not poking - people.cs.uct.ac.za

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Stroking not Poking Kent Hawkings | Jason Bissict | Andrew Pettey

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Page 1: not Poking - people.cs.uct.ac.za

Stroking not PokingKent Hawkings | Jason Bissict | Andrew Pettey

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OVERVIEW

IntroductionProblem StatementResearch Questions:

Investigation Approach

Evaluation methods

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OVERVIEW

Implementation EnvironmentConclusionQuestions

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What is aGesture

?

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David Saffer:"any physical movement that a digital system can sense and respond to without the aid of a traditional pointing device such as a mouse or stylus. A wave, a head nod, a touch, a toe tap, and even a raised eyebrow can be a gesture."

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GesturesSurface

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GesturesMotion

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DiscreteInteraction

"Poking"

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Problem

Statement

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Touchscreen devices are:

Ubiquitous

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Touchscreen devices are:

UbiquitousLargely Mobile

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Touchscreen devices are:

UbiquitousLargely Mobile

Not exploited

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Research Questions

?

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User Experience:

Gestures: Discrete

Surface

VS.

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How?

Photo Editor

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How?

DesignInteracti n

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How?

Prototyping

Hi-Fi

Low-Fi

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aluationE

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Quantitative

Error RateSuccess RateTotal Completion Time

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QualitativePost Experiment Interviews

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User Experience:

Gestures: Motion

Surface

VS.

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How?

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How?

Music Player

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How?Music

Player

Motion Gestures

Surface Gestures

Discrete

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How?

DesignInteracti n

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How?

Prototyping

Hi-Fi

Low-Fi

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aluationE

User TestingPrototypes:

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aluationE

QuantitativeFinal Product

Qualitative

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aluationEQuantitative

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aluationEQuantitative

Completion timeError Rate

Success Rate

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aluationEQualitative

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aluationEQualitative

Longitudinal Studies

Post-Experiment Interview

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Gestural Interface

for Solving theApplication

OVERLOAD

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What?

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A Study on Icon Arrangement by Smartphone Users

(Bohmer, M and Kruger, A. , 2013)

has created discussion around user interaction

with applications and icon arrangement on smartphone

devices

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THESE:

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Are causing this:

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Solution:

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Research Question

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Concepts

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Human-Computer Interaction

vsAdaptive AdaptableInterfaces

Concept

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ConceptCentered User Design

Continuous Evaluation

Iterative Process

Prototyping

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Critical Aspects

LockScreen

Intuitive

Responsive

Customisable

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aluationE

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Quantitative

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QuantitativeLab Experiments

Total Completion TimeError Rate

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Qualitative

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QualitativePost Experiment Interviews

Longitudinal StudyJournalsInterviews

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Elementsrequired tocreate an intuitivegestural interface

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Recognition

VS.Recall

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Implementation

Android

Platform

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Conclusion

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?Questions

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Time ine

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Initial Research

Gesture Experiments

Interface Experiments

Final Experiment

25 DaysExperiment Research

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User Gesture Experiment Low-Fidelity

PrototypeUser Testing

High-Fidelity Prototype

4 Months 1 Day

User Testing

Experimentation

Final Product

Application Development

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Background and Theory

DesignTesting and

Implementation

Outline of report

5 Months 4 Days

Poster

Reflection Report

Final Report

Written Hand-ins

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WorkRelated

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Gestural InteractionAnalysis of similarities and differences in user defined gestures:

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Gestural InteractionAnalysis of similarities and differences in user defined gestures:

Across different CulturesMauney, et al. (2010)

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Gestural InteractionAnalysis of similarities and differences in user defined gestures:

Between technical and non-technical usersWobbrock, Morris and Wilson (2009)

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Usability Inspection Methods

Nielsen, Jakob

Evaluating an Interface

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Quantitative

Cognitive walkthrough

Heuristic evaluation

Formal usability inspections

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Qualitative

Pluralistic walkthroughs

Heuristic evaluation

Interviews

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KeySuccess

actors

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Experiment ResultsHow sound are our results?

Accurate user testing

Analysis of findings

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ImplementationMP3 Player x3

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ImplementationMP3 Player x3

Image Editor x2

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ImplementationMP3 Player x3

Image Editor x2Lock Screen x3

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Risks

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Usual SuspectsCode Loss

Scope Creep

Hardware issues

Dependencies

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Failure to effectively implement gesture recognition

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Failure to acquire enough participants for user experiments