nuclear deterrence policy and responsible retailing: brad s. krevor, ph.d. schneider institute for...

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Nuclear Deterrence Policy and Responsible Retailing: Brad S. Krevor, Ph.D. Schneider Institute for Health Policy, The Heller School for Social Policy and Management, Brandeis University The application of game theory to predict outcomes among cooperating and non- cooperating parties as a paradigm for Responsible Retailing

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Nuclear Deterrence Policy and Responsible Retailing:

 

 

Brad S. Krevor, Ph.D.Schneider Institute for

Health Policy,The Heller School for

Social Policy and Management,Brandeis University

The application of game theory to predict outcomes among cooperating and non-cooperating parties as a paradigm for Responsible Retailing

2

I. Game Theory

“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”

~ Larry Samuelson

3

I. Game Theory

“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”

~ Larry Samuelson

“Games are the theoretical models of conflicts of interest”

~ C. Thomas

4

I. Game Theory

“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”

~ Larry Samuelson

“Games are the theoretical models of conflicts of interest” ~ C. Thomas

Game theory analyzes interactions between agents and formulates hypotheses about their behavior and final outcomes

5

I. Game Theory

“Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.”

~ Larry Samuelson

“Games are the theoretical models of conflicts of interest” ~ C. Thomas

Game theory analyzes interactions between agents and formulates hypotheses about their behavior and final outcomes

Game theory can be used to study how parties will behave . . .

. . . or how parties should behave

6

I. The “Vocabulary” of Game Theory

Games may be “co-operative” ( in which players work together; or players merely share, or signal, information) or “non-cooperative”

7

I. The “Vocabulary” of Game Theory

“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest

Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”

8

I. The “Vocabulary” of Game Theory

Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest

Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest

9

I. The “Vocabulary” of Game Theory

Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest

“Utility” or “Pay-off” are the value of an outcome measured in units

Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest

10

I. The “Vocabulary” of Game Theory

Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest“Utility” or “Pay-off” are the value of an outcome measured in unitsGames may be zero-sum (winner/ loser) or non zero-sum

Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative”“Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest

11

II. Examples of Games

Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:

TV version

12

II. Examples of GamesPrisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:

TV version

Original version:a. “If you confess and your accomplice

fails to confess, you get the minimum” (payoff= -5)

13

II. Examples of Games

b. “If you fail to confess but your accomplice confesses, you will be convicted and receive the maximum sentence ” (payoff= -15)

Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:

TV versionOriginal version:a. “If you confess and your accomplice fails to

confess, you get the minimum” (payoff = -5)

14

II. Examples of Games

c. “If you both confess, then you both will be convicted but not receive maximum sentences” (payoff= -8)

Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:TV version

Original version:a. “If you confess and your accomplice fails to

confess, you get the minimum” (payoff = -5)b. “If you fail to confess but your accomplish

confesses, you will be convicted and receive the maximum sentence” (-15)

15

II. Examples of Games

d. “If neither of you confesses, then you will be convicted of possessing stolen property and will receive a certain conviction” (payoff= -1)

Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:TV version

Original version:a. “If you confess and your accomplice fails to

confess, you get the minimum” (payoff = -5)b. “If you fail to confess but your accomplish

confesses, you will be convicted and receive the maximum sentence” (-15)

c. “If you both confess, then you both will be convicted but not receive maximum sentences” (-8)

16

II. Examples of GamesPrisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice:

TV versionOriginal version:

a. “If you confess and your accomplice fails to confess, you get the minimum” (payoff = -5)

b. “If you fail to confess but your accomplish confesses, you will be convicted and receive the maximum sentence” (-15)

c. “If you both confess, then you both will be convicted but not receive maximum sentences” (-8)

d. “If neither of you confesses, then you will be convicted of possessing stolen property and will receive a certain conviction” (-1)

Best payoff (-1) is not to confess (d) but this risks payoff of –15 (b). Confession brings payoff of either –5 (a) or –8 (c) but avoids –15 (b)

17

II. Examples of Games (cont.)

Stag Hunt: Killing a stag, which requires 2 players, has a high utility (payoff = 10). A hare can be captured by only 1 player but has a low utility (payoff = 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape.

