nuclear deterrence policy and responsible retailing: brad s. krevor, ph.d. schneider institute for...
TRANSCRIPT
Nuclear Deterrence Policy and Responsible Retailing:
Brad S. Krevor, Ph.D.Schneider Institute for
Health Policy,The Heller School for
Social Policy and Management,Brandeis University
The application of game theory to predict outcomes among cooperating and non-cooperating parties as a paradigm for Responsible Retailing
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I. Game Theory
“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”
~ Larry Samuelson
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I. Game Theory
“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”
~ Larry Samuelson
“Games are the theoretical models of conflicts of interest”
~ C. Thomas
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I. Game Theory
“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”
~ Larry Samuelson
“Games are the theoretical models of conflicts of interest” ~ C. Thomas
Game theory analyzes interactions between agents and formulates hypotheses about their behavior and final outcomes
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I. Game Theory
“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”
~ Larry Samuelson
“Games are the theoretical models of conflicts of interest” ~ C. Thomas
Game theory analyzes interactions between agents and formulates hypotheses about their behavior and final outcomes
Game theory can be used to study how parties will behave . . .
. . . or how parties should behave
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I. The “Vocabulary” of Game Theory
Games may be “co-operative” ( in which players work together; or players merely share, or signal, information) or “non-cooperative”
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I. The “Vocabulary” of Game Theory
“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest
Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”
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I. The “Vocabulary” of Game Theory
Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest
Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest
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I. The “Vocabulary” of Game Theory
Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest
“Utility” or “Pay-off” are the value of an outcome measured in units
Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest
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I. The “Vocabulary” of Game Theory
Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest“Utility” or “Pay-off” are the value of an outcome measured in unitsGames may be zero-sum (winner/ loser) or non zero-sum
Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest
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II. Examples of Games
Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:
TV version
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II. Examples of GamesPrisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:
TV version
Original version:a. “If you confess and your accomplice
fails to confess, you get the minimum” (payoff= -5)
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II. Examples of Games
b. “If you fail to confess but your accomplice confesses, you will be convicted and receive the maximum sentence ” (payoff= -15)
Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:
TV versionOriginal version:a. “If you confess and your accomplice fails to
confess, you get the minimum” (payoff = -5)
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II. Examples of Games
c. “If you both confess, then you both will be convicted but not receive maximum sentences” (payoff= -8)
Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:TV version
Original version:a. “If you confess and your accomplice fails to
confess, you get the minimum” (payoff = -5)b. “If you fail to confess but your accomplish
confesses, you will be convicted and receive the maximum sentence” (-15)
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II. Examples of Games
d. “If neither of you confesses, then you will be convicted of possessing stolen property and will receive a certain conviction” (payoff= -1)
Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:TV version
Original version:a. “If you confess and your accomplice fails to
confess, you get the minimum” (payoff = -5)b. “If you fail to confess but your accomplish
confesses, you will be convicted and receive the maximum sentence” (-15)
c. “If you both confess, then you both will be convicted but not receive maximum sentences” (-8)
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II. Examples of GamesPrisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:
TV versionOriginal version:
a. “If you confess and your accomplice fails to confess, you get the minimum” (payoff = -5)
b. “If you fail to confess but your accomplish confesses, you will be convicted and receive the maximum sentence” (-15)
c. “If you both confess, then you both will be convicted but not receive maximum sentences” (-8)
d. “If neither of you confesses, then you will be convicted of possessing stolen property and will receive a certain conviction” (-1)
Best payoff (-1) is not to confess (d) but this risks payoff of –15 (b). Confession brings payoff of either –5 (a) or –8 (c) but avoids –15 (b)
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II. Examples of Games (cont.)
Stag Hunt: Killing a stag, which requires 2 players, has a high utility (payoff = 10). A hare can be captured by only 1 player but has a low utility (payoff = 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape.
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II. Examples of Games (cont.)
Stag Hunt: Killing a stag, which requires 2 players, has a high utility (payoff = 10). A hare can be captured by only 1 player but has a low utility (payoff = 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape.
Both players agree to hunt the stag and separate in search of the stag. Each then has the opportunity to stick with the plan (dove) or deviate from the plan (hawk).Is it in the interest of either player to deviate from that agreement and hunt the hare?
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II. Examples of Games (cont.)
Stag hunt: Killing a stag, which requires 2 players, has a high utility (payoff of 10). A hare can be captured by only 1 player but has a low utility (payoff of 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape.
