mysterious machines - christoph bartneck, ph.d

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Mysterious Machines Billy Schonenberg, Christoph Bartneck Department of Industrial Design Eindhoven University of Technology Den Dolech 2, 5600MB Eindhoven, Netherlands [email protected], [email protected] Abstract—Alan Turing proposed a test for the intelligence of machines in 1950 [1]. Despite great efforts, no computer has passed this test so far. Each year, chat bots compete for the Loebner Prize, the first formal instantiation of a Turing Test. No contender was able to fool the jury yet. Major problems of the chat bots are the lack of common knowledge and the logical consistency of a dialogue. We explore a new approach to chat bots by focusing on non-logical conversation topics: mysticism. The founding books of the major religions are widely acknowledged examples of mystical topics. We selected the New Testament, the Koran and Rigveda as the knowledge base for our conversational robots. The robots are able to autonomously talk to each other and to humans about their religious believe. Each robot represents a belief, but we do not reveal their convictions. This ambiguity forces observers to follow the actual conversations instead of quickly applying stereotypes. Keywords-turing;chatbot;exhibition;religion I. I NTRODUCTION The conversational robots are part of an interactive in- stallation. We will describe the three equally important aspects of the robots: the mechanical structure, the design of the appearance and the software architecture. The robots are intended to be placed is at art festivals or museums. The robots discuss their religious believes amongst each other and with the audience. Each robot represents one faith: Christianity, Islam and Hinduism. The scenario for the installation is the following: The robots are old and wise. They have been around since the original prophets walked the earth, and have been discussing their religious beliefs since then. Similar to other old ruins, these ancient stone statues endured the passing of time while the world around them had crumbled. II. I NSTALLATION SETUP The installation of the prototype consist of three robots. Because having only two robots would result in a rather predictable back and forth dialog, we added a third robot to have a more interesting flow of conversation. In this installation it is vital that the visitors can see and hear which robot is talking. The robots turn to the speaker and thereby focus the attention on him. Visitors can participate in the conversation by typing on a keyboard, and of course everyone can listen in to the conversation of the robots. III. ROBOT A. Hardware The Lego NXT platform [2] is utilized for the prototyping since it is an excellent tool for prototyping robots [3]. It consists of a programmable brick, several sensors and actuators as well as numerous gears and mechanical parts. The exterior material for the robots is foam because its light weight does not stress the underlying Lego construction too much. The robots have two degrees of freedom: they can turn their heads left and right to be able to look at the speaker, and their jaw can move up and down to mimic lip movement while the robots are talking. In addition, we placed one speaker into each robot to playback their speech. B. Appearance The robots should attract the attention of the visitors of the exhibition and seduce them to approach the installation. From this requirement two important design decisions re- garding what the robots have been made. The first decision is whether or not the spectator should be able to see from the exterior of the robot what religion or conviction it represents. We decided not to reveal the robots conviction by avoiding stereotypical indicators, such as the christian robot wearing a cross. Visitors therefore have to listen to the conversation to make up their minds. Their judgement will be based on the utterances of the robots and not on the superficial knowledge and preconceptions. In addition, it challenges the visitors to guess which faith each robots represent. We made an aesthetic decision to give the robots a wise and timeless look: old stone statues. We hope that this ancient appearance will lead visitors to believe that mystical utterances of the robots are deeply philosophical and not just odd. The inspiration for the style of the statues is based on ancient cultures: the Moai statues and Maya architecture.They should give the impression that they have been standing in the desert for eons. To keep them iconic, not too dusty, and not referencing one specific ancient style, we also took inspiration in contemporary pop culture [5]. Our aesthetic decisions resulted in the design of three robots of which one is visible in figure 1. 978-1-4244-4893-7/10/$25.00 © 2010 IEEE 349 Schonenberg, B., & Bartneck, C. (2010). Mysterious Machines. Proceedings of the 5th ACM/IEEE International Conference on Human-Robot Interaction, Osaka pp. 349-350. | DOI: 10.1145/1734454.1734572

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Page 1: Mysterious machines - Christoph Bartneck, Ph.D

Mysterious Machines

Billy Schonenberg, Christoph BartneckDepartment of Industrial Design

Eindhoven University of TechnologyDen Dolech 2, 5600MB Eindhoven, Netherlands

[email protected], [email protected]

Abstract—Alan Turing proposed a test for the intelligence ofmachines in 1950 [1]. Despite great efforts, no computer haspassed this test so far. Each year, chat bots compete for theLoebner Prize, the first formal instantiation of a Turing Test.No contender was able to fool the jury yet. Major problemsof the chat bots are the lack of common knowledge and thelogical consistency of a dialogue.

We explore a new approach to chat bots by focusing onnon-logical conversation topics: mysticism. The founding booksof the major religions are widely acknowledged examples ofmystical topics. We selected the New Testament, the Koran andRigveda as the knowledge base for our conversational robots.

The robots are able to autonomously talk to each other andto humans about their religious believe. Each robot representsa belief, but we do not reveal their convictions. This ambiguityforces observers to follow the actual conversations instead ofquickly applying stereotypes.