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II. Examples of Games (cont.)

Stag Hunt: Killing a stag, which requires 2 players, has a high utility (payoff = 10). A hare can be captured by only 1 player but has a low utility (payoff = 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape.

Both players agree to hunt the stag and separate in search of the stag. Each then has the opportunity to stick with the plan (dove) or deviate from the plan (hawk).Is it in the interest of either player to deviate from that agreement and hunt the hare?

19

II. Examples of Games (cont.)

Stag hunt: Killing a stag, which requires 2 players, has a high utility (payoff of 10). A hare can be captured by only 1 player but has a low utility (payoff of 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape.

Both players agree to hunt the stag and separate in search of the stag. Each then has the opportunity to stick with the plan (dove) or deviate from the plan (hawk). Is it in the interest of either player to deviate from that agreement and hunt the hare?

If one player chooses to deviate (Hawk), it in the interest of that player that the other player not know of the deviation, since the hare will escape if both players try to capture it.

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Nash Equilibrium

A “Nash Equilibrium”: A collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents

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Nash Equilibrium

A Nash Equilibrium is a collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents

A Nash Equilibrium demonstrates that no player has an incentive to deviate from his strategy given that the other players don’t deviate

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Game Theory Applications

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II. Economic Applications

Convenience Store Game

Store A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.

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II. Economic Applications

If A declines to enter, A’s payoff = 0 and B’s payoff = 4

Convenience Store GameStore A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.

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II. Economic Applications

If A enters the market and B acquiesces, they share the market and each receives a payoff of 2

If A declines to enter, A’s payoff = 0 and B’s payoff = 4

Convenience Store GameStore A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.

26

II. Economic Applications

If A enters the market and B acquiesces, they share the market and each receives a payoff of 2

If A enters the market and B retaliates with severe price reductions, they each receive a payoff of –4

If A declines to enter, A’s payoff = 0 and B’s payoff = 4

Convenience Store GameStore A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate.

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II. Environmental Applications

The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high

Applied to regional, national and international policies (laws or treaties) to reduce pollution, regulate fishing rights, etc.

Freeloader phenomenon:

28

II. Environmental Applications

The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high

However, the contribution of that player to the problem of the region (or country or world) is marginal; and the benefit to that player for abatement may be marginal or 0.

Applied to regional, national and international policies (laws or treaties) to reduce pollution

Freeloader phenomenon:

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II. Environmental Applications

The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high

However, the contribution of that player to the problem of the region (or country or world) is marginal – as may be the benefit to that player for abatement

optimal payoff: the pollution-creating problem is abated . . . with other players absorbing all or adisproportionately higher percentage of the

cost!

Applied to regional, national and international policies (laws or treaties) to reduce pollution

Freeloader phenomenon:

30

II. Military Applications

War Games

intensive development following WWIIzero-sum games: winners and losersnon-cooperating game

31

II. Military Applications

War Games

intensive development following WWIIzero-sum games: winners and losersnon-cooperating game

M.A.D.: Mutually Assured Destruction-- a Nash Equilibrium: neither player has an incentive to deviate (i.e., use nuclear weapons) unless the other player deviates

32

II. Military Applications (cont.)

Nuclear treaties

Freezing, or reducing, nuclear arsenals deemed to be desirable -- possible only if both sides act

Mathematica group

33

II. Military Applications (cont.)

Nuclear treaties

Rothchild and Waterloo: potential disadvantage of co-operation

How does one signal information when communicating what you are willing to agree to in a treaty gives the other side a bargaining advantage?

34

III. Structural Problems of Responsible Retailing

What are the “Structural Problems” of Responsible Retailing – the obstacles at the national (and state) level, at the level of individual communities, and at the level of individual stores -- which impede efforts to prevent underage sales?

