ntu chinese 2.0: a personalized recursive dialogue game ... · - retroflex only (four special...
TRANSCRIPT
Ø Cloud-based system: webpage version Ø Policy trained with different sets of focused units:
- All units considered (no specific focused unit) - Retroflex only (four special Mandarin units)
• ㄓ(j), ㄔ(ch), ㄕ(sh), ㄖ(r) Ø Demo scenario:
Here we test on Retroflex-specific learners, whether system provide unit practice in needed
NTU Chinese 2.0: A Personalized Recursive Dialogue Game for Computer-Assisted Learning of Mandarin Chinese
Pei-hao Su, Tien-han Yu, Ya-Yuun Su, and Lin-shan Lee National Taiwan University
Ref: [1] http://chinese.ntu.edu.tw/
1. Tree-structured turn-taking dialogue script
. .
1
2
9
• Nine sub-dialogues in restaurant scenario • Each turn contains several sentence choices
2. Markov Decision Process • State: (high-dimensional continuous space)
• Action: Sentences to be selected
- Present dialogue turn - Avg. scores of each unit so far
• Reward: - Cost -1 for every state transition (dialogue turn) - Game ends when system goal reached
• Policy Training: Fitted Value Iteration with regularization 3. Learner Simulation
GMM
Sample Simulated Learners
88.6 63.7 … …
Real Learner
/b/ /p/ ... /a/ /i/ /u/.. Simulated scores (PSV) Train Model
Current
Previous
Detail Analysis of produced sentence
Selected by system policy
Summary
System Framework
Technical Details
Demonstration
MDP
Automatic Pronunciation
Evaluator
Learner
Selected Sentences (Action)
Utterance Input
Training Data Learner Simulation Model
(State) Dialogue Manager
ü Personalization: System policy on Markov Decision Process providing learning materials with more practice on Poorly pronounced units
Ø A dialogue game system with pronunciation feedback over personalized learning materials ü Feedback: Automatic pronunciation evaluation by NTU
Chinese [1], scores all pronunciation units in an utterance
Ø More interesting: Repeated practice of the same units in different sentences, no need to repeat the same sentences
ü System Goal: Learner’s selected focused pronunciation units over the recursive dialogue script have scores exceeding 75 over 7 times in min num. of turns
(8) Bill paying
(1) Phone
invitation
(7) Chatting 2
(6) Meal serving
(5) Chatting 1
(3) Finding the restaurant
(4) Seating and
meal ordering
(2) Restaurant reservation
(9) Saying
goodbye
Present Performance Statistics
Score distribu9on at each turn
Score Retroflex Score
Score Retroflex Score Percentage over Random
Extra prac9ce over random in past 10 turns given score distribu9on of
10 dialogue turns before
Ø Effective practice opportunities on focused units than random in the near future of each turn!
Dia
logu
e tu
rn
1 2 3 4 5 6 7
14 15 16 17
…
..
Ø Any combination of sub-dialogue can be chosen