Both players agree to hunt the stag and separate in search of the stag. Each then has the opportunity to stick with the plan (dove) or deviate from the plan (hawk). Is it in the interest of either player to deviate from that agreement and hunt the hare?
If one player chooses to deviate (Hawk), it in the interest of that player that the other player not know of the deviation, since the hare will escape if both players try to capture it.
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Nash Equilibrium
A “Nash Equilibrium”: A collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents
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Nash Equilibrium
A Nash Equilibrium is a collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents
A Nash Equilibrium demonstrates that no player has an incentive to deviate from his strategy given that the other players don’t deviate
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II. Economic Applications
Convenience Store Game
Store A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.
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II. Economic Applications
If A declines to enter, A’s payoff = 0 and B’s payoff = 4
Convenience Store GameStore A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.
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II. Economic Applications
If A enters the market and B acquiesces, they share the market and each receives a payoff of 2
If A declines to enter, A’s payoff = 0 and B’s payoff = 4
Convenience Store GameStore A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.
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II. Economic Applications
If A enters the market and B acquiesces, they share the market and each receives a payoff of 2
If A enters the market and B retaliates with severe price reductions, they each receive a payoff of –4
If A declines to enter, A’s payoff = 0 and B’s payoff = 4
Convenience Store GameStore A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.
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II. Environmental Applications
The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high
Applied to regional, national and international policies (laws or treaties) to reduce pollution, regulate fishing rights, etc.
Freeloader phenomenon:
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II. Environmental Applications
The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high
However, the contribution of that player to the problem of the region (or country or world) is marginal; and the benefit to that player for abatement may be marginal or 0.
Applied to regional, national and international policies (laws or treaties) to reduce pollution
Freeloader phenomenon:
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II. Environmental Applications
The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high
However, the contribution of that player to the problem of the region (or country or world) is marginal – as may be the benefit to that player for abatement
optimal payoff: the pollution-creating problem is abated . . . with other players absorbing all or adisproportionately higher percentage of the
cost!
Applied to regional, national and international policies (laws or treaties) to reduce pollution
Freeloader phenomenon:
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II. Military Applications
War Games
intensive development following WWIIzero-sum games: winners and losersnon-cooperating game
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II. Military Applications
War Games
intensive development following WWIIzero-sum games: winners and losersnon-cooperating game
M.A.D.: Mutually Assured Destruction-- a Nash Equilibrium: neither player has an incentive to deviate (i.e., use nuclear weapons) unless the other player deviates
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II. Military Applications (cont.)
Nuclear treaties
Freezing, or reducing, nuclear arsenals deemed to be desirable -- possible only if both sides act
Mathematica group
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II. Military Applications (cont.)
Nuclear treaties
Rothchild and Waterloo: potential disadvantage of co-operation
How does one signal information when communicating what you are willing to agree to in a treaty gives the other side a bargaining advantage?
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III. Structural Problems of Responsible Retailing
What are the “Structural Problems” of Responsible Retailing – the obstacles at the national (and state) level, at the level of individual communities, and at the level of individual stores -- which impede efforts to prevent underage sales?
Before applying game theory principals to Responsible Retailing:
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Structural Problems: State/ National
Advocates and Voluntaries
Public Health Depts. Foundations
CSAP
AGs
EnforcementAgencies
Retailers
Wholesalers and
Distributors
Producers
1. Divergent objectives of RR stakeholders
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Structural Problems: State/ National
Advocates and Voluntaries
Public Health Depts. Foundations
CSAP
AGs
EnforcementAgencies
Retailers
Wholesalers and
Distributors
Producers
1. Divergent objectives: profit vs. public interest
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Structural Problems: State/ National
2. Perceived motives: motives attributed to some stakeholders (players) by other stakeholders (players)
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Structural Problems: State/ National
• “We are being asked to serve as agents of public health.” (e.g. “No Buts”; criticism of “We Card”)
Retailers
Wholesalers and
Distributors
Producers
2. Perceived by retailers
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Structural Problems: State/ National
• “We are being asked to serve as agents of public health.” (e.g. “No Buts”; criticism of “We Card”)
• “Tobacco and alcohol advocates are neo-prohibitionists.”
Retailers
Wholesalers and
Distributors
Producers
2. Perceived by retailers
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Structural Problems: State/ National
• Responsible retailing is only PR
Advocates and Voluntaries
Public Health Depts. Foundations
CSAP
AGs
2. Perceived by public health/ advocates
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Structural Problems: State/ National
• Responsible retailing is only PR to buy respectability
• RR always < marketing!