Before applying game theory principals to Responsible Retailing:

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III. Structural Problems at the State (and National) Level

36

Structural Problems: State/ National

Advocates and Voluntaries

Public Health Depts. Foundations

CSAP

AGs

EnforcementAgencies

Retailers

Wholesalers and

Distributors

Producers

1. Divergent objectives of RR stakeholders

37

Structural Problems: State/ National

Advocates and Voluntaries

Public Health Depts. Foundations

CSAP

AGs

EnforcementAgencies

Retailers

Wholesalers and

Distributors

Producers

1. Divergent objectives: profit vs. public interest

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Structural Problems: State/ National

2. Perceived motives: motives attributed to some stakeholders (players) by other stakeholders (players)

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Structural Problems: State/ National

• “We are being asked to serve as agents of public health.” (e.g. “No Buts”; criticism of “We Card”)

Retailers

Wholesalers and

Distributors

Producers

2. Perceived by retailers

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Structural Problems: State/ National

• “We are being asked to serve as agents of public health.” (e.g. “No Buts”; criticism of “We Card”)

• “Tobacco and alcohol advocates are neo-prohibitionists.”

Retailers

Wholesalers and

Distributors

Producers

2. Perceived by retailers

41

Structural Problems: State/ National

• Responsible retailing is only PR

Advocates and Voluntaries

Public Health Depts. Foundations

CSAP

AGs

2. Perceived by public health/ advocates

42

Structural Problems: State/ National

• Responsible retailing is only PR to buy respectability

• RR always < marketing!

Advocates and Voluntaries

Public Health Depts. Foundations

CSAP

AGs

2. Perceived by public health/ advocates

43

Structural Problems: State/ National

• Matt Myers, Campaign for Tobacco-Free Kids

Advocates and Voluntaries

Public Health Depts. Foundations

CSAP

AGs

• Responsible retailing is only PR to buy respectability

• RR always < marketing!

2. Perceived by public health/ advocates

44

Structural Problems: State/ National

• Enforcement agencies aren’t really committed!

Advocates and Voluntaries

Public Health Depts. Foundations

CSAP

AGs

• Matt Myers, Campaign for Tobacco-Free Kids

• Ed Sweda, Jr. TCRC*

• Responsible retailing is only PR to buy respectability

• RR always < marketing!

2. Perceived by public health/ advocates

45

Structural Problems: State/ National

3. Enmity and mistrust:

Unwillingness to work together

AMA

“anonymous” researcher

PA sales certification program

46

Structural Problems: State/ National

3. Enmity and mistrust:

Brandeis compliance project:

specific protocol for vendors

if followed, 1.5 million premature deaths will be avoided

non-compliance rate of 40% - 50%

47

too busyavoid confrontationfollowing protocol doesn’t work: it won’t solve the problem

vendor explanations:

Structural Problems: State/ National

3. Enmity and mistrust:

Brandeis compliance project:

specific protocol for vendors

if followed, 1.5 million premature deaths will be avoided

non-compliance rate of 40% - 50%

48

3. Enmity and mistrust:

Brandeis compliance project:

too busyavoid confrontationfollowing protocol doesn’t work: it won’t solve the problem

Vendors = Family Physicians

Protocol = PHS Clinical Guidelines

HEDIS: 50% - 60% of patients not counseledVendor explanations:

Structural Problems: State/ National

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Retailers: not in corporate culture

Public health community: unwilling

Enforcement community

Structural Problems: State/ National

4. Absence of Research

50

Structural Problems: Community

1. Compliance rates are overestimated

51

Structural Problems: Community

Brandeis EAV study-- double vs. single inspection protocol

1. Compliance rates are overestimated

52

Structural Problems: Community

Brandeis EAV study-- double vs. single inspection protocol

TobaccoInspections

Baseline 1Compliance

Baseline 2Compliance

CompliantB1 & B2

Florida 81% 86% 66%

Iowa 43% 51% 33%

1. Compliance rates are overestimated

53

Structural Problems: Community

Brandeis EAV study

DiFranza UMASS study: pairs of inspectors, identical in all but one respect, attempt purchases of tobacco (in alternating order) in 160 stores in 8 Massachusetts communities, all with measured compliance rates > 90%

