whole

Units

Rate

Unit Rate

Decimal

Scale

Equivalent

Comparison

SubtractionAdditionZero

Quantities are divided

Page 7: Motivating Middle School Students with Games

Program Implementation Environments

3 x week after school – 45 minutes each

Supplemental education class periods during the school day – 3 x week/45 min

Three week summer program – 6 hours/day

Page 8: Motivating Middle School Students with Games

Program Resources

Modules of learning with engaging video introductions

Project-based learning activities using technology to create authentic products

Adobe Flash games in learning centers for independent exploration & reinforcement of skills

Page 9: Motivating Middle School Students with Games

http://4kids.org

Minus MissionMinus Mission

Elementary

Automaticity

Subtraction

Page 10: Motivating Middle School Students with Games

Elementary

Math & Language Arts

Single & multiplayer

http://arcademicskillbuilders.com

Arcademic Skill BuildersArcademic Skill Builders

Page 11: Motivating Middle School Students with Games

http://matrixgames.altec.org

Ratio MartianRatio MartianRatio MartianRatio Martian

Examples/non-examples

Automatization

Feedback to show progress

Re-teaching links

Page 12: Motivating Middle School Students with Games

http://matrixgames.altec.org

Ratio BlasterRatio Blaster

Characteristic: Equivalency

Reinforcement & automaticity

Student feedback

Re-teaching links

Page 13: Motivating Middle School Students with Games

http://matrixgames.altec.org

Plotter the PenguinPlotter the Penguin

Linear equations•Coordinates•Adding to X and Y•Rise and run•Slope•Enemy boss

Page 14: Motivating Middle School Students with Games

Laser Sonic SpyLaser Sonic Spy Using a protractor

Reading a protractor

Estimation

Angle of reflection/angle of approach

Page 15: Motivating Middle School Students with Games

Vocabulary RankerVocabulary Ranker Multiplayer

Understanding vocabulary

Finding examples

Peer review

Page 16: Motivating Middle School Students with Games

Program Components – Spring Pilot

Video planning & production – Extreme Shoebox Makeover

Vocabulary using Intel Visual RankingGame developmentReview students’ work with iPod

Touches

Page 17: Motivating Middle School Students with Games

Engaging Videos with Teaching Guides

Page 18: Motivating Middle School Students with Games

Project-Based Learning :: MathTube

Extreme Shoebox Makeover: http://www.youtube.com/user/matrixlearning

Page 19: Motivating Middle School Students with Games

Accomplishments

Student achievement & engagementTeacher comfort with technology &

steps to implement projects that use technology

Co-development with students for future game ideas

Explore potential of iPod Touches

Page 20: Motivating Middle School Students with Games
Page 21: Motivating Middle School Students with Games

Challenges

iPod support of Flash & Java – more learning potential when this is a reality!

Resources must be customizable if used during the school year to support existing curriculum requirements

Page 22: Motivating Middle School Students with Games

Web-Based Resources

Matrix Gameshttp://matrixgames.altec.org

Arcademic Skill Buildershttp://arcademicskillbuilders.com YouTube videos

http://www.youtube.com/user/matrixlearning Quantum Simulations

http://www.quantumsimluations.com National Library of Virtual Manipulatives

http://nlvm.usu.edu/en/nav/vlibrary.html Math Star

http://mathstar.lacoe.edu/lessonlinks/welcome.html

Page 23: Motivating Middle School Students with Games

Overruled – Engaging Video/Guide