my design philosophy
DESCRIPTION
My personal design philosophy. Created as part of a Design Theory class at Indiana University with Professor Erik Stolterman, Fall 2013.TRANSCRIPT
“Eventually everything connects - people, ideas, objects. The quality of the connections is the key to quality per se.”
-Charles Eames
To me, design is about finding and drawing connections in order to produce an improvement in the world
(aka a design)
Experience in a designerly sense can be drawn from:
KnowledgeDataInstinctsConversationsLiving life
etc.
A few ways to gain experience during the design process:
InterviewsObservationsReadingChatting with users/stakeholdersExemplar review
etc.
“Design is, by definition, a service relationship...
Design ideally is about service on behalf of the other.”
-Nelson and Stolterman, The Design Way p. 41
Empathy
is the internalization of an understanding of humans within a problem space
Research and design insights often stem from an empathic connection
A direction is a potential path a designer or design team can take
There can (and should) be many directions proposed and explored during the design process
Exploring different directions is important because while it may be impossible to find the perfect direction,
some are better and some are worse
A deliverable is the artifact handed over to the client
It can be the result of the exploration of many directions
or it can be the detailed exploration of one single direction
The deliverable is an artifact created to address a stopping point
It is affected by constraints of
timebudget
etc.
Deliverables in design can include
Slide decksWireframesTask flow diagramsVideosPrototypesExperience mapsPresentations
etc.
While I naturally have to present these four components in some order, this order is not necessarily the order they always appear in during the design process
A few examples follow:
ExperienceThe very act of living increases a designer’s experience, so this component improves all the time
EmpathyThe designer can gain further empathy into a situation after handing off the deliverable and receiving feedback
DeliverableFeedback from clients or stakeholders can be incorporated into the designer’s experience and improve empathy
This can be taken forward into a next iteration of the design