1. Compliance rates are overestimated

54

Structural Problems: Community

2. Policies do not translate into compliance

55

Structural Problems: Community

Christine Milliken, NAAG: “tobacco-ization of alcohol”

2. Policies do not translate into compliance

56

Structural Problems: Community

Christine Milliken, NAAG: “tobacco-ization of alcohol”

Attorneys General Consumer Protection initiative:“alcohol-ization of tobacco”

2. Policies do not translate into compliance

57

Structural Problems: Community

There must be strong, explicit policies; but these policies tend not to be performed

Christine Milliken, NAAG: “tobacco-ization of alcohol”

Attorneys General Consumer Protection initiative:“alcohol-ization of tobacco”

2. Policies do not translate into compliance

58

Structural Problems: Community

Walgreens age verification:

• Before AVC, ID everyone < age 30

… low compliance

2. Policies do not translate into compliance

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Structural Problems: Community

Walgreens age verification:

• Before AVC, ID everyone < age 30

After AVC, ID everyone < age 40, i.e.a 17 yr old looked > 30 but not > 39

… low compliance

2. Policies do not translate into compliance

60

Structural Problems: Community

Then, ID everyone, i.e. a 17 yr old looked > 40, ora clerk will be more willing to ID a 17 yr old if the clerk also must now ID a 60 yr old!

Walgreens age verification:

Before AVC, ID everyone < age 30After AVC, ID everyone < age 40, i.e.

a 17 yr old looked > 30 but not > 39

2. Policies do not translate into compliance

61

Structural Problems: Community

3. Paradox of enforcement

62

Structural Problems: Community

3. Paradox of enforcement

Enforcement is sine qua non of compliance – but enforcement has limits

63

Structural Problems: Community

3. Paradox of enforcement

Enforcement is sine qua non of compliance – but enforcement has limits

Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)

64

Structural Problems: Community

3. Paradox of enforcement

Enforcement is sine qua non of compliance – but enforcement has limits

Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)

Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources

65

Structural Problems: Community

3. Paradox of enforcement

Enforcement is sine qua non of compliance – but enforcement has limits

Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)

Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources

“Moving” vs. “stationary” targets

66

Structural Problems: Community

3. Paradox of enforcement

Enforcement is sine qua non of compliance – but enforcement has limits

Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study)

Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources

“Moving” vs. “stationary” targets

Even at 90% - 95% compliance, minors can purchase alcohol and tobacco

67

Structural Problems: Store

1. Clerk characteristics

68

Turnover > than frequency of inspections

No incentive to comply

Little or no loyalty to employer

Young clerks more apt to sell

Willful collusion

Structural Problems: Store

1. Clerk characteristics

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EAV study:

Structural Problems: Store

Inconsistency of store compliance

multitude of individual attitudes determines whether clerk adheres to store policy

2. Clerk, not store policy, predictive of store compliance

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Challenge of Responsible Retailing: How do stores produce organizational and behavioral change?

Structural Problems: Store

EAV study:

Inconsistency of store compliance

multitude of individual attitudes determines whether clerk adheres to store policy

2. Clerk, not store policy, predictive of store compliance

71

Challenge of Responsible Retailing: How do stores produce organizational and behavioral change?

Autumn Thomas: Identify new corporate models

Structural Problems: Store

2. Clerk, not store policy, predictive of store compliance

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Structural Problems: Store

Big Mac and Large Fries? Yes, Sir!

73

But could you first step on the scale, sir? … and show me your cholesterol report?

Structural Problems: Store

74

“I’m so sorry. …But could I interest you in a Diet Coke and Chicken Sandwich?”