Advocates and Voluntaries
Public Health Depts. Foundations
CSAP
AGs
2. Perceived by public health/ advocates
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Structural Problems: State/ National
• Matt Myers, Campaign for Tobacco-Free Kids
Advocates and Voluntaries
Public Health Depts. Foundations
CSAP
AGs
• Responsible retailing is only PR to buy respectability
• RR always < marketing!
2. Perceived by public health/ advocates
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Structural Problems: State/ National
• Enforcement agencies aren’t really committed!
Advocates and Voluntaries
Public Health Depts. Foundations
CSAP
AGs
• Matt Myers, Campaign for Tobacco-Free Kids
• Ed Sweda, Jr. TCRC*
• Responsible retailing is only PR to buy respectability
• RR always < marketing!
2. Perceived by public health/ advocates
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Structural Problems: State/ National
3. Enmity and mistrust:
Unwillingness to work together
AMA
“anonymous” researcher
PA sales certification program
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Structural Problems: State/ National
3. Enmity and mistrust:
Brandeis compliance project:
specific protocol for vendors
if followed, 1.5 million premature deaths will be avoided
non-compliance rate of 40% - 50%
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too busyavoid confrontationfollowing protocol doesn’t work: it won’t solve the problem
vendor explanations:
Structural Problems: State/ National
3. Enmity and mistrust:
Brandeis compliance project:
specific protocol for vendors
if followed, 1.5 million premature deaths will be avoided
non-compliance rate of 40% - 50%
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3. Enmity and mistrust:
Brandeis compliance project:
too busyavoid confrontationfollowing protocol doesn’t work: it won’t solve the problem
Vendors = Family Physicians
Protocol = PHS Clinical Guidelines
HEDIS: 50% - 60% of patients not counseledVendor explanations:
Structural Problems: State/ National
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Retailers: not in corporate culture
Public health community: unwilling
Enforcement community
Structural Problems: State/ National
4. Absence of Research
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Structural Problems: Community
Brandeis EAV study-- double vs. single inspection protocol
1. Compliance rates are overestimated
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Structural Problems: Community
Brandeis EAV study-- double vs. single inspection protocol
TobaccoInspections
Baseline 1Compliance
Baseline 2Compliance
CompliantB1 & B2
Florida 81% 86% 66%
Iowa 43% 51% 33%
1. Compliance rates are overestimated
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Structural Problems: Community
Brandeis EAV study
DiFranza UMASS study: pairs of inspectors, identical in all but one respect, attempt purchases of tobacco (in alternating order) in 160 stores in 8 Massachusetts communities, all with measured compliance rates > 90%
1. Compliance rates are overestimated
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Structural Problems: Community
Christine Milliken, NAAG: “tobacco-ization of alcohol”
2. Policies do not translate into compliance
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Structural Problems: Community
Christine Milliken, NAAG: “tobacco-ization of alcohol”
Attorneys General Consumer Protection initiative:“alcohol-ization of tobacco”
2. Policies do not translate into compliance
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Structural Problems: Community
There must be strong, explicit policies; but these policies tend not to be performed
Christine Milliken, NAAG: “tobacco-ization of alcohol”
Attorneys General Consumer Protection initiative:“alcohol-ization of tobacco”
2. Policies do not translate into compliance
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Structural Problems: Community
Walgreens age verification:
• Before AVC, ID everyone < age 30
… low compliance
2. Policies do not translate into compliance
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Structural Problems: Community
Walgreens age verification:
• Before AVC, ID everyone < age 30
After AVC, ID everyone < age 40, i.e.a 17 yr old looked > 30 but not > 39
… low compliance
2. Policies do not translate into compliance
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Structural Problems: Community
Then, ID everyone, i.e. a 17 yr old looked > 40, ora clerk will be more willing to ID a 17 yr old if the clerk also must now ID a 60 yr old!