Keywords-turing;chatbot;exhibition;religion

I. INTRODUCTION

The conversational robots are part of an interactive in-stallation. We will describe the three equally importantaspects of the robots: the mechanical structure, the designof the appearance and the software architecture. The robotsare intended to be placed is at art festivals or museums.The robots discuss their religious believes amongst eachother and with the audience. Each robot represents onefaith: Christianity, Islam and Hinduism. The scenario for theinstallation is the following: The robots are old and wise.They have been around since the original prophets walkedthe earth, and have been discussing their religious beliefssince then. Similar to other old ruins, these ancient stonestatues endured the passing of time while the world aroundthem had crumbled.

II. INSTALLATION SETUP

The installation of the prototype consist of three robots.Because having only two robots would result in a ratherpredictable back and forth dialog, we added a third robotto have a more interesting flow of conversation. In thisinstallation it is vital that the visitors can see and hearwhich robot is talking. The robots turn to the speaker andthereby focus the attention on him. Visitors can participatein the conversation by typing on a keyboard, and of courseeveryone can listen in to the conversation of the robots.

III. ROBOT

A. Hardware

The Lego NXT platform [2] is utilized for the prototypingsince it is an excellent tool for prototyping robots [3].It consists of a programmable brick, several sensors andactuators as well as numerous gears and mechanical parts.The exterior material for the robots is foam because its lightweight does not stress the underlying Lego construction toomuch. The robots have two degrees of freedom: they canturn their heads left and right to be able to look at thespeaker, and their jaw can move up and down to mimiclip movement while the robots are talking. In addition, weplaced one speaker into each robot to playback their speech.

B. Appearance

The robots should attract the attention of the visitors ofthe exhibition and seduce them to approach the installation.From this requirement two important design decisions re-garding what the robots have been made.

The first decision is whether or not the spectator shouldbe able to see from the exterior of the robot what religion orconviction it represents. We decided not to reveal the robotsconviction by avoiding stereotypical indicators, such as thechristian robot wearing a cross. Visitors therefore have tolisten to the conversation to make up their minds. Theirjudgement will be based on the utterances of the robotsand not on the superficial knowledge and preconceptions.In addition, it challenges the visitors to guess which faitheach robots represent.

We made an aesthetic decision to give the robots awise and timeless look: old stone statues. We hope thatthis ancient appearance will lead visitors to believe thatmystical utterances of the robots are deeply philosophicaland not just odd. The inspiration for the style of the statuesis based on ancient cultures: the Moai statues and Mayaarchitecture.They should give the impression that they havebeen standing in the desert for eons. To keep them iconic, nottoo dusty, and not referencing one specific ancient style, wealso took inspiration in contemporary pop culture [5]. Ouraesthetic decisions resulted in the design of three robots ofwhich one is visible in figure 1.

978-1-4244-4893-7/10/$25.00 © 2010 IEEE 349

Schonenberg, B., & Bartneck, C. (2010). Mysterious Machines. Proceedings of the 5th ACM/IEEE International Conference on Human-Robot Interaction, Osaka pp. 349-350. | DOI: 10.1145/1734454.1734572

Page 2: Mysterious machines - Christoph Bartneck, Ph.D

Figure 1. One robot from the installation.

C. Software

The chatbot system consists of several components and isvisualized in figure 2. The XML parser imports text, such asthe new testament or the koran into our system. The dialoguemanager defines the turn taking of the robots and uses thekeyword matcher to find appropriate sentences as replies toprevious utterances. It then forwards the new sentence to theexpression engine that manages the output modalities. Thechatbot system use ActionScript and hence a communicationbridge made in Java is necessary to communicate to the LegoNXTs using Bluetooth.

IV. CONCLUSIONS

A. Impact of work

We hope that the peaceful conversation amongst the robotsinspires an open dialogue amongst the religions. By focusingon a discussion of the original texts, we hope to emphasizeour shared believes.

B. Future work

We intend to incorporate a speech recognition engine asa replacement for the text entry. It would allow users tomatch the communication modality of the robots and wouldthereby contribute to a more interactive installation. Thiscan be achieved easily, but utilizing existing open sourceengines, such as Sphinx. We also did not yet have a chance

dialog manager

chatbot

expression engine

GUI

communicationbridge

speechengine

robot 3

speakernxt

robot 3

speakernxt

robot 3

speakernxt

keyword matcher

XML parser

System Architecture

Figure 2. The software architecture.

to monitor the chat sessions of people using the installation.One could set up an experiment to ask people what they feelwhen they hear the conversation, and if the setup actually getthem thinking more openly. A final step could be to conducta formal Turing test that focuses on mystical topics.

REFERENCES

[1] A. Turing, “Computing machinery and intelligence,” Mind,vol. 59, no. 236, pp. 433–460, 1950.

[2] LEGO, “nxt,” http://mindstorms.lego.com, 2009.

[3] C. Bartneck and J. Hu, “Rapid prototyping for interactiverobots,” in Intelligent Autonomous Systems 8:[the Intelli-gent Autonomous Systems Conference,... Amsterdam,... March2004]. Ios Pr Inc, 2004, p. 136.

[4] L. Mayor, B. Jensen, A. Lorotte, and R. Siegwart, “Improvingthe expressiveness of mobile robots,” in Proc. of IEEE Int.Workshop on Robot and Human Interactive Communication(ROMAN), 2002.

[5] J. Vandevelde, P Geurts, “Robbedoes en de vallei der bannelin-gen,” 1994.

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Schonenberg, B., & Bartneck, C. (2010). Mysterious Machines. Proceedings of the 5th ACM/IEEE International Conference on Human-Robot Interaction, Osaka pp. 349-350. | DOI: 10.1145/1734454.1734572