Structural Problems: Store

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Also:“The person who seeks a job at McDonalds may well be different in many ways from the person who seeks a job at ABC Wine and Spirits or at Store 24.”

Bill de Jong, Higher Education Center

McDonalds has no confrontation!

Structural Problems: Store

3. Aversion to confrontation

76

IV. Game Theory Applications: “Learnings” for Responsible Retailing

1. Pollution abatement models2. Convenience store models3. Prisoner’s Dilemma 4. War Games

77

Learnings from Game Theory (cont.)

1. Pollution abatement models

“abate” = make investments in Best Practices; “player”=retailer

78

Learnings from Game Theory (cont.)

In absence of enforcement (penalties), the problem will persist

1. Pollution abatement models“abate” = make investments in Best Practices; “player”=retailer

79

Learnings from Game Theory (cont.)

In absence of enforcement (penalties), the problem will persist

No incentive for 1 player to abate problem unless all players take similar measures. Abatement may actually cause competitive disadvantage

1. Pollution abatement models“abate” = make investments in Best Practices; “player”=retailer

80

Learnings from Game Theory (cont.)

In absence of enforcement (penalties), the problem will persist

No incentive for 1 player to abate problem unless all players take similar measures. Abatement may actually cause competitive disadvantage

“Freeloader effect” will occur if some stores (typically large chains) invest in abatement while others do not. Only abatement by all players will eliminate free-loader effect

1. Pollution abatement models“abate” = make investments in Best Practices; “player”=retailer

81

Learnings from Game Theory (cont.)

What would be the incentive (payoff) to remain in the market, or to withdraw from the market, if each player were forced to incur the cost of implementing comprehensive responsible retailing practices?

How many “casual” players would withdraw?

2. Convenience store models

Replace “enter market” with “remain in market”

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Learnings from Game Theory (cont.)

Higher cost for each remaining player may boost revenues and profitability by concentrating market

What would be the incentive (payoff) to remain in the market, or to withdraw from the market, if each player were forced to incur the cost of implementing comprehensive responsible retailing practices?

How many “casual” players would withdraw?

2. Convenience store models

Replace “enter market” with “remain in market”

83

Learnings from Game Theory (cont.)

3. Prisoner’s Dilemma

The best possible outcome in this non-cooperating game is worse than could be achieved through co-operation

84

Learnings from Game Theory (cont.)

4. War Games

co-operative solutions can be produced in non-cooperative games: acting out of individual self-interest, diverse stakeholders can arrive at a co-operative solution

85

Learnings from Game Theory (cont.)

4. War Games

co-operative solutions can be produced in non-cooperative games: acting out of individual self-interest, diverse stakeholders can arrive at a co-operative solution

Responsible retailing is not an irreconcilable “structural conflict”: co-operative efforts to establish responsible retailing practices can be a “best strategy” – a Nash equilibrium

86

Learnings from Game Theory (cont.)

5. Nash equilibrium: A collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents

87

Learnings from Game Theory (cont.)

Best strategy for public health agencies/ advocates:

given a) private stakeholder propensity to lobby

to keep penalties for non-compliance low, and

b) community and judicial lassitude re: underage sales . . .

5. Nash equilibrium

88

Learnings from Game Theory (cont.)

Best strategy for public health agencies/ advocates:

5. Nash equilibrium

is to shift social norms: activism to heighten public concern so as to produce enhanced regulatory, enforcement, judicial and retailer actions.

89

Learnings from Game Theory (cont.)

Best strategy for regulatory and enforcement agencies:

given a) public health and advocacy pressure to

reduce underage sales / use of tobacco and alcohol products, and

b) retailer profit motive (i.e. unwillingness to incur the costs of abatement voluntarily and without all players also absorbing those costs)…

5. Nash equilibrium

90

Learnings from Game Theory (cont.)