Walgreens age verification:
Before AVC, ID everyone < age 30After AVC, ID everyone < age 40, i.e.
a 17 yr old looked > 30 but not > 39
2. Policies do not translate into compliance
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Structural Problems: Community
3. Paradox of enforcement
Enforcement is sine qua non of compliance – but enforcement has limits
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Structural Problems: Community
3. Paradox of enforcement
Enforcement is sine qua non of compliance – but enforcement has limits
Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)
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Structural Problems: Community
3. Paradox of enforcement
Enforcement is sine qua non of compliance – but enforcement has limits
Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)
Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources
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Structural Problems: Community
3. Paradox of enforcement
Enforcement is sine qua non of compliance – but enforcement has limits
Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)
Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources
“Moving” vs. “stationary” targets
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Structural Problems: Community
3. Paradox of enforcement
Enforcement is sine qua non of compliance – but enforcement has limits
Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)
Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources
“Moving” vs. “stationary” targets
Even at 90% - 95% compliance, minors can purchase alcohol and tobacco
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Turnover > than frequency of inspections
No incentive to comply
Little or no loyalty to employer
Young clerks more apt to sell
Willful collusion
Structural Problems: Store
1. Clerk characteristics
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EAV study:
Structural Problems: Store
Inconsistency of store compliance
multitude of individual attitudes determines whether clerk adheres to store policy
2. Clerk, not store policy, predictive of store compliance
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Challenge of Responsible Retailing: How do stores produce organizational and behavioral change?
Structural Problems: Store
EAV study:
Inconsistency of store compliance
multitude of individual attitudes determines whether clerk adheres to store policy
2. Clerk, not store policy, predictive of store compliance
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Challenge of Responsible Retailing: How do stores produce organizational and behavioral change?
Autumn Thomas: Identify new corporate models
Structural Problems: Store
2. Clerk, not store policy, predictive of store compliance
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But could you first step on the scale, sir? … and show me your cholesterol report?
Structural Problems: Store
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“I’m so sorry. …But could I interest you in a Diet Coke and Chicken Sandwich?”
Structural Problems: Store
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Also:“The person who seeks a job at McDonalds may well be different in many ways from the person who seeks a job at ABC Wine and Spirits or at Store 24.”
Bill de Jong, Higher Education Center
McDonalds has no confrontation!
Structural Problems: Store
3. Aversion to confrontation
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IV. Game Theory Applications: “Learnings” for Responsible Retailing
1. Pollution abatement models2. Convenience store models3. Prisoner’s Dilemma 4. War Games
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Learnings from Game Theory (cont.)
1. Pollution abatement models
“abate” = make investments in Best Practices; “player”=retailer
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Learnings from Game Theory (cont.)
In absence of enforcement (penalties), the problem will persist
1. Pollution abatement models“abate” = make investments in Best Practices; “player”=retailer
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Learnings from Game Theory (cont.)
In absence of enforcement (penalties), the problem will persist
No incentive for 1 player to abate problem unless all players take similar measures. Abatement may actually cause competitive disadvantage
1. Pollution abatement models“abate” = make investments in Best Practices; “player”=retailer
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Learnings from Game Theory (cont.)
In absence of enforcement (penalties), the problem will persist
No incentive for 1 player to abate problem unless all players take similar measures. Abatement may actually cause competitive disadvantage
“Freeloader effect” will occur if some stores (typically large chains) invest in abatement while others do not. Only abatement by all players will eliminate free-loader effect
1. Pollution abatement models“abate” = make investments in Best Practices; “player”=retailer
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Learnings from Game Theory (cont.)
What would be the incentive (payoff) to remain in the market, or to withdraw from the market, if each player were forced to incur the cost of implementing comprehensive responsible retailing practices?
How many “casual” players would withdraw?
2. Convenience store models
Replace “enter market” with “remain in market”
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Learnings from Game Theory (cont.)
Higher cost for each remaining player may boost revenues and profitability by concentrating market
What would be the incentive (payoff) to remain in the market, or to withdraw from the market, if each player were forced to incur the cost of implementing comprehensive responsible retailing practices?
How many “casual” players would withdraw?
2. Convenience store models
Replace “enter market” with “remain in market”
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Learnings from Game Theory (cont.)
3. Prisoner’s Dilemma
The best possible outcome in this non-cooperating game is worse than could be achieved through co-operation
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Learnings from Game Theory (cont.)
4. War Games
co-operative solutions can be produced in non-cooperative games: acting out of individual self-interest, diverse stakeholders can arrive at a co-operative solution
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Learnings from Game Theory (cont.)
4. War Games
co-operative solutions can be produced in non-cooperative games: acting out of individual self-interest, diverse stakeholders can arrive at a co-operative solution
Responsible retailing is not an irreconcilable “structural conflict”: co-operative efforts to establish responsible retailing practices can be a “best strategy” – a Nash equilibrium
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Learnings from Game Theory (cont.)
5. Nash equilibrium: A collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents
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Learnings from Game Theory (cont.)
