noah brickman’s adventures in game development 1997-2000 graduated ucsc 1995 graduated ucsc 1995...

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Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development Game Development 97-2000 97-2000 Simulation Design Simulation Design 00-present 00-present

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Page 1: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Noah Brickman’sAdventures in Game Development 1997-2000

Graduated UCSC 1995Graduated UCSC 1995 VR Design 95-96VR Design 95-96 Game Development 97-2000Game Development 97-2000 Simulation Design 00-Simulation Design 00-

presentpresent

Page 2: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Prolific Publishing

Independent developerIndependent developer 10 Programmers10 Programmers 4 Artists4 Artists 1 Producer1 Producer

Page 3: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Return Fire II

Military capture the flag Military capture the flag gamegame

3Dfx Voodoo acceleration3Dfx Voodoo acceleration AI PlayerAI Player Networked gameplayNetworked gameplay

Page 4: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Return Fire II Lessons

Successful title but…Successful title but… 6 months behind schedule6 months behind schedule Unrealistic deadlineUnrealistic deadline Bloated UIBloated UI Deadline creep limited Deadline creep limited

development qualitydevelopment quality

Page 5: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Hot Wheels Crash

Car crashing game for the Car crashing game for the young at heartyoung at heart

XML scripting engineXML scripting engine Level building toolLevel building tool

Page 6: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Crash Lessons

A good design goes a long A good design goes a long wayway

Good level building tools Good level building tools are essentialare essential

Track your artwork Track your artwork resourcesresources

Beware of changes from Beware of changes from the publisherthe publisher

Page 7: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Daikatana

John Romero’s infamous John Romero’s infamous shootershooter

40 monsters40 monsters 30 weapons30 weapons 5 Eras 5 Eras AI sidekicksAI sidekicks We leant AI supportWe leant AI support

Page 8: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Daikatana Lessons

All that glitters…All that glitters… Years behind scheduleYears behind schedule Inexperienced teamInexperienced team Changing tech designChanging tech design 5 different lead 5 different lead

programmersprogrammers Unrealistic deadlinesUnrealistic deadlines Personality conflictsPersonality conflicts

Page 9: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

The Good…

Games are just funGames are just fun Cutting edge technologyCutting edge technology

Graphics and shadersGraphics and shaders Modeling and animationModeling and animation AIAI MMORPGMMORPG UI DesignUI Design

Educational collaborative Educational collaborative environmentenvironment

Industry perks?Industry perks?

Page 10: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

The Bad…

Long HoursLong Hours EA SpouseEA Spouse

Tight deadlinesTight deadlines Industry complicationsIndustry complications

Page 11: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Useful Skills

Know a bit of everythingKnow a bit of everything 3D Rendering and shaders3D Rendering and shaders 3D modeling and formats3D modeling and formats Collision detectionCollision detection Game physicsGame physics AIAI

Good team communicationGood team communication YouthYouth

Page 12: Noah Brickman’s Adventures in Game Development 1997-2000 Graduated UCSC 1995 Graduated UCSC 1995 VR Design 95-96 VR Design 95-96 Game Development 97-2000

Noah [email protected]

www.superlight.net/cmp161Knee Deep in a Dream

EA Spouse