Best strategy for regulatory and enforcement agencies:

5. Nash equilibrium

is to conduct frequent enforcement inspections (and consumer protection actions).

91

Learnings from Game Theory (cont.)

Best strategy for retailers and retail associations:

given a) public health and advocacy pressure

for retailers to reduce underage sales, and

b) frequent inspections by enforcement agencies …

5. Nash equilibrium

92

Learnings from Game Theory (cont.)

Best strategy for retailers and retail associations is to:

5. Nash equilibrium

i. invest in Responsible Retailing practices so as to avoid fines/ license suspensions and Attorney General consumer protection actions, and

93

Learnings from Game Theory (cont.)

i. invest in Responsible Retailing practices so as to avoid fines/ license suspensions and Attorney General consumer protection actions, and

5. Nash equilibrium

Best strategy for retailers and retail associations are to:

ii. Work at both the state and community level to insure that all retailers comply with high Respon-sible Retailing standards so as to eliminate the competitive disadvantage caused by the free-loader effect

94

V. Fall-Out from Non-Cooperation

Non-Standardization of IDs

• EAV and uniformity of codes

• MA license

“only (this state) license is accepted”

“Affirmative defense” in OH, CT and NY

1. Policy

95

V. Fall-Out from Non-Cooperation

1. Policy

Non-Standardization of ID

Harsh penalties without remedial actions(Wagenaar principle)

96

V. Fall-Out from Non-Cooperation

1. Policy

Non-Standardization of IDs

Harsh penalties without remedial actions

Health component in clerk/ server training

97

V. Fall-Out from Non-Cooperation

1. Policy

Non-Standardization of IDs

Harsh penalties without remedial actions

Health component in clerk/ server training

Possession laws/ cops and shops

98

V. Fall-Out from Non-Cooperation

1. Policy

Non-Standardization of IDs

Harsh penalties without remedial actions

Health component in clerk/ server training

Possession laws/ cops and shops

Parental role

99

2. Allocation of resources

V. Fall-Out from Non-Cooperation

100

2. Allocation of resources

V. Fall-Out from Non-Cooperation

Duplication e.g. New Mexico retailer training

inconsistencies between tobacco and alcohol laws

101

Duplication

Enforcement a. with what frequency? b. saturation or selective? c. all stores equally? d. re-inspections? e. is tobacco a proxy for alcohol?

V. Fall-Out from Non-Cooperation

2. Allocation of resources

102

Duplication

Enforcement

Retailers don’t co-operate

V. Fall-Out from Non-Cooperation

2. Allocation of resources

103

VI. Summary

1. Game theory illustrates that:

104

VI. Summary

Outcomes for each stakeholder are worse through non-cooperation

1. Game theory illustrates that:

105

Acting out of their own self-interest, stakeholders can arrive at co-operative solutions—even in non-cooperative games.

VI. Summary

Outcomes for each stakeholder are worse through non-cooperation

1. Game theory illustrates that:

106

The Nash Equilibrium for stakeholders involves efforts to shift social norms, aggressive enforcement and universal adherence to comprehensive RR practices

VI. Summary

Outcomes for each stakeholder are worse through non-cooperationActing out of their own self-interest, stakeholders can arrive at co-operative solutions

1. Game theory illustrates that:

107

VI. Summary

2. Structural problems of RR exist at the level of store, community and state (and nation)

108

No single stakeholder, acting individually, can eliminate these structural problems

VI. Summary

2. Structural problems of RR exist at the level of store, community and state (and nation)

109

Acting co-operatively (i.e. working together; or, at very least, sharing information), diverse stake-holders can produce co-operative solutions

VI. Summary

No single stakeholder, acting individually, can eliminate these structural problems

2. Structural problems of RR exist at the level of store, community and state (and nation)

Nuclear Deterrence Policy and Responsible Retailing:

 

 

Brad S. Krevor, Ph.D.Schneider Institute for

Health Policy,The Heller School for

Social Policy and Management,Brandeis University