Best strategy for public health agencies/ advocates:
given a) private stakeholder propensity to lobby
to keep penalties for non-compliance low, and
b) community and judicial lassitude re: underage sales . . .
5. Nash equilibrium
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Learnings from Game Theory (cont.)
Best strategy for public health agencies/ advocates:
5. Nash equilibrium
is to shift social norms: activism to heighten public concern so as to produce enhanced regulatory, enforcement, judicial and retailer actions.
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Learnings from Game Theory (cont.)
Best strategy for regulatory and enforcement agencies:
given a) public health and advocacy pressure to
reduce underage sales / use of tobacco and alcohol products, and
b) retailer profit motive (i.e. unwillingness to incur the costs of abatement voluntarily and without all players also absorbing those costs)…
5. Nash equilibrium
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Learnings from Game Theory (cont.)
Best strategy for regulatory and enforcement agencies:
5. Nash equilibrium
is to conduct frequent enforcement inspections (and consumer protection actions).
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Learnings from Game Theory (cont.)
Best strategy for retailers and retail associations:
given a) public health and advocacy pressure
for retailers to reduce underage sales, and
b) frequent inspections by enforcement agencies …
5. Nash equilibrium
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Learnings from Game Theory (cont.)
Best strategy for retailers and retail associations is to:
5. Nash equilibrium
i. invest in Responsible Retailing practices so as to avoid fines/ license suspensions and Attorney General consumer protection actions, and
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Learnings from Game Theory (cont.)
i. invest in Responsible Retailing practices so as to avoid fines/ license suspensions and Attorney General consumer protection actions, and
5. Nash equilibrium
Best strategy for retailers and retail associations are to:
ii. Work at both the state and community level to insure that all retailers comply with high Respon-sible Retailing standards so as to eliminate the competitive disadvantage caused by the free-loader effect
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V. Fall-Out from Non-Cooperation
Non-Standardization of IDs
• EAV and uniformity of codes
• MA license
“only (this state) license is accepted”
“Affirmative defense” in OH, CT and NY
1. Policy
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V. Fall-Out from Non-Cooperation
1. Policy
Non-Standardization of ID
Harsh penalties without remedial actions(Wagenaar principle)
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V. Fall-Out from Non-Cooperation
1. Policy
Non-Standardization of IDs
Harsh penalties without remedial actions
Health component in clerk/ server training
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V. Fall-Out from Non-Cooperation
1. Policy
Non-Standardization of IDs
Harsh penalties without remedial actions
Health component in clerk/ server training
Possession laws/ cops and shops
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V. Fall-Out from Non-Cooperation
1. Policy
Non-Standardization of IDs
Harsh penalties without remedial actions
Health component in clerk/ server training
Possession laws/ cops and shops
Parental role
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2. Allocation of resources
V. Fall-Out from Non-Cooperation
Duplication e.g. New Mexico retailer training
inconsistencies between tobacco and alcohol laws
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Duplication
Enforcement a. with what frequency? b. saturation or selective? c. all stores equally? d. re-inspections? e. is tobacco a proxy for alcohol?
V. Fall-Out from Non-Cooperation
2. Allocation of resources
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Duplication
Enforcement
Retailers don’t co-operate
V. Fall-Out from Non-Cooperation
2. Allocation of resources
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VI. Summary
Outcomes for each stakeholder are worse through non-cooperation
1. Game theory illustrates that:
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Acting out of their own self-interest, stakeholders can arrive at co-operative solutions—even in non-cooperative games.
VI. Summary
Outcomes for each stakeholder are worse through non-cooperation
1. Game theory illustrates that:
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The Nash Equilibrium for stakeholders involves efforts to shift social norms, aggressive enforcement and universal adherence to comprehensive RR practices
VI. Summary
Outcomes for each stakeholder are worse through non-cooperationActing out of their own self-interest, stakeholders can arrive at co-operative solutions
1. Game theory illustrates that:
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VI. Summary
2. Structural problems of RR exist at the level of store, community and state (and nation)
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No single stakeholder, acting individually, can eliminate these structural problems
VI. Summary
2. Structural problems of RR exist at the level of store, community and state (and nation)
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Acting co-operatively (i.e. working together; or, at very least, sharing information), diverse stake-holders can produce co-operative solutions
VI. Summary
No single stakeholder, acting individually, can eliminate these structural problems
2. Structural problems of RR exist at the level of store, community and state